#if !defined(AFX_PROPTREEINFO_H__22BD9C18_A68C_4BB8_B7FC_C4A7DA0E1EBF__INCLUDED_) #define AFX_PROPTREEINFO_H__22BD9C18_A68C_4BB8_B7FC_C4A7DA0E1EBF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // PropTreeInfo.h : header file // // // Copyright (C) 1998-2001 Scott Ramsay // sramsay@gonavi.com // http://www.gonavi.com // // This material is provided "as is", with absolutely no warranty expressed // or implied. Any use is at your own risk. // // Permission to use or copy this software for any purpose is hereby granted // without fee, provided the above notices are retained on all copies. // Permission to modify the code and to distribute modified code is granted, // provided the above notices are retained, and a notice that the code was // modified is included with the above copyright notice. // // If you use this code, drop me an email. I'd like to know if you find the code // useful. class CPropTree; ///////////////////////////////////////////////////////////////////////////// // CPropTreeInfo window class PROPTREE_API CPropTreeInfo : public CStatic { // Construction public: CPropTreeInfo(); // Attributes public: // CPropTree class that this class belongs void SetPropOwner(CPropTree* pProp); protected: CPropTree* m_pProp; // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPropTreeInfo) //}}AFX_VIRTUAL // Implementation public: virtual ~CPropTreeInfo(); // Generated message map functions protected: //{{AFX_MSG(CPropTreeInfo) afx_msg void OnPaint(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PROPTREEINFO_H__22BD9C18_A68C_4BB8_B7FC_C4A7DA0E1EBF__INCLUDED_)