/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "tools/edit_gui_common.h" #include "GEApp.h" bool GECheckInDlg_DoModal ( HWND parent, const char* filename, idStr* comment ); /* ================ rvGEWorkspace::SaveFile Writes the contents of the open gui file to disk ================ */ bool rvGEWorkspace::SaveFile ( const char* filename ) { idFile* file; idWindow* window; SetCursor ( LoadCursor ( NULL, MAKEINTRESOURCE(IDC_WAIT ) ) ); mFilename = filename; // Since quake can only write to its path we will write a temp file then copy it over idStr tempfile; idStr ospath; tempfile = "guis/temp.guied"; //ospath = fileSystem->RelativePathToOSPath ( tempfile, "fs_basepath" ); DG: change from SteelStorm2 ospath = fileSystem->RelativePathToOSPath ( tempfile, "fs_savepath" ); // Open the output file for write file = fileSystem->OpenFileWrite(tempfile); if ( !file ) { SetCursor ( LoadCursor ( NULL, MAKEINTRESOURCE(IDC_ARROW ) ) ); return false; } window = mInterface->GetDesktop ( ); WriteWindow ( file, 1, window ); fileSystem->CloseFile ( file ); if ( !CopyFile ( ospath, filename, FALSE ) ) { DeleteFile ( ospath ); SetCursor ( LoadCursor ( NULL, MAKEINTRESOURCE(IDC_ARROW ) ) ); return false; } DeleteFile ( ospath ); mFilename = filename; mModified = false; mNew = false; UpdateTitle ( ); SetCursor ( LoadCursor ( NULL, MAKEINTRESOURCE(IDC_ARROW ) ) ); return true; } /* ================ rvGEWorkspace::WriteTabs Writes the given number of tabs to the given file ================ */ void rvGEWorkspace::WriteTabs ( idFile* file, int depth ) { int i; for ( i = 0; i < depth; i ++ ) { file->Write ( "\t", 1 ); } } /* ================ rvGEWorkspace::WriteWindow Writes the contents of the given window to the file ================ */ bool rvGEWorkspace::WriteWindow ( idFile* file, int depth, idWindow* window ) { idStr out; rvGEWindowWrapper* wrapper; int i; wrapper = rvGEWindowWrapper::GetWrapper ( window ); if ( !wrapper ) { return true; } if ( wrapper->IsDeleted ( ) ) { return true; } // Window def header WriteTabs ( file, depth - 1 ); out = wrapper->WindowTypeToString ( wrapper->GetWindowType ( ) ); out.Append ( " " ); file->Write ( out, out.Length() ); out = window->GetName ( ); file->Write ( out, out.Length() ); file->Write ( "\r\n", 2 ); WriteTabs ( file, depth - 1 ); out = "{\r\n"; file->Write ( out, out.Length() ); file->ForceFlush ( ); for ( i = 0; i < wrapper->GetStateDict().GetNumKeyVals(); i ++ ) { const idKeyValue* key = wrapper->GetStateDict().GetKeyVal ( i ); // Dont write name to the files if ( !key->GetKey().Icmp ( "name" ) ) { continue; } WriteTabs ( file, depth ); out = key->GetKey(); out.Append ( "\t" ); file->Write ( out, out.Length() ); const char* p; for ( p = key->GetValue().c_str(); *p; p ++ ) { switch ( *p ) { case '\n': file->Write ( "\\n", 2 ); break; default: file->Write ( p, 1 ); break; } } file->Write ( "\r\n", 2 ); } for ( i = 0; i < wrapper->GetVariableDict().GetNumKeyVals(); i ++ ) { const idKeyValue* key = wrapper->GetVariableDict().GetKeyVal ( i ); WriteTabs ( file, depth ); out = key->GetKey(); out.Append ( "\t" ); out.Append ( key->GetValue() ); out.Append ( "\r\n" ); file->Write ( out, out.Length() ); } if ( wrapper->GetScriptDict().GetNumKeyVals() ) { file->Write ( "\r\n", 2 ); } for ( i = 0; i < wrapper->GetScriptDict().GetNumKeyVals(); i ++ ) { const idKeyValue* key = wrapper->GetScriptDict().GetKeyVal ( i ); WriteTabs ( file, depth ); file->Write ( key->GetKey(), key->GetKey().Length() ); file->Write ( " ", 1 ); idLexer src( key->GetValue(), key->GetValue().Length(), "", LEXFL_ALLOWMULTICHARLITERALS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWBACKSLASHSTRINGCONCAT ); src.ParseBracedSectionExact ( out, depth + 1); file->Write ( out, out.Length() ); file->Write ( "\r\n", 2 ); file->Write ( "\r\n", 2 ); } for ( i = 0; i < wrapper->GetChildCount(); i ++ ) { idWindow* child = wrapper->GetChild ( i ); WriteWindow ( file, depth + 1, child ); } // Window def footer WriteTabs ( file, depth - 1 ); out = "}\r\n"; file->Write ( out, out.Length() ); file->ForceFlush ( ); return true; } /* ================ rvGEWorkspace::NewFile Opens a new file for editing ================ */ bool rvGEWorkspace::NewFile ( void ) { idStr empty; idStr ospath; idFile* file; // Make a temporary file with nothing in it so we can just use // load to do all the work //ospath = fileSystem->RelativePathToOSPath ( "guis/Untitled.guiednew", "fs_basepath" ); DG: change from SteelStorm2 ospath = fileSystem->RelativePathToOSPath ( "guis/Untitled.guiednew", "fs_savepath" ); DeleteFile ( ospath ); file = fileSystem->OpenFileWrite ( "guis/Untitled.guiednew" ); if ( NULL == file ) { return false; } empty = "windowDef Desktop { rect 0,0,640,480 }"; file->Write ( empty, empty.Length() ); fileSystem->CloseFile ( file ); // Load the temporary file if ( !LoadFile ( ospath, NULL ) ) { // Ensure the temp file doesnt hang around DeleteFile ( ospath ); return false; } mNew = true; // Ensure the temp file doesnt hang around DeleteFile ( ospath ); // Go back to using a .gui extensions ospath.StripFileExtension ( ); ospath.Append ( ".gui" ); mFilename = ospath; return true; } /* ================ rvGEWorkspace::LoadFile Loads the given gui file. ================ */ bool rvGEWorkspace::LoadFile ( const char* filename, idStr* error ) { delete mInterface; idStr tempfile; idStr ospath; bool result; tempfile = "guis/temp.guied"; //ospath = fileSystem->RelativePathToOSPath ( tempfile, "fs_basepath" ); DG: change from SteelStorm2 ospath = fileSystem->RelativePathToOSPath ( tempfile, "fs_savepath" ); // Make sure the gui directory exists idStr createDir = ospath; createDir.StripFilename ( ); CreateDirectory ( createDir, NULL ); SetFileAttributes ( ospath, FILE_ATTRIBUTE_NORMAL ); DeleteFile ( ospath ); if ( !CopyFile ( filename, ospath, FALSE ) ) { if ( error ) { *error = "File not found"; } return false; } SetFileAttributes ( ospath, FILE_ATTRIBUTE_NORMAL ); mFilename = filename; UpdateTitle ( ); // Let the real window system parse it first mInterface = NULL; result = true; try { mInterface = reinterpret_cast< idUserInterfaceLocal* >( uiManager->FindGui( tempfile, true, true ) ); if ( !mInterface && error ) { *error = "File not found"; } } catch ( idException& e ) { result = false; if ( error ) { *error = e.error; } return false; } if ( result ) { rvGEWindowWrapper::GetWrapper ( mInterface->GetDesktop ( ) )->Expand ( ); } else { DeleteFile ( ospath ); } return result; } /* ================ rvGEWorkspace::CheckIn Checks in the current workspace file into source control ================ */ bool rvGEWorkspace::CheckIn ( void ) { return false; } /* ================ rvGEWorkspace::CheckOut Checks out the current workspace file from source control ================ */ bool rvGEWorkspace::CheckOut ( void ) { return false; } /* ================ rvGEWorkspace::UndoCheckout Undoes the checkout of the current file ================ */ bool rvGEWorkspace::UndoCheckout ( void ) { return false; }