#ifndef __NVCTRL_H #define __NVCTRL_H /**************************************************************************/ /* * Integer attributes; these are settable/gettable via * XNVCTRLSetAttribute() and XNVCTRLQueryAttribute, respectively. * Some attributes may only be read; some may require a display_mask * argument. This information is encoded in the "permission" comment * after each attribute #define, and can be queried at run time with * XNVCTRLQueryValidAttributeValues(). * * Key to Integer Attribute "Permissions": * * R: The attribute is readable (in general, all attributes will be * readable) * * W: The attribute is writable (attributes may not be writable for * various reasons: they represent static system information, they * can only be changed by changing an XF86Config option, etc). * * D: The attribute requires the display mask argument. The * attributes NV_CTRL_CONNECTED_DISPLAYS and NV_CTRL_ENABLED_DISPLAYS * will be a bitmask of what display devices are connected and what * display devices are enabled for use in X, respectively. Each bit * in the bitmask represents a display device; it is these bits which * should be used as the display_mask when dealing with attributes * designated with "D" below. For attributes that do not require the * display mask, the argument is ignored. */ /**************************************************************************/ /* * NV_CTRL_FLATPANEL_SCALING - the current flatpanel scaling state; * possible values are: * * 0: default (the driver will use whatever state is current) * 1: native (the driver will use the panel's scaler, if possible) * 2: scaled (the driver will use the GPU's scaler, if possible) * 3: centered (the driver will center the image) * 4: aspect scaled (scale with the GPU's scaler, but keep the aspect * ratio correct) */ #define NV_CTRL_FLATPANEL_SCALING 2 /* RWD */ #define NV_CTRL_FLATPANEL_SCALING_DEFAULT 0 #define NV_CTRL_FLATPANEL_SCALING_NATIVE 1 #define NV_CTRL_FLATPANEL_SCALING_SCALED 2 #define NV_CTRL_FLATPANEL_SCALING_CENTERED 3 #define NV_CTRL_FLATPANEL_SCALING_ASPECT_SCALED 4 /* * NV_CTRL_FLATPANEL_DITHERING - the current flatpanel dithering * state; possible values are: * * 0: default (the driver will decide when to dither) * 1: enabled (the driver will always dither when possible) * 2: disabled (the driver will never dither) */ #define NV_CTRL_FLATPANEL_DITHERING 3 /* RWD */ #define NV_CTRL_FLATPANEL_DITHERING_DEFAULT 0 #define NV_CTRL_FLATPANEL_DITHERING_ENABLED 1 #define NV_CTRL_FLATPANEL_DITHERING_DISABLED 2 /* * NV_CTRL_DIGITAL_VIBRANCE - sets the digital vibrance level for the * specified display device. */ #define NV_CTRL_DIGITAL_VIBRANCE 4 /* RWD */ /* * NV_CTRL_BUS_TYPE - returns the Bus type through which the GPU * driving the specified X screen is connected to the computer. */ #define NV_CTRL_BUS_TYPE 5 /* R-- */ #define NV_CTRL_BUS_TYPE_AGP 0 #define NV_CTRL_BUS_TYPE_PCI 1 #define NV_CTRL_BUS_TYPE_PCI_EXPRESS 2 /* * NV_CTRL_VIDEO_RAM - returns the amount of video ram on the GPU * driving the specified X screen. */ #define NV_CTRL_VIDEO_RAM 6 /* R-- */ /* * NV_CTRL_IRQ - returns the interrupt request