/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #if !defined(AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_) #define AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif ///////////////////////////////////////////////////////////////////////////// // CRadiantApp: // See Radiant.cpp for the implementation of this class // class CRadiantApp : public CWinApp { public: CRadiantApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CRadiantApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); virtual BOOL OnIdle(LONG lCount); virtual int Run( void ); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CRadiantApp) afx_msg void OnHelp(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #define DATA_TO_DIALOG FALSE #define DIALOG_TO_DATA TRUE #endif // !defined(AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_)