#if !defined(AFX_PROPTREELIST_H__2E09E831_09F5_44AA_B41D_9C4BF495873C__INCLUDED_) #define AFX_PROPTREELIST_H__2E09E831_09F5_44AA_B41D_9C4BF495873C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // PropTreeList.h : header file // // Copyright (C) 1998-2001 Scott Ramsay // sramsay@gonavi.com // http://www.gonavi.com // // This material is provided "as is", with absolutely no warranty expressed // or implied. Any use is at your own risk. // // Permission to use or copy this software for any purpose is hereby granted // without fee, provided the above notices are retained on all copies. // Permission to modify the code and to distribute modified code is granted, // provided the above notices are retained, and a notice that the code was // modified is included with the above copyright notice. // // If you use this code, drop me an email. I'd like to know if you find the code // useful. class CPropTree; ///////////////////////////////////////////////////////////////////////////// // CPropTreeList window class PROPTREE_API CPropTreeList : public CWnd { // Construction public: CPropTreeList(); virtual ~CPropTreeList(); BOOL Create(DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID); // Attributes public: void SetPropOwner(CPropTree* pProp); protected: // CPropTree class that this class belongs CPropTree* m_pProp; // bitmap back buffer for flicker free drawing CBitmap m_BackBuffer; // current diminsions of the back buffer CSize m_BackBufferSize; // splitter pevious position LONG m_nPrevCol; // TRUE if we are dragging the splitter BOOL m_bColDrag; // Operations public: void UpdateResize(); protected: void RecreateBackBuffer(int cx, int cy); void CheckVisibleFocus(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPropTreeList) //}}AFX_VIRTUAL // Implementation public: // Generated message map functions protected: //{{AFX_MSG(CPropTreeList) afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnPaint(); afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg UINT OnGetDlgCode(); //}}AFX_MSG public: afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PROPTREELIST_H__2E09E831_09F5_44AA_B41D_9C4BF495873C__INCLUDED_)