/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* =============================================================================== Trace model vs. polygonal model collision detection. It is more important to minimize the number of collision polygons than it is to minimize the number of edges used for collision detection (total edges - internal edges). Stitching the world tends to minimize the number of edges used for collision detection (more internal edges). However stitching also results in more collision polygons which usually makes a stitched world slower. In an average map over 30% of all edges is internal. =============================================================================== */ #include "sys/platform.h" #include "idlib/Timer.h" #include "renderer/Model.h" #include "renderer/ModelManager.h" #include "renderer/RenderWorld.h" #include "cm/CollisionModel_local.h" idCollisionModelManagerLocal collisionModelManagerLocal; idCollisionModelManager * collisionModelManager = &collisionModelManagerLocal; cm_windingList_t * cm_windingList; cm_windingList_t * cm_outList; cm_windingList_t * cm_tmpList; idHashIndex * cm_vertexHash; idHashIndex * cm_edgeHash; idBounds cm_modelBounds; int cm_vertexShift; /* =============================================================================== Proc BSP tree for data pruning =============================================================================== */ /* ================ idCollisionModelManagerLocal::ParseProcNodes ================ */ void idCollisionModelManagerLocal::ParseProcNodes( idLexer *src ) { int i; src->ExpectTokenString( "{" ); numProcNodes = src->ParseInt(); if ( numProcNodes < 0 ) { src->Error( "ParseProcNodes: bad numProcNodes" ); } procNodes = (cm_procNode_t *)Mem_ClearedAlloc( numProcNodes * sizeof( cm_procNode_t ) ); for ( i = 0; i < numProcNodes; i++ ) { cm_procNode_t *node; node = &procNodes[i]; src->Parse1DMatrix( 4, node->plane.ToFloatPtr() ); node->children[0] = src->ParseInt(); node->children[1] = src->ParseInt(); } src->ExpectTokenString( "}" ); } /* ================ idCollisionModelManagerLocal::LoadProcBSP FIXME: if the nodes would be at the start of the .proc file it would speed things up considerably ================ */ void idCollisionModelManagerLocal::LoadProcBSP( const char *name ) { idStr filename; idToken token; idLexer *src; // load it filename = name; filename.SetFileExtension( PROC_FILE_EXT ); src = new idLexer( filename, LEXFL_NOSTRINGCONCAT | LEXFL_NODOLLARPRECOMPILE ); if ( !src->IsLoaded() ) { common->Warning( "idCollisionModelManagerLocal::LoadProcBSP: couldn't load %s", filename.c_str() ); delete src; return; } if ( !src->ReadToken( &token ) || token.Icmp( PROC_FILE_ID ) ) { common->Warning( "idCollisionModelManagerLocal::LoadProcBSP: bad id '%s' instead of '%s'", token.c_str(), PROC_FILE_ID ); delete src; return; } // parse the file while ( 1 ) { if ( !src->ReadToken( &token ) ) { break; } if ( token == "model" ) { src->SkipBracedSection(); continue; } if ( token == "shadowModel" ) { src->SkipBracedSection(); continue; } if ( token == "interAreaPortals" ) { src->SkipBracedSection(); continue; } if ( token == "nodes" ) { ParseProcNodes( src ); break; } src->Error( "idCollisionModelManagerLocal::LoadProcBSP: bad token \"%s\"", token.c_str() ); } delete src; } /* =============================================================================== Free map =============================================================================== */ /* ================ idCollisionModelManagerLocal::Clear ================ */ void idCollisionModelManagerLocal::Clear( void ) { mapName.Clear(); mapFileTime = 0; loaded = 0; checkCount = 0; maxModels = 0; numModels = 0; models = NULL; memset( trmPolygons, 0, sizeof( trmPolygons ) ); trmBrushes[0] = NULL; trmMaterial = NULL; numProcNodes = 0; procNodes = NULL; getContacts = false; contacts = NULL; maxContacts = 0; numContacts = 0; } /* ================ idCollisionModelManagerLocal::RemovePolygonReferences_r ================ */ void idCollisionModelManagerLocal::RemovePolygonReferences_r( cm_node_t *node, cm_polygon_t *p ) { cm_polygonRef_t *pref; while( node ) { for ( pref = node->polygons; pref; pref = pref->next ) { if ( pref->p == p ) { pref->p = NULL; // cannot return here because we can have links down the tree due to polygon merging //return; } } // if leaf node if ( node->planeType == -1 ) { break; } if ( p->bounds[0][node->planeType] > node->planeDist ) { node = node->children[0]; } else if ( p->bounds[1][node->planeType] < node->planeDist ) { node = node->children[1]; } else { RemovePolygonReferences_r( node->children[1], p ); node = node->children[0]; } } } /* ================ idCollisionModelManagerLocal::RemoveBrushReferences_r ================ */ void idCollisionModelManagerLocal::RemoveBrushReferences_r( cm_node_t *node, cm_brush_t *b ) { cm_brushRef_t *bref; while( node ) { for ( bref = node->brushes; bref; bref = bref->next ) { if ( bref->b == b ) { bref->b = NULL; return; } } // if leaf node if ( node->planeType == -1 ) { break; } if ( b->bounds[0][node->planeType] > node->planeDist ) { node = node->children[0]; } else if ( b->bounds[1][node->planeType] < node->planeDist ) { node = node->children[1]; } else { RemoveBrushReferences_r( node->children[1], b ); node = node->children[0]; } } } /* ================ idCollisionModelManagerLocal::FreeNode ================ */ void idCollisionModelManagerLocal::FreeNode( cm_node_t *node ) { // don't free the node here // the nodes are allocated in blocks which are freed when the model is freed } /* ================ idCollisionModelManagerLocal::FreePolygonReference ================ */ void idCollisionModelManagerLocal::FreePolygonReference( cm_polygonRef_t *pref ) { // don't free the polygon reference here // the polygon references are allocated in blocks which are freed when the model is freed } /* ================ idCollisionModelManagerLocal::FreeBrushReference ================ */ void idCollisionModelManagerLocal::FreeBrushReference( cm_brushRef_t *bref ) { // don't free the brush reference here // the brush references are allocated in blocks which are freed when the model is freed } /* ================ idCollisionModelManagerLocal::FreePolygon ================ */ void idCollisionModelManagerLocal::FreePolygon( cm_model_t *model, cm_polygon_t *poly ) { model->numPolygons--; model->polygonMemory -= sizeof( cm_polygon_t ) + ( poly->numEdges - 1 ) * sizeof( poly->edges[0] ); if ( model->polygonBlock == NULL ) { Mem_Free( poly ); } } /* ================ idCollisionModelManagerLocal::FreeBrush ================ */ void idCollisionModelManagerLocal::FreeBrush( cm_model_t *model, cm_brush_t *brush ) { model->numBrushes--; model->brushMemory -= sizeof( cm_brush_t ) + ( brush->numPlanes - 1 ) * sizeof( brush->planes[0] ); if ( model->brushBlock == NULL ) { Mem_Free( brush ); } } /* ================ idCollisionModelManagerLocal::FreeTree_r ================ */ void idCollisionModelManagerLocal::FreeTree_r( cm_model_t *model, cm_node_t *headNode, cm_node_t *node ) { cm_polygonRef_t *pref; cm_polygon_t *p; cm_brushRef_t *bref; cm_brush_t *b; // free all polygons at this node for ( pref = node->polygons; pref; pref = node->polygons ) { p = pref->p; if ( p ) { // remove all other references to this polygon RemovePolygonReferences_r( headNode, p ); FreePolygon( model, p ); } node->polygons = pref->next; FreePolygonReference( pref ); } // free all brushes at this node for ( bref = node->brushes; bref; bref = node->brushes ) { b = bref->b; if ( b ) { // remove all other references to this brush RemoveBrushReferences_r( headNode, b ); FreeBrush( model, b ); } node->brushes = bref->next; FreeBrushReference( bref ); } // recurse down the tree if ( node->planeType != -1 ) { FreeTree_r( model, headNode, node->children[0] ); node->children[0] = NULL; FreeTree_r( model, headNode, node->children[1] ); node->children[1] = NULL; } FreeNode( node ); } /* ================ idCollisionModelManagerLocal::FreeModel ================ */ void idCollisionModelManagerLocal::FreeModel( cm_model_t *model ) { cm_polygonRefBlock_t *polygonRefBlock, *nextPolygonRefBlock; cm_brushRefBlock_t *brushRefBlock, *nextBrushRefBlock; cm_nodeBlock_t *nodeBlock, *nextNodeBlock; // free the tree structure if ( model->node ) { FreeTree_r( model, model->node, model->node ); } // free blocks with polygon references for ( polygonRefBlock = model->polygonRefBlocks; polygonRefBlock; polygonRefBlock = nextPolygonRefBlock ) { nextPolygonRefBlock = polygonRefBlock->next; Mem_Free( polygonRefBlock ); } // free blocks with brush references for ( brushRefBlock = model->brushRefBlocks; brushRefBlock; brushRefBlock = nextBrushRefBlock ) { nextBrushRefBlock = brushRefBlock->next; Mem_Free( brushRefBlock ); } // free blocks with nodes for ( nodeBlock = model->nodeBlocks; nodeBlock; nodeBlock = nextNodeBlock ) { nextNodeBlock = nodeBlock->next; Mem_Free( nodeBlock ); } // free block allocated polygons Mem_Free( model->polygonBlock ); // free block allocated brushes Mem_Free( model->brushBlock ); // free edges Mem_Free( model->edges ); // free vertices Mem_Free( model->vertices ); // free the model delete model; } /* ================ idCollisionModelManagerLocal::FreeMap ================ */ void idCollisionModelManagerLocal::FreeMap( void ) { int i; if ( !loaded ) { Clear(); return; } for ( i = 0; i < maxModels; i++ ) { if ( !models[i] ) { continue; } FreeModel( models[i] ); } FreeTrmModelStructure(); Mem_Free( models ); Clear(); ShutdownHash(); } /* ================ idCollisionModelManagerLocal::FreeTrmModelStructure ================ */ void idCollisionModelManagerLocal::FreeTrmModelStructure( void ) { int i; assert( models ); if ( !models[MAX_SUBMODELS] ) { return; } for ( i = 0; i < MAX_TRACEMODEL_POLYS; i++ ) { FreePolygon( models[MAX_SUBMODELS], trmPolygons[i]->p ); } FreeBrush( models[MAX_SUBMODELS], trmBrushes[0]->b ); models[MAX_SUBMODELS]->node->polygons = NULL; models[MAX_SUBMODELS]->node->brushes = NULL; FreeModel( models[MAX_SUBMODELS] ); } /* =============================================================================== Edge normals =============================================================================== */ /* ================ idCollisionModelManagerLocal::CalculateEdgeNormals ================ */ #define SHARP_EDGE_DOT -0.7f void idCollisionModelManagerLocal::CalculateEdgeNormals( cm_model_t *model, cm_node_t *node ) { cm_polygonRef_t *pref; cm_polygon_t *p; cm_edge_t *edge; float dot, s; int i, edgeNum; idVec3 dir; while( 1 ) { for ( pref = node->polygons; pref; pref = pref->next ) { p = pref->p; // if we checked this polygon already if ( p->checkcount == checkCount ) { continue; } p->checkcount = checkCount; for ( i = 0; i < p->numEdges; i++ ) { edgeNum = p->edges[i]; edge = model->edges + abs( edgeNum ); if ( edge->normal[0] == 0.0f && edge->normal[1] == 0.0f && edge->normal[2] == 0.0f ) { // if the edge is only used by this polygon if ( edge->numUsers == 1 ) { dir = model->vertices[ edge->vertexNum[edgeNum < 0]].p - model->vertices[ edge->vertexNum[edgeNum > 0]].p; edge->normal = p->plane.Normal().Cross( dir ); edge->normal.Normalize(); } else { // the edge is used by more than one polygon edge->normal = p->plane.Normal(); } } else { dot = edge->normal * p->plane.Normal(); // if the two planes make a very sharp edge if ( dot < SHARP_EDGE_DOT ) { // max length normal pointing outside both polygons dir = model->vertices[ edge->vertexNum[edgeNum > 0]].p - model->vertices[ edge->vertexNum[edgeNum < 0]].p; edge->normal = edge->normal.Cross( dir ) + p->plane.Normal().Cross( -dir ); edge->normal *= ( 0.5f / ( 0.5f + 0.5f * SHARP_EDGE_DOT ) ) / edge->normal.Length(); model->numSharpEdges++; } else { s = 0.5f / ( 0.5f + 0.5f * dot ); edge->normal = s * ( edge->normal + p->plane.Normal() ); } } } } // if leaf node if ( node->planeType == -1 ) { break; } CalculateEdgeNormals( model, node->children[1] ); node = node->children[0]; } } /* =============================================================================== Trace model to general collision model =============================================================================== */ /* ================ idCollisionModelManagerLocal::AllocModel ================ */ cm_model_t *idCollisionModelManagerLocal::AllocModel( void ) { cm_model_t *model; model = new cm_model_t; model->contents = 0; model->isConvex = false; model->maxVertices = 0; model->numVertices = 0; model->vertices = NULL; model->maxEdges = 0; model->numEdges = 0; model->edges= NULL; model->node = NULL; model->nodeBlocks = NULL; model->polygonRefBlocks = NULL; model->brushRefBlocks = NULL; model->polygonBlock = NULL; model->brushBlock = NULL; model->numPolygons = model->polygonMemory = model->numBrushes = model->brushMemory = model->numNodes = model->numBrushRefs = model->numPolygonRefs = model->numInternalEdges = model->numSharpEdges = model->numRemovedPolys = model->numMergedPolys = model->usedMemory = 0; return model; } /* ================ idCollisionModelManagerLocal::AllocNode ================ */ cm_node_t *idCollisionModelManagerLocal::AllocNode( cm_model_t *model, int blockSize ) { int i; cm_node_t *node; cm_nodeBlock_t *nodeBlock; if ( !model->nodeBlocks || !model->nodeBlocks->nextNode ) { nodeBlock = (cm_nodeBlock_t *) Mem_ClearedAlloc( sizeof( cm_nodeBlock_t ) + blockSize * sizeof(cm_node_t) ); nodeBlock->nextNode = (cm_node_t *) ( ( (byte *) nodeBlock ) + sizeof( cm_nodeBlock_t ) ); nodeBlock->next = model->nodeBlocks; model->nodeBlocks = nodeBlock; node = nodeBlock->nextNode; for ( i = 0; i < blockSize - 1; i++ ) { node->parent = node + 1; node = node->parent; } node->parent = NULL; } node = model->nodeBlocks->nextNode; model->nodeBlocks->nextNode = node->parent; node->parent = NULL; return node; } /* ================ idCollisionModelManagerLocal::AllocPolygonReference ================ */ cm_polygonRef_t *idCollisionModelManagerLocal::AllocPolygonReference( cm_model_t *model, int blockSize ) { int i; cm_polygonRef_t *pref; cm_polygonRefBlock_t *prefBlock; if ( !model->polygonRefBlocks || !model->polygonRefBlocks->nextRef ) { prefBlock = (cm_polygonRefBlock_t *) Mem_Alloc( sizeof( cm_polygonRefBlock_t ) + blockSize * sizeof(cm_polygonRef_t) ); prefBlock->nextRef = (cm_polygonRef_t *) ( ( (byte *) prefBlock ) + sizeof( cm_polygonRefBlock_t ) ); prefBlock->next = model->polygonRefBlocks; model->polygonRefBlocks = prefBlock; pref = prefBlock->nextRef; for ( i = 0; i < blockSize - 1; i++ ) { pref->next = pref + 1; pref = pref->next; } pref->next = NULL; } pref = model->polygonRefBlocks->nextRef; model->polygonRefBlocks->nextRef = pref->next; return pref; } /* ================ idCollisionModelManagerLocal::AllocBrushReference ================ */ cm_brushRef_t *idCollisionModelManagerLocal::AllocBrushReference( cm_model_t *model, int blockSize ) { int i; cm_brushRef_t *bref; cm_brushRefBlock_t *brefBlock; if ( !model->brushRefBlocks || !model->brushRefBlocks->nextRef ) { brefBlock = (cm_brushRefBlock_t *) Mem_Alloc( sizeof(cm_brushRefBlock_t) + blockSize * sizeof(cm_brushRef_t) ); brefBlock->nextRef = (cm_brushRef_t *) ( ( (byte *) brefBlock ) + sizeof(cm_brushRefBlock_t) ); brefBlock->next = model->brushRefBlocks; model->brushRefBlocks = brefBlock; bref = brefBlock->nextRef; for ( i = 0; i < blockSize - 1; i++ ) { bref->next = bref + 1; bref = bref->next; } bref->next = NULL; } bref = model->brushRefBlocks->nextRef; model->brushRefBlocks->nextRef = bref->next; return bref; } /* ================ idCollisionModelManagerLocal::AllocPolygon ================ */ cm_polygon_t *idCollisionModelManagerLocal::AllocPolygon( cm_model_t *model, int numEdges ) { cm_polygon_t *poly; int size; size = sizeof( cm_polygon_t ) + ( numEdges - 1 ) * sizeof( poly->edges[0] ); model->numPolygons++; model->polygonMemory += size; if ( model->polygonBlock && model->polygonBlock->bytesRemaining >= size ) { poly = (cm_polygon_t *) model->polygonBlock->next; model->polygonBlock->next += size; model->polygonBlock->bytesRemaining -= size; } else { poly = (cm_polygon_t *) Mem_Alloc( size ); } return poly; } /* ================ idCollisionModelManagerLocal::AllocBrush ================ */ cm_brush_t *idCollisionModelManagerLocal::AllocBrush( cm_model_t *model, int numPlanes ) { cm_brush_t *brush; int size; size = sizeof( cm_brush_t ) + ( numPlanes - 1 ) * sizeof( brush->planes[0] ); model->numBrushes++; model->brushMemory += size; if ( model->brushBlock && model->brushBlock->bytesRemaining >= size ) { brush = (cm_brush_t *) model->brushBlock->next; model->brushBlock->next += size; model->brushBlock->bytesRemaining -= size; } else { brush = (cm_brush_t *) Mem_Alloc( size ); } return brush; } /* ================ idCollisionModelManagerLocal::AddPolygonToNode ================ */ void idCollisionModelManagerLocal::AddPolygonToNode( cm_model_t *model, cm_node_t *node, cm_polygon_t *p ) { cm_polygonRef_t *pref; pref = AllocPolygonReference( model, model->numPolygonRefs < REFERENCE_BLOCK_SIZE_SMALL ? REFERENCE_BLOCK_SIZE_SMALL : REFERENCE_BLOCK_SIZE_LARGE ); pref->p = p; pref->next = node->polygons; node->polygons = pref; model->numPolygonRefs++; } /* ================ idCollisionModelManagerLocal::AddBrushToNode ================ */ void idCollisionModelManagerLocal::AddBrushToNode( cm_model_t *model, cm_node_t *node, cm_brush_t *b ) { cm_brushRef_t *bref; bref = AllocBrushReference( model, model->numBrushRefs < REFERENCE_BLOCK_SIZE_SMALL ? REFERENCE_BLOCK_SIZE_SMALL : REFERENCE_BLOCK_SIZE_LARGE ); bref->b = b; bref->next = node->brushes; node->brushes = bref; model->numBrushRefs++; } /* ================ idCollisionModelManagerLocal::SetupTrmModelStructure ================ */ void idCollisionModelManagerLocal::SetupTrmModelStructure( void ) { int i; cm_node_t *node; cm_model_t *model; // setup model model = AllocModel(); assert( models ); models[MAX_SUBMODELS] = model; // create node to hold the collision data node = (cm_node_t *) AllocNode( model, 1 ); node->planeType = -1; model->node = node; // allocate vertex and edge arrays model->numVertices = 0; model->maxVertices = MAX_TRACEMODEL_VERTS; model->vertices = (cm_vertex_t *) Mem_ClearedAlloc( model->maxVertices * sizeof(cm_vertex_t) ); model->numEdges = 0; model->maxEdges = MAX_TRACEMODEL_EDGES+1; model->edges = (cm_edge_t *) Mem_ClearedAlloc( model->maxEdges * sizeof(cm_edge_t) ); // create a material for the trace model polygons trmMaterial = declManager->FindMaterial( "_tracemodel", false ); if ( !trmMaterial ) { common->FatalError( "_tracemodel material not found" ); } // allocate polygons for ( i = 0; i < MAX_TRACEMODEL_POLYS; i++ ) { trmPolygons[i] = AllocPolygonReference( model, MAX_TRACEMODEL_POLYS ); trmPolygons[i]->p = AllocPolygon( model, MAX_TRACEMODEL_POLYEDGES ); trmPolygons[i]->p->bounds.Clear(); trmPolygons[i]->p->plane.Zero(); trmPolygons[i]->p->checkcount = 0; trmPolygons[i]->p->contents = -1; // all contents trmPolygons[i]->p->material = trmMaterial; trmPolygons[i]->p->numEdges = 0; } // allocate brush for position test trmBrushes[0] = AllocBrushReference( model, 1 ); trmBrushes[0]->b = AllocBrush( model, MAX_TRACEMODEL_POLYS ); trmBrushes[0]->b->primitiveNum = 0; trmBrushes[0]->b->bounds.Clear(); trmBrushes[0]->b->checkcount = 0; trmBrushes[0]->b->contents = -1; // all contents trmBrushes[0]->b->numPlanes = 0; } /* ================ idCollisionModelManagerLocal::SetupTrmModel Trace models (item boxes, etc) are converted to collision models on the fly, using the last model slot as a reusable temporary buffer ================ */ cmHandle_t idCollisionModelManagerLocal::SetupTrmModel( const idTraceModel &trm, const idMaterial *material ) { int i, j; cm_vertex_t *vertex; cm_edge_t *edge; cm_polygon_t *poly; cm_model_t *model; const traceModelVert_t *trmVert; const traceModelEdge_t *trmEdge; const traceModelPoly_t *trmPoly; assert( models ); if ( material == NULL ) { material = trmMaterial; } model = models[MAX_SUBMODELS]; model->node->brushes = NULL; model->node->polygons = NULL; // if not a valid trace model if ( trm.type == TRM_INVALID || !trm.numPolys ) { return TRACE_MODEL_HANDLE; } // vertices model->numVertices = trm.numVerts; vertex = model->vertices; trmVert = trm.verts; for ( i = 0; i < trm.numVerts; i++, vertex++, trmVert++ ) { vertex->p = *trmVert; vertex->sideSet = 0; } // edges model->numEdges = trm.numEdges; edge = model->edges + 1; trmEdge = trm.edges + 1; for ( i = 0; i < trm.numEdges; i++, edge++, trmEdge++ ) { edge->vertexNum[0] = trmEdge->v[0]; edge->vertexNum[1] = trmEdge->v[1]; edge->normal = trmEdge->normal; edge->internal = false; edge->sideSet = 0; } // polygons model->numPolygons = trm.numPolys; trmPoly = trm.polys; for ( i = 0; i < trm.numPolys; i++, trmPoly++ ) { poly = trmPolygons[i]->p; poly->numEdges = trmPoly->numEdges; for ( j = 0; j < trmPoly->numEdges; j++ ) { poly->edges[j] = trmPoly->edges[j]; } poly->plane.SetNormal( trmPoly->normal ); poly->plane.SetDist( trmPoly->dist ); poly->bounds = trmPoly->bounds; poly->material = material; // link polygon at node trmPolygons[i]->next = model->node->polygons; model->node->polygons = trmPolygons[i]; } // if the trace model is convex if ( trm.isConvex ) { // setup brush for position test trmBrushes[0]->b->numPlanes = trm.numPolys; for ( i = 0; i < trm.numPolys; i++ ) { trmBrushes[0]->b->planes[i] = trmPolygons[i]->p->plane; } trmBrushes[0]->b->bounds = trm.bounds; // link brush at node trmBrushes[0]->next = model->node->brushes; model->node->brushes = trmBrushes[0]; } // model bounds model->bounds = trm.bounds; // convex model->isConvex = trm.isConvex; return TRACE_MODEL_HANDLE; } /* =============================================================================== Optimisation, removal of polygons contained within brushes or solid =============================================================================== */ /* ============ idCollisionModelManagerLocal::R_ChoppedAwayByProcBSP ============ */ int idCollisionModelManagerLocal::R_ChoppedAwayByProcBSP( int nodeNum, idFixedWinding *w, const idVec3 &normal, const idVec3 &origin, const float radius ) { int res; idFixedWinding back; cm_procNode_t *node; float dist; do { node = procNodes + nodeNum; dist = node->plane.Normal() * origin + node->plane[3]; if ( dist > radius ) { res = SIDE_FRONT; } else if ( dist < -radius ) { res = SIDE_BACK; } else { res = w->Split( &back, node->plane, CHOP_EPSILON ); } if ( res == SIDE_FRONT ) { nodeNum = node->children[0]; } else if ( res == SIDE_BACK ) { nodeNum = node->children[1]; } else if ( res == SIDE_ON ) { // continue with the side the winding faces if ( node->plane.Normal() * normal > 0.0f ) { nodeNum = node->children[0]; } else { nodeNum = node->children[1]; } } else { // if either node is not solid if ( node->children[0] < 0 || node->children[1] < 0 ) { return false; } // only recurse if the node is not solid if ( node->children[1] > 0 ) { if ( !R_ChoppedAwayByProcBSP( node->children[1], &back, normal, origin, radius ) ) { return false; } } nodeNum = node->children[0]; } } while ( nodeNum > 0 ); if ( nodeNum < 0 ) { return false; } return true; } /* ============ idCollisionModelManagerLocal::ChoppedAwayByProcBSP ============ */ int idCollisionModelManagerLocal::ChoppedAwayByProcBSP( const idFixedWinding &w, const idPlane &plane, int contents ) { idFixedWinding neww; idBounds bounds; float radius; idVec3 origin; // if the .proc file has no BSP tree if ( procNodes == NULL ) { return false; } // don't chop if the polygon is not solid if ( !(contents & CONTENTS_SOLID) ) { return false; } // make a local copy of the winding neww = w; neww.GetBounds( bounds ); origin = (bounds[1] - bounds[0]) * 0.5f; radius = origin.Length() + CHOP_EPSILON; origin = bounds[0] + origin; // return R_ChoppedAwayByProcBSP( 0, &neww, plane.Normal(), origin, radius ); } /* ============= idCollisionModelManagerLocal::ChopWindingWithBrush returns the least number of winding fragments outside the brush ============= */ void idCollisionModelManagerLocal::ChopWindingListWithBrush( cm_windingList_t *list, cm_brush_t *b ) { int i, k, res, startPlane, planeNum, bestNumWindings; idFixedWinding back, front; idPlane plane; bool chopped; int sidedness[MAX_POINTS_ON_WINDING]; float dist; if ( b->numPlanes > MAX_POINTS_ON_WINDING ) { return; } // get sidedness for the list of windings for ( i = 0; i < b->numPlanes; i++ ) { plane = -b->planes[i]; dist = plane.Distance( list->origin ); if ( dist > list->radius ) { sidedness[i] = SIDE_FRONT; } else if ( dist < -list->radius ) { sidedness[i] = SIDE_BACK; } else { sidedness[i] = list->bounds.PlaneSide( plane ); if ( sidedness[i] == PLANESIDE_FRONT ) { sidedness[i] = SIDE_FRONT; } else if ( sidedness[i] == PLANESIDE_BACK ) { sidedness[i] = SIDE_BACK; } else { sidedness[i] = SIDE_CROSS; } } } cm_outList->numWindings = 0; for ( k = 0; k < list->numWindings; k++ ) { // startPlane = 0; bestNumWindings = 1 + b->numPlanes; chopped = false; do { front = list->w[k]; cm_tmpList->numWindings = 0; for ( planeNum = startPlane, i = 0; i < b->numPlanes; i++, planeNum++ ) { if ( planeNum >= b->numPlanes ) { planeNum = 0; } res = sidedness[planeNum]; if ( res == SIDE_CROSS ) { plane = -b->planes[planeNum]; res = front.Split( &back, plane, CHOP_EPSILON ); } // NOTE: disabling this can create gaps at places where Z-fighting occurs // Z-fighting should not occur but what if there is a decal brush side // with exactly the same size as another brush side ? // only leave windings on a brush if the winding plane and brush side plane face the same direction if ( res == SIDE_ON && list->primitiveNum >= 0 && (list->normal * b->planes[planeNum].Normal()) > 0 ) { // return because all windings in the list will be on this brush side plane return; } if ( res == SIDE_BACK ) { if ( cm_outList->numWindings >= MAX_WINDING_LIST ) { common->Warning( "idCollisionModelManagerLocal::ChopWindingWithBrush: primitive %d more than %d windings", list->primitiveNum, MAX_WINDING_LIST ); return; } // winding and brush didn't intersect, store the original winding cm_outList->w[cm_outList->numWindings] = list->w[k]; cm_outList->numWindings++; chopped = false; break; } if ( res == SIDE_CROSS ) { if ( cm_tmpList->numWindings >= MAX_WINDING_LIST ) { common->Warning( "idCollisionModelManagerLocal::ChopWindingWithBrush: primitive %d more than %d windings", list->primitiveNum, MAX_WINDING_LIST ); return; } // store the front winding in the temporary list cm_tmpList->w[cm_tmpList->numWindings] = back; cm_tmpList->numWindings++; chopped = true; } // if already found a start plane which generates less fragments if ( cm_tmpList->numWindings >= bestNumWindings ) { break; } } // find the best start plane to get the least number of fragments outside the brush if ( cm_tmpList->numWindings < bestNumWindings ) { bestNumWindings = cm_tmpList->numWindings; // store windings from temporary list in the out list for ( i = 0; i < cm_tmpList->numWindings; i++ ) { if ( cm_outList->numWindings + i >= MAX_WINDING_LIST ) { common->Warning( "idCollisionModelManagerLocal::ChopWindingWithBrush: primitive %d more than %d windings", list->primitiveNum, MAX_WINDING_LIST ); return; } cm_outList->w[cm_outList->numWindings+i] = cm_tmpList->w[i]; } // if only one winding left then we can't do any better if ( bestNumWindings == 1 ) { break; } } // try the next start plane startPlane++; } while ( chopped && startPlane < b->numPlanes ); // if ( chopped ) { cm_outList->numWindings += bestNumWindings; } } for ( k = 0; k < cm_outList->numWindings; k++ ) { list->w[k] = cm_outList->w[k]; } list->numWindings = cm_outList->numWindings; } /* ============ idCollisionModelManagerLocal::R_ChopWindingListWithTreeBrushes ============ */ void idCollisionModelManagerLocal::R_ChopWindingListWithTreeBrushes( cm_windingList_t *list, cm_node_t *node ) { int i; cm_brushRef_t *bref; cm_brush_t *b; while( 1 ) { for ( bref = node->brushes; bref; bref = bref->next ) { b = bref->b; // if we checked this brush already if ( b->checkcount == checkCount ) { continue; } b->checkcount = checkCount; // if the windings in the list originate from this brush if ( b->primitiveNum == list->primitiveNum ) { continue; } // if brush has a different contents if ( b->contents != list->contents ) { continue; } // brush bounds and winding list bounds should overlap for ( i = 0; i < 3; i++ ) { if ( list->bounds[0][i] > b->bounds[1][i] ) { break; } if ( list->bounds[1][i] < b->bounds[0][i] ) { break; } } if ( i < 3 ) { continue; } // chop windings in the list with brush ChopWindingListWithBrush( list, b ); // if all windings are chopped away we're done if ( !list->numWindings ) { return; } } // if leaf node if ( node->planeType == -1 ) { break; } if ( list->bounds[0][node->planeType] > node->planeDist ) { node = node->children[0]; } else if ( list->bounds[1][node->planeType] < node->planeDist ) { node = node->children[1]; } else { R_ChopWindingListWithTreeBrushes( list, node->children[1] ); if ( !list->numWindings ) { return; } node = node->children[0]; } } } /* ============ idCollisionModelManagerLocal::WindingOutsideBrushes Returns one winding which is not fully contained in brushes. We always favor less polygons over a stitched world. If the winding is partly contained and the contained pieces can be chopped off without creating multiple winding fragments then the chopped winding is returned. ============ */ idFixedWinding *idCollisionModelManagerLocal::WindingOutsideBrushes( idFixedWinding *w, const idPlane &plane, int contents, int primitiveNum, cm_node_t *headNode ) { int i, windingLeft; cm_windingList->bounds.Clear(); for ( i = 0; i < w->GetNumPoints(); i++ ) { cm_windingList->bounds.AddPoint( (*w)[i].ToVec3() ); } cm_windingList->origin = (cm_windingList->bounds[1] - cm_windingList->bounds[0]) * 0.5; cm_windingList->radius = cm_windingList->origin.Length() + CHOP_EPSILON; cm_windingList->origin = cm_windingList->bounds[0] + cm_windingList->origin; cm_windingList->bounds[0] -= idVec3( CHOP_EPSILON, CHOP_EPSILON, CHOP_EPSILON ); cm_windingList->bounds[1] += idVec3( CHOP_EPSILON, CHOP_EPSILON, CHOP_EPSILON ); cm_windingList->w[0] = *w; cm_windingList->numWindings = 1; cm_windingList->normal = plane.Normal(); cm_windingList->contents = contents; cm_windingList->primitiveNum = primitiveNum; // checkCount++; R_ChopWindingListWithTreeBrushes( cm_windingList, headNode ); // if ( !cm_windingList->numWindings ) { return NULL; } if ( cm_windingList->numWindings == 1 ) { return &cm_windingList->w[0]; } // if not the world model if ( numModels != 0 ) { return w; } // check if winding fragments would be chopped away by the proc BSP tree windingLeft = -1; for ( i = 0; i < cm_windingList->numWindings; i++ ) { if ( !ChoppedAwayByProcBSP( cm_windingList->w[i], plane, contents ) ) { if ( windingLeft >= 0 ) { return w; } windingLeft = i; } } if ( windingLeft >= 0 ) { return &cm_windingList->w[windingLeft]; } return NULL; } /* =============================================================================== Merging polygons =============================================================================== */ /* ============= idCollisionModelManagerLocal::ReplacePolygons does not allow for a node to have multiple references to the same polygon ============= */ void idCollisionModelManagerLocal::ReplacePolygons( cm_model_t *model, cm_node_t *node, cm_polygon_t *p1, cm_polygon_t *p2, cm_polygon_t *newp ) { cm_polygonRef_t *pref, *lastpref, *nextpref; cm_polygon_t *p; bool linked; while( 1 ) { linked = false; lastpref = NULL; for ( pref = node->polygons; pref; pref = nextpref ) { nextpref = pref->next; // p = pref->p; // if this polygon reference should change if ( p == p1 || p == p2 ) { // if the new polygon is already linked at this node if ( linked ) { if ( lastpref ) { lastpref->next = nextpref; } else { node->polygons = nextpref; } FreePolygonReference( pref ); model->numPolygonRefs--; } else { pref->p = newp; linked = true; lastpref = pref; } } else { lastpref = pref; } } // if leaf node if ( node->planeType == -1 ) { break; } if ( p1->bounds[0][node->planeType] > node->planeDist && p2->bounds[0][node->planeType] > node->planeDist ) { node = node->children[0]; } else if ( p1->bounds[1][node->planeType] < node->planeDist && p2->bounds[1][node->planeType] < node->planeDist ) { node = node->children[1]; } else { ReplacePolygons( model, node->children[1], p1, p2, newp ); node = node->children[0]; } } } /* ============= idCollisionModelManagerLocal::TryMergePolygons ============= */ #define CONTINUOUS_EPSILON 0.005f #define NORMAL_EPSILON 0.01f cm_polygon_t *idCollisionModelManagerLocal::TryMergePolygons( cm_model_t *model, cm_polygon_t *p1, cm_polygon_t *p2 ) { int i, j, nexti, prevj; int p1BeforeShare, p1AfterShare, p2BeforeShare, p2AfterShare; int newEdges[CM_MAX_POLYGON_EDGES], newNumEdges; int edgeNum, edgeNum1, edgeNum2, newEdgeNum1, newEdgeNum2; cm_edge_t *edge; cm_polygon_t *newp; idVec3 delta, normal; float dot; bool keep1, keep2; if ( p1->material != p2->material ) { return NULL; } if ( idMath::Fabs( p1->plane.Dist() - p2->plane.Dist() ) > NORMAL_EPSILON ) { return NULL; } for ( i = 0; i < 3; i++ ) { if ( idMath::Fabs( p1->plane.Normal()[i] - p2->plane.Normal()[i] ) > NORMAL_EPSILON ) { return NULL; } if ( p1->bounds[0][i] > p2->bounds[1][i] ) { return NULL; } if ( p1->bounds[1][i] < p2->bounds[0][i] ) { return NULL; } } // this allows for merging polygons with multiple shared edges // polygons with multiple shared edges probably never occur tho ;) p1BeforeShare = p1AfterShare = p2BeforeShare = p2AfterShare = -1; for ( i = 0; i < p1->numEdges; i++ ) { nexti = (i+1)%p1->numEdges; for ( j = 0; j < p2->numEdges; j++ ) { prevj = (j+p2->numEdges-1)%p2->numEdges; // if ( abs(p1->edges[i]) != abs(p2->edges[j]) ) { // if the next edge of p1 and the previous edge of p2 are the same if ( abs(p1->edges[nexti]) == abs(p2->edges[prevj]) ) { // if both polygons don't use the edge in the same direction if ( p1->edges[nexti] != p2->edges[prevj] ) { p1BeforeShare = i; p2AfterShare = j; } break; } } // if both polygons don't use the edge in the same direction else if ( p1->edges[i] != p2->edges[j] ) { // if the next edge of p1 and the previous edge of p2 are not the same if ( abs(p1->edges[nexti]) != abs(p2->edges[prevj]) ) { p1AfterShare = nexti; p2BeforeShare = prevj; break; } } } } if ( p1BeforeShare < 0 || p1AfterShare < 0 || p2BeforeShare < 0 || p2AfterShare < 0 ) { return NULL; } // check if the new polygon would still be convex edgeNum = p1->edges[p1BeforeShare]; edge = model->edges + abs(edgeNum); delta = model->vertices[edge->vertexNum[INTSIGNBITNOTSET(edgeNum)]].p - model->vertices[edge->vertexNum[INTSIGNBITSET(edgeNum)]].p; normal = p1->plane.Normal().Cross( delta ); normal.Normalize(); edgeNum = p2->edges[p2AfterShare]; edge = model->edges + abs(edgeNum); delta = model->vertices[edge->vertexNum[INTSIGNBITNOTSET(edgeNum)]].p - model->vertices[edge->vertexNum[INTSIGNBITSET(edgeNum)]].p; dot = delta * normal; if (dot < -CONTINUOUS_EPSILON) return NULL; // not a convex polygon keep1 = (bool)(dot > CONTINUOUS_EPSILON); edgeNum = p2->edges[p2BeforeShare]; edge = model->edges + abs(edgeNum); delta = model->vertices[edge->vertexNum[INTSIGNBITNOTSET(edgeNum)]].p - model->vertices[edge->vertexNum[INTSIGNBITSET(edgeNum)]].p; normal = p1->plane.Normal().Cross( delta ); normal.Normalize(); edgeNum = p1->edges[p1AfterShare]; edge = model->edges + abs(edgeNum); delta = model->vertices[edge->vertexNum[INTSIGNBITNOTSET(edgeNum)]].p - model->vertices[edge->vertexNum[INTSIGNBITSET(edgeNum)]].p; dot = delta * normal; if (dot < -CONTINUOUS_EPSILON) return NULL; // not a convex polygon keep2 = (bool)(dot > CONTINUOUS_EPSILON); newEdgeNum1 = newEdgeNum2 = 0; // get new edges if we need to replace colinear ones if ( !keep1 ) { edgeNum1 = p1->edges[p1BeforeShare]; edgeNum2 = p2->edges[p2AfterShare]; GetEdge( model, model->vertices[model->edges[abs(edgeNum1)].vertexNum[INTSIGNBITSET(edgeNum1)]].p, model->vertices[model->edges[abs(edgeNum2)].vertexNum[INTSIGNBITNOTSET(edgeNum2)]].p, &newEdgeNum1, -1 ); if ( newEdgeNum1 == 0 ) { keep1 = true; } } if ( !keep2 ) { edgeNum1 = p2->edges[p2BeforeShare]; edgeNum2 = p1->edges[p1AfterShare]; GetEdge( model, model->vertices[model->edges[abs(edgeNum1)].vertexNum[INTSIGNBITSET(edgeNum1)]].p, model->vertices[model->edges[abs(edgeNum2)].vertexNum[INTSIGNBITNOTSET(edgeNum2)]].p, &newEdgeNum2, -1 ); if ( newEdgeNum2 == 0 ) { keep2 = true; } } // set edges for new polygon newNumEdges = 0; if ( !keep2 ) { newEdges[newNumEdges++] = newEdgeNum2; } if ( p1AfterShare < p1BeforeShare ) { for ( i = p1AfterShare + (!keep2); i <= p1BeforeShare - (!keep1); i++ ) { newEdges[newNumEdges++] = p1->edges[i]; } } else { for ( i = p1AfterShare + (!keep2); i < p1->numEdges; i++ ) { newEdges[newNumEdges++] = p1->edges[i]; } for ( i = 0; i <= p1BeforeShare - (!keep1); i++ ) { newEdges[newNumEdges++] = p1->edges[i]; } } if ( !keep1 ) { newEdges[newNumEdges++] = newEdgeNum1; } if ( p2AfterShare < p2BeforeShare ) { for ( i = p2AfterShare + (!keep1); i <= p2BeforeShare - (!keep2); i++ ) { newEdges[newNumEdges++] = p2->edges[i]; } } else { for ( i = p2AfterShare + (!keep1); i < p2->numEdges; i++ ) { newEdges[newNumEdges++] = p2->edges[i]; } for ( i = 0; i <= p2BeforeShare - (!keep2); i++ ) { newEdges[newNumEdges++] = p2->edges[i]; } } newp = AllocPolygon( model, newNumEdges ); memcpy( newp, p1, sizeof(cm_polygon_t) ); memcpy( newp->edges, newEdges, newNumEdges * sizeof(int) ); newp->numEdges = newNumEdges; newp->checkcount = 0; // increase usage count for the edges of this polygon for ( i = 0; i < newp->numEdges; i++ ) { if ( !keep1 && newp->edges[i] == newEdgeNum1 ) { continue; } if ( !keep2 && newp->edges[i] == newEdgeNum2 ) { continue; } model->edges[abs(newp->edges[i])].numUsers++; } // create new bounds from the merged polygons newp->bounds = p1->bounds + p2->bounds; return newp; } /* ============= idCollisionModelManagerLocal::MergePolygonWithTreePolygons ============= */ bool idCollisionModelManagerLocal::MergePolygonWithTreePolygons( cm_model_t *model, cm_node_t *node, cm_polygon_t *polygon ) { int i; cm_polygonRef_t *pref; cm_polygon_t *p, *newp; while( 1 ) { for ( pref = node->polygons; pref; pref = pref->next ) { p = pref->p; // if ( p == polygon ) { continue; } // newp = TryMergePolygons( model, polygon, p ); // if polygons were merged if ( newp ) { model->numMergedPolys++; // replace links to the merged polygons with links to the new polygon ReplacePolygons( model, model->node, polygon, p, newp ); // decrease usage count for edges of both merged polygons for ( i = 0; i < polygon->numEdges; i++ ) { model->edges[abs(polygon->edges[i])].numUsers--; } for ( i = 0; i < p->numEdges; i++ ) { model->edges[abs(p->edges[i])].numUsers--; } // free merged polygons FreePolygon( model, polygon ); FreePolygon( model, p ); return true; } } // if leaf node if ( node->planeType == -1 ) { break; } if ( polygon->bounds[0][node->planeType] > node->planeDist ) { node = node->children[0]; } else if ( polygon->bounds[1][node->planeType] < node->planeDist ) { node = node->children[1]; } else { if ( MergePolygonWithTreePolygons( model, node->children[1], polygon ) ) { return true; } node = node->children[0]; } } return false; } /* ============= idCollisionModelManagerLocal::MergeTreePolygons try to merge any two polygons with the same surface flags and the same contents ============= */ void idCollisionModelManagerLocal::MergeTreePolygons( cm_model_t *model, cm_node_t *node ) { cm_polygonRef_t *pref; cm_polygon_t *p; bool merge; while( 1 ) { do { merge = false; for ( pref = node->polygons; pref; pref = pref->next ) { p = pref->p; // if we checked this polygon already if ( p->checkcount == checkCount ) { continue; } p->checkcount = checkCount; // try to merge this polygon with other polygons in the tree if ( MergePolygonWithTreePolygons( model, model->node, p ) ) { merge = true; break; } } } while (merge); // if leaf node if ( node->planeType == -1 ) { break; } MergeTreePolygons( model, node->children[1] ); node = node->children[0]; } } /* =============================================================================== Find internal edges =============================================================================== */ /* if (two polygons have the same contents) if (the normals of the two polygon planes face towards each other) if (an edge is shared between the polygons) if (the edge is not shared in the same direction) then this is an internal edge else if (this edge is on the plane of the other polygon) if (this edge if fully inside the winding of the other polygon) then this edge is an internal edge */ /* ============= idCollisionModelManagerLocal::PointInsidePolygon ============= */ bool idCollisionModelManagerLocal::PointInsidePolygon( cm_model_t *model, cm_polygon_t *p, idVec3 &v ) { int i, edgeNum; idVec3 *v1, *v2, dir1, dir2, vec; cm_edge_t *edge; for ( i = 0; i < p->numEdges; i++ ) { edgeNum = p->edges[i]; edge = model->edges + abs(edgeNum); // v1 = &model->vertices[edge->vertexNum[INTSIGNBITSET(edgeNum)]].p; v2 = &model->vertices[edge->vertexNum[INTSIGNBITNOTSET(edgeNum)]].p; dir1 = (*v2) - (*v1); vec = v - (*v1); dir2 = dir1.Cross( p->plane.Normal() ); if ( vec * dir2 > VERTEX_EPSILON ) { return false; } } return true; } /* ============= idCollisionModelManagerLocal::FindInternalEdgesOnPolygon ============= */ void idCollisionModelManagerLocal::FindInternalEdgesOnPolygon( cm_model_t *model, cm_polygon_t *p1, cm_polygon_t *p2 ) { int i, j, k, edgeNum; cm_edge_t *edge; idVec3 *v1, *v2, dir1, dir2; float d; // bounds of polygons should overlap or touch for ( i = 0; i < 3; i++ ) { if ( p1->bounds[0][i] > p2->bounds[1][i] ) { return; } if ( p1->bounds[1][i] < p2->bounds[0][i] ) { return; } } // // FIXME: doubled geometry causes problems // for ( i = 0; i < p1->numEdges; i++ ) { edgeNum = p1->edges[i]; edge = model->edges + abs(edgeNum); // if already an internal edge if ( edge->internal ) { continue; } // v1 = &model->vertices[edge->vertexNum[INTSIGNBITSET(edgeNum)]].p; v2 = &model->vertices[edge->vertexNum[INTSIGNBITNOTSET(edgeNum)]].p; // if either of the two vertices is outside the bounds of the other polygon for ( k = 0; k < 3; k++ ) { d = p2->bounds[1][k] + VERTEX_EPSILON; if ( (*v1)[k] > d || (*v2)[k] > d ) { break; } d = p2->bounds[0][k] - VERTEX_EPSILON; if ( (*v1)[k] < d || (*v2)[k] < d ) { break; } } if ( k < 3 ) { continue; } // k = abs(edgeNum); for ( j = 0; j < p2->numEdges; j++ ) { if ( k == abs(p2->edges[j]) ) { break; } } // if the edge is shared between the two polygons if ( j < p2->numEdges ) { // if the edge is used by more than 2 polygons if ( edge->numUsers > 2 ) { // could still be internal but we'd have to test all polygons using the edge continue; } // if the edge goes in the same direction for both polygons if ( edgeNum == p2->edges[j] ) { // the polygons can lay ontop of each other or one can obscure the other continue; } } // the edge was not shared else { // both vertices should be on the plane of the other polygon d = p2->plane.Distance( *v1 ); if ( idMath::Fabs(d) > VERTEX_EPSILON ) { continue; } d = p2->plane.Distance( *v2 ); if ( idMath::Fabs(d) > VERTEX_EPSILON ) { continue; } } // the two polygon plane normals should face towards each other dir1 = (*v2) - (*v1); dir2 = p1->plane.Normal().Cross( dir1 ); if ( p2->plane.Normal() * dir2 < 0 ) { //continue; break; } // if the edge was not shared if ( j >= p2->numEdges ) { // both vertices of the edge should be inside the winding of the other polygon if ( !PointInsidePolygon( model, p2, *v1 ) ) { continue; } if ( !PointInsidePolygon( model, p2, *v2 ) ) { continue; } } // we got another internal edge edge->internal = true; model->numInternalEdges++; } } /* ============= idCollisionModelManagerLocal::FindInternalPolygonEdges ============= */ void idCollisionModelManagerLocal::FindInternalPolygonEdges( cm_model_t *model, cm_node_t *node, cm_polygon_t *polygon ) { cm_polygonRef_t *pref; cm_polygon_t *p; if ( polygon->material->GetCullType() == CT_TWO_SIDED || polygon->material->ShouldCreateBackSides() ) { return; } while( 1 ) { for ( pref = node->polygons; pref; pref = pref->next ) { p = pref->p; // // FIXME: use some sort of additional checkcount because currently // polygons can be checked multiple times // // if the polygons don't have the same contents if ( p->contents != polygon->contents ) { continue; } if ( p == polygon ) { continue; } FindInternalEdgesOnPolygon( model, polygon, p ); } // if leaf node if ( node->planeType == -1 ) { break; } if ( polygon->bounds[0][node->planeType] > node->planeDist ) { node = node->children[0]; } else if ( polygon->bounds[1][node->planeType] < node->planeDist ) { node = node->children[1]; } else { FindInternalPolygonEdges( model, node->children[1], polygon ); node = node->children[0]; } } } /* ============= idCollisionModelManagerLocal::FindContainedEdges ============= */ void idCollisionModelManagerLocal::FindContainedEdges( cm_model_t *model, cm_polygon_t *p ) { int i, edgeNum; cm_edge_t *edge; idFixedWinding w; for ( i = 0; i < p->numEdges; i++ ) { edgeNum = p->edges[i]; edge = model->edges + abs(edgeNum); if ( edge->internal ) { continue; } w.Clear(); w += model->vertices[edge->vertexNum[INTSIGNBITSET(edgeNum)]].p; w += model->vertices[edge->vertexNum[INTSIGNBITNOTSET(edgeNum)]].p; if ( ChoppedAwayByProcBSP( w, p->plane, p->contents ) ) { edge->internal = true; } } } /* ============= idCollisionModelManagerLocal::FindInternalEdges ============= */ void idCollisionModelManagerLocal::FindInternalEdges( cm_model_t *model, cm_node_t *node ) { cm_polygonRef_t *pref; cm_polygon_t *p; while( 1 ) { for ( pref = node->polygons; pref; pref = pref->next ) { p = pref->p; // if we checked this polygon already if ( p->checkcount == checkCount ) { continue; } p->checkcount = checkCount; FindInternalPolygonEdges( model, model->node, p ); //FindContainedEdges( model, p ); } // if leaf node if ( node->planeType == -1 ) { break; } FindInternalEdges( model, node->children[1] ); node = node->children[0]; } } /* =============================================================================== Spatial subdivision =============================================================================== */ /* ================ CM_FindSplitter ================ */ static int CM_FindSplitter( const cm_node_t *node, const idBounds &bounds, int *planeType, float *planeDist ) { int i, j, type, axis[3], polyCount; float dist, t, bestt, size[3]; cm_brushRef_t *bref; cm_polygonRef_t *pref; const cm_node_t *n; bool forceSplit = false; for ( i = 0; i < 3; i++ ) { size[i] = bounds[1][i] - bounds[0][i]; axis[i] = i; } // sort on largest axis for ( i = 0; i < 2; i++ ) { if ( size[i] < size[i+1] ) { t = size[i]; size[i] = size[i+1]; size[i+1] = t; j = axis[i]; axis[i] = axis[i+1]; axis[i+1] = j; i = -1; } } // if the node is too small for further splits if ( size[0] < MIN_NODE_SIZE ) { polyCount = 0; for ( pref = node->polygons; pref; pref = pref->next) { polyCount++; } if ( polyCount > MAX_NODE_POLYGONS ) { forceSplit = true; } } // find an axial aligned splitter for ( i = 0; i < 3; i++ ) { // start with the largest axis first type = axis[i]; bestt = size[i]; // if the node is small anough in this