dhewm3/neo
dhewg 005677494f Initial SDL setup
Use SDL_main on all platforms.
Fix main() for non-const argv so it matches with the SDL
prototype.
Adapt win32 WinMain() to main() and get rid of the win32 special
case in Common::Init().
2011-12-21 17:40:05 +01:00
..
cm Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
d3xp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
framework Initial SDL setup 2011-12-21 17:40:05 +01:00
game Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
idlib Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
sound Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
sys Initial SDL setup 2011-12-21 17:40:05 +01:00
tools Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
TypeInfo Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Initial SDL setup 2011-12-21 17:40:05 +01:00
SConstruct Initial SDL setup 2011-12-21 17:40:05 +01:00