/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include #include "sys/platform.h" #include "idlib/containers/List.h" #include "idlib/Heap.h" #include "framework/Common.h" #include "framework/KeyInput.h" #include "framework/Session.h" #include "renderer/RenderSystem.h" #include "renderer/tr_local.h" #include "sys/sys_public.h" #if !SDL_VERSION_ATLEAST(2, 0, 0) #define SDL_Keycode SDLKey #define SDLK_APPLICATION SDLK_COMPOSE #define SDLK_SCROLLLOCK SDLK_SCROLLOCK #define SDLK_LGUI SDLK_LSUPER #define SDLK_RGUI SDLK_RSUPER #define SDLK_KP_0 SDLK_KP0 #define SDLK_KP_1 SDLK_KP1 #define SDLK_KP_2 SDLK_KP2 #define SDLK_KP_3 SDLK_KP3 #define SDLK_KP_4 SDLK_KP4 #define SDLK_KP_5 SDLK_KP5 #define SDLK_KP_6 SDLK_KP6 #define SDLK_KP_7 SDLK_KP7 #define SDLK_KP_8 SDLK_KP8 #define SDLK_KP_9 SDLK_KP9 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK #define SDLK_PRINTSCREEN SDLK_PRINT #endif static const char *kbdNames[] = { #if SDL_VERSION_ATLEAST(2, 0, 0) // auto-detection is only available for SDL2 "auto", #endif "english", "french", "german", "italian", "spanish", "turkish", "norwegian", "brazilian", NULL }; static idCVar in_kbd("in_kbd", kbdNames[0], CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_NOCHEAT, "keyboard layout", kbdNames, idCmdSystem::ArgCompletion_String ); // TODO: I'd really like to make in_ignoreConsoleKey default to 1, but I guess there would be too much confusion :-/ static idCVar in_ignoreConsoleKey("in_ignoreConsoleKey", "0", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_NOCHEAT | CVAR_BOOL, "Console only opens with Shift+Esc, not ` or ^ etc"); static idCVar in_grabKeyboard("in_grabKeyboard", "0", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_NOCHEAT | CVAR_BOOL, "if enabled, grabs all keyboard input if mouse is grabbed (so keyboard shortcuts from the OS like Alt-Tab or Windows Key won't work)"); struct kbd_poll_t { int key; bool state; kbd_poll_t() { } kbd_poll_t(int k, bool s) { key = k; state = s; } }; struct mouse_poll_t { int action; int value; mouse_poll_t() { } mouse_poll_t(int a, int v) { action = a; value = v; } }; static idList kbd_polls; static idList mouse_polls; struct scancodename_t { int sdlScancode; const char* name; }; // scancodenames[keynum - K_FIRST_SCANCODE] belongs to keynum static scancodename_t scancodemappings[] = { // NOTE: must be kept in sync with the K_SC_* section of keyNum_t in framework/KeyInput.h ! #if SDL_VERSION_ATLEAST(2, 0, 0) #define D3_SC_MAPPING(X) { SDL_SCANCODE_ ## X , "SC_" #X } #else // SDL1.2 doesn't have scancodes #define D3_SC_MAPPING(X) { 0 , "SC_" #X } #endif D3_SC_MAPPING(A), // { SDL_SCANCODE_A, "SC_A" }, D3_SC_MAPPING(B), D3_SC_MAPPING(C), D3_SC_MAPPING(D), D3_SC_MAPPING(E), D3_SC_MAPPING(F), D3_SC_MAPPING(G), D3_SC_MAPPING(H), D3_SC_MAPPING(I), D3_SC_MAPPING(J), D3_SC_MAPPING(K), D3_SC_MAPPING(L), D3_SC_MAPPING(M), D3_SC_MAPPING(N), D3_SC_MAPPING(O), D3_SC_MAPPING(P), D3_SC_MAPPING(Q), D3_SC_MAPPING(R), D3_SC_MAPPING(S), D3_SC_MAPPING(T), D3_SC_MAPPING(U), D3_SC_MAPPING(V), D3_SC_MAPPING(W), D3_SC_MAPPING(X), D3_SC_MAPPING(Y), D3_SC_MAPPING(Z), // leaving out SDL_SCANCODE_1 ... _0, we handle them separately already // also return, escape, backspace, tab, space, already handled as keycodes D3_SC_MAPPING(MINUS), D3_SC_MAPPING(EQUALS), D3_SC_MAPPING(LEFTBRACKET), D3_SC_MAPPING(RIGHTBRACKET), D3_SC_MAPPING(BACKSLASH), D3_SC_MAPPING(NONUSHASH), D3_SC_MAPPING(SEMICOLON), D3_SC_MAPPING(APOSTROPHE), D3_SC_MAPPING(GRAVE), D3_SC_MAPPING(COMMA), D3_SC_MAPPING(PERIOD), D3_SC_MAPPING(SLASH), // leaving out lots of key incl. from keypad, we already handle them as normal keys D3_SC_MAPPING(NONUSBACKSLASH), D3_SC_MAPPING(INTERNATIONAL1), /**< used on Asian keyboards, see footnotes in USB doc */ D3_SC_MAPPING(INTERNATIONAL2), D3_SC_MAPPING(INTERNATIONAL3), /**< Yen */ D3_SC_MAPPING(INTERNATIONAL4), D3_SC_MAPPING(INTERNATIONAL5), D3_SC_MAPPING(INTERNATIONAL6), D3_SC_MAPPING(INTERNATIONAL7), D3_SC_MAPPING(INTERNATIONAL8), D3_SC_MAPPING(INTERNATIONAL9), D3_SC_MAPPING(THOUSANDSSEPARATOR), D3_SC_MAPPING(DECIMALSEPARATOR), D3_SC_MAPPING(CURRENCYUNIT), D3_SC_MAPPING(CURRENCYSUBUNIT) #undef D3_SC_MAPPING }; // for keynums between K_FIRST_SCANCODE and K_LAST_SCANCODE // returns e.g. "SC_A" for K_SC_A const char* Sys_GetScancodeName( int key ) { if ( key >= K_FIRST_SCANCODE && key <= K_LAST_SCANCODE ) { int scIdx = key - K_FIRST_SCANCODE; return scancodemappings[scIdx].name; } return NULL; } static bool isAscii( const char* str_ ) { const unsigned char* str = (const unsigned char*)str_; while(*str != '\0') { if(*str > 127) { return false; } ++str; } return true; } // returns localized name of the key (between K_FIRST_SCANCODE and K_LAST_SCANCODE), // regarding the current keyboard layout - if that name is in ASCII or corresponds // to a "High-ASCII" char supported by Doom3. // Otherwise return same name as Sys_GetScancodeName() // !! Returned string is only valid until next call to this function !! const char* Sys_GetLocalizedScancodeName( int key ) { if ( key >= K_FIRST_SCANCODE && key <= K_LAST_SCANCODE ) { int scIdx = key - K_FIRST_SCANCODE; #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_Scancode sc = ( SDL_Scancode ) scancodemappings[scIdx].sdlScancode; SDL_Keycode k = SDL_GetKeyFromScancode( sc ); if ( k >= 0xA1 && k <= 0xFF ) { // luckily, the "High-ASCII" (ISO-8559-1) chars supported by Doom3 // have the same values as the corresponding SDL_Keycodes. static char oneCharStr[2] = {0, 0}; oneCharStr[0] = (unsigned char)k; return oneCharStr; } else if ( k != SDLK_UNKNOWN ) { const char *ret = SDL_GetKeyName( k ); // the keyname from SDL2 is in UTF-8, which Doom3 can't print, // so only return the name if it's ASCII, otherwise fall back to "SC_bla" if ( ret && *ret != '\0' && isAscii( ret ) ) { return ret; } } #endif // SDL1.2 doesn't support this, use unlocalized name (also as fallback if we couldn't get a keyname) return scancodemappings[scIdx].name; } return NULL; } // returns keyNum_t (K_SC_* constant) for given scancode name (like "SC_A") // only makes sense to call it if name starts with "SC_" (or "sc_") // returns -1 if not found int Sys_GetKeynumForScancodeName( const char* name ) { for( int scIdx = 0; scIdx < K_NUM_SCANCODES; ++scIdx ) { if ( idStr::Icmp( name, scancodemappings[scIdx].name ) == 0 ) { return scIdx + K_FIRST_SCANCODE; } } return -1; } #if SDL_VERSION_ATLEAST(2, 0, 0) static int getKeynumForSDLscancode( SDL_Scancode scancode ) { int sc = scancode; for ( int scIdx=0; scIdx < K_NUM_SCANCODES; ++scIdx ) { if ( scancodemappings[scIdx].sdlScancode == sc ) { return scIdx + K_FIRST_SCANCODE; } } return 0; } #endif static byte mapkey(SDL_Keycode key) { switch (key) { case SDLK_BACKSPACE: return K_BACKSPACE; case SDLK_PAUSE: return K_PAUSE; } if (key <= SDLK_z) return key & 0xff; switch (key) { case SDLK_APPLICATION: return K_COMMAND; case SDLK_CAPSLOCK: return K_CAPSLOCK; case SDLK_SCROLLLOCK: return K_SCROLL; case SDLK_POWER: return K_POWER; case SDLK_UP: return K_UPARROW; case SDLK_DOWN: return K_DOWNARROW; case SDLK_LEFT: return K_LEFTARROW; case SDLK_RIGHT: return K_RIGHTARROW; case SDLK_LGUI: return K_LWIN; case SDLK_RGUI: return K_RWIN; case SDLK_MENU: return K_MENU; case SDLK_LALT: return K_ALT; case SDLK_RALT: return K_RIGHT_ALT; case SDLK_RCTRL: return K_RIGHT_CTRL; case SDLK_LCTRL: return K_CTRL; case SDLK_RSHIFT: return K_RIGHT_SHIFT; case SDLK_LSHIFT: return K_SHIFT; case SDLK_INSERT: return K_INS; case SDLK_DELETE: return K_DEL; case SDLK_PAGEDOWN: return K_PGDN; case SDLK_PAGEUP: return K_PGUP; case SDLK_HOME: return K_HOME; case SDLK_END: return K_END; case SDLK_F1: return K_F1; case SDLK_F2: return K_F2; case SDLK_F3: return K_F3; case SDLK_F4: return K_F4; case SDLK_F5: return K_F5; case SDLK_F6: return K_F6; case SDLK_F7: return K_F7; case SDLK_F8: return K_F8; case SDLK_F9: return K_F9; case SDLK_F10: return K_F10; case SDLK_F11: return K_F11; case SDLK_F12: return K_F12; // K_INVERTED_EXCLAMATION; case SDLK_F13: return K_F13; case SDLK_F14: return K_F14; case SDLK_F15: return K_F15; case SDLK_KP_7: return K_KP_HOME; case SDLK_KP_8: return K_KP_UPARROW; case SDLK_KP_9: return K_KP_PGUP; case SDLK_KP_4: return K_KP_LEFTARROW; case SDLK_KP_5: return K_KP_5; case SDLK_KP_6: return K_KP_RIGHTARROW; case SDLK_KP_1: return K_KP_END; case SDLK_KP_2: return K_KP_DOWNARROW; case SDLK_KP_3: return K_KP_PGDN; case SDLK_KP_ENTER: return K_KP_ENTER; case SDLK_KP_0: return K_KP_INS; case SDLK_KP_PERIOD: return K_KP_DEL; case SDLK_KP_DIVIDE: return K_KP_SLASH; // K_SUPERSCRIPT_TWO; case SDLK_KP_MINUS: return K_KP_MINUS; // K_ACUTE_ACCENT; case SDLK_KP_PLUS: return K_KP_PLUS; case SDLK_NUMLOCKCLEAR: return K_KP_NUMLOCK; case SDLK_KP_MULTIPLY: return K_KP_STAR; case SDLK_KP_EQUALS: return K_KP_EQUALS; // K_MASCULINE_ORDINATOR; // K_GRAVE_A; // K_AUX1; // K_CEDILLA_C; // K_GRAVE_E; // K_AUX2; // K_AUX3; // K_AUX4; // K_GRAVE_I; // K_AUX5; // K_AUX6; // K_AUX7; // K_AUX8; // K_TILDE_N; // K_GRAVE_O; // K_AUX9; // K_AUX10; // K_AUX11; // K_AUX12; // K_AUX13; // K_AUX14; // K_GRAVE_U; // K_AUX15; // K_AUX16; case SDLK_PRINTSCREEN: return K_PRINT_SCR; case SDLK_MODE: // FIXME: is this really right alt? (also mapping SDLK_RALT to K_RIGHT_ALT) return K_RIGHT_ALT; } return 0; } static void PushConsoleEvent(const char *s) { char *b; size_t len; len = strlen(s) + 1; b = (char *)Mem_Alloc(len); strcpy(b, s); SDL_Event event; event.type = SDL_USEREVENT; event.user.code = SE_CONSOLE; event.user.data1 = (void *)len; event.user.data2 = b; SDL_PushEvent(&event); } /* ================= Sys_InitInput ================= */ void