/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../../idlib/precompiled.h" #pragma hdrstop #include "dmap.h" int c_glfaces; int PortalVisibleSides( uPortal_t *p ) { int fcon, bcon; if (!p->onnode) return 0; // outside fcon = p->nodes[0]->opaque; bcon = p->nodes[1]->opaque; // same contents never create a face if (fcon == bcon) return 0; if (!fcon) return 1; if (!bcon) return 2; return 0; } void OutputWinding( idWinding *w, idFile *glview ) { static int level = 128; float light; int i; glview->WriteFloatString( "%i\n", w->GetNumPoints() ); level += 28; light = (level&255)/255.0; for ( i = 0; i < w->GetNumPoints(); i++ ) { glview->WriteFloatString( "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f\n", (*w)[i][0], (*w)[i][1], (*w)[i][2], light, light, light ); } glview->WriteFloatString( "\n" ); } /* ============= OutputPortal ============= */ void OutputPortal( uPortal_t *p, idFile *glview ) { idWinding *w; int sides; sides = PortalVisibleSides( p ); if ( !sides ) { return; } c_glfaces++; w = p->winding; if ( sides == 2 ) { // back side w = w->Reverse(); } OutputWinding( w, glview ); if ( sides == 2 ) { delete w; } } /* ============= WriteGLView_r ============= */ void WriteGLView_r( node_t *node, idFile *glview ) { uPortal_t *p, *nextp; if ( node->planenum != PLANENUM_LEAF ) { WriteGLView_r( node->children[0], glview ); WriteGLView_r( node->children[1], glview ); return; } // write all the portals for ( p = node->portals; p; p = nextp ) { if ( p->nodes[0] == node ) { OutputPortal( p, glview ); nextp = p->next[0]; } else { nextp = p->next[1]; } } } /* ============= WriteGLView ============= */ void WriteGLView( tree_t *tree, char *source ) { idFile *glview; c_glfaces = 0; common->Printf( "Writing %s\n", source ); glview = fileSystem->OpenExplicitFileWrite( source ); if ( !glview ) { common->Error( "Couldn't open %s", source ); } WriteGLView_r( tree->headnode, glview ); fileSystem->CloseFile( glview ); common->Printf( "%5i c_glfaces\n", c_glfaces ); }