/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __EDITFIELD_H__ #define __EDITFIELD_H__ #include "renderer/Material.h" /* =============================================================================== Edit field =============================================================================== */ const int MAX_EDIT_LINE = 256; typedef struct autoComplete_s { bool valid; int length; char completionString[MAX_EDIT_LINE]; char currentMatch[MAX_EDIT_LINE]; int matchCount; int matchIndex; int findMatchIndex; } autoComplete_t; class idEditField { public: idEditField(); ~idEditField(); void Clear( void ); void SetWidthInChars( int w ); void SetCursor( int c ); int GetCursor( void ) const; void ClearAutoComplete( void ); int GetAutoCompleteLength( void ) const; void AutoComplete( void ); void CharEvent( int c ); void KeyDownEvent( int key ); void Paste( void ); char * GetBuffer( void ); void Draw( int x, int y, int width, bool showCursor, const idMaterial *material ); void SetBuffer( const char *buffer ); private: int cursor; int scroll; int widthInChars; char buffer[MAX_EDIT_LINE]; autoComplete_t autoComplete; }; #endif /* !__EDITFIELD_H__ */