/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __TOKEN_H__ #define __TOKEN_H__ /* =============================================================================== idToken is a token read from a file or memory with idLexer or idParser =============================================================================== */ // token types #define TT_STRING 1 // string #define TT_LITERAL 2 // literal #define TT_NUMBER 3 // number #define TT_NAME 4 // name #define TT_PUNCTUATION 5 // punctuation // number sub types #define TT_INTEGER 0x00001 // integer #define TT_DECIMAL 0x00002 // decimal number #define TT_HEX 0x00004 // hexadecimal number #define TT_OCTAL 0x00008 // octal number #define TT_BINARY 0x00010 // binary number #define TT_LONG 0x00020 // long int #define TT_UNSIGNED 0x00040 // unsigned int #define TT_FLOAT 0x00080 // floating point number #define TT_SINGLE_PRECISION 0x00100 // float #define TT_DOUBLE_PRECISION 0x00200 // double #define TT_EXTENDED_PRECISION 0x00400 // long double #define TT_INFINITE 0x00800 // infinite 1.#INF #define TT_INDEFINITE 0x01000 // indefinite 1.#IND #define TT_NAN 0x02000 // NaN #define TT_IPADDRESS 0x04000 // ip address #define TT_IPPORT 0x08000 // ip port #define TT_VALUESVALID 0x10000 // set if intvalue and floatvalue are valid // string sub type is the length of the string // literal sub type is the ASCII code // punctuation sub type is the punctuation id // name sub type is the length of the name class idToken : public idStr { friend class idParser; friend class idLexer; public: int type; // token type int subtype; // token sub type int line; // line in script the token was on int linesCrossed; // number of lines crossed in white space before token int flags; // token flags, used for recursive defines public: idToken( void ); idToken( const idToken *token ); ~idToken( void ); void operator=( const idStr& text ); void operator=( const char *text ); double GetDoubleValue( void ); // double value of TT_NUMBER float GetFloatValue( void ); // float value of TT_NUMBER unsigned long GetUnsignedLongValue( void ); // unsigned long value of TT_NUMBER int GetIntValue( void ); // int value of TT_NUMBER int WhiteSpaceBeforeToken( void ) const;// returns length of whitespace before token void ClearTokenWhiteSpace( void ); // forget whitespace before token void NumberValue( void ); // calculate values for a TT_NUMBER private: unsigned long intvalue; // integer value double floatvalue; // floating point value const char * whiteSpaceStart_p; // start of white space before token, only used by idLexer const char * whiteSpaceEnd_p; // end of white space before token, only used by idLexer idToken * next; // next token in chain, only used by idParser void AppendDirty( const char a ); // append character without adding trailing zero }; ID_INLINE idToken::idToken( void ) { } ID_INLINE idToken::idToken( const idToken *token ) { *this = *token; } ID_INLINE idToken::~idToken( void ) { } ID_INLINE void idToken::operator=( const char *text) { *static_cast(this) = text; } ID_INLINE void idToken::operator=( const idStr& text ) { *static_cast(this) = text; } ID_INLINE double idToken::GetDoubleValue( void ) { if ( type != TT_NUMBER ) { return 0.0; } if ( !(subtype & TT_VALUESVALID) ) { NumberValue(); } return floatvalue; } ID_INLINE float idToken::GetFloatValue( void ) { return (float) GetDoubleValue(); } ID_INLINE unsigned long idToken::GetUnsignedLongValue( void ) { if ( type != TT_NUMBER ) { return 0; } if ( !(subtype & TT_VALUESVALID) ) { NumberValue(); } return intvalue; } ID_INLINE int idToken::GetIntValue( void ) { return (int) GetUnsignedLongValue(); } ID_INLINE int idToken::WhiteSpaceBeforeToken( void ) const { return ( whiteSpaceEnd_p > whiteSpaceStart_p ); } ID_INLINE void idToken::AppendDirty( const char a ) { EnsureAlloced( len + 2, true ); data[len++] = a; } #endif /* !__TOKEN_H__ */