/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../../idlib/precompiled.h" #pragma hdrstop #include "dmap.h" int c_faceLeafs; extern int c_nodes; void RemovePortalFromNode( uPortal_t *portal, node_t *l ); node_t *NodeForPoint( node_t *node, idVec3 origin ) { float d; while( node->planenum != PLANENUM_LEAF ) { idPlane &plane = dmapGlobals.mapPlanes[node->planenum]; d = plane.Distance( origin ); if ( d >= 0 ) { node = node->children[0]; } else { node = node->children[1]; } } return node; } /* ============= FreeTreePortals_r ============= */ void FreeTreePortals_r (node_t *node) { uPortal_t *p, *nextp; int s; // free children if (node->planenum != PLANENUM_LEAF) { FreeTreePortals_r (node->children[0]); FreeTreePortals_r (node->children[1]); } // free portals for (p=node->portals ; p ; p=nextp) { s = (p->nodes[1] == node); nextp = p->next[s]; RemovePortalFromNode (p, p->nodes[!s]); FreePortal (p); } node->portals = NULL; } /* ============= FreeTree_r ============= */ void FreeTree_r (node_t *node) { // free children if (node->planenum != PLANENUM_LEAF) { FreeTree_r (node->children[0]); FreeTree_r (node->children[1]); } // free brushes FreeBrushList (node->brushlist); // free the node c_nodes--; Mem_Free (node); } /* ============= FreeTree ============= */ void FreeTree( tree_t *tree ) { if ( !tree ) { return; } FreeTreePortals_r (tree->headnode); FreeTree_r (tree->headnode); Mem_Free (tree); } //=============================================================== void PrintTree_r (node_t *node, int depth) { int i; uBrush_t *bb; for (i=0 ; iPrintf(" "); if (node->planenum == PLANENUM_LEAF) { if (!node->brushlist) common->Printf("NULL\n"); else { for (bb=node->brushlist ; bb ; bb=bb->next) common->Printf("%i ", bb->original->brushnum); common->Printf("\n"); } return; } idPlane &plane = dmapGlobals.mapPlanes[node->planenum]; common->Printf( "#%i (%5.2f %5.2f %5.2f %5.2f)\n", node->planenum, plane[0], plane[1], plane[2], plane[3] ); PrintTree_r( node->children[0], depth+1 ); PrintTree_r( node->children[1], depth+1 ); } /* ================ AllocBspFace ================ */ bspface_t *AllocBspFace( void ) { bspface_t *f; f = (bspface_t *)Mem_Alloc(sizeof(*f)); memset( f, 0, sizeof(*f) ); return f; } /* ================ FreeBspFace ================ */ void FreeBspFace( bspface_t *f ) { if ( f->w ) { delete f->w; } Mem_Free( f ); } /* ================ SelectSplitPlaneNum ================ */ #define BLOCK_SIZE 1024 int SelectSplitPlaneNum( node_t *node, bspface_t *list ) { bspface_t *split; bspface_t *check; bspface_t *bestSplit; int splits, facing, front, back; int side; idPlane *mapPlane; int value, bestValue; idPlane plane; int planenum; bool havePortals; float dist; idVec3 halfSize; // if it is crossing a 1k block boundary, force a split // this prevents epsilon problems from extending an // arbitrary distance across the map halfSize = ( node->bounds[1] - node->bounds[0] ) * 0.5f; for ( int axis = 0; axis < 3; axis++ ) { if ( halfSize[axis] > BLOCK_SIZE ) { dist = BLOCK_SIZE * ( floor( ( node->bounds[0][axis] + halfSize[axis] ) / BLOCK_SIZE ) + 1.0f ); } else { dist = BLOCK_SIZE * ( floor( node->bounds[0][axis] / BLOCK_SIZE ) + 1.0f ); } if ( dist > node->bounds[0][axis] + 1.0f && dist < node->bounds[1][axis] - 1.0f ) { plane[0] = plane[1] = plane[2] = 0.0f; plane[axis] = 1.0f; plane[3] = -dist; planenum = FindFloatPlane( plane ); return planenum; } } // pick one of the face planes // if we have any portal faces at all, only // select from them, otherwise select from // all faces bestValue = -999999; bestSplit = list; havePortals = false; for ( split = list ; split ; split = split->next ) { split->checked = false; if ( split->portal ) { havePortals = true; } } for ( split = list ; split ; split = split->next ) { if ( split->checked ) { continue; } if ( havePortals != split->portal ) { continue; } mapPlane = &dmapGlobals.mapPlanes[ split->planenum ]; splits = 0; facing = 0; front = 0; back = 0; for ( check = list ; check ; check = check->next ) { if ( check->planenum == split->planenum ) { facing++; check->checked = true; // won't need to test this plane again continue; } side = check->w->PlaneSide( *mapPlane ); if ( side == SIDE_CROSS ) { splits++; } else if ( side == SIDE_FRONT ) { front++; } else if ( side == SIDE_BACK ) { back++; } } value = 5*facing - 5*splits; // - abs(front-back); if ( mapPlane->Type() < PLANETYPE_TRUEAXIAL ) { value+=5; // axial is better } if ( value > bestValue ) { bestValue = value; bestSplit = split; } } if ( bestValue == -999999 ) { return -1; } return bestSplit->planenum; } /* ================ BuildFaceTree_r ================ */ void BuildFaceTree_r( node_t *node, bspface_t *list ) { bspface_t *split; bspface_t *next; int side; bspface_t *newFace; bspface_t *childLists[2]; idWinding *frontWinding, *backWinding; int i; int splitPlaneNum; splitPlaneNum = SelectSplitPlaneNum( node, list ); // if we don't have any more faces, this is a node if ( splitPlaneNum == -1 ) { node->planenum = PLANENUM_LEAF; c_faceLeafs++; return; } // partition the list node->planenum = splitPlaneNum; idPlane &plane = dmapGlobals.mapPlanes[ splitPlaneNum ]; childLists[0] = NULL; childLists[1] = NULL; for ( split = list ; split ; split = next ) { next = split->next; if ( split->planenum == node->planenum ) { FreeBspFace( split ); continue; } side = split->w->PlaneSide( plane ); if ( side == SIDE_CROSS ) { split->w->Split( plane, CLIP_EPSILON * 2, &frontWinding, &backWinding ); if ( frontWinding ) { newFace = AllocBspFace(); newFace->w = frontWinding; newFace->next = childLists[0]; newFace->planenum = split->planenum; childLists[0] = newFace; } if ( backWinding ) { newFace = AllocBspFace(); newFace->w = backWinding; newFace->next = childLists[1]; newFace->planenum = split->planenum; childLists[1] = newFace; } FreeBspFace( split ); } else if ( side == SIDE_FRONT ) { split->next = childLists[0]; childLists[0] = split; } else if ( side == SIDE_BACK ) { split->next = childLists[1]; childLists[1] = split; } } // recursively process children for ( i = 0 ; i < 2 ; i++ ) { node->children[i] = AllocNode(); node->children[i]->parent = node; node->children[i]->bounds = node->bounds; } // split the bounds if we have a nice axial plane for ( i = 0 ; i < 3 ; i++ ) { if ( idMath::Fabs( plane[i] - 1.0 ) < 0.001 ) { node->children[0]->bounds[0][i] = plane.Dist(); node->children[1]->bounds[1][i] = plane.Dist(); break; } } for ( i = 0 ; i < 2 ; i++ ) { BuildFaceTree_r ( node->children[i], childLists[i]); } } /* ================ FaceBSP List will be freed before returning ================ */ tree_t *FaceBSP( bspface_t *list ) { tree_t *tree; bspface_t *face; int i; int count; int start, end; start = Sys_Milliseconds(); common->Printf( "--- FaceBSP ---\n" ); tree = AllocTree (); count = 0; tree->bounds.Clear(); for ( face = list ; face ; face = face->next ) { count++; for ( i = 0 ; i < face->w->GetNumPoints() ; i++ ) { tree->bounds.AddPoint( (*face->w)[i].ToVec3() ); } } common->Printf( "%5i faces\n", count ); tree->headnode = AllocNode(); tree->headnode->bounds = tree->bounds; c_faceLeafs = 0; BuildFaceTree_r ( tree->headnode, list ); common->Printf( "%5i leafs\n", c_faceLeafs ); end = Sys_Milliseconds(); common->Printf( "%5.1f seconds faceBsp\n", ( end - start ) / 1000.0 ); return tree; } //========================================================================== /* ================= MakeStructuralBspFaceList ================= */ bspface_t *MakeStructuralBspFaceList( primitive_t *list ) { uBrush_t *b; int i; side_t *s; idWinding *w; bspface_t *f, *flist; flist = NULL; for ( ; list ; list = list->next ) { b = list->brush; if ( !b ) { continue; } if ( !b->opaque && !( b->contents & CONTENTS_AREAPORTAL ) ) { continue; } for ( i = 0 ; i < b->numsides ; i++ ) { s = &b->sides[i]; w = s->winding; if ( !w ) { continue; } if ( ( b->contents & CONTENTS_AREAPORTAL ) && ! ( s->material->GetContentFlags() & CONTENTS_AREAPORTAL ) ) { continue; } f = AllocBspFace(); if ( s->material->GetContentFlags() & CONTENTS_AREAPORTAL ) { f->portal = true; } f->w = w->Copy(); f->planenum = s->planenum & ~1; f->next = flist; flist = f; } } return flist; } /* ================= MakeVisibleBspFaceList ================= */ bspface_t *MakeVisibleBspFaceList( primitive_t *list ) { uBrush_t *b; int i; side_t *s; idWinding *w; bspface_t *f, *flist; flist = NULL; for ( ; list ; list = list->next ) { b = list->brush; if ( !b ) { continue; } if ( !b->opaque && !( b->contents & CONTENTS_AREAPORTAL ) ) { continue; } for ( i = 0 ; i < b->numsides ; i++ ) { s = &b->sides[i]; w = s->visibleHull; if ( !w ) { continue; } f = AllocBspFace(); if ( s->material->GetContentFlags() & CONTENTS_AREAPORTAL ) { f->portal = true; } f->w = w->Copy(); f->planenum = s->planenum & ~1; f->next = flist; flist = f; } } return flist; }