/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __EDITWINDOW_H__ #define __EDITWINDOW_H__ #include "Window.h" const int MAX_EDITFIELD = 4096; class idUserInterfaceLocal; class idSliderWindow; class idEditWindow : public idWindow { public: idEditWindow(idUserInterfaceLocal *gui); idEditWindow(idDeviceContext *d, idUserInterfaceLocal *gui); virtual ~idEditWindow(); virtual void Draw( int time, float x, float y ); virtual const char *HandleEvent( const sysEvent_t *event, bool *updateVisuals ); virtual void PostParse(); virtual void GainFocus(); virtual size_t Allocated(){return idWindow::Allocated();}; virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL ); virtual void HandleBuddyUpdate(idWindow *buddy); virtual void Activate(bool activate, idStr &act); void RunNamedEvent( const char* eventName ); private: virtual bool ParseInternalVar(const char *name, idParser *src); void InitCvar(); // true: read the updated cvar from cvar system // false: write to the cvar system // force == true overrides liveUpdate 0 void UpdateCvar( bool read, bool force = false ); void CommonInit(); void EnsureCursorVisible(); void InitScroller( bool horizontal ); int maxChars; int paintOffset; int cursorPos; int cursorLine; int cvarMax; bool wrap; bool readonly; bool numeric; idStr sourceFile; idSliderWindow * scroller; idList breaks; float sizeBias; int textIndex; int lastTextLength; bool forceScroll; idWinBool password; idWinStr cvarStr; idCVar * cvar; idWinBool liveUpdate; idWinStr cvarGroup; }; #endif /* !__EDITWINDOW_H__ */