# -*- mode: python -*- # DOOM build script # TTimo # http://scons.sourceforge.net import sys, os import scons_utils Import( 'GLOBALS' ) Import( GLOBALS ) game_string = ' \ AF.cpp \ AFEntity.cpp \ Actor.cpp \ Camera.cpp \ Entity.cpp \ BrittleFracture.cpp \ Fx.cpp \ GameEdit.cpp \ Game_local.cpp \ Game_network.cpp \ Item.cpp \ IK.cpp \ Light.cpp \ Misc.cpp \ Mover.cpp \ Moveable.cpp \ MultiplayerGame.cpp \ Player.cpp \ PlayerIcon.cpp \ PlayerView.cpp \ Projectile.cpp \ Pvs.cpp \ SecurityCamera.cpp \ SmokeParticles.cpp \ Sound.cpp \ Target.cpp \ Trigger.cpp \ Weapon.cpp \ WorldSpawn.cpp \ ai/AAS.cpp \ ai/AAS_debug.cpp \ ai/AAS_pathing.cpp \ ai/AAS_routing.cpp \ ai/AI.cpp \ ai/AI_events.cpp \ ai/AI_pathing.cpp \ ai/AI_Vagary.cpp \ gamesys/DebugGraph.cpp \ gamesys/Class.cpp \ gamesys/Event.cpp \ gamesys/SaveGame.cpp \ gamesys/SysCmds.cpp \ gamesys/SysCvar.cpp \ gamesys/TypeInfo.cpp \ anim/Anim.cpp \ anim/Anim_Blend.cpp \ anim/Anim_Import.cpp \ anim/Anim_Testmodel.cpp \ script/Script_Compiler.cpp \ script/Script_Interpreter.cpp \ script/Script_Program.cpp \ script/Script_Thread.cpp \ physics/Clip.cpp \ physics/Force.cpp \ physics/Force_Constant.cpp \ physics/Force_Drag.cpp \ physics/Force_Field.cpp \ physics/Force_Spring.cpp \ physics/Physics.cpp \ physics/Physics_AF.cpp \ physics/Physics_Actor.cpp \ physics/Physics_Base.cpp \ physics/Physics_Monster.cpp \ physics/Physics_Parametric.cpp \ physics/Physics_Player.cpp \ physics/Physics_RigidBody.cpp \ physics/Physics_Static.cpp \ physics/Physics_StaticMulti.cpp \ physics/Push.cpp' if ( local_d3xp ): game_string += ' \ Grabber.cpp \ physics/Force_Grab.cpp' game_list = scons_utils.BuildList( 'd3xp', game_string ) else: game_list = scons_utils.BuildList( 'game', game_string ) for i in range( len( game_list ) ): game_list[ i ] = '../../' + game_list[ i ] local_env = g_game_env.Clone() if ( local_d3xp ): local_env.Append( CPPDEFINES = [ '_D3XP', 'CTF' ] ) if ( local_demo == 1 ): local_env.Append( CPPDEFINES = [ 'ID_DEMO_BUILD' ] ) if ( local_gamedll == 1 ): local_env.Append( CPPDEFINES = [ 'GAME_DLL' ] ) ret = local_env.SharedLibrarySafe( local_env, 'game', game_list + idlib_objects ) Return( 'ret' ) else: ret_list = [] for i in game_list: ret_list += local_env.StaticObject( source = i ) Return( 'ret_list' )