/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "../../sys/win32/rc/debugger_resource.h" #include "DebuggerApp.h" /* ================ rvDebuggerApp::rvDebuggerApp ================ */ rvDebuggerApp::rvDebuggerApp ( ) : mOptions ( "Software\\id Software\\DOOM3\\Tools\\Debugger" ) { mInstance = NULL; mDebuggerWindow = NULL; mAccelerators = NULL; } /* ================ rvDebuggerApp::~rvDebuggerApp ================ */ rvDebuggerApp::~rvDebuggerApp ( ) { if ( mAccelerators ) { DestroyAcceleratorTable ( mAccelerators ); } } /* ================ rvDebuggerApp::Initialize Initializes the debugger application by creating the debugger window ================ */ bool rvDebuggerApp::Initialize ( HINSTANCE instance ) { INITCOMMONCONTROLSEX ex; ex.dwICC = ICC_USEREX_CLASSES | ICC_LISTVIEW_CLASSES | ICC_WIN95_CLASSES; ex.dwSize = sizeof(INITCOMMONCONTROLSEX); mInstance = instance; mOptions.Load ( ); mDebuggerWindow = new rvDebuggerWindow; if ( !mDebuggerWindow->Create ( instance ) ) { delete mDebuggerWindow; return false; } // Initialize the network connection for the debugger if ( !mClient.Initialize ( ) ) { return false; } mAccelerators = LoadAccelerators ( mInstance, MAKEINTRESOURCE(IDR_DBG_ACCELERATORS) ); return true; } /* ================ rvDebuggerApp::ProcessWindowMessages Process windows messages ================ */ bool rvDebuggerApp::ProcessWindowMessages ( void ) { MSG msg; while ( PeekMessage ( &msg, NULL, 0, 0, PM_NOREMOVE ) ) { if ( !GetMessage (&msg, NULL, 0, 0) ) { return false; } if ( !TranslateAccelerator ( &msg ) ) { TranslateMessage(&msg); DispatchMessage(&msg); } } return true; } /* ================ rvDebuggerApp::TranslateAccelerator Translate any accelerators destined for this window ================ */ bool rvDebuggerApp::TranslateAccelerator ( LPMSG msg ) { if ( mDebuggerWindow && ::TranslateAccelerator ( mDebuggerWindow->GetWindow(), mAccelerators, msg ) ) { return true; } return false; } /* ================ rvDebuggerApp::Run Main Loop for the debugger application ================ */ int rvDebuggerApp::Run ( void ) { // Main message loop: while ( ProcessWindowMessages ( ) ) { mClient.ProcessMessages ( ); Sleep ( 0 ); } mClient.Shutdown ( ); mOptions.Save ( ); delete mDebuggerWindow; return 1; }