/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "sys/platform.h" #include "gamesys/SysCvar.h" #include "script/Script_Compiler.h" #include "script/Script_Thread.h" #include "script/Script_Interpreter.h" #include "framework/FileSystem.h" // HvG: Debugger support extern bool updateGameDebugger( idInterpreter *interpreter, idProgram *program, int instructionPointer ); /* ================ idInterpreter::idInterpreter() ================ */ idInterpreter::idInterpreter() { localstackUsed = 0; terminateOnExit = true; debug = 0; memset( localstack, 0, sizeof( localstack ) ); memset( callStack, 0, sizeof( callStack ) ); Reset(); } /* ================ idInterpreter::Save ================ */ void idInterpreter::Save( idSaveGame *savefile ) const { int i; savefile->WriteInt( callStackDepth ); for( i = 0; i < callStackDepth; i++ ) { savefile->WriteInt( callStack[i].s ); if ( callStack[i].f ) { savefile->WriteInt( gameLocal.program.GetFunctionIndex( callStack[i].f ) ); } else { savefile->WriteInt( -1 ); } savefile->WriteInt( callStack[i].stackbase ); } savefile->WriteInt( maxStackDepth ); savefile->WriteInt( localstackUsed ); savefile->Write( &localstack, localstackUsed ); savefile->WriteInt( localstackBase ); savefile->WriteInt( maxLocalstackUsed ); if ( currentFunction ) { savefile->WriteInt( gameLocal.program.GetFunctionIndex( currentFunction ) ); } else { savefile->WriteInt( -1 ); } savefile->WriteInt( instructionPointer ); savefile->WriteInt( popParms ); if ( multiFrameEvent ) { savefile->WriteString( multiFrameEvent->GetName() ); } else { savefile->WriteString( "" ); } savefile->WriteObject( eventEntity ); savefile->WriteObject( thread ); savefile->WriteBool( doneProcessing ); savefile->WriteBool( threadDying ); savefile->WriteBool( terminateOnExit ); savefile->WriteBool( debug ); } /* ================ idInterpreter::Restore ================ */ void idInterpreter::Restore( idRestoreGame *savefile ) { int i; idStr funcname; int func_index; savefile->ReadInt( callStackDepth ); for( i = 0; i < callStackDepth; i++ ) { savefile->ReadInt( callStack[i].s ); savefile->ReadInt( func_index ); if ( func_index >= 0 ) { callStack[i].f = gameLocal.program.GetFunction( func_index ); } else { callStack[i].f = NULL; } savefile->ReadInt( callStack[i].stackbase ); } savefile->ReadInt( maxStackDepth ); savefile->ReadInt( localstackUsed ); savefile->Read( &localstack, localstackUsed ); savefile->ReadInt( localstackBase ); savefile->ReadInt( maxLocalstackUsed ); savefile->ReadInt( func_index ); if ( func_index >= 0 ) { currentFunction = gameLocal.program.GetFunction( func_index ); } else { currentFunction = NULL; } savefile->ReadInt( instructionPointer ); savefile->ReadInt( popParms ); savefile->ReadString( funcname ); if ( funcname.Length() ) { multiFrameEvent = idEventDef::FindEvent( funcname ); } savefile->ReadObject( reinterpret_cast( eventEntity ) ); savefile->ReadObject( reinterpret_cast( thread ) ); savefile->ReadBool( doneProcessing ); savefile->ReadBool( threadDying ); savefile->ReadBool( terminateOnExit ); savefile->ReadBool( debug ); } /* ================ idInterpreter::Reset ================ */ void idInterpreter::Reset( void ) { callStackDepth = 0; localstackUsed = 0; localstackBase = 0; maxLocalstackUsed = 0; maxStackDepth = 0; popParms = 0; multiFrameEvent = NULL; eventEntity = NULL; currentFunction = 0; NextInstruction( 0 ); threadDying = false; doneProcessing = true; } /* ================ idInterpreter::GetRegisterValue Returns a string representation of the value of the register. This is used primarily for the debugger and debugging ================ */ bool idInterpreter::GetRegisterValue( const char *name, idStr &out, int scopeDepth ) { varEval_t reg; idVarDef *d; char funcObject[ 1024 ]; char *funcName; const idVarDef *scope = NULL; const idVarDef *scopeObj; const idTypeDef *field; const function_t *func; out.Empty(); if ( scopeDepth == -1 ) { scopeDepth = callStackDepth; } if ( scopeDepth == callStackDepth ) { func = currentFunction; } else { func = callStack[ scopeDepth ].f; } if ( !func ) { return false; } idStr::Copynz( funcObject, func->Name(), sizeof( funcObject ) ); funcName = strstr( funcObject, "::" ); if ( funcName ) { *funcName = '\0'; scopeObj = gameLocal.program.GetDef( NULL, funcObject, &def_namespace ); funcName += 2; if ( scopeObj ) { scope = gameLocal.program.GetDef( NULL, funcName, scopeObj ); } } else { funcName = funcObject; scope = gameLocal.program.GetDef( NULL, func->Name(), &def_namespace ); scopeObj = NULL; } if ( !scope ) { return false; } d = gameLocal.program.GetDef( NULL, name, scope ); // Check the objects for it if it wasnt local to the function if ( !d ) { for ( ; scopeObj && scopeObj->TypeDef()->SuperClass(); scopeObj = scopeObj->TypeDef()->SuperClass()->def ) { d = gameLocal.program.GetDef( NULL, name, scopeObj ); if ( d ) { break; } } } if ( !d ) { out = "???"; return false; } reg = GetVariable( d ); switch( d->Type() ) { case ev_float: if ( reg.floatPtr ) { out = va("%g", *reg.floatPtr ); } else { out = "0"; } return true; break; case ev_vector: if ( reg.vectorPtr ) { out = va( "%g,%g,%g", reg.vectorPtr->x, reg.vectorPtr->y, reg.vectorPtr->z ); } else { out = "0,0,0"; } return true; break; case ev_boolean: if ( reg.intPtr ) { out = va( "%d", *reg.intPtr ); } else { out = "0"; } return