Sys_InitInput() { kbd_polls.SetGranularity(64); mouse_polls.SetGranularity(64); assert(sizeof(scancodemappings)/sizeof(scancodemappings[0]) == K_NUM_SCANCODES && "scancodemappings incomplete?"); #if !SDL_VERSION_ATLEAST(2, 0, 0) SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); #endif in_kbd.SetModified(); Sys_GetConsoleKey(false); // initialize consoleKeymappingIdx from in_kbd #if SDL_VERSION_ATLEAST(2, 0, 0) const char* grabKeyboardEnv = SDL_getenv(SDL_HINT_GRAB_KEYBOARD); if ( grabKeyboardEnv ) { common->Printf( "The SDL_GRAB_KEYBOARD environment variable is set, setting the in_grabKeyboard CVar to the same value (%s)\n", grabKeyboardEnv ); in_grabKeyboard.SetString( grabKeyboardEnv ); } else { in_grabKeyboard.SetModified(); } #else // SDL1.2 doesn't support this in_grabKeyboard.ClearModified(); #endif } /* ================= Sys_ShutdownInput ================= */ void Sys_ShutdownInput() { kbd_polls.Clear(); mouse_polls.Clear(); } /* =========== Sys_InitScanTable =========== */ // Windows has its own version due to the tools #ifndef _WIN32 void Sys_InitScanTable() { } #endif struct ConsoleKeyMapping { const char* langName; unsigned char key; unsigned char keyShifted; }; static ConsoleKeyMapping consoleKeyMappings[] = { #if SDL_VERSION_ATLEAST(2, 0, 0) { "auto", 0 , 0 }, // special case: set current keycode for SDL_SCANCODE_GRAVE (no shifted keycode, though) #endif { "english", '`', '~' }, { "french", '<', '>' }, { "german", '^', 176 }, // ° { "italian", '\\', '|' }, { "spanish", 186, 170 }, // º ª { "turkish", '"', 233 }, // é { "norwegian", 124, 167 }, // | § { "brazilian", '\'', '"' }, }; static int consoleKeyMappingIdx = 0; static void initConsoleKeyMapping() { const int numMappings = sizeof(consoleKeyMappings)/sizeof(consoleKeyMappings[0]); idStr lang = in_kbd.GetString(); consoleKeyMappingIdx = 0; #if SDL_VERSION_ATLEAST(2, 0, 0) consoleKeyMappings[0].key = 0; if ( lang.Length() == 0 || lang.Icmp( "auto") == 0 ) { // auto-detection (SDL2-only) int keycode = SDL_GetKeyFromScancode( SDL_SCANCODE_GRAVE ); if ( keycode > 0 && keycode <= 0xFF ) { // the SDL keycode and dhewm3 keycode should be identical for the mappings, // as it's ISO-8859-1 ("High ASCII") chars for( int i=1; iPrintf( "Detected keyboard layout as \"%s\"\n", consoleKeyMappings[i].langName ); break; } } if ( consoleKeyMappingIdx == 0 ) { // not found in known mappings consoleKeyMappings[0].key = keycode; } } } else #endif { for( int i=1; iWarning( "in_kbd is set to \"%s\", but the actual keycode of the 'console key' is %c (%d), not %c (%d), so this might not work that well..\n", lang.c_str(), (unsigned char)keycode, keycode, consoleKeyMappings[i].key, consoleKeyMappings[i].key ); } #endif break; } } } } /* =============== Sys_GetConsoleKey =============== */ unsigned char Sys_GetConsoleKey( bool shifted ) { if ( in_ignoreConsoleKey.GetBool() ) { return 0; } if ( in_kbd.IsModified() ) { initConsoleKeyMapping(); in_kbd.ClearModified(); } return shifted ? consoleKeyMappings[consoleKeyMappingIdx].keyShifted : consoleKeyMappings[consoleKeyMappingIdx].key; } /* =============== Sys_MapCharForKey =============== */ unsigned char Sys_MapCharForKey(int key) { return key & 0xff; } /* =============== Sys_GrabMouseCursor =============== */ void Sys_GrabMouseCursor(bool grabIt) { int flags; if (grabIt) flags = GRAB_ENABLE | GRAB_HIDECURSOR | GRAB_SETSTATE; else flags = GRAB_SETSTATE; GLimp_GrabInput(flags); } /* ================ Sys_GetEvent ================ */ sysEvent_t Sys_GetEvent() { SDL_Event ev; sysEvent_t res = { }; int key; static const sysEvent_t res_none = { SE_NONE, 0, 0, 0, NULL }; #if SDL_VERSION_ATLEAST(2, 0, 0) static char s[SDL_TEXTINPUTEVENT_TEXT_SIZE] = {0}; static size_t s_pos = 0; if (s[0] != '\0') { res.evType = SE_CHAR; res.evValue = s[s_pos]; ++s_pos; if (!s[s_pos] || s_pos == SDL_TEXTINPUTEVENT_TEXT_SIZE) { memset(s, 0, sizeof(s)); s_pos = 0; } return res; } #endif static byte c = 0; if (c) { res.evType = SE_CHAR; res.evValue = c; c = 0; return res; } // loop until there is an event we care about (will return then) or no more events while(SDL_PollEvent(&ev)) { switch (ev.type) { #if SDL_VERSION_ATLEAST(2, 0, 0) case SDL_WINDOWEVENT: switch (ev.window.event) { case SDL_WINDOWEVENT_FOCUS_GAINED: { // unset modifier, in case alt-tab was used to leave window and ALT is still set // as that can cause fullscreen-toggling when pressing enter... SDL_Keymod currentmod = SDL_GetModState(); int newmod = KMOD_NONE; if (currentmod & KMOD_CAPS) // preserve capslock newmod |= KMOD_CAPS; SDL_SetModState((SDL_Keymod)newmod); } // new context because visual studio complains about newmod and currentmod not initialized because of the case SDL_WINDOWEVENT_FOCUS_LOST common->ActivateTool( false ); GLimp_GrabInput(GRAB_ENABLE | GRAB_REENABLE | GRAB_HIDECURSOR); // FIXME: not sure this is still needed after the ActivateTool()-call // start playing the game sound world again (when coming from editor) session->SetPlayingSoundWorld(); break; case SDL_WINDOWEVENT_FOCUS_LOST: GLimp_GrabInput(0); break; } continue; // handle next event #else case SDL_ACTIVEEVENT: { int flags = 0; if (ev.active.gain) { flags = GRAB_ENABLE | GRAB_REENABLE | GRAB_HIDECURSOR; // unset modifier, in case alt-tab was used to leave window and ALT is still set // as that can cause fullscreen-toggling when pressing enter... SDLMod currentmod = SDL_GetModState(); int newmod = KMOD_NONE; if (currentmod & KMOD_CAPS) // preserve capslock newmod |= KMOD_CAPS; SDL_SetModState((SDLMod)newmod); } GLimp_GrabInput(flags); } continue; // handle next event case SDL_VIDEOEXPOSE: continue; // handle next event #endif case SDL_KEYDOWN: if (ev.key.keysym.sym == SDLK_RETURN && (ev.key.keysym.mod & KMOD_ALT) > 0) { cvarSystem->SetCVarBool("r_fullscreen", !renderSystem->IsFullScreen()); PushConsoleEvent("vid_restart"); return res_none; } // fall through case SDL_KEYUP: #if !SDL_VERSION_ATLEAST(2, 0, 0) key = mapkey(ev.key.keysym.sym); if (!key) { if ( !in_ignoreConsoleKey.GetBool() ) { // check if its an unmapped console key int c = Sys_GetConsoleKey( (ev.key.keysym.mod & KMOD_SHIFT) != 0 ); if (ev.key.keysym.unicode == c) { key = c; } } if (!key) { if (ev.type == SDL_KEYDOWN) common->Warning( "unmapped SDL key %d (0x%x) - if possible use SDL2 for better keyboard support", ev.key.keysym.sym, ev.key.keysym.unicode ); continue; // handle next event } } #else { // workaround for AZERTY-keyboards, which don't have 1, 2, ..., 9, 0 in first row: // always map those physical keys (scancodes) to those keycodes anyway // see also https://bugzilla.libsdl.org/show_bug.cgi?id=3188 SDL_Scancode sc = ev.key.keysym.scancode; if(sc == SDL_SCANCODE_0) { key = '0'; } else if(sc >= SDL_SCANCODE_1 && sc <= SDL_SCANCODE_9) { // note that the SDL_SCANCODEs are SDL_SCANCODE_1, _2, ..., _9, SDL_SCANCODE_0 // while in ASCII it's '0', '1', ..., '9' => handle 0 and 1-9 separately // (doom3 uses the ASCII values for those keys) key = '1' + (sc - SDL_SCANCODE_1); } else { key = mapkey(ev.key.keysym.sym); } if ( !in_ignoreConsoleKey.GetBool() && ev.key.keysym.scancode == SDL_SCANCODE_GRAVE ) { // that key between Esc, Tab and 1 is the console key key = K_CONSOLE; } if ( !key ) { // if the key couldn't be mapped so far, try to map the scancode to K_SC_* key = getKeynumForSDLscancode(sc); if(!key) { if (ev.type == SDL_KEYDOWN) { common->Warning("unmapped SDL key %d (scancode %d)", ev.key.keysym.sym, (int)sc); } continue; // handle next event } } } #endif res.evType = SE_KEY; res.evValue = key; res.evValue2 = ev.key.state == SDL_PRESSED ? 1 : 0; kbd_polls.Append(kbd_poll_t(key, ev.key.state == SDL_PRESSED)); #if SDL_VERSION_ATLEAST(2, 0, 0) if (key == K_BACKSPACE && ev.key.state == SDL_PRESSED) c = key; #else if (ev.key.state == SDL_PRESSED && (ev.key.keysym.unicode & 0xff00) == 0) c = ev.key.keysym.unicode & 0xff; #endif return res; #if SDL_VERSION_ATLEAST(2, 0, 0) case SDL_TEXTINPUT: if (ev.text.text[0]) { res.evType = SE_CHAR; res.evValue = ev.text.text[0]; // TODO: translate to "ISO-8859-1" with SDL_iconv() ? if (ev.text.text[1] != '\0') { memcpy(s, ev.text.text, SDL_TEXTINPUTEVENT_TEXT_SIZE); s_pos = 1; // pos 0 is returned } return res; } continue; // handle next event case SDL_TEXTEDITING: // on windows we get this event whenever the window gains focus.. just ignore it. continue; #endif case SDL_MOUSEMOTION: res.evType = SE_MOUSE; res.evValue = ev.motion.xrel; res.evValue2 = ev.motion.yrel; mouse_polls.Append(mouse_poll_t(M_DELTAX, ev.motion.xrel)); mouse_polls.Append(mouse_poll_t(M_DELTAY, ev.motion.yrel)); return res; #if SDL_VERSION_ATLEAST(2, 0, 0) case SDL_MOUSEWHEEL: res.evType = SE_KEY; if (ev.wheel.y > 0) { res.evValue = K_MWHEELUP; mouse_polls.Append(mouse_poll_t(M_DELTAZ, 1)); } else { res.evValue = K_MWHEELDOWN; mouse_polls.Append(mouse_poll_t(M_DELTAZ, -1)); } res.evValue2 = 1; return res; #endif case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: res.evType = SE_KEY; switch (ev.button.button) { case SDL_BUTTON_LEFT: res.evValue = K_MOUSE1; mouse_polls.Append(mouse_poll_t(M_ACTION1, ev.button.state == SDL_PRESSED ? 1 : 0)); break; case SDL_BUTTON_MIDDLE: res.evValue = K_MOUSE3; mouse_polls.Append(mouse_poll_t(M_ACTION3, ev.button.state == SDL_PRESSED ? 1 : 0)); break; case SDL_BUTTON_RIGHT: res.evValue = K_MOUSE2; mouse_polls.Append(mouse_poll_t(M_ACTION2, ev.button.state == SDL_PRESSED ? 1 : 0)); break; #if !SDL_VERSION_ATLEAST(2, 0, 0) case SDL_BUTTON_WHEELUP: res.evValue = K_MWHEELUP; if (ev.button.state == SDL_PRESSED) mouse_polls.Append(mouse_poll_t(M_DELTAZ, 1)); break; case SDL_BUTTON_WHEELDOWN: res.evValue = K_MWHEELDOWN; if (ev.button.state == SDL_PRESSED) mouse_polls.Append(mouse_poll_t(M_DELTAZ, -1)); break; #endif default: #if SDL_VERSION_ATLEAST(2, 0, 0) // handle X1 button and above if( ev.button.button < SDL_BUTTON_LEFT + 8 ) // doesn't support more than 8 mouse buttons { int buttonIndex = ev.button.button - SDL_BUTTON_LEFT; res.evValue = K_MOUSE1 + buttonIndex; mouse_polls.Append( mouse_poll_t( M_ACTION1 + buttonIndex, ev.button.state == SDL_PRESSED ? 1 : 0 ) ); } else #endif continue; // handle next event } res.evValue2 = ev.button.state == SDL_PRESSED ? 1 : 0; return res; case SDL_QUIT: PushConsoleEvent("quit"); return res_none; case SDL_USEREVENT: switch (ev.user.code) { case SE_CONSOLE: res.evType = SE_CONSOLE; res.evPtrLength = (intptr_t)ev.user.data1; res.evPtr = ev.user.data2; return res; default: common->Warning("unknown user event %u", ev.user.code); continue; // handle next event } default: // ok, I don't /really/ care about unknown SDL events. only uncomment this for debugging. // common->Warning("unknown SDL event 0x%x", ev.type); continue; // handle next event } } return res_none; } /* ================ Sys_ClearEvents ================ */ void Sys_ClearEvents() { SDL_Event ev; while (SDL_PollEvent(&ev)) ; kbd_polls.SetNum(0, false); mouse_polls.SetNum(0, false); } /* ================ Sys_GenerateEvents ================ */ void Sys_GenerateEvents() { char *s = Sys_ConsoleInput(); if (s) PushConsoleEvent(s); #ifndef ID_DEDICATED // doesn't make sense on dedicated server if ( in_grabKeyboard.IsModified() ) { #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_SetHint( SDL_HINT_GRAB_KEYBOARD, in_grabKeyboard.GetString() ); if ( in_grabKeyboard.GetBool() ) { common->Printf( "in_grabKeyboard: Will grab the keyboard if mouse is grabbed, so global keyboard-shortcuts (like Alt-Tab or the Windows key) will *not* work\n" ); } else { common->Printf( "in_grabKeyboard: Will *not* grab the keyboard if mouse is grabbed, so global keyboard-shortcuts (like Alt-Tab) will still work\n" ); } #else common->Printf( "Note: SDL1.2 doesn't support in_grabKeyboard (it's always grabbed if mouse is grabbed)\n" ); #endif in_grabKeyboard.ClearModified(); } #endif SDL_PumpEvents(); } /* ================ Sys_PollKeyboardInputEvents ================ */ int Sys_PollKeyboardInputEvents() { return kbd_polls.Num(); } /* ================ Sys_ReturnKeyboardInputEvent ================ */ int Sys_ReturnKeyboardInputEvent(const int n, int &key, bool &state) { if (n >= kbd_polls.Num()) return 0; key = kbd_polls[n].key; state = kbd_polls[n].state; return 1; } /* ================ Sys_EndKeyboardInputEvents ================ */ void Sys_EndKeyboardInputEvents() { kbd_polls.SetNum(0, false); } /* ================ Sys_PollMouseInputEvents ================ */ int Sys_PollMouseInputEvents() { return mouse_polls.Num(); } /* ================ Sys_ReturnMouseInputEvent ================ */ int Sys_ReturnMouseInputEvent(const int n, int &action, int &value) { if (n >= mouse_polls.Num()) return 0; action = mouse_polls[n].action; value = mouse_polls[n].value; return 1; } /* ================ Sys_EndMouseInputEvents ================ */ void Sys_EndMouseInputEvents() { mouse_polls.SetNum(0, false); }