line used by the GPU * driving the specified X screen. */ #define NV_CTRL_IRQ 7 /* R-- */ /* * NV_CTRL_OPERATING_SYSTEM - returns the operating system on which * the X server is running. */ #define NV_CTRL_OPERATING_SYSTEM 8 /* R-- */ #define NV_CTRL_OPERATING_SYSTEM_LINUX 0 #define NV_CTRL_OPERATING_SYSTEM_FREEBSD 1 /* * NV_CTRL_SYNC_TO_VBLANK - enables sync to vblank for OpenGL clients. * This setting is only applied to OpenGL clients that are started * after this setting is applied. */ #define NV_CTRL_SYNC_TO_VBLANK 9 /* RW- */ #define NV_CTRL_SYNC_TO_VBLANK_OFF 0 #define NV_CTRL_SYNC_TO_VBLANK_ON 1 /* * NV_CTRL_LOG_ANISO - enables anisotropic filtering for OpenGL * clients; on some NVIDIA hardware, this can only be enabled or * disabled; on other hardware different levels of anisotropic * filtering can be specified. This setting is only applied to OpenGL * clients that are started after this setting is applied. */ #define NV_CTRL_LOG_ANISO 10 /* RW- */ /* * NV_CTRL_FSAA_MODE - the FSAA setting for OpenGL clients; possible * FSAA modes: * * NV_CTRL_FSAA_MODE_2x "2x Bilinear Multisampling" * NV_CTRL_FSAA_MODE_2x_5t "2x Quincunx Multisampling" * NV_CTRL_FSAA_MODE_15x15 "1.5 x 1.5 Supersampling" * NV_CTRL_FSAA_MODE_2x2 "2 x 2 Supersampling" * NV_CTRL_FSAA_MODE_4x "4x Bilinear Multisampling" * NV_CTRL_FSAA_MODE_4x_9t "4x Gaussian Multisampling" * NV_CTRL_FSAA_MODE_8x "2x Bilinear Multisampling by 4x Supersampling" * NV_CTRL_FSAA_MODE_16x "4x Bilinear Multisampling by 4x Supersampling" * * This setting is only applied to OpenGL clients that are started * after this setting is applied. */ #define NV_CTRL_FSAA_MODE 11 /* RW- */ #define NV_CTRL_FSAA_MODE_NONE 0 #define NV_CTRL_FSAA_MODE_2x 1 #define NV_CTRL_FSAA_MODE_2x_5t 2 #define NV_CTRL_FSAA_MODE_15x15 3 #define NV_CTRL_FSAA_MODE_2x2 4 #define NV_CTRL_FSAA_MODE_4x 5 #define NV_CTRL_FSAA_MODE_4x_9t 6 #define NV_CTRL_FSAA_MODE_8x 7 #define NV_CTRL_FSAA_MODE_16x 8 /* * NV_CTRL_TEXTURE_SHARPEN - enables texture sharpening for OpenGL * clients. This setting is only applied to OpenGL clients that are * started after this setting is applied. */ #define NV_CTRL_TEXTURE_SHARPEN 12 /* RW- */ #define NV_CTRL_TEXTURE_SHARPEN_OFF 0 #define NV_CTRL_TEXTURE_SHARPEN_ON 1 /* * NV_CTRL_UBB - returns whether UBB is enabled for the specified X * screen. */ #define NV_CTRL_UBB 13 /* R-- */ #define NV_CTRL_UBB_OFF 0 #define NV_CTRL_UBB_ON 1 /* * NV_CTRL_OVERLAY - returns whether the RGB overlay is enabled for * the specified X screen. */ #define NV_CTRL_OVERLAY 14 /* R-- */ #define NV_CTRL_OVERLAY_OFF 0 #define NV_CTRL_OVERLAY_ON 1 /* * NV_CTRL_STEREO - returns whether stereo (and what type) is enabled * for the specified X screen. */ #define NV_CTRL_STEREO 16 /* R-- */ #define NV_CTRL_STEREO_OFF 0 #define NV_CTRL_STEREO_DDC 1 #define NV_CTRL_STEREO_BLUELINE 2 #define NV_CTRL_STEREO_DIN 3 #define NV_CTRL_STEREO_TWINVIEW 4 /* * NV_CTRL_EMULATE - controls OpenGL software emulation of future * NVIDIA GPUs. */ #define NV_CTRL_EMULATE 17 /* RW- */ #define NV_CTRL_EMULATE_NONE 0 /* * NV_CTRL_TWINVIEW - returns whether TwinView is enabled for the * specified X screen. */ #define NV_CTRL_TWINVIEW 18 /* R-- */ #define NV_CTRL_TWINVIEW_NOT_ENABLED 0 #define NV_CTRL_TWINVIEW_ENABLED 1 /* * NV_CTRL_CONNECTED_DISPLAYS - returns a display mask indicating what * display devices are connected to the GPU driving the specified X * screen. */ #define NV_CTRL_CONNECTED_DISPLAYS 19 /* R-- */ /* * NV_CTRL_ENABLED_DISPLAYS - returns a display mask indicating what * display devices are enabled for use on the specified X screen. */ #define NV_CTRL_ENABLED_DISPLAYS 20 /* R-- */ /**************************************************************************/ /* * Integer attributes specific to configuring FrameLock on boards that * support it. */ /* * NV_CTRL_FRAMELOCK - returns whether this X screen supports * FrameLock. All of the other FrameLock attributes are only * applicable if NV_CTRL_FRAMELOCK is _SUPPORTED. */ #define NV_CTRL_FRAMELOCK 21 /* R-- */ #define NV_CTRL_FRAMELOCK_NOT_SUPPORTED 0 #define NV_CTRL_FRAMELOCK_SUPPORTED 1 /* * NV_CTRL_FRAMELOCK_MASTER - get/set whether this X screen is the * FrameLock master for the entire sync group. Note that only one * node in the sync group should be configured as the master. */ #define NV_CTRL_FRAMELOCK_MASTER 22 /* RW- */ #define NV_CTRL_FRAMELOCK_MASTER_FALSE 0 #define NV_CTRL_FRAMELOCK_MASTER_TRUE 1 /* * NV_CTRL_FRAMELOCK_POLARITY - sync either to the rising edge of the * framelock pulse, or both the rising and falling edges of the * framelock pulse. */ #define NV_CTRL_FRAMELOCK_POLARITY 23 /* RW- */ #define NV_CTRL_FRAMELOCK_POLARITY_RISING_EDGE 0x1 #define NV_CTRL_FRAMELOCK_POLARITY_BOTH_EDGES 0x3 /* * NV_CTRL_FRAMELOCK_SYNC_DELAY - delay between the framelock pulse * and the GPU sync. This is an 11 bit value which is multipled by * 7.81 to determine the sync delay in microseconds. */ #define NV_CTRL_FRAMELOCK_SYNC_DELAY 24 /* RW- */ #define NV_CTRL_FRAMELOCK_SYNC_DELAY_MAX 2047 #define NV_CTRL_FRAMELOCK_SYNC_DELAY_FACTOR 7.81 /* * NV_CTRL_FRAMELOCK_SYNC_INTERVAL - how many house sync pulses * between the FrameLock sync generation (0 == sync every house sync); * this only applies to the master when receiving house sync. */ #define NV_CTRL_FRAMELOCK_SYNC_INTERVAL 25 /* RW- */ /* * NV_CTRL_FRAMELOCK_PORT0_STATUS - status of the rj45 port0. */ #define NV_CTRL_FRAMELOCK_PORT0_STATUS 26 /* R-- */ #define NV_CTRL_FRAMELOCK_PORT0_STATUS_INPUT 0 #define NV_CTRL_FRAMELOCK_PORT0_STATUS_OUTPUT 1 /* * NV_CTRL_FRAMELOCK_PORT1_STATUS - status of the rj45 port1. */ #define NV_CTRL_FRAMELOCK_PORT1_STATUS 27 /* R-- */ #define NV_CTRL_FRAMELOCK_PORT1_STATUS_INPUT 0 #define NV_CTRL_FRAMELOCK_PORT1_STATUS_OUTPUT 1 /* * NV_CTRL_FRAMELOCK_HOUSE_STATUS - status of the house input (the BNC * connector). */ #define NV_CTRL_FRAMELOCK_HOUSE_STATUS 28 /* R-- */ #define NV_CTRL_FRAMELOCK_HOUSE_STATUS_NOT_DETECTED 0 #define NV_CTRL_FRAMELOCK_HOUSE_STATUS_DETECTED 1 /* * NV_CTRL_FRAMELOCK_SYNC - enable/disable the syncing of the * specified display devices to the FrameLock pulse. */ #define NV_CTRL_FRAMELOCK_SYNC 29 /* RWD */ #define NV_CTRL_FRAMELOCK_SYNC_DISABLE 0 #define NV_CTRL_FRAMELOCK_SYNC_ENABLE 1 /* * NV_CTRL_FRAMELOCK_SYNC_READY - reports