true; break; case ev_field: { idEntity* entity; idScriptObject* obj; if ( scope == &def_namespace ) { // should never happen, but handle it safely anyway return false; } field = d->TypeDef()->FieldType(); entity = GetEntity ( *((int*)&localstack[ localstackBase ]) ); if ( !entity || !field ) { return false; } obj = &entity->scriptObject; if ( !obj ) { return false; } switch ( field->Type() ) { case ev_boolean: out = va( "%d", *( reinterpret_cast( &obj->data[ reg.ptrOffset ] ) ) ); return true; case ev_float: out = va( "%g", *( reinterpret_cast( &obj->data[ reg.ptrOffset ] ) ) ); return true; case ev_string: { const char* str; str = reinterpret_cast( &obj->data[ reg.ptrOffset ] ); if ( !str ) { out = "\"\""; } else { out = "\""; out += str; out += "\""; } return true; } default: return false; } break; } case ev_string: if ( reg.stringPtr ) { out = "\""; out += reg.stringPtr; out += "\""; } else { out = "\"\""; } return true; default: return false; } } /* ================ idInterpreter::GetCallstackDepth ================ */ int idInterpreter::GetCallstackDepth( void ) const { return callStackDepth; } /* ================ idInterpreter::GetCallstack ================ */ const prstack_t *idInterpreter::GetCallstack( void ) const { return &callStack[ 0 ]; } /* ================ idInterpreter::GetCurrentFunction ================ */ const function_t *idInterpreter::GetCurrentFunction( void ) const { return currentFunction; } /* ================ idInterpreter::GetThread ================ */ idThread *idInterpreter::GetThread( void ) const { return thread; } /* ================ idInterpreter::SetThread ================ */ void idInterpreter::SetThread( idThread *pThread ) { thread = pThread; } /* ================ idInterpreter::CurrentLine ================ */ int idInterpreter::CurrentLine( void ) const { if ( instructionPointer < 0 ) { return 0; } return gameLocal.program.GetLineNumberForStatement( instructionPointer ); } /* ================ idInterpreter::CurrentFile ================ */ const char *idInterpreter::CurrentFile( void ) const { if ( instructionPointer < 0 ) { return ""; } return gameLocal.program.GetFilenameForStatement( instructionPointer ); } /* ============ idInterpreter::StackTrace ============ */ void idInterpreter::StackTrace( void ) const { const function_t *f; int i; int top; if ( callStackDepth == 0 ) { gameLocal.Printf( "\n" ); return; } top = callStackDepth; if ( top >= MAX_STACK_DEPTH ) { top = MAX_STACK_DEPTH - 1; } if ( !currentFunction ) { gameLocal.Printf( "\n" ); } else { gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( currentFunction->filenum ), currentFunction->Name() ); } for( i = top; i >= 0; i-- ) { f = callStack[ i ].f; if ( !f ) { gameLocal.Printf( "\n" ); } else { gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( f->filenum ), f->Name() ); } } } /* ============ idInterpreter::Error Aborts the currently executing function ============ */ void idInterpreter::Error( const char *fmt, ... ) const { va_list argptr; char text[ 1024 ]; va_start( argptr, fmt ); vsprintf( text, fmt, argptr ); va_end( argptr ); StackTrace(); if ( ( instructionPointer >= 0 ) && ( instructionPointer < gameLocal.program.NumStatements() ) ) { statement_t &line = gameLocal.program.GetStatement( instructionPointer ); common->Error( "%s(%d): Thread '%s': %s\n", gameLocal.program.GetFilename( line.file ), line.linenumber, thread->GetThreadName(), text ); } else { common->Error( "Thread '%s': %s\n", thread->GetThreadName(), text ); } } /* ============ idInterpreter::Warning Prints file and line number information with warning. ============ */ void idInterpreter::Warning( const char *fmt, ... ) const { va_list argptr; char text[ 1024 ]; va_start( argptr, fmt ); vsprintf( text, fmt, argptr ); va_end( argptr ); if ( ( instructionPointer >= 0 ) && ( instructionPointer < gameLocal.program.NumStatements() ) ) { statement_t &line = gameLocal.program.GetStatement( instructionPointer ); common->Warning( "%s(%d): Thread '%s': %s", gameLocal.program.GetFilename( line.file ), line.linenumber, thread->GetThreadName(), text ); } else { common->Warning( "Thread '%s' : %s", thread->GetThreadName(), text ); } } /* ================ idInterpreter::DisplayInfo ================ */ void idInterpreter::DisplayInfo( void ) const { const function_t *f; int i; gameLocal.Printf( " Stack depth: %d bytes, %d max\n", localstackUsed, maxLocalstackUsed ); gameLocal.Printf( " Call depth: %d, %d max\n", callStackDepth, maxStackDepth ); gameLocal.Printf( " Call Stack: " ); if ( callStackDepth == 0 ) { gameLocal.Printf( "\n" ); } else { if ( !currentFunction ) { gameLocal.Printf( "\n" ); } else { gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( currentFunction->filenum ), currentFunction->Name() ); } for( i = callStackDepth; i > 0; i-- ) { gameLocal.Printf( " " ); f = callStack[ i ].f; if ( !f ) { gameLocal.Printf( "\n" ); } else { gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( f->filenum ), f->Name() ); } } } } /* ==================== idInterpreter::ThreadCall Copys the args from the calling thread's stack ==================== */ void idInterpreter::ThreadCall( idInterpreter *source, const function_t *func, int args ) { Reset(); memcpy( localstack, &source->localstack[ source->localstackUsed - args ], args ); localstackUsed = args; localstackBase = 0; maxLocalstackUsed = localstackUsed; EnterFunction( func, false ); thread->SetThreadName( currentFunction->Name() ); } /* ================ idInterpreter::EnterObjectFunction Calls a function on a script object. NOTE: If this is called from within a event called by this interpreter, the function arguments will be invalid after calling this function. ================ */ void idInterpreter::EnterObjectFunction( idEntity *self, const function_t *func, bool clearStack ) { if ( clearStack ) { Reset(); } if ( popParms ) { PopParms( popParms ); popParms = 0; } Push( self->entityNumber + 1 ); EnterFunction( func, false ); } /* ==================== idInterpreter::EnterFunction Returns the new program statement counter NOTE: If this is called from within a event called by this interpreter, the function arguments will be invalid after calling this function. ==================== */ void idInterpreter::EnterFunction( const function_t *func, bool clearStack ) { int c; prstack_t *stack; if ( clearStack ) { Reset(); } if ( popParms ) { PopParms( popParms ); popParms = 0; } if ( callStackDepth >= MAX_STACK_DEPTH ) { Error( "call stack overflow" ); } stack = &callStack[ callStackDepth ]; stack->s = instructionPointer + 1; // point to the next instruction to execute stack->f = currentFunction; stack->stackbase = localstackBase; callStackDepth++; if ( callStackDepth > maxStackDepth ) { maxStackDepth = callStackDepth; } if ( !func ) { Error( "NULL function" ); } if ( debug ) { if ( currentFunction ) { gameLocal.Printf( "%d: call '%s' from '%s'(line %d)%s\n", gameLocal.time, func->Name(), currentFunction->Name(), gameLocal.program.GetStatement( instructionPointer ).linenumber, clearStack ? " clear stack" : "" ); } else { gameLocal.Printf( "%d: call '%s'%s\n", gameLocal.time, func->Name(), clearStack ? " clear stack" : "" ); } } currentFunction = func; assert( !func->eventdef ); NextInstruction( func->firstStatement ); // allocate space on the stack for locals // parms are already on stack c = func->locals - func->parmTotal; assert( c >= 0 ); if ( localstackUsed + c > LOCALSTACK_SIZE ) { Error( "EnterFuncton: locals stack overflow\n" ); } // initialize local stack variables to zero memset( &localstack[ localstackUsed ], 0, c ); localstackUsed += c; localstackBase = localstackUsed - func->locals; if ( localstackUsed > maxLocalstackUsed ) { maxLocalstackUsed = localstackUsed ; } } /* ==================== idInterpreter::LeaveFunction ==================== */ void idInterpreter::LeaveFunction( idVarDef *returnDef ) { prstack_t *stack; varEval_t ret; if ( callStackDepth <= 0 ) { Error( "prog stack underflow" ); } // return value if ( returnDef ) { switch( returnDef->Type() ) { case ev_string : gameLocal.program.ReturnString( GetString( returnDef ) ); break; case ev_vector : ret = GetVariable( returnDef ); gameLocal.program.ReturnVector( *ret.vectorPtr ); break; default : ret = GetVariable( returnDef ); gameLocal.program.ReturnInteger( *ret.intPtr ); } } // remove locals from the stack PopParms( currentFunction->locals ); assert( localstackUsed == localstackBase ); if ( debug ) { statement_t &line = gameLocal.program.GetStatement( instructionPointer ); gameLocal.Printf( "%d: %s(%d): exit %s", gameLocal.time, gameLocal.program.GetFilename( line.file ), line.linenumber, currentFunction->Name() ); if ( callStackDepth > 1 ) { gameLocal.Printf( " return to %s(line %d)\n", callStack[ callStackDepth - 1 ].f->Name(), gameLocal.program.GetStatement( callStack[ callStackDepth - 1 ].s ).linenumber ); } else { gameLocal.Printf( " done\n" ); } } // up stack callStackDepth--; stack = &callStack[ callStackDepth ]; currentFunction = stack->f; localstackBase = stack->stackbase; NextInstruction( stack->s ); if ( !callStackDepth ) { // all done doneProcessing = true; threadDying = true; currentFunction = 0; } } /* ================ idInterpreter::CallEvent ================ */ void idInterpreter::CallEvent( const function_t *func, int argsize ) { int i; int j; varEval_t var; int pos; int start; intptr_t data[ D_EVENT_MAXARGS ]; const idEventDef *evdef; const char *format; if ( !func ) { Error( "NULL function" ); } assert( func->eventdef ); evdef = func->eventdef; start = localstackUsed - argsize; var.intPtr = ( int * )&localstack[ start ]; eventEntity = GetEntity( *var.entityNumberPtr ); if ( !eventEntity || !eventEntity->RespondsTo( *evdef ) ) { if ( eventEntity && developer.GetBool() ) { // give a warning in developer mode Warning( "Function '%s' not supported on entity '%s'", evdef->GetName(), eventEntity->name.c_str() ); } // always return a safe value when an object doesn't exist switch( evdef->GetReturnType() ) { case D_EVENT_INTEGER : gameLocal.program.ReturnInteger( 0 ); break; case D_EVENT_FLOAT : gameLocal.program.ReturnFloat( 0 ); break; case D_EVENT_VECTOR : gameLocal.program.ReturnVector( vec3_zero ); break; case D_EVENT_STRING : gameLocal.program.ReturnString( "" ); break; case D_EVENT_ENTITY : case D_EVENT_ENTITY_NULL : gameLocal.program.ReturnEntity( ( idEntity * )NULL ); break; case D_EVENT_TRACE : default: // unsupported data type break; } PopParms( argsize ); eventEntity = NULL; return; } format = evdef->GetArgFormat(); for( j = 0, i = 0, pos = type_object.Size(); ( pos < argsize ) || ( format[ i ] != 0 ); i++ ) { switch( format[ i ] ) { case D_EVENT_INTEGER : var.intPtr = ( int * )&localstack[ start + pos ]; ( *( int * )&data[ i ] ) = int( *var.floatPtr ); break; case D_EVENT_FLOAT : var.intPtr = ( int * )&localstack[ start + pos ]; ( *( float * )&data[ i ] ) = *var.floatPtr; break; case D_EVENT_VECTOR : var.intPtr = ( int * )&localstack[ start + pos ]; ( *( idVec3 ** )&data[ i ] ) = var.vectorPtr; break; case D_EVENT_STRING : ( *( const char ** )&data[ i ] ) = ( char * )&localstack[ start + pos ]; break; case D_EVENT_ENTITY : var.intPtr = ( int * )&localstack[ start + pos ]; ( *( idEntity ** )&data[ i ] ) = GetEntity( *var.entityNumberPtr ); if ( !( *( idEntity ** )&data[ i ] ) ) { Warning( "Entity not found for event '%s'. Terminating thread.", evdef->GetName() ); threadDying = true; PopParms( argsize ); return; } break; case D_EVENT_ENTITY_NULL : var.intPtr = ( int * )&localstack[ start + pos ]; ( *( idEntity ** )&data[ i ] ) = GetEntity( *var.entityNumberPtr ); break; case D_EVENT_TRACE : Error( "trace type not supported from script for '%s' event.", evdef->GetName() ); break; default : Error( "Invalid arg format string for '%s' event.", evdef->GetName() ); break; } pos += func->parmSize[ j++ ]; } popParms = argsize; eventEntity->ProcessEventArgPtr( evdef, data ); if ( !multiFrameEvent ) { if ( popParms ) { PopParms( popParms ); } eventEntity = NULL; } else { doneProcessing = true; } popParms = 0; } /* ================ idInterpreter::BeginMultiFrameEvent ================ */ bool idInterpreter::BeginMultiFrameEvent( idEntity *ent, const idEventDef *event ) { if ( eventEntity != ent ) { Error( "idInterpreter::BeginMultiFrameEvent called with wrong entity" ); } if ( multiFrameEvent ) { if ( multiFrameEvent != event ) { Error( "idInterpreter::BeginMultiFrameEvent called with wrong event" ); } return false; } multiFrameEvent = event; return true; } /* ================ idInterpreter::EndMultiFrameEvent ================ */ void idInterpreter::EndMultiFrameEvent( idEntity *ent, const idEventDef *event ) { if ( multiFrameEvent != event ) { Error( "idInterpreter::EndMultiFrameEvent called with wrong event" ); } multiFrameEvent = NULL; } /* ================ idInterpreter::MultiFrameEventInProgress ================ */ bool idInterpreter::MultiFrameEventInProgress( void ) const { return multiFrameEvent != NULL; } /* ================ idInterpreter::CallSysEvent ================ */ void idInterpreter::CallSysEvent( const function_t *func, int argsize ) { int i; int j; varEval_t source; int pos; int start; intptr_t data[ D_EVENT_MAXARGS ]; const idEventDef *evdef; const char *format; if ( !func ) { Error( "NULL function" ); } assert( func->eventdef ); evdef = func->eventdef; start = localstackUsed - argsize; format = evdef->GetArgFormat(); for( j = 0, i = 0, pos = 0; ( pos < argsize ) || ( format[ i ] != 0 ); i++ ) { switch( format[ i ] ) { case D_EVENT_INTEGER : source.intPtr = ( int * )&localstack[ start + pos ]; *( int * )&data[ i ] = int( *source.floatPtr ); break; case D_EVENT_FLOAT : source.intPtr = ( int * )&localstack[ start + pos ]; *( float * )&data[ i ] = *source.floatPtr; break; case D_EVENT_VECTOR : source.intPtr = ( int * )&localstack[ start + pos ]; *( idVec3 ** )&data[ i ] = source.vectorPtr; break; case D_EVENT_STRING : *( const char ** )&data[ i ] = ( char * )&localstack[ start + pos ]; break; case D_EVENT_ENTITY : source.intPtr = ( int * )&localstack[ start + pos ]; *( idEntity ** )&data[ i ] = GetEntity( *source.entityNumberPtr ); if ( !*( idEntity ** )&data[ i ] ) { Warning( "Entity not found for event '%s'. Terminating thread.", evdef->GetName() ); threadDying = true; PopParms( argsize ); return; } break; case D_EVENT_ENTITY_NULL : source.intPtr = ( int * )&localstack[ start + pos ]; *( idEntity ** )&data[ i ] = GetEntity( *source.entityNumberPtr ); break; case D_EVENT_TRACE : Error( "trace type not supported from script for '%s' event.", evdef->GetName() ); break; default : Error( "Invalid arg format string for '%s' event.", evdef->GetName() ); break; } pos += func->parmSize[ j++ ]; } popParms = argsize; thread->ProcessEventArgPtr( evdef, data ); if ( popParms ) { PopParms( popParms ); } popParms = 0; } /* ==================== idInterpreter::Execute ==================== */ bool idInterpreter::Execute( void ) { varEval_t var_a; varEval_t var_b; varEval_t var_c; varEval_t var; statement_t *st; int runaway; idThread *newThread; float floatVal; idScriptObject *obj; const function_t *func; if ( threadDying || !currentFunction ) { return true; } if ( multiFrameEvent ) { // move to previous instruction and call it again instructionPointer--; } runaway = 5000000; doneProcessing = false; while( !doneProcessing && !threadDying ) { instructionPointer++; if ( !--runaway ) { Error( "runaway loop error" ); } // next statement st = &gameLocal.program.GetStatement( instructionPointer ); if ( !updateGameDebugger( this, &gameLocal.program, instructionPointer ) && g_debugScript.GetBool( ) ) { static int lastLineNumber = -1; if ( lastLineNumber != gameLocal.program.GetStatement ( instructionPointer ).linenumber ) { gameLocal.Printf ( "%s (%d)\n", gameLocal.program.GetFilename ( gameLocal.program.GetStatement ( instructionPointer ).file ), gameLocal.program.GetStatement ( instructionPointer ).linenumber ); lastLineNumber = gameLocal.program.GetStatement ( instructionPointer ).linenumber; } } switch( st->op ) { case OP_RETURN: LeaveFunction( st->a ); break; case OP_THREAD: newThread = new idThread( this, st->a->value.functionPtr, st->b->value.argSize ); newThread->Start(); // return the thread number to the script gameLocal.program.ReturnFloat( newThread->GetThreadNum() ); PopParms( st->b->value.argSize ); break; case OP_OBJTHREAD: var_a = GetVariable( st->a ); obj = GetScriptObject( *var_a.entityNumberPtr ); if ( obj ) { func = obj->GetTypeDef()->GetFunction( st->b->value.virtualFunction ); assert( st->c->value.argSize == func->parmTotal ); newThread = new idThread( this, GetEntity( *var_a.entityNumberPtr ), func, func->parmTotal ); newThread->Start(); // return the thread number to the script gameLocal.program.ReturnFloat( newThread->GetThreadNum() ); } else { // return a null thread to the script gameLocal.program.ReturnFloat( 0.0f ); } PopParms( st->c->value.argSize ); break; case OP_CALL: EnterFunction( st->a->value.functionPtr, false ); break; case OP_EVENTCALL: CallEvent( st->a->value.functionPtr, st->b->value.argSize ); break; case OP_OBJECTCALL: var_a = GetVariable( st->a ); obj = GetScriptObject( *var_a.entityNumberPtr ); if ( obj ) { func = obj->GetTypeDef()->GetFunction( st->b->value.virtualFunction ); EnterFunction( func, false ); } else { // return a 'safe' value gameLocal.program.ReturnVector( vec3_zero ); gameLocal.program.ReturnString( "" ); PopParms( st->c->value.argSize ); } break; case OP_SYSCALL: CallSysEvent( st->a->value.functionPtr, st->b->value.argSize ); break; case OP_IFNOT: var_a = GetVariable( st->a ); if ( *var_a.intPtr == 0 ) { NextInstruction( instructionPointer + st->b->value.jumpOffset ); } break; case OP_IF: var_a = GetVariable( st->a ); if ( *var_a.intPtr != 0 ) { NextInstruction( instructionPointer + st->b->value.jumpOffset ); } break; case OP_GOTO: NextInstruction( instructionPointer + st->a->value.jumpOffset ); break; case OP_ADD_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = *var_a.floatPtr + *var_b.floatPtr; break; case OP_ADD_V: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.vectorPtr = *var_a.vectorPtr + *var_b.vectorPtr; break; case OP_ADD_S: SetString( st->c, GetString( st->a ) ); AppendString( st->c, GetString( st->b ) ); break; case OP_ADD_FS: var_a = GetVariable( st->a ); SetString( st->c, FloatToString( *var_a.floatPtr ) ); AppendString( st->c, GetString( st->b ) ); break; case OP_ADD_SF: var_b = GetVariable( st->b ); SetString( st->c, GetString( st->a ) ); AppendString( st->c, FloatToString( *var_b.floatPtr ) ); break; case OP_ADD_VS: var_a = GetVariable( st->a ); SetString( st->c, var_a.vectorPtr->ToString() ); AppendString( st->c, GetString( st->b ) ); break; case OP_ADD_SV: var_b = GetVariable( st->b ); SetString( st->c, GetString( st->a ) ); AppendString( st->c, var_b.vectorPtr->ToString() ); break; case OP_SUB_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = *var_a.floatPtr - *var_b.floatPtr; break; case OP_SUB_V: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.vectorPtr = *var_a.vectorPtr - *var_b.vectorPtr; break; case OP_MUL_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = *var_a.floatPtr * *var_b.floatPtr; break; case OP_MUL_V: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = *var_a.vectorPtr * *var_b.vectorPtr; break; case OP_MUL_FV: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.vectorPtr = *var_a.floatPtr * *var_b.vectorPtr; break; case OP_MUL_VF: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.vectorPtr = *var_a.vectorPtr * *var_b.floatPtr; break; case OP_DIV_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); if ( *var_b.floatPtr == 0.0f ) { Warning( "Divide by zero" ); *var_c.floatPtr = idMath::INFINITY; } else { *var_c.floatPtr = *var_a.floatPtr / *var_b.floatPtr; } break; case OP_MOD_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable ( st->c ); if ( *var_b.floatPtr == 0.0f ) { Warning( "Divide by zero" ); *var_c.floatPtr = *var_a.floatPtr; } else { *var_c.floatPtr = static_cast( *var_a.floatPtr ) % static_cast( *var_b.floatPtr ); } break; case OP_BITAND: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = static_cast( *var_a.floatPtr ) & static_cast( *var_b.floatPtr ); break; case OP_BITOR: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = static_cast( *var_a.floatPtr ) | static_cast( *var_b.floatPtr ); break; case OP_GE: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.floatPtr >= *var_b.floatPtr ); break; case OP_LE: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.floatPtr <= *var_b.floatPtr ); break; case OP_GT: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.floatPtr > *var_b.floatPtr ); break; case OP_LT: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.floatPtr < *var_b.floatPtr ); break; case OP_AND: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) && ( *var_b.floatPtr != 0.0f ); break; case OP_AND_BOOLF: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.intPtr != 0 ) && ( *var_b.floatPtr != 0.0f ); break; case OP_AND_FBOOL: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) && ( *var_b.intPtr != 0 ); break; case OP_AND_BOOLBOOL: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.intPtr != 0 ) && ( *var_b.intPtr != 0 ); break; case OP_OR: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) || ( *var_b.floatPtr != 0.0f ); break; case OP_OR_BOOLF: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.intPtr != 0 ) || ( *var_b.floatPtr != 0.0f ); break; case OP_OR_FBOOL: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) || ( *var_b.intPtr != 0 ); break; case OP_OR_BOOLBOOL: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.intPtr != 0 ) || ( *var_b.intPtr != 0 ); break; case OP_NOT_BOOL: var_a = GetVariable( st->a ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.intPtr == 0 ); break; case OP_NOT_F: var_a = GetVariable( st->a ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.floatPtr == 0.0f ); break; case OP_NOT_V: var_a = GetVariable( st->a ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.vectorPtr == vec3_zero ); break; case OP_NOT_S: var_c = GetVariable( st->c ); *var_c.floatPtr = ( strlen( GetString( st->a ) ) == 0 ); break; case OP_NOT_ENT: var_a = GetVariable( st->a ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( GetEntity( *var_a.entityNumberPtr ) == NULL ); break; case OP_NEG_F: var_a = GetVariable( st->a ); var_c = GetVariable( st->c ); *var_c.floatPtr = -*var_a.floatPtr; break; case OP_NEG_V: var_a = GetVariable( st->a ); var_c = GetVariable( st->c ); *var_c.vectorPtr = -*var_a.vectorPtr; break; case OP_INT_F: var_a = GetVariable( st->a ); var_c = GetVariable( st->c ); *var_c.floatPtr = static_cast( *var_a.floatPtr ); break; case OP_EQ_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.floatPtr == *var_b.floatPtr ); break; case OP_EQ_V: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.vectorPtr == *var_b.vectorPtr ); break; case OP_EQ_S: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( idStr::Cmp( GetString( st->a ), GetString( st->b ) ) == 0 ); break; case OP_EQ_E: case OP_EQ_EO: case OP_EQ_OE: case OP_EQ_OO: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.entityNumberPtr == *var_b.entityNumberPtr ); break; case OP_NE_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.floatPtr != *var_b.floatPtr ); break; case OP_NE_V: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.vectorPtr != *var_b.vectorPtr ); break; case OP_NE_S: var_c = GetVariable( st->c ); *var_c.floatPtr = ( idStr::Cmp( GetString( st->a ), GetString( st->b ) ) != 0 ); break; case OP_NE_E: case OP_NE_EO: case OP_NE_OE: case OP_NE_OO: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); var_c = GetVariable( st->c ); *var_c.floatPtr = ( *var_a.entityNumberPtr != *var_b.entityNumberPtr ); break; case OP_UADD_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); *var_b.floatPtr += *var_a.floatPtr; break; case OP_UADD_V: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); *var_b.vectorPtr += *var_a.vectorPtr; break; case OP_USUB_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); *var_b.floatPtr -= *var_a.floatPtr; break; case OP_USUB_V: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); *var_b.vectorPtr -= *var_a.vectorPtr; break; case OP_UMUL_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); *var_b.floatPtr *= *var_a.floatPtr; break; case OP_UMUL_V: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); *var_b.vectorPtr *= *var_a.floatPtr; break; case OP_UDIV_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); if ( *var_a.floatPtr == 0.0f ) { Warning( "Divide by zero" ); *var_b.floatPtr = idMath::INFINITY; } else { *var_b.floatPtr = *var_b.floatPtr / *var_a.floatPtr; } break; case OP_UDIV_V: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); if ( *var_a.floatPtr == 0.0f ) { Warning( "Divide by zero" ); var_b.vectorPtr->Set( idMath::INFINITY, idMath::INFINITY, idMath::INFINITY ); } else { *var_b.vectorPtr = *var_b.vectorPtr / *var_a.floatPtr; } break; case OP_UMOD_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); if ( *var_a.floatPtr == 0.0f ) { Warning( "Divide by zero" ); *var_b.floatPtr = *var_a.floatPtr; } else { *var_b.floatPtr = static_cast( *var_b.floatPtr ) % static_cast( *var_a.floatPtr ); } break; case OP_UOR_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); *var_b.floatPtr = static_cast( *var_b.floatPtr ) | static_cast( *var_a.floatPtr ); break; case OP_UAND_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); *var_b.floatPtr = static_cast( *var_b.floatPtr ) & static_cast( *var_a.floatPtr ); break; case OP_UINC_F: var_a = GetVariable( st->a ); ( *var_a.floatPtr )++; break; case OP_UINCP_F: var_a = GetVariable( st->a ); obj = GetScriptObject( *var_a.entityNumberPtr ); if ( obj ) { var.bytePtr = &obj->data[ st->b->value.ptrOffset ]; ( *var.floatPtr )++; } break; case OP_UDEC_F: var_a = GetVariable( st->a ); ( *var_a.floatPtr )--; break; case OP_UDECP_F: var_a = GetVariable( st->a ); obj = GetScriptObject( *var_a.entityNumberPtr ); if ( obj ) { var.bytePtr = &obj->data[ st->b->value.ptrOffset ]; ( *var.floatPtr )--; } break; case OP_COMP_F: var_a = GetVariable( st->a ); var_c = GetVariable( st->c ); *var_c.floatPtr = ~static_cast( *var_a.floatPtr ); break; case OP_STORE_F: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); *var_b.floatPtr = *var_a.floatPtr; break; case OP_STORE_ENT: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); *var_b.entityNumberPtr = *var_a.entityNumberPtr; break; case OP_STORE_BOOL: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); *var_b.intPtr = *var_a.intPtr; break; case OP_STORE_OBJENT: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); obj = GetScriptObject( *var_a.entityNumberPtr ); if ( !obj ) { *var_b.entityNumberPtr = 0; } else if ( !obj->GetTypeDef()->Inherits( st->b->TypeDef() ) ) { //Warning( "object '%s' cannot be converted to '%s'", obj->GetTypeName(), st->b->TypeDef()->Name() ); *var_b.entityNumberPtr = 0; } else { *var_b.entityNumberPtr = *var_a.entityNumberPtr; } break; case OP_STORE_OBJ: case OP_STORE_ENTOBJ: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); *var_b.entityNumberPtr = *var_a.entityNumberPtr; break; case OP_STORE_S: SetString( st->b, GetString( st->a ) ); break; case OP_STORE_V: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); *var_b.vectorPtr = *var_a.vectorPtr; break; case OP_STORE_FTOS: var_a = GetVariable( st->a ); SetString( st->b, FloatToString( *var_a.floatPtr ) ); break; case OP_STORE_BTOS: var_a = GetVariable( st->a ); SetString( st->b, *var_a.intPtr ? "true" : "false" ); break; case OP_STORE_VTOS: var_a = GetVariable( st->a ); SetString( st->b, var_a.vectorPtr->ToString() ); break; case OP_STORE_FTOBOOL: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); if ( *var_a.floatPtr != 0.0f ) { *var_b.intPtr = 1; } else { *var_b.intPtr = 0; } break; case OP_STORE_BOOLTOF: var_a = GetVariable( st->a ); var_b = GetVariable( st->b ); *var_b.floatPtr = static_cast( *var_a.intPtr ); break; case OP_STOREP_F: var_b = GetVariable( st->b ); if ( var_b.evalPtr && var_b.evalPtr->floatPtr ) { var_a = GetVariable( st->a ); *var_b.evalPtr->floatPtr = *var_a.floatPtr; } break; case OP_STOREP_ENT: var_b = GetVariable( st->b ); if ( var_b.evalPtr && var_b.evalPtr->entityNumberPtr ) { var_a = GetVariable( st->a ); *var_b.evalPtr->entityNumberPtr = *var_a.entityNumberPtr; } break; case OP_STOREP_FLD: var_b = GetVariable( st->b ); if ( var_b.evalPtr && var_b.evalPtr->intPtr ) { var_a = GetVariable( st->a ); *var_b.evalPtr->intPtr = *var_a.intPtr; } break; case OP_STOREP_BOOL: var_b = GetVariable( st->b ); if ( var_b.evalPtr && var_b.evalPtr->intPtr ) { var_a = GetVariable( st->a ); *var_b.evalPtr->intPtr = *var_a.intPtr; } break; case OP_STOREP_S: var_b = GetVariable( st->b ); if ( var_b.evalPtr && var_b.evalPtr->stringPtr ) { idStr::Copynz( var_b.evalPtr->stringPtr, GetString( st->a ), MAX_STRING_LEN ); } break; case OP_STOREP_V: var_b = GetVariable( st->b ); if ( var_b.evalPtr && var_b.evalPtr->vectorPtr ) { var_a = GetVariable( st->a ); *var_b.evalPtr->vectorPtr = *var_a.vectorPtr; } break; case OP_STOREP_FTOS: var_b = GetVariable( st->b ); if ( var_b.evalPtr && var_b.evalPtr->stringPtr ) { var_a = GetVariable( st->a ); idStr::Copynz( var_b.evalPtr->stringPtr, FloatToString( *var_a.floatPtr ), MAX_STRING_LEN ); } break; case OP_STOREP_BTOS: var_b = GetVariable( st->b ); if ( var_b.evalPtr && var_b.evalPtr->stringPtr ) { var_a = GetVariable( st->a ); if ( *var_a.floatPtr != 0.0f ) { idStr::Copynz( var_b.evalPtr->stringPtr, "true", MAX_STRING_LEN ); } else { idStr::Copynz( var_b.evalPtr->stringPtr, "false", MAX_STRING_LEN ); } } break; case OP_STOREP_VTOS: var_b = GetVariable( st->b ); if ( var_b.evalPtr && var_b.evalPtr->stringPtr ) { var_a = GetVariable( st->a ); idStr::Copynz( var_b.evalPtr->stringPtr, var_a.vectorPtr->ToString(), MAX_STRING_LEN ); } break; case OP_STOREP_FTOBOOL: var_b = GetVariable( st->b ); if ( var_b.evalPtr && var_b.evalPtr->intPtr ) { var_a = GetVariable( st->a ); if ( *var_a.floatPtr != 0.0f ) { *var_b.evalPtr->intPtr = 1; } else { *var_b.evalPtr->intPtr = 0; } } break; case OP_STOREP_BOOLTOF: var_b = GetVariable( st->b ); if ( var_b.evalPtr && var_b.evalPtr->floatPtr ) { var_a = GetVariable( st->a ); *var_b.evalPtr->floatPtr = static_cast( *var_a.intPtr ); } break; case OP_STOREP_OBJ: var_b = GetVariable( st->b ); if ( var_b.evalPtr && var_b.evalPtr->entityNumberPtr ) { var_a = GetVariable( st->a ); *var_b.evalPtr->entityNumberPtr = *var_a.entityNumberPtr; } break; case OP_STOREP_OBJENT: var_b = GetVariable( st->b ); if ( var_b.evalPtr && var_b.evalPtr->entityNumberPtr ) { var_a = GetVariable( st->a ); obj = GetScriptObject( *var_a.entityNumberPtr ); if ( !obj ) { *var_b.evalPtr->entityNumberPtr = 0; // st->b points to type_pointer, which is just a temporary that gets its type reassigned, so we store the real type in st->c // so that we can do a type check during run time since we don't know what type the script object is at compile time because it // comes from an entity } else if ( !obj->GetTypeDef()->Inherits( st->c->TypeDef() ) ) { //Warning( "object '%s' cannot be converted to '%s'", obj->GetTypeName(), st->c->TypeDef()->Name() ); *var_b.evalPtr->entityNumberPtr = 0; } else { *var_b.evalPtr->entityNumberPtr = *var_a.entityNumberPtr; } } break; case OP_ADDRESS: var_a = GetVariable( st->a ); var_c = GetVariable( st->c ); obj = GetScriptObject( *var_a.entityNumberPtr ); if ( obj ) { var_c.evalPtr->bytePtr = &obj->data[ st->b->value.ptrOffset ]; } else { var_c.evalPtr->bytePtr = NULL; } break; case OP_INDIRECT_F: var_a = GetVariable( st->a ); var_c = GetVariable( st->c ); obj = GetScriptObject( *var_a.entityNumberPtr ); if ( obj ) { var.bytePtr = &obj->data[ st->b->value.ptrOffset ]; *var_c.floatPtr = *var.floatPtr; } else { *var_c.floatPtr = 0.0f; } break; case OP_INDIRECT_ENT: var_a = GetVariable( st->a ); var_c = GetVariable( st->c ); obj = GetScriptObject( *var_a.entityNumberPtr ); if ( obj ) { var.bytePtr = &obj->data[ st->b->value.ptrOffset ]; *var_c.entityNumberPtr = *var.entityNumberPtr; } else { *var_c.entityNumberPtr = 0; } break; case OP_INDIRECT_BOOL: var_a = GetVariable( st->a ); var_c = GetVariable( st->c ); obj = GetScriptObject( *var_a.entityNumberPtr ); if ( obj ) { var.bytePtr = &obj->data[ st->b->value.ptrOffset ]; *var_c.intPtr = *var.intPtr; } else { *var_c.intPtr = 0; } break; case OP_INDIRECT_S: var_a = GetVariable( st->a ); obj = GetScriptObject( *var_a.entityNumberPtr ); if ( obj ) { var.bytePtr = &obj->data[ st->b->value.ptrOffset ]; SetString( st->c, var.stringPtr ); } else { SetString( st->c, "" ); } break; case OP_INDIRECT_V: var_a = GetVariable( st->a ); var_c = GetVariable( st->c ); obj = GetScriptObject( *var_a.entityNumberPtr ); if ( obj ) { var.bytePtr = &obj->data[ st->b->value.ptrOffset ]; *var_c.vectorPtr = *var.vectorPtr; } else { var_c.vectorPtr->Zero(); } break; case OP_INDIRECT_OBJ: var_a = GetVariable( st->a ); var_c = GetVariable( st->c ); obj = GetScriptObject( *var_a.entityNumberPtr ); if ( !obj ) { *var_c.entityNumberPtr = 0; } else { var.bytePtr = &obj->data[ st->b->value.ptrOffset ]; *var_c.entityNumberPtr = *var.entityNumberPtr; } break; case OP_PUSH_F: var_a = GetVariable( st->a ); Push( *var_a.intPtr ); break; case OP_PUSH_FTOS: var_a = GetVariable( st->a ); PushString( FloatToString( *var_a.floatPtr ) ); break; case OP_PUSH_BTOF: var_a = GetVariable( st->a ); floatVal = *var_a.intPtr; Push( *reinterpret_cast( &floatVal ) ); break; case OP_PUSH_FTOB: var_a = GetVariable( st->a ); if ( *var_a.floatPtr != 0.0f ) { Push( 1 ); } else { Push( 0 ); } break; case OP_PUSH_VTOS: var_a = GetVariable( st->a ); PushString( var_a.vectorPtr->ToString() ); break; case OP_PUSH_BTOS: var_a = GetVariable( st->a ); PushString( *var_a.intPtr ? "true" : "false" ); break; case OP_PUSH_ENT: var_a = GetVariable( st->a ); Push( *var_a.entityNumberPtr ); break; case OP_PUSH_S: PushString( GetString( st->a ) ); break; case OP_PUSH_V: var_a = GetVariable( st->a ); PushVector(*var_a.vectorPtr); break; case OP_PUSH_OBJ: var_a = GetVariable( st->a ); Push( *var_a.entityNumberPtr ); break; case OP_PUSH_OBJENT: var_a = GetVariable( st->a ); Push( *var_a.entityNumberPtr ); break; case OP_BREAK: case OP_CONTINUE: default: Error( "Bad opcode %i", st->op ); break; } } return threadDying; } bool idGameEditExt::CheckForBreakPointHit(const idInterpreter* interpreter, const function_t* function1, const function_t* function2, int depth) const { return ( ( interpreter->GetCurrentFunction ( ) == function1 || interpreter->GetCurrentFunction ( ) == function2)&& ( interpreter->GetCallstackDepth ( ) <= depth) ); } bool idGameEditExt::ReturnedFromFunction(const idProgram* program, const idInterpreter* interpreter, int index) const { return ( const_cast(program)->GetStatement(index).op == OP_RETURN && interpreter->GetCallstackDepth ( ) <= 1 ); } bool idGameEditExt::GetRegisterValue(const idInterpreter* interpreter, const char* name, idStr& out, int scopeDepth) const { return const_cast(interpreter)->GetRegisterValue(name, out, scopeDepth); } const idThread*idGameEditExt::GetThread(const idInterpreter* interpreter) const { return interpreter->GetThread(); } void idGameEditExt::MSG_WriteCallstackFunc(idBitMsg* msg, const prstack_t* stack, const idProgram * program, int instructionPtr) { const statement_t* st; const function_t* func; func = stack->f; // If the function is unknown then just fill in with default data. if ( !func ) { msg->WriteString ( "" ); msg->WriteString ( "" ); msg->WriteInt ( 0 ); return; } else { msg->WriteString ( va("%s( )", func->Name() ) ); } if (stack->s == -1) //this is a fake stack created by debugger, use intruction pointer for retrieval. st = &const_cast( program )->GetStatement( instructionPtr ); else // Use the calling statement as the filename and linenumber where the call was made from st = &const_cast( program )->GetStatement ( stack->s ); if ( st ) { idStr qpath = const_cast( program )->GetFilename( st->file ); if (idStr::FindChar( qpath, ':' ) != -1) qpath = fileSystem->OSPathToRelativePath( qpath.c_str() ); qpath.BackSlashesToSlashes ( ); msg->WriteString( qpath ); msg->WriteInt( st->linenumber ); } else { msg->WriteString ( "" ); msg->WriteInt ( 0 ); } } void idGameEditExt::MSG_WriteInterpreterInfo(idBitMsg* msg, const idInterpreter* interpreter, const idProgram* program, int instructionPtr) { int i; prstack_s temp; msg->WriteShort((int)interpreter->GetCallstackDepth( ) ); // write out the current function temp.f = interpreter->GetCurrentFunction( ); temp.s = -1; temp.stackbase = 0; MSG_WriteCallstackFunc( msg, &temp, program, instructionPtr); // Run through all of the callstack and write each to the msg for (i = interpreter->GetCallstackDepth() - 1; i > 0; i--) { MSG_WriteCallstackFunc( msg, interpreter->GetCallstack( ) + i, program, instructionPtr); } } int idGameEditExt::GetInterpreterCallStackDepth(const idInterpreter* interpreter) { return interpreter->GetCallstackDepth(); } const function_t*idGameEditExt::GetInterpreterCallStackFunction( const idInterpreter* interpreter, int stackDepth/* = -1*/) { return interpreter->GetCallstack( )[ stackDepth > -1 ? stackDepth :interpreter->GetCallstackDepth( ) ].f; }