axis direction if ( !forceSplit && bestt < MIN_NODE_SIZE ) { break; } // find an axial splitter from the brush bounding boxes // also try brushes from parent nodes for ( n = node; n; n = n->parent ) { for ( bref = n->brushes; bref; bref = bref->next) { for ( j = 0; j < 2; j++ ) { dist = bref->b->bounds[j][type]; // if the splitter is already used or outside node bounds if ( dist >= bounds[1][type] || dist <= bounds[0][type] ) { continue; } // find the most centered splitter t = idMath::Fabs((bounds[1][type] - dist) - (dist - bounds[0][type])); if ( t < bestt ) { bestt = t; *planeType = type; *planeDist = dist; } } } } // find an axial splitter from the polygon bounding boxes // also try brushes from parent nodes for ( n = node; n; n = n->parent ) { for ( pref = n->polygons; pref; pref = pref->next) { for ( j = 0; j < 2; j++ ) { dist = pref->p->bounds[j][type]; // if the splitter is already used or outside node bounds if ( dist >= bounds[1][type] || dist <= bounds[0][type] ) { continue; } // find the most centered splitter t = idMath::Fabs((bounds[1][type] - dist) - (dist - bounds[0][type])); if ( t < bestt ) { bestt = t; *planeType = type; *planeDist = dist; } } } } // if we found a splitter on the largest axis if ( bestt < size[i] ) { // if forced split due to lots of polygons if ( forceSplit ) { return true; } // don't create splitters real close to the bounds if ( bounds[1][type] - *planeDist > (MIN_NODE_SIZE*0.5f) && *planeDist - bounds[0][type] > (MIN_NODE_SIZE*0.5f) ) { return true; } } } return false; } /* ================ CM_R_InsideAllChildren ================ */ static int CM_R_InsideAllChildren( cm_node_t *node, const idBounds &bounds ) { assert(node != NULL); if ( node->planeType != -1 ) { if ( bounds[0][node->planeType] >= node->planeDist ) { return false; } if ( bounds[1][node->planeType] <= node->planeDist ) { return false; } if ( !CM_R_InsideAllChildren( node->children[0], bounds ) ) { return false; } if ( !CM_R_InsideAllChildren( node->children[1], bounds ) ) { return false; } } return true; } /* ================ idCollisionModelManagerLocal::R_FilterPolygonIntoTree ================ */ void idCollisionModelManagerLocal::R_FilterPolygonIntoTree( cm_model_t *model, cm_node_t *node, cm_polygonRef_t *pref, cm_polygon_t *p ) { assert(node != NULL); while ( node->planeType != -1 ) { if ( CM_R_InsideAllChildren( node, p->bounds ) ) { break; } if ( p->bounds[0][node->planeType] >= node->planeDist ) { node = node->children[0]; } else if ( p->bounds[1][node->planeType] <= node->planeDist ) { node = node->children[1]; } else { R_FilterPolygonIntoTree( model, node->children[1], NULL, p ); node = node->children[0]; } } if ( pref ) { pref->next = node->polygons; node->polygons = pref; } else { AddPolygonToNode( model, node, p ); } } /* ================ idCollisionModelManagerLocal::R_FilterBrushIntoTree ================ */ void idCollisionModelManagerLocal::R_FilterBrushIntoTree( cm_model_t *model, cm_node_t *node, cm_brushRef_t *pref, cm_brush_t *b ) { assert(node != NULL); while ( node->planeType != -1 ) { if ( CM_R_InsideAllChildren( node, b->bounds ) ) { break; } if ( b->bounds[0][node->planeType] >= node->planeDist ) { node = node->children[0]; } else if ( b->bounds[1][node->planeType] <= node->planeDist ) { node = node->children[1]; } else { R_FilterBrushIntoTree( model, node->children[1], NULL, b ); node = node->children[0]; } } if ( pref ) { pref->next = node->brushes; node->brushes = pref; } else { AddBrushToNode( model, node, b ); } } /* ================ idCollisionModelManagerLocal::R_CreateAxialBSPTree a brush or polygon is linked in the node closest to the root where the brush or polygon is inside all children ================ */ cm_node_t *idCollisionModelManagerLocal::R_CreateAxialBSPTree( cm_model_t *model, cm_node_t *node, const idBounds &bounds ) { int planeType = 0; float planeDist = 0.0f; cm_polygonRef_t *pref, *nextpref, *prevpref; cm_brushRef_t *bref, *nextbref, *prevbref; cm_node_t *frontNode, *backNode, *n; idBounds frontBounds, backBounds; if ( !CM_FindSplitter( node, bounds, &planeType, &planeDist ) ) { node->planeType = -1; return node; } // create two child nodes frontNode = AllocNode( model, NODE_BLOCK_SIZE_LARGE ); memset( frontNode, 0, sizeof(cm_node_t) ); frontNode->parent = node; frontNode->planeType = -1; // backNode = AllocNode( model, NODE_BLOCK_SIZE_LARGE ); memset( backNode, 0, sizeof(cm_node_t) ); backNode->parent = node; backNode->planeType = -1; // model->numNodes += 2; // set front node bounds frontBounds = bounds; frontBounds[0][planeType] = planeDist; // set back node bounds backBounds = bounds; backBounds[1][planeType] = planeDist; // node->planeType = planeType; node->planeDist = planeDist; node->children[0] = frontNode; node->children[1] = backNode; // filter polygons and brushes down the tree if necesary for ( n = node; n; n = n->parent ) { prevpref = NULL; for ( pref = n->polygons; pref; pref = nextpref) { nextpref = pref->next; // if polygon is not inside all children if ( !CM_R_InsideAllChildren( n, pref->p->bounds ) ) { // filter polygon down the tree R_FilterPolygonIntoTree( model, n, pref, pref->p ); if ( prevpref ) { prevpref->next = nextpref; } else { n->polygons = nextpref; } } else { prevpref = pref; } } prevbref = NULL; for ( bref = n->brushes; bref; bref = nextbref) { nextbref = bref->next; // if brush is not inside all children if ( !CM_R_InsideAllChildren( n, bref->b->bounds ) ) { // filter brush down the tree R_FilterBrushIntoTree( model, n, bref, bref->b ); if ( prevbref ) { prevbref->next = nextbref; } else { n->brushes = nextbref; } } else { prevbref = bref; } } } R_CreateAxialBSPTree( model, frontNode, frontBounds ); R_CreateAxialBSPTree( model, backNode, backBounds ); return node; } /* int cm_numSavedPolygonLinks; int cm_numSavedBrushLinks; int CM_R_CountChildren( cm_node_t *node ) { if ( node->planeType == -1 ) { return 0; } return 2 + CM_R_CountChildren(node->children[0]) + CM_R_CountChildren(node->children[1]); } void CM_R_TestOptimisation( cm_node_t *node ) { int polyCount, brushCount, numChildren; cm_polygonRef_t *pref; cm_brushRef_t *bref; if ( node->planeType == -1 ) { return; } polyCount = 0; for ( pref = node->polygons; pref; pref = pref->next) { polyCount++; } brushCount = 0; for ( bref = node->brushes; bref; bref = bref->next) { brushCount++; } if ( polyCount || brushCount ) { numChildren = CM_R_CountChildren( node ); cm_numSavedPolygonLinks += (numChildren - 1) * polyCount; cm_numSavedBrushLinks += (numChildren - 1) * brushCount; } CM_R_TestOptimisation( node->children[0] ); CM_R_TestOptimisation( node->children[1] ); } */ /* ================ idCollisionModelManagerLocal::CreateAxialBSPTree ================ */ cm_node_t *idCollisionModelManagerLocal::CreateAxialBSPTree( cm_model_t *model, cm_node_t *node ) { cm_polygonRef_t *pref; cm_brushRef_t *bref; idBounds bounds; // get head node bounds bounds.Clear(); for ( pref = node->polygons; pref; pref = pref->next) { bounds += pref->p->bounds; } for ( bref = node->brushes; bref; bref = bref->next) { bounds += bref->b->bounds; } // create axial BSP tree from head node node = R_CreateAxialBSPTree( model, node, bounds ); return node; } /* =============================================================================== Raw polygon and brush data =============================================================================== */ /* ================ idCollisionModelManagerLocal::SetupHash ================ */ void idCollisionModelManagerLocal::SetupHash( void ) { if ( !cm_vertexHash ) { cm_vertexHash = new idHashIndex( VERTEX_HASH_SIZE, 1024 ); } if ( !cm_edgeHash ) { cm_edgeHash = new idHashIndex( EDGE_HASH_SIZE, 1024 ); } // init variables used during loading and optimization if ( !cm_windingList ) { cm_windingList = new cm_windingList_t; } if ( !cm_outList ) { cm_outList = new cm_windingList_t; } if ( !cm_tmpList ) { cm_tmpList = new cm_windingList_t; } } /* ================ idCollisionModelManagerLocal::ShutdownHash ================ */ void idCollisionModelManagerLocal::ShutdownHash( void ) { delete cm_vertexHash; cm_vertexHash = NULL; delete cm_edgeHash; cm_edgeHash = NULL; delete cm_tmpList; cm_tmpList = NULL; delete cm_outList; cm_outList = NULL; delete cm_windingList; cm_windingList = NULL; } /* ================ idCollisionModelManagerLocal::ClearHash ================ */ void idCollisionModelManagerLocal::ClearHash( idBounds &bounds ) { int i; float f, max; cm_vertexHash->Clear(); cm_edgeHash->Clear(); cm_modelBounds = bounds; max = bounds[1].x - bounds[0].x; f = bounds[1].y - bounds[0].y; if ( f > max ) { max = f; } cm_vertexShift = (float) max / VERTEX_HASH_BOXSIZE; for ( i = 0; (1<> cm_vertexShift) & (VERTEX_HASH_BOXSIZE-1); y = (((int)(vec[1] - cm_modelBounds[0].y + 0.5 )) >> cm_vertexShift) & (VERTEX_HASH_BOXSIZE-1); assert (x >= 0 && x < VERTEX_HASH_BOXSIZE && y >= 0 && y < VERTEX_HASH_BOXSIZE); return y * VERTEX_HASH_BOXSIZE + x; */ int x, y, z; x = (((int) (vec[0] - cm_modelBounds[0].x + 0.5)) + 2) >> 2; y = (((int) (vec[1] - cm_modelBounds[0].y + 0.5)) + 2) >> 2; z = (((int) (vec[2] - cm_modelBounds[0].z + 0.5)) + 2) >> 2; return (x + y * VERTEX_HASH_BOXSIZE + z) & (VERTEX_HASH_SIZE-1); } /* ================ idCollisionModelManagerLocal::GetVertex ================ */ int idCollisionModelManagerLocal::GetVertex( cm_model_t *model, const idVec3 &v, int *vertexNum ) { int i, hashKey, vn; idVec3 vert, *p; for (i = 0; i < 3; i++) { if ( idMath::Fabs(v[i] - idMath::Rint(v[i])) < INTEGRAL_EPSILON ) vert[i] = idMath::Rint(v[i]); else vert[i] = v[i]; } hashKey = HashVec( vert ); for (vn = cm_vertexHash->First( hashKey ); vn >= 0; vn = cm_vertexHash->Next( vn ) ) { p = &model->vertices[vn].p; // first compare z-axis because hash is based on x-y plane if (idMath::Fabs(vert[2] - (*p)[2]) < VERTEX_EPSILON && idMath::Fabs(vert[0] - (*p)[0]) < VERTEX_EPSILON && idMath::Fabs(vert[1] - (*p)[1]) < VERTEX_EPSILON ) { *vertexNum = vn; return true; } } if ( model->numVertices >= model->maxVertices ) { cm_vertex_t *oldVertices; // resize vertex array model->maxVertices = (float) model->maxVertices * 1.5f + 1; oldVertices = model->vertices; model->vertices = (cm_vertex_t *) Mem_ClearedAlloc( model->maxVertices * sizeof(cm_vertex_t) ); memcpy( model->vertices, oldVertices, model->numVertices * sizeof(cm_vertex_t) ); Mem_Free( oldVertices ); cm_vertexHash->ResizeIndex( model->maxVertices ); } model->vertices[model->numVertices].p = vert; model->vertices[model->numVertices].checkcount = 0; *vertexNum = model->numVertices; // add vertice to hash cm_vertexHash->Add( hashKey, model->numVertices ); // model->numVertices++; return false; } /* ================ idCollisionModelManagerLocal::GetEdge ================ */ int idCollisionModelManagerLocal::GetEdge( cm_model_t *model, const idVec3 &v1, const idVec3 &v2, int *edgeNum, int v1num ) { int v2num, hashKey, e; int found, *vertexNum; // the first edge is a dummy if ( model->numEdges == 0 ) { model->numEdges = 1; } if ( v1num != -1 ) { found = 1; } else { found = GetVertex( model, v1, &v1num ); } found &= GetVertex( model, v2, &v2num ); // if both vertices are the same or snapped onto each other if ( v1num == v2num ) { *edgeNum = 0; return true; } hashKey = cm_edgeHash->GenerateKey( v1num, v2num ); // if both vertices where already stored if (found) { for (e = cm_edgeHash->First( hashKey ); e >= 0; e = cm_edgeHash->Next( e ) ) { // NOTE: only allow at most two users that use the edge in opposite direction if ( model->edges[e].numUsers != 1 ) { continue; } vertexNum = model->edges[e].vertexNum; if ( vertexNum[0] == v2num ) { if ( vertexNum[1] == v1num ) { // negative for a reversed edge *edgeNum = -e; break; } } /* else if ( vertexNum[0] == v1num ) { if ( vertexNum[1] == v2num ) { *edgeNum = e; break; } } */ } // if edge found