whether a slave FrameLock * board is receiving sync (regardless of whether or not any display * devices are using the sync). */ #define NV_CTRL_FRAMELOCK_SYNC_READY 30 /* R-- */ #define NV_CTRL_FRAMELOCK_SYNC_READY_FALSE 0 #define NV_CTRL_FRAMELOCK_SYNC_READY_TRUE 1 /* * NV_CTRL_FRAMELOCK_STEREO_SYNC - this indicates that the GPU stereo * signal is in sync with the framelock stereo signal. */ #define NV_CTRL_FRAMELOCK_STEREO_SYNC 31 /* R-- */ #define NV_CTRL_FRAMELOCK_STEREO_SYNC_FALSE 0 #define NV_CTRL_FRAMELOCK_STEREO_SYNC_TRUE 1 /* * NV_CTRL_FRAMELOCK_TEST_SIGNAL - to test the connections in the sync * group, tell the master to enable a test signal, then query port[01] * status and sync_ready on all slaves. When done, tell the master to * disable the test signal. Test signal should only be manipulated * while NV_CTRL_FRAMELOCK_SYNC is enabled. * * The TEST_SIGNAL is also used to reset the Universal Frame Count (as * returned by the glXQueryFrameCountNV() function in the * GLX_NV_swap_group extension). Note: for best accuracy of the * Universal Frame Count, it is recommended to toggle the TEST_SIGNAL * on and off after enabling FrameLock. */ #define NV_CTRL_FRAMELOCK_TEST_SIGNAL 32 /* RW- */ #define NV_CTRL_FRAMELOCK_TEST_SIGNAL_DISABLE 0 #define NV_CTRL_FRAMELOCK_TEST_SIGNAL_ENABLE 1 /* * NV_CTRL_FRAMELOCK_ETHERNET_DETECTED - The FrameLock boards are * cabled together using regular cat5 cable, connecting to rj45 ports * on the backplane of the card. There is some concern that users may * think these are ethernet ports and connect them to a * router/hub/etc. The hardware can detect this and will shut off to * prevent damage (either to itself or to the router). * NV_CTRL_FRAMELOCK_ETHERNET_DETECTED may be called to find out if * ethernet is connected to one of the rj45 ports. An appropriate * error message should then be displayed. The _PORT0 and PORT1 * values may be or'ed together. */ #define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED 33 /* R-- */ #define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_NONE 0 #define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_PORT0 0x1 #define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_PORT1 0x2 /* * NV_CTRL_FRAMELOCK_VIDEO_MODE - get/set the video mode of the house * input. */ #define NV_CTRL_FRAMELOCK_VIDEO_MODE 34 /* RW- */ #define NV_CTRL_FRAMELOCK_VIDEO_MODE_NONE 0 #define NV_CTRL_FRAMELOCK_VIDEO_MODE_TTL 1 #define NV_CTRL_FRAMELOCK_VIDEO_MODE_NTSCPALSECAM 2 #define NV_CTRL_FRAMELOCK_VIDEO_MODE_HDTV 3 /* * During FRAMELOCK bring-up, the above values were redefined to * these: */ #define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_AUTO 0 #define NV_CTRL_FRAMELOCK_VIDEO_MODE_TTL 1 #define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_BI_LEVEL 2 #define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_TRI_LEVEL 3 /* * NV_CTRL_FRAMELOCK_SYNC_RATE - this is the refresh rate that the * framelock board is sending to the GPU, in milliHz. */ #define NV_CTRL_FRAMELOCK_SYNC_RATE 35 /* R-- */ /**************************************************************************/ /* * NV_CTRL_FORCE_GENERIC_CPU - inhibit the use of CPU specific * features such as MMX, SSE, or 3DNOW! for OpenGL clients; this * option may result in performance loss, but may be useful in * conjunction with software such as the Valgrind memory debugger. * This setting is only applied to OpenGL clients that are started * after this setting is applied. */ #define NV_CTRL_FORCE_GENERIC_CPU 37 /* RW- */ #define NV_CTRL_FORCE_GENERIC_CPU_DISABLE 0 #define NV_CTRL_FORCE_GENERIC_CPU_ENABLE 1 /* * NV_CTRL_OPENGL_AA_LINE_GAMMA - for OpenGL clients, allow * Gamma-corrected antialiased lines to consider variances in the * color display capabilities of output devices when rendering smooth * lines. Only available on recent Quadro GPUs. This setting is only * applied to OpenGL clients that are started after this setting is * applied. */ #define NV_CTRL_OPENGL_AA_LINE_GAMMA 38 /* RW- */ #define NV_CTRL_OPENGL_AA_LINE_GAMMA_DISABLE 0 #define NV_CTRL_OPENGL_AA_LINE_GAMMA_ENABLE 1 /* * NV_CTRL_FRAMELOCK_TIMING - this is TRUE when the framelock board is * receiving timing input. */ #define NV_CTRL_FRAMELOCK_TIMING 39 /* RW- */ #define NV_CTRL_FRAMELOCK_TIMING_FALSE 0 #define NV_CTRL_FRAMELOCK_TIMING_TRUE 1 /* * NV_CTRL_FLIPPING_ALLOWED - when TRUE, OpenGL will swap by flipping * when possible; when FALSE, OpenGL will alway swap by blitting. XXX * can this be enabled dynamically? */ #define NV_CTRL_FLIPPING_ALLOWED 40 /* RW- */ #define NV_CTRL_FLIPPING_ALLOWED_FALSE 0 #define NV_CTRL_FLIPPING_ALLOWED_TRUE 1 /* * NV_CTRL_ARCHITECTURE - returns the architecture on which the X server is * running. */ #define NV_CTRL_ARCHITECTURE 41 /* R-- */ #define NV_CTRL_ARCHITECTURE_X86 0 #define NV_CTRL_ARCHITECTURE_X86_64 1 #define NV_CTRL_ARCHITECTURE_IA64 2 /* * NV_CTRL_TEXTURE_CLAMPING - texture clamping mode in OpenGL. By * default, NVIDIA's OpenGL implementation uses CLAMP_TO_EDGE, which * is not strictly conformant, but some applications rely on the * non-conformant behavior, and not all GPUs support conformant * texture clamping in hardware. _SPEC forces OpenGL texture clamping * to be conformant, but may introduce slower performance on older * GPUS, or incorrect texture clamping in certain applications. */ #define NV_CTRL_TEXTURE_CLAMPING 42 /* RW- */ #define NV_CTRL_TEXTURE_CLAMPING_EDGE 0 #define NV_CTRL_TEXTURE_CLAMPING_SPEC 1 #define NV_CTRL_CURSOR_SHADOW 43 /* RW- */ #define NV_CTRL_CURSOR_SHADOW_DISABLE 0 #define NV_CTRL_CURSOR_SHADOW_ENABLE 1 #define NV_CTRL_CURSOR_SHADOW_ALPHA 44 /* RW- */ #define NV_CTRL_CURSOR_SHADOW_RED 45 /* RW- */ #define NV_CTRL_CURSOR_SHADOW_GREEN 46 /* RW- */ #define NV_CTRL_CURSOR_SHADOW_BLUE 47 /* RW- */ #define NV_CTRL_CURSOR_SHADOW_X_OFFSET 48 /* RW- */ #define NV_CTRL_CURSOR_SHADOW_Y_OFFSET 49 /* RW- */ /* * When Application Control for FSAA is enabled, then what the * application requests is used, and NV_CTRL_FSAA_MODE is ignored. If * this is disabled, then any application setting is overridden with * NV_CTRL_FSAA_MODE */ #define NV_CTRL_FSAA_APPLICATION_CONTROLLED 50 /* RW- */ #define NV_CTRL_FSAA_APPLICATION_CONTROLLED_ENABLED 1 #define NV_CTRL_FSAA_APPLICATION_CONTROLLED_DISABLED 0 /* * When