/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __AASREACH_H__ #define __AASREACH_H__ #include "idlib/MapFile.h" #include "tools/compilers/aas/AASFile_local.h" /* =============================================================================== Reachabilities =============================================================================== */ class idAASReach { public: bool Build( const idMapFile *mapFile, idAASFileLocal *file ); private: const idMapFile * mapFile; idAASFileLocal * file; int numReachabilities; bool allowSwimReachabilities; bool allowFlyReachabilities; private: // reachability void FlagReachableAreas( idAASFileLocal *file ); bool ReachabilityExists( int fromAreaNum, int toAreaNum ); bool CanSwimInArea( int areaNum ); bool AreaHasFloor( int areaNum ); bool AreaIsClusterPortal( int areaNum ); void AddReachabilityToArea( idReachability *reach, int areaNum ); void Reachability_Fly( int areaNum ); void Reachability_Swim( int areaNum ); void Reachability_EqualFloorHeight( int areaNum ); bool Reachability_Step_Barrier_WaterJump_WalkOffLedge( int fromAreaNum, int toAreaNum ); void Reachability_WalkOffLedge( int areaNum ); }; #endif /* !__AASREACH_H__ */