in hash if ( e >= 0 ) { model->edges[e].numUsers++; return true; } } if ( model->numEdges >= model->maxEdges ) { cm_edge_t *oldEdges; // resize edge array model->maxEdges = (float) model->maxEdges * 1.5f + 1; oldEdges = model->edges; model->edges = (cm_edge_t *) Mem_ClearedAlloc( model->maxEdges * sizeof(cm_edge_t) ); memcpy( model->edges, oldEdges, model->numEdges * sizeof(cm_edge_t) ); Mem_Free( oldEdges ); cm_edgeHash->ResizeIndex( model->maxEdges ); } // setup edge model->edges[model->numEdges].vertexNum[0] = v1num; model->edges[model->numEdges].vertexNum[1] = v2num; model->edges[model->numEdges].internal = false; model->edges[model->numEdges].checkcount = 0; model->edges[model->numEdges].numUsers = 1; // used by one polygon atm model->edges[model->numEdges].normal.Zero(); // *edgeNum = model->numEdges; // add edge to hash cm_edgeHash->Add( hashKey, model->numEdges ); model->numEdges++; return false; } /* ================ idCollisionModelManagerLocal::CreatePolygon ================ */ void idCollisionModelManagerLocal::CreatePolygon( cm_model_t *model, idFixedWinding *w, const idPlane &plane, const idMaterial *material, int primitiveNum ) { int i, j, edgeNum, v1num; int numPolyEdges, polyEdges[MAX_POINTS_ON_WINDING]; idBounds bounds; cm_polygon_t *p; // turn the winding into a sequence of edges numPolyEdges = 0; v1num = -1; // first vertex unknown for ( i = 0, j = 1; i < w->GetNumPoints(); i++, j++ ) { if ( j >= w->GetNumPoints() ) { j = 0; } GetEdge( model, (*w)[i].ToVec3(), (*w)[j].ToVec3(), &polyEdges[numPolyEdges], v1num ); if ( polyEdges[numPolyEdges] ) { // last vertex of this edge is the first vertex of the next edge v1num = model->edges[ abs(polyEdges[numPolyEdges]) ].vertexNum[ INTSIGNBITNOTSET(polyEdges[numPolyEdges]) ]; // this edge is valid so keep it numPolyEdges++; } } // should have at least 3 edges if ( numPolyEdges < 3 ) { return; } // the polygon is invalid if some edge is found twice for ( i = 0; i < numPolyEdges; i++ ) { for ( j = i+1; j < numPolyEdges; j++ ) { if ( abs(polyEdges[i]) == abs(polyEdges[j]) ) { return; } } } // don't overflow max edges if ( numPolyEdges > CM_MAX_POLYGON_EDGES ) { common->Warning( "idCollisionModelManagerLocal::CreatePolygon: polygon has more than %d edges", numPolyEdges ); numPolyEdges = CM_MAX_POLYGON_EDGES; } w->GetBounds( bounds ); p = AllocPolygon( model, numPolyEdges ); p->numEdges = numPolyEdges; p->contents = material->GetContentFlags(); p->material = material; p->checkcount = 0; p->plane = plane; p->bounds = bounds; for ( i = 0; i < numPolyEdges; i++ ) { edgeNum = polyEdges[i]; p->edges[i] = edgeNum; } R_FilterPolygonIntoTree( model, model->node, NULL, p ); } /* ================ idCollisionModelManagerLocal::PolygonFromWinding NOTE: for patches primitiveNum < 0 and abs(primitiveNum) is the real number ================ */ void idCollisionModelManagerLocal::PolygonFromWinding( cm_model_t *model, idFixedWinding *w, const idPlane &plane, const idMaterial *material, int primitiveNum ) { int contents; contents = material->GetContentFlags(); // if this polygon is part of the world model if ( numModels == 0 ) { // if the polygon is fully chopped away by the proc bsp tree if ( ChoppedAwayByProcBSP( *w, plane, contents ) ) { model->numRemovedPolys++; return; } } // get one winding that is not or only partly contained in brushes w = WindingOutsideBrushes( w, plane, contents, primitiveNum, model->node ); // if the polygon is fully contained within a brush if ( !w ) { model->numRemovedPolys++; return; } if ( w->IsHuge() ) { common->Warning( "idCollisionModelManagerLocal::PolygonFromWinding: model %s primitive %d is degenerate", model->name.c_str(), abs(primitiveNum) ); return; } CreatePolygon( model, w, plane, material, primitiveNum ); if ( material->GetCullType() == CT_TWO_SIDED || material->ShouldCreateBackSides() ) { w->ReverseSelf(); CreatePolygon( model, w, -plane, material, primitiveNum ); } } /* ================= idCollisionModelManagerLocal::CreatePatchPolygons ================= */ void idCollisionModelManagerLocal::CreatePatchPolygons( cm_model_t *model, idSurface_Patch &mesh, const idMaterial *material, int primitiveNum ) { int i, j; float dot; int v1, v2, v3, v4; idFixedWinding w; idPlane plane; idVec3 d1, d2; for ( i = 0; i < mesh.GetWidth() - 1; i++ ) { for ( j = 0; j < mesh.GetHeight() - 1; j++ ) { v1 = j * mesh.GetWidth() + i; v2 = v1 + 1; v3 = v1 + mesh.GetWidth() + 1; v4 = v1 + mesh.GetWidth(); d1 = mesh[v2].xyz - mesh[v1].xyz; d2 = mesh[v3].xyz - mesh[v1].xyz; plane.SetNormal( d1.Cross(d2) ); if ( plane.Normalize() != 0.0f ) { plane.FitThroughPoint( mesh[v1].xyz ); dot = plane.Distance( mesh[v4].xyz ); // if we can turn it into a quad if ( idMath::Fabs(dot) < 0.1f ) { w.Clear(); w += mesh[v1].xyz; w += mesh[v2].xyz; w += mesh[v3].xyz; w += mesh[v4].xyz; PolygonFromWinding( model, &w, plane, material, -primitiveNum ); continue; } else { // create one of the triangles w.Clear(); w += mesh[v1].xyz; w += mesh[v2].xyz; w += mesh[v3].xyz; PolygonFromWinding( model, &w, plane, material, -primitiveNum ); } } // create the other triangle d1 = mesh[v3].xyz - mesh[v1].xyz; d2 = mesh[v4].xyz - mesh[v1].xyz; plane.SetNormal( d1.Cross(d2) ); if ( plane.Normalize() != 0.0f ) { plane.FitThroughPoint( mesh[v1].xyz ); w.Clear(); w += mesh[v1].xyz; w += mesh[v3].xyz; w += mesh[v4].xyz; PolygonFromWinding( model, &w, plane, material, -primitiveNum ); } } } } /* ================= CM_EstimateVertsAndEdges ================= */ static void CM_EstimateVertsAndEdges( const idMapEntity *mapEnt, int *numVerts, int *numEdges ) { int j, width, height; *numVerts = *numEdges = 0; for ( j = 0; j < mapEnt->GetNumPrimitives(); j++ ) { const idMapPrimitive *mapPrim; mapPrim = mapEnt->GetPrimitive(j); if ( mapPrim->GetType() == idMapPrimitive::TYPE_PATCH ) { // assume maximum tesselation without adding verts width = static_cast(mapPrim)->GetWidth(); height = static_cast(mapPrim)->GetHeight(); *numVerts += width * height; *numEdges += (width-1) * height + width * (height-1) + (width-1) * (height-1); continue; } if ( mapPrim->GetType() == idMapPrimitive::TYPE_BRUSH ) { // assume cylinder with a polygon with (numSides - 2) edges ontop and on the bottom *numVerts += (static_cast(mapPrim)->GetNumSides() - 2) * 2; *numEdges += (static_cast(mapPrim)->GetNumSides() - 2) * 3; continue; } } } /* ================= idCollisionModelManagerLocal::ConverPatch ================= */ void idCollisionModelManagerLocal::ConvertPatch( cm_model_t *model, const idMapPatch *patch, int primitiveNum ) { const idMaterial *material; idSurface_Patch *cp; material = declManager->FindMaterial( patch->GetMaterial() ); if ( !( material->GetContentFlags() & CONTENTS_REMOVE_UTIL ) ) { return; } // copy the patch cp = new idSurface_Patch( *patch ); // if the patch has an explicit number of subdivisions use it to avoid cracks if ( patch->GetExplicitlySubdivided() ) { cp->SubdivideExplicit( patch->GetHorzSubdivisions(), patch->GetVertSubdivisions(), false, true ); } else { cp->Subdivide( DEFAULT_CURVE_MAX_ERROR_CD, DEFAULT_CURVE_MAX_ERROR_CD, DEFAULT_CURVE_MAX_LENGTH_CD, false ); } // create collision polygons for the patch CreatePatchPolygons( model, *cp, material, primitiveNum ); delete cp; } /* ================ idCollisionModelManagerLocal::ConvertBrushSides ================ */ void idCollisionModelManagerLocal::ConvertBrushSides( cm_model_t *model, const idMapBrush *mapBrush, int primitiveNum ) { int i, j; idMapBrushSide *mapSide; idFixedWinding w; idPlane *planes; const idMaterial *material; // fix degenerate planes planes = (idPlane *) _alloca16( mapBrush->GetNumSides() * sizeof( planes[0] ) ); for ( i = 0; i < mapBrush->GetNumSides(); i++ ) { planes[i] = mapBrush->GetSide(i)->GetPlane(); planes[i].FixDegeneracies( DEGENERATE_DIST_EPSILON ); } // create a collision polygon for each brush side for ( i = 0; i < mapBrush->GetNumSides(); i++ ) { mapSide = mapBrush->GetSide(i); material = declManager->FindMaterial( mapSide->GetMaterial() ); if ( !( material->GetContentFlags() & CONTENTS_REMOVE_UTIL ) ) { continue; } w.BaseForPlane( -planes[i] ); for ( j = 0; j < mapBrush->GetNumSides() && w.GetNumPoints(); j++ ) { if ( i == j ) { continue; } w.ClipInPlace( -planes[j], 0 ); } if ( w.GetNumPoints() ) { PolygonFromWinding( model, &w, planes[i], material, primitiveNum ); } } } /* ================ idCollisionModelManagerLocal::ConvertBrush ================ */ void idCollisionModelManagerLocal::ConvertBrush( cm_model_t *model, const idMapBrush *mapBrush, int primitiveNum ) { int i, j, contents; idBounds bounds; idMapBrushSide *mapSide; cm_brush_t *brush; idPlane *planes; idFixedWinding w; const idMaterial *material = NULL; contents = 0; bounds.Clear(); // fix degenerate planes planes = (idPlane *) _alloca16( mapBrush->GetNumSides() * sizeof( planes[0] ) ); for ( i = 0; i < mapBrush->GetNumSides(); i++ ) { planes[i] = mapBrush->GetSide(i)->GetPlane(); planes[i].FixDegeneracies( DEGENERATE_DIST_EPSILON ); } // we are only getting the bounds for the brush so there's no need // to create a winding for the last brush side for ( i = 0; i < mapBrush->GetNumSides() - 1; i++ ) { mapSide = mapBrush->GetSide(i); material = declManager->FindMaterial( mapSide->GetMaterial() ); contents |= ( material->GetContentFlags() & CONTENTS_REMOVE_UTIL ); w.BaseForPlane( -planes[i] ); for ( j = 0; j < mapBrush->GetNumSides() && w.GetNumPoints(); j++ ) { if ( i == j ) { continue; } w.ClipInPlace( -planes[j], 0 ); } for ( j = 0; j < w.GetNumPoints(); j++ ) { bounds.AddPoint( w[j].ToVec3() ); } } if ( !contents ) { return; } // create brush for position test brush = AllocBrush( model, mapBrush->GetNumSides() ); brush->checkcount = 0; brush->contents = contents; brush->material = material; brush->primitiveNum = primitiveNum; brush->bounds = bounds; brush->numPlanes = mapBrush->GetNumSides(); for (i = 0; i < mapBrush->GetNumSides(); i++) { brush->planes[i] = planes[i]; } AddBrushToNode( model, model->node, brush ); } /* ================ CM_CountNodeBrushes ================ */ static int CM_CountNodeBrushes( const cm_node_t *node ) { int count; cm_brushRef_t *bref; count = 0; for ( bref = node->brushes; bref; bref = bref->next ) { count++; } return count; } /* ================ CM_R_GetModelBounds ================ */ static void CM_R_GetNodeBounds( idBounds *bounds, cm_node_t *node ) { cm_polygonRef_t *pref; cm_brushRef_t *bref; while ( 1 ) { for ( pref = node->polygons; pref; pref = pref->next ) { bounds->AddPoint( pref->p->bounds[0] ); bounds->AddPoint( pref->p->bounds[1] ); } for ( bref = node->brushes; bref; bref = bref->next ) { bounds->AddPoint( bref->b->bounds[0] ); bounds->AddPoint( bref->b->bounds[1] ); } if ( node->planeType == -1 ) { break; } CM_R_GetNodeBounds( bounds, node->children[1] ); node = node->children[0]; } } /* ================ CM_GetNodeBounds ================ */ void CM_GetNodeBounds( idBounds *bounds, cm_node_t *node ) { bounds->Clear(); CM_R_GetNodeBounds( bounds, node ); if ( bounds->IsCleared() ) { bounds->Zero(); } } /* ================ CM_GetNodeContents ================ */ int CM_GetNodeContents( cm_node_t *node ) { int contents; cm_polygonRef_t *pref; cm_brushRef_t *bref; contents = 0; while ( 1 ) { for ( pref = node->polygons; pref; pref = pref->next ) { contents |= pref->p->contents; } for ( bref = node->brushes; bref; bref = bref->next ) { contents |= bref->b->contents; } if ( node->planeType == -1 ) { break; } contents |= CM_GetNodeContents( node->children[1] ); node = node->children[0]; } return contents; } /* ================== idCollisionModelManagerLocal::RemapEdges ================== */ void idCollisionModelManagerLocal::RemapEdges( cm_node_t *node, int *edgeRemap ) { cm_polygonRef_t *pref; cm_polygon_t *p; int i; while ( 1 ) { for ( pref = node->polygons; pref; pref = pref->next ) { p = pref->p; // if we checked this polygon already if ( p->checkcount == checkCount ) { continue; } p->checkcount = checkCount; for ( i = 0; i < p->numEdges; i++ ) { if ( p->edges[i] < 0 ) { p->edges[i] = -edgeRemap[ abs(p->edges[i]) ]; } else { p->edges[i] = edgeRemap[ p->edges[i] ]; } } } if ( node->planeType == -1 ) { break; } RemapEdges( node->children[1], edgeRemap ); node = node->children[0]; } } /* ================== idCollisionModelManagerLocal::OptimizeArrays due to polygon merging and polygon removal the vertex and edge array can have a lot of unused entries. ================== */ void idCollisionModelManagerLocal::OptimizeArrays( cm_model_t *model ) { int i, newNumVertices, newNumEdges, *v; int *remap; cm_edge_t *oldEdges; cm_vertex_t *oldVertices; remap = (int *) Mem_ClearedAlloc( Max( model->numVertices, model->numEdges ) * sizeof( int ) ); // get all used vertices for ( i = 0; i < model->numEdges; i++ ) { remap[ model->edges[i].vertexNum[0] ] = true; remap[ model->edges[i].vertexNum[1] ] = true; } // create remap index and move vertices newNumVertices = 0; for ( i = 0; i < model->numVertices; i++ ) { if ( remap[ i ] ) { remap[ i ] = newNumVertices; model->vertices[ newNumVertices ] = model->vertices[ i ]; newNumVertices++; } } model->numVertices = newNumVertices; // change edge vertex indexes for ( i = 1; i < model->numEdges; i++ ) { v = model->edges[i].vertexNum; v[0] = remap[ v[0] ]; v[1] = remap[ v[1] ]; } // create remap index and move edges newNumEdges = 1; for ( i = 1; i < model->numEdges; i++ ) { // if the edge is used if ( model->edges[ i ].numUsers ) { remap[ i ] = newNumEdges; model->edges[ newNumEdges ] = model->edges[ i ]; newNumEdges++; } } // change polygon edge indexes checkCount++; RemapEdges( model->node, remap ); model->numEdges = newNumEdges; Mem_Free( remap ); // realloc vertices oldVertices = model->vertices; if ( oldVertices ) { model->vertices = (cm_vertex_t *) Mem_ClearedAlloc( model->numVertices * sizeof(cm_vertex_t) ); memcpy( model->vertices, oldVertices, model->numVertices * sizeof(cm_vertex_t) ); Mem_Free( oldVertices ); } // realloc edges oldEdges = model->edges; if ( oldEdges ) { model->edges = (cm_edge_t *) Mem_ClearedAlloc( model->numEdges * sizeof(cm_edge_t) ); memcpy( model->edges, oldEdges, model->numEdges * sizeof(cm_edge_t) ); Mem_Free( oldEdges ); } } /* ================ idCollisionModelManagerLocal::FinishModel ================ */ void idCollisionModelManagerLocal::FinishModel( cm_model_t *model ) { // try to merge polygons checkCount++; MergeTreePolygons( model, model->node ); // find internal edges (no mesh can ever collide with internal edges) checkCount++; FindInternalEdges( model, model->node ); // calculate edge normals checkCount++; CalculateEdgeNormals( model, model->node ); //common->Printf( "%s vertex hash spread is %d\n", model->name.c_str(), cm_vertexHash->GetSpread() ); //common->Printf( "%s edge hash spread is %d\n", model->name.c_str(), cm_edgeHash->GetSpread() ); // remove all unused vertices and edges OptimizeArrays( model ); // get model bounds from brush and polygon bounds CM_GetNodeBounds( &model->bounds, model->node ); // get model contents model->contents = CM_GetNodeContents( model->node ); // total memory used by this model model->usedMemory = model->numVertices * sizeof(cm_vertex_t) + model->numEdges * sizeof(cm_edge_t) + model->polygonMemory + model->brushMemory + model->numNodes * sizeof(cm_node_t) + model->numPolygonRefs * sizeof(cm_polygonRef_t) + model->numBrushRefs * sizeof(cm_brushRef_t); } /* ================ idCollisionModelManagerLocal::LoadRenderModel ================ */ cm_model_t *idCollisionModelManagerLocal::LoadRenderModel( const char *fileName ) { int i, j; idRenderModel *renderModel; const modelSurface_t *surf; idFixedWinding w; cm_node_t *node; cm_model_t *model; idPlane plane; idBounds bounds; bool collisionSurface; idStr extension; // only load ASE and LWO models idStr( fileName ).ExtractFileExtension( extension ); if ( ( extension.Icmp( "ase" ) != 0 ) && ( extension.Icmp( "lwo" ) != 0 ) && ( extension.Icmp( "ma" ) != 0 ) ) { return NULL; } if ( !renderModelManager->CheckModel( fileName ) ) { return NULL; } renderModel = renderModelManager->FindModel( fileName ); model = AllocModel(); model->name = fileName; node = AllocNode( model, NODE_BLOCK_SIZE_SMALL ); node->planeType = -1; model->node = node; model->maxVertices = 0; model->numVertices = 0; model->maxEdges = 0; model->numEdges = 0; bounds = renderModel->Bounds( NULL ); collisionSurface = false; for ( i = 0; i < renderModel->NumSurfaces(); i++ ) { surf = renderModel->Surface( i ); if ( surf->shader->GetSurfaceFlags() & SURF_COLLISION ) { collisionSurface = true; } } for ( i = 0; i < renderModel->NumSurfaces(); i++ ) { surf = renderModel->Surface( i ); // if this surface has no contents if ( ! ( surf->shader->GetContentFlags() & CONTENTS_REMOVE_UTIL ) ) { continue; } // if the model has a collision surface and this surface is not a collision surface if ( collisionSurface && !( surf->shader->GetSurfaceFlags() & SURF_COLLISION ) ) { continue; } // get max verts and edges model->maxVertices += surf->geometry->numVerts; model->maxEdges += surf->geometry->numIndexes; } model->vertices = (cm_vertex_t *) Mem_ClearedAlloc( model->maxVertices * sizeof(cm_vertex_t) ); model->edges = (cm_edge_t *) Mem_ClearedAlloc( model->maxEdges * sizeof(cm_edge_t) ); // setup hash to speed up finding shared vertices and edges SetupHash(); cm_vertexHash->ResizeIndex( model->maxVertices ); cm_edgeHash->ResizeIndex( model->maxEdges ); ClearHash( bounds ); for ( i = 0; i < renderModel->NumSurfaces(); i++ ) { surf = renderModel->Surface( i ); // if this surface has no contents if ( ! ( surf->shader->GetContentFlags() & CONTENTS_REMOVE_UTIL ) ) { continue; } // if the model has a collision surface and this surface is not a collision surface if ( collisionSurface && !( surf->shader->GetSurfaceFlags() & SURF_COLLISION ) ) { continue; } for ( j = 0; j < surf->geometry->numIndexes; j += 3 ) { w.Clear(); w += surf->geometry->verts[ surf->geometry->indexes[ j + 2 ] ].xyz; w += surf->geometry->verts[ surf->geometry->indexes[ j + 1 ] ].xyz; w += surf->geometry->verts[ surf->geometry->indexes[ j + 0 ] ].xyz; w.GetPlane( plane ); plane = -plane; PolygonFromWinding( model, &w, plane, surf->shader, 1 ); } } // create a BSP tree for the model model->node = CreateAxialBSPTree( model, model->node ); model->isConvex = false; FinishModel( model ); // shutdown the hash ShutdownHash(); common->Printf( "loaded collision model %s\n", model->name.c_str() ); return model; } /* ================ idCollisionModelManagerLocal::CollisionModelForMapEntity ================ */ cm_model_t *idCollisionModelManagerLocal::CollisionModelForMapEntity( const idMapEntity *mapEnt ) { cm_model_t *model; idBounds bounds; const char *name; int i, brushCount; // if the entity has no primitives if ( mapEnt->GetNumPrimitives() < 1 ) { return NULL; } // get a name for the collision model mapEnt->epairs.GetString( "model", "", &name ); if ( !name[0] ) { mapEnt->epairs.GetString( "name", "", &name ); if ( !name[0] ) { if ( !numModels ) { // first model is always the world name = "worldMap"; } else { name = "unnamed inline model"; } } } model = AllocModel(); model->node = AllocNode( model, NODE_BLOCK_SIZE_SMALL ); CM_EstimateVertsAndEdges( mapEnt, &model->maxVertices, &model->maxEdges ); model->numVertices = 0; model->numEdges = 0; model->vertices = (cm_vertex_t *) Mem_ClearedAlloc( model->maxVertices * sizeof(cm_vertex_t) ); model->edges = (cm_edge_t *) Mem_ClearedAlloc( model->maxEdges * sizeof(cm_edge_t) ); cm_vertexHash->ResizeIndex( model->maxVertices ); cm_edgeHash->ResizeIndex( model->maxEdges ); model->name = name; model->isConvex = false; // convert brushes for ( i = 0; i < mapEnt->GetNumPrimitives(); i++ ) { idMapPrimitive *mapPrim; mapPrim = mapEnt->GetPrimitive(i); if ( mapPrim->GetType() == idMapPrimitive::TYPE_BRUSH ) { ConvertBrush( model, static_cast(mapPrim), i ); continue; } } // create an axial bsp tree for the model if it has more than just a bunch brushes brushCount = CM_CountNodeBrushes( model->node ); if ( brushCount > 4 ) { model->node = CreateAxialBSPTree( model, model->node ); } else { model->node->planeType = -1; } // get bounds for hash if ( brushCount ) { CM_GetNodeBounds( &bounds, model->node ); } else { bounds[0].Set( -256, -256, -256 ); bounds[1].Set( 256, 256, 256 ); } // different models do not share edges and vertices with each other, so clear the hash ClearHash( bounds ); // create polygons from patches and brushes for ( i = 0; i < mapEnt->GetNumPrimitives(); i++ ) { idMapPrimitive *mapPrim; mapPrim = mapEnt->GetPrimitive(i); if ( mapPrim->GetType() == idMapPrimitive::TYPE_PATCH ) { ConvertPatch( model, static_cast(mapPrim), i ); continue; } if ( mapPrim->GetType() == idMapPrimitive::TYPE_BRUSH ) { ConvertBrushSides( model, static_cast(mapPrim), i ); continue; } } FinishModel( model ); return model; } /* ================ idCollisionModelManagerLocal::FindModel ================ */ cmHandle_t idCollisionModelManagerLocal::FindModel( const char *name ) { int i; // check if this model is already loaded for ( i = 0; i < numModels; i++ ) { if ( !models[i]->name.Icmp( name ) ) { break; } } // if the model is already loaded if ( i < numModels ) { return i; } return -1; } /* ================== idCollisionModelManagerLocal::PrintModelInfo ================== */ void idCollisionModelManagerLocal::PrintModelInfo( const cm_model_t *model ) { common->Printf( "%6i vertices (%zu KB)\n", model->numVertices, (model->numVertices * sizeof(cm_vertex_t))>>10 ); common->Printf( "%6i edges (%zu KB)\n", model->numEdges, (model->numEdges * sizeof(cm_edge_t))>>10 ); common->Printf( "%6i polygons (%i KB)\n", model->numPolygons, model->polygonMemory>>10 ); common->Printf( "%6i brushes (%i KB)\n", model->numBrushes, model->brushMemory>>10 ); common->Printf( "%6i nodes (%zu KB)\n", model->numNodes, (model->numNodes * sizeof(cm_node_t))>>10 ); common->Printf( "%6i polygon refs (%zu KB)\n", model->numPolygonRefs, (model->numPolygonRefs * sizeof(cm_polygonRef_t))>>10 ); common->Printf( "%6i brush refs (%zu KB)\n", model->numBrushRefs, (model->numBrushRefs * sizeof(cm_brushRef_t))>>10 ); common->Printf( "%6i internal edges\n", model->numInternalEdges ); common->Printf( "%6i sharp edges\n", model->numSharpEdges ); common->Printf( "%6i contained polygons removed\n", model->numRemovedPolys ); common->Printf( "%6i polygons merged\n", model->numMergedPolys ); common->Printf( "%6i KB total memory used\n", model->usedMemory>>10 ); } /* ================ idCollisionModelManagerLocal::AccumulateModelInfo ================ */ void idCollisionModelManagerLocal::AccumulateModelInfo( cm_model_t *model ) { int i; memset( model, 0, sizeof( *model ) ); // accumulate statistics of all loaded models for ( i = 0; i < numModels; i++ ) { model->numVertices += models[i]->numVertices; model->numEdges += models[i]->numEdges; model->numPolygons += models[i]->numPolygons; model->polygonMemory += models[i]->polygonMemory; model->numBrushes += models[i]->numBrushes; model->brushMemory += models[i]->brushMemory; model->numNodes += models[i]->numNodes; model->numBrushRefs += models[i]->numBrushRefs; model->numPolygonRefs += models[i]->numPolygonRefs; model->numInternalEdges += models[i]->numInternalEdges; model->numSharpEdges += models[i]->numSharpEdges; model->numRemovedPolys += models[i]->numRemovedPolys; model->numMergedPolys += models[i]->numMergedPolys; model->usedMemory += models[i]->usedMemory; } } /* ================ idCollisionModelManagerLocal::ModelInfo ================ */ void idCollisionModelManagerLocal::ModelInfo( cmHandle_t model ) { cm_model_t modelInfo; if ( model == -1 ) { AccumulateModelInfo( &modelInfo ); PrintModelInfo( &modelInfo ); return; } if ( model < 0 || model > MAX_SUBMODELS || model > maxModels ) { common->Printf( "idCollisionModelManagerLocal::ModelInfo: invalid model handle\n" ); return; } if ( !models[model] ) { common->Printf( "idCollisionModelManagerLocal::ModelInfo: invalid model\n" ); return; } PrintModelInfo( models[model] ); } /* ================ idCollisionModelManagerLocal::ListModels ================ */ void idCollisionModelManagerLocal::ListModels( void ) { int i, totalMemory; totalMemory = 0; for ( i = 0; i < numModels; i++ ) { common->Printf( "%4d: %5d KB %s\n", i, (models[i]->usedMemory>>10), models[i]->name.c_str() ); totalMemory += models[i]->usedMemory; } common->Printf( "%4d KB in %d models\n", (totalMemory>>10), numModels ); } /* ================ idCollisionModelManagerLocal::BuildModels ================ */ void idCollisionModelManagerLocal::BuildModels( const idMapFile *mapFile ) { int i; const idMapEntity *mapEnt; idTimer timer; timer.Start(); if ( !LoadCollisionModelFile( mapFile->GetName(), mapFile->GetGeometryCRC() ) ) { if ( !mapFile->GetNumEntities() ) { return; } // load the .proc file bsp for data optimisation LoadProcBSP( mapFile->GetName() ); // convert brushes and patches to collision data for ( i = 0; i < mapFile->GetNumEntities(); i++ ) { mapEnt = mapFile->GetEntity(i); if ( numModels >= MAX_SUBMODELS ) { common->Error( "idCollisionModelManagerLocal::BuildModels: more than %d collision models", MAX_SUBMODELS ); break; } models[numModels] = CollisionModelForMapEntity( mapEnt ); if ( models[ numModels] ) { numModels++; } } // free the proc bsp which is only used for data optimization Mem_Free( procNodes ); procNodes = NULL; // write the collision models to a file WriteCollisionModelsToFile( mapFile->GetName(), 0, numModels, mapFile->GetGeometryCRC() ); } timer.Stop(); // print statistics on collision data cm_model_t model; AccumulateModelInfo( &model ); common->Printf( "collision data:\n" ); common->Printf( "%6i models\n", numModels ); PrintModelInfo( &model ); common->Printf( "%u msec to load collision data.\n", timer.Milliseconds() ); } /* ================ idCollisionModelManagerLocal::LoadMap ================ */ void idCollisionModelManagerLocal::LoadMap( const idMapFile *mapFile ) { if ( mapFile == NULL ) { common->Error( "idCollisionModelManagerLocal::LoadMap: NULL mapFile" ); } // check whether we can keep the current collision map based on the mapName and mapFileTime if ( loaded ) { if ( mapName.Icmp( mapFile->GetName() ) == 0 ) { if ( mapFile->GetFileTime() == mapFileTime ) { common->DPrintf( "Using loaded version\n" ); return; } common->DPrintf( "Reloading modified map\n" ); } FreeMap(); } // clear the collision map Clear(); // models maxModels = MAX_SUBMODELS; numModels = 0; models = (cm_model_t **) Mem_ClearedAlloc( (maxModels+1) * sizeof(cm_model_t *) ); // setup hash to speed up finding shared vertices and edges SetupHash(); // setup trace model structure SetupTrmModelStructure(); // build collision models BuildModels( mapFile ); // save name and time stamp mapName = mapFile->GetName(); mapFileTime = mapFile->GetFileTime(); loaded = true; // shutdown the hash ShutdownHash(); } /* =================== idCollisionModelManagerLocal::GetModelName =================== */ const char *idCollisionModelManagerLocal::GetModelName( cmHandle_t model ) const { if ( model < 0 || model > MAX_SUBMODELS || model >= numModels || !models[model] ) { common->Printf( "idCollisionModelManagerLocal::GetModelBounds: invalid model handle\n" ); return ""; } return models[model]->name.c_str(); } /* =================== idCollisionModelManagerLocal::GetModelBounds =================== */ bool idCollisionModelManagerLocal::GetModelBounds( cmHandle_t model, idBounds &bounds ) const { if ( model < 0 || model > MAX_SUBMODELS || model >= numModels || !models[model] ) { common->Printf( "idCollisionModelManagerLocal::GetModelBounds: invalid model handle\n" ); return false; } bounds = models[model]->bounds; return true; } /* =================== idCollisionModelManagerLocal::GetModelContents =================== */ bool idCollisionModelManagerLocal::GetModelContents( cmHandle_t model, int &contents ) const { if ( model < 0 || model > MAX_SUBMODELS || model >= numModels || !models[model] ) { common->Printf( "idCollisionModelManagerLocal::GetModelContents: invalid model handle\n" ); return false; } contents = models[model]->contents; return true; } /* =================== idCollisionModelManagerLocal::GetModelVertex =================== */ bool idCollisionModelManagerLocal::GetModelVertex( cmHandle_t model, int vertexNum, idVec3 &vertex ) const { if ( model < 0 || model > MAX_SUBMODELS || model >= numModels || !models[model] ) { common->Printf( "idCollisionModelManagerLocal::GetModelVertex: invalid model handle\n" ); return false; } if ( vertexNum < 0 || vertexNum >= models[model]->numVertices ) { common->Printf( "idCollisionModelManagerLocal::GetModelVertex: invalid vertex number\n" ); return false; } vertex = models[model]->vertices[vertexNum].p; return true; } /* =================== idCollisionModelManagerLocal::GetModelEdge =================== */ bool idCollisionModelManagerLocal::GetModelEdge( cmHandle_t model, int edgeNum, idVec3 &start, idVec3 &end ) const { if ( model < 0 || model > MAX_SUBMODELS || model >= numModels || !models[model] ) { common->Printf( "idCollisionModelManagerLocal::GetModelEdge: invalid model handle\n" ); return false; } edgeNum = abs( edgeNum ); if ( edgeNum >= models[model]->numEdges ) { common->Printf( "idCollisionModelManagerLocal::GetModelEdge: invalid edge number\n" ); return false; } start = models[model]->vertices[models[model]->edges[edgeNum].vertexNum[0]].p; end = models[model]->vertices[models[model]->edges[edgeNum].vertexNum[1]].p; return true; } /* =================== idCollisionModelManagerLocal::GetModelPolygon =================== */ bool idCollisionModelManagerLocal::GetModelPolygon( cmHandle_t model, int polygonNum, idFixedWinding &winding ) const { assert(0 && "if this is ever called, it must be fixed first!"); // DG: see below return false; #if 0 int i, edgeNum; cm_polygon_t *poly; if ( model < 0 || model > MAX_SUBMODELS || model >= numModels || !models[model] ) { common->Printf( "idCollisionModelManagerLocal::GetModelPolygon: invalid model handle\n" ); return false; } // FIXME: DG: WTF is this, casting an int to a pointer?! we're lucky this is unused.. // (it's called by idClip::GetModelContactFeature() which is called by // idClip()::DrawModelContactFeatuer(), but that is never called) poly = *reinterpret_cast(&polygonNum); winding.Clear(); for ( i = 0; i < poly->numEdges; i++ ) { edgeNum = poly->edges[i]; winding += models[model]->vertices[ models[model]->edges[abs(edgeNum)].vertexNum[INTSIGNBITSET(edgeNum)] ].p; } return true; #endif // 0 } /* ================== idCollisionModelManagerLocal::LoadModel ================== */ cmHandle_t idCollisionModelManagerLocal::LoadModel( const char *modelName, const bool precache ) { int handle; handle = FindModel( modelName ); if ( handle >= 0 ) { return handle; } if ( numModels >= MAX_SUBMODELS ) { common->Error( "idCollisionModelManagerLocal::LoadModel: no free slots\n" ); return 0; } // try to load a .cm file if ( LoadCollisionModelFile( modelName, 0 ) ) { handle = FindModel( modelName ); if ( handle >= 0 ) { return handle; } else { common->Warning( "idCollisionModelManagerLocal::LoadModel: collision file for '%s' contains different model", modelName ); } } // if only precaching .cm files do not waste memory converting render models if ( precache ) { return 0; } // try to load a .ASE or .LWO model and convert it to a collision model models[numModels] = LoadRenderModel( modelName ); if ( models[numModels] != NULL ) { numModels++; return ( numModels - 1 ); } return 0; } /* ================== idCollisionModelManagerLocal::TrmFromModel_r ================== */ bool idCollisionModelManagerLocal::TrmFromModel_r( idTraceModel &trm, cm_node_t *node ) { cm_polygonRef_t *pref; cm_polygon_t *p; int i; while ( 1 ) { for ( pref = node->polygons; pref; pref = pref->next ) { p = pref->p; if ( p->checkcount == checkCount ) { continue; } p->checkcount = checkCount; if ( trm.numPolys >= MAX_TRACEMODEL_POLYS ) { return false; } // copy polygon properties trm.polys[ trm.numPolys ].bounds = p->bounds; trm.polys[ trm.numPolys ].normal = p->plane.Normal(); trm.polys[ trm.numPolys ].dist = p->plane.Dist(); trm.polys[ trm.numPolys ].numEdges = p->numEdges; // copy edge index for ( i = 0; i < p->numEdges; i++ ) { trm.polys[ trm.numPolys ].edges[ i ] = p->edges[ i ]; } trm.numPolys++; } if ( node->planeType == -1 ) { break; } if ( !TrmFromModel_r( trm, node->children[1] ) ) { return false; } node = node->children[0]; } return true; } /* ================== idCollisionModelManagerLocal::TrmFromModel NOTE: polygon merging can merge colinear edges and as such might cause dangling edges. ================== */ bool idCollisionModelManagerLocal::TrmFromModel( const cm_model_t *model, idTraceModel &trm ) { int i, j, numEdgeUsers[MAX_TRACEMODEL_EDGES+1]; // if the model has too many vertices to fit in a trace model if ( model->numVertices > MAX_TRACEMODEL_VERTS ) { common->Printf( "idCollisionModelManagerLocal::TrmFromModel: model %s has too many vertices.\n", model->name.c_str() ); PrintModelInfo( model ); return false; } // plus one because the collision model accounts for the first unused edge if ( model->numEdges > MAX_TRACEMODEL_EDGES+1 ) { common->Printf( "idCollisionModelManagerLocal::TrmFromModel: model %s has too many edges.\n", model->name.c_str() ); PrintModelInfo( model ); return false; } trm.type = TRM_CUSTOM; trm.numVerts = 0; trm.numEdges = 1; trm.numPolys = 0; trm.bounds.Clear(); // copy polygons checkCount++; if ( !TrmFromModel_r( trm, model->node ) ) { common->Printf( "idCollisionModelManagerLocal::TrmFromModel: model %s has too many polygons.\n", model->name.c_str() ); PrintModelInfo( model ); return false; } // copy vertices for ( i = 0; i < model->numVertices; i++ ) { trm.verts[ i ] = model->vertices[ i ].p; trm.bounds.AddPoint( trm.verts[ i ] ); } trm.numVerts = model->numVertices; // copy edges for ( i = 0; i < model->numEdges; i++ ) { trm.edges[ i ].v[0] = model->edges[ i ].vertexNum[0]; trm.edges[ i ].v[1] = model->edges[ i ].vertexNum[1]; } // minus one because the collision model accounts for the first unused edge trm.numEdges = model->numEdges - 1; // each edge should be used exactly twice memset( numEdgeUsers, 0, sizeof(numEdgeUsers) ); for ( i = 0; i < trm.numPolys; i++ ) { for ( j = 0; j < trm.polys[i].numEdges; j++ ) { numEdgeUsers[ abs( trm.polys[i].edges[j] ) ]++; } } for ( i = 1; i <= trm.numEdges; i++ ) { if ( numEdgeUsers[i] != 2 ) { common->Printf( "idCollisionModelManagerLocal::TrmFromModel: model %s has dangling edges, the model has to be an enclosed hull.\n", model->name.c_str() ); PrintModelInfo( model ); return false; } } // assume convex trm.isConvex = true; // check if really convex for ( i = 0; i < trm.numPolys; i++ ) { // to be convex no vertices should be in front of any polygon plane for ( j = 0; j < trm.numVerts; j++ ) { if ( trm.polys[ i ].normal * trm.verts[ j ] - trm.polys[ i ].dist > 0.01f ) { trm.isConvex = false; break; } } if ( j < trm.numVerts ) { break; } } // offset to center of model trm.offset = trm.bounds.GetCenter(); trm.GenerateEdgeNormals(); return true; } /* ================== idCollisionModelManagerLocal::TrmFromModel ================== */ bool idCollisionModelManagerLocal::TrmFromModel( const char *modelName, idTraceModel &trm ) { cmHandle_t handle; handle = LoadModel( modelName, false ); if ( !handle ) { common->Printf( "idCollisionModelManagerLocal::TrmFromModel: model %s not found.\n", modelName ); return false; } return TrmFromModel( models[ handle ], trm ); }