Application Control for LogAniso is enabled, then what the * application requests is used, and NV_CTRL_LOG_ANISO is ignored. If * this is disabled, then any application setting is overridden with * NV_CTRL_LOG_ANISO */ #define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED 51 /* RW- */ #define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED_ENABLED 1 #define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED_DISABLED 0 /* * IMAGE_SHARPENING adjusts the sharpness of the display's image * quality by amplifying high frequency content. Valid values will * normally be in the range [0,32). Only available on GeForceFX or * newer. */ #define NV_CTRL_IMAGE_SHARPENING 52 /* RWD */ /* * NV_CTRL_TV_OVERSCAN adjusts the amount of overscan on the specified * display device. */ #define NV_CTRL_TV_OVERSCAN 53 /* RWD */ /* * NV_CTRL_TV_FLICKER_FILTER adjusts the amount of flicker filter on * the specified display device. */ #define NV_CTRL_TV_FLICKER_FILTER 54 /* RWD */ /* * NV_CTRL_TV_BRIGHTNESS adjusts the amount of brightness on the * specified display device. */ #define NV_CTRL_TV_BRIGHTNESS 55 /* RWD */ /* * NV_CTRL_TV_HUE adjusts the amount of hue on the specified display * device. */ #define NV_CTRL_TV_HUE 56 /* RWD */ /* * NV_CTRL_TV_CONTRAST adjusts the amount of contrast on the specified * display device. */ #define NV_CTRL_TV_CONTRAST 57 /* RWD */ /* * NV_CTRL_TV_SATURATION adjusts the amount of saturation on the * specified display device. */ #define NV_CTRL_TV_SATURATION 58 /* RWD */ /* * NV_CTRL_TV_RESET_SETTINGS - this write-only attribute can be used * to request that all TV Settings be reset to their default values; * typical usage would be that this attribute be sent, and then all * the TV attributes be queried to retrieve their new values. */ #define NV_CTRL_TV_RESET_SETTINGS 59 /* -WD */ /* * NV_CTRL_GPU_CORE_TEMPERATURE reports the current core temperature * of the GPU driving the X screen. */ #define NV_CTRL_GPU_CORE_TEMPERATURE 60 /* R-- */ /* * NV_CTRL_GPU_CORE_THRESHOLD reports the current GPU core slowdown * threshold temperature, NV_CTRL_GPU_DEFAULT_CORE_THRESHOLD and * NV_CTRL_GPU_MAX_CORE_THRESHOLD report the default and MAX core * slowdown threshold temperatures. * * NV_CTRL_GPU_CORE_THRESHOLD reflects the temperature at which the * GPU is throttled to prevent overheating. */ #define NV_CTRL_GPU_CORE_THRESHOLD 61 /* R-- */ #define NV_CTRL_GPU_DEFAULT_CORE_THRESHOLD 62 /* R-- */ #define NV_CTRL_GPU_MAX_CORE_THRESHOLD 63 /* R-- */ /* * NV_CTRL_AMBIENT_TEMPERATURE reports the current temperature in the * immediate neighbourhood of the GPU driving the X screen. */ #define NV_CTRL_AMBIENT_TEMPERATURE 64 /* R-- */ /* * NV_CTRL_PBUFFER_SCANOUT_SUPPORTED - returns whether this X screen * supports scanout of FP pbuffers; * * if this screen does not support PBUFFER_SCANOUT, then all other * PBUFFER_SCANOUT attributes are unavailable. */ #define NV_CTRL_PBUFFER_SCANOUT_SUPPORTED 65 /* R-- */ #define NV_CTRL_PBUFFER_SCANOUT_FALSE 0 #define NV_CTRL_PBUFFER_SCANOUT_TRUE 1 /* * NV_CTRL_PBUFFER_SCANOUT_XID indicates the XID of the pbuffer used for * scanout. */ #define NV_CTRL_PBUFFER_SCANOUT_XID 66 /* RW- */ #define NV_CTRL_LAST_ATTRIBUTE NV_CTRL_PBUFFER_SCANOUT_XID /**************************************************************************/ /* * String Attributes: */ /* * NV_CTRL_STRING_PRODUCT_NAME - the GPU product name on which the * specified X screen is running. */ #define NV_CTRL_STRING_PRODUCT_NAME 0 /* R-- */ /* * NV_CTRL_STRING_VBIOS_VERSION - the video bios version on the GPU on * which the specified X screen is running. */ #define NV_CTRL_STRING_VBIOS_VERSION 1 /* R-- */ /* * NV_CTRL_STRING_NVIDIA_DRIVER_VERSION - string representation of the * NVIDIA driver version number for the NVIDIA X driver in use. */ #define NV_CTRL_STRING_NVIDIA_DRIVER_VERSION 3 /* R-- */ /* * NV_CTRL_STRING_DISPLAY_DEVICE_NAME - name of the display device * specified in the display_mask argument. */ #define NV_CTRL_STRING_DISPLAY_DEVICE_NAME 4 /* R-D */ /* * NV_CTRL_STRING_TV_ENCODER_NAME - name of the TV encoder used by the * specified display device; only valid if the display device is a TV. */ #define NV_CTRL_STRING_TV_ENCODER_NAME 5 /* R-D */ #define NV_CTRL_STRING_LAST_ATTRIBUTE NV_CTRL_STRING_TV_ENCODER_NAME /**************************************************************************/ /* * CTRLAttributeValidValuesRec - * * structure and related defines used by * XNVCTRLQueryValidAttributeValues() to describe the valid values of * a particular attribute. The type field will be one of: * * ATTRIBUTE_TYPE_INTEGER : the attribute is an integer value; there * is no fixed range of valid values. * * ATTRIBUTE_TYPE_BITMASK : the attribute is an integer value, * interpretted as a bitmask. * * ATTRIBUTE_TYPE_BOOL : the attribute is a boolean, valid values are * either 1 (on/true) or 0 (off/false). * * ATTRIBUTE_TYPE_RANGE : the attribute can have any integer value * between NVCTRLAttributeValidValues.u.range.min and * NVCTRLAttributeValidValues.u.range.max (inclusive). * * ATTRIBUTE_TYPE_INT_BITS : the attribute can only have certain * integer values, indicated by which bits in * NVCTRLAttributeValidValues.u.bits.ints are on (for example: if bit * 0 is on, then 0 is a valid value; if bit 5 is on, then 5 is a valid * value, etc). This is useful for attributes like NV_CTRL_FSAA_MODE, * which can only have certain values, depending on GPU. * * * The permissions field of NVCTRLAttributeValidValuesRec is a bitmask * that may contain: * * ATTRIBUTE_TYPE_READ * ATTRIBUTE_TYPE_WRITE * ATTRIBUTE_TYPE_DISPLAY * * See 'Key to Integer Attribute "Permissions"' at the top of this * file for a description of what these three permission bits mean. */ #define ATTRIBUTE_TYPE_UNKNOWN 0 #define ATTRIBUTE_TYPE_INTEGER 1 #define ATTRIBUTE_TYPE_BITMASK 2 #define ATTRIBUTE_TYPE_BOOL 3 #define ATTRIBUTE_TYPE_RANGE 4 #define ATTRIBUTE_TYPE_INT_BITS 5 #define ATTRIBUTE_TYPE_READ 0x1 #define ATTRIBUTE_TYPE_WRITE 0x2 #define ATTRIBUTE_TYPE_DISPLAY 0x4 typedef struct _NVCTRLAttributeValidValues { int type; union { struct { int min; int max; } range; struct { unsigned int ints; } bits; } u; unsigned int permissions; } NVCTRLAttributeValidValuesRec; #define ATTRIBUTE_CHANGED_EVENT 0 #endif /* __NVCTRL_H */