/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "GEApp.h" #include "GEHideModifier.h" rvGEHideModifier::rvGEHideModifier ( const char* name, idWindow* window, bool hide ) : rvGEModifier ( name, window ) { mParent = NULL; mHide = hide; mUndoHide = mWrapper->IsHidden ( ); // If unhiding then find any parent window along the way that may be hidden and prevent // this window from being visible if ( !hide ) { mParent = mWindow; while ( NULL != (mParent = mParent->GetParent ( ) ) ) { if ( rvGEWindowWrapper::GetWrapper(mParent)->IsHidden ( ) ) { break; } } } } /* ================ rvGEHideModifier::Apply Apply the hide modifier by setting the visible state of the wrapper window ================ */ bool rvGEHideModifier::Apply ( void ) { mWrapper->SetHidden ( mHide ); if ( mParent ) { rvGEWindowWrapper::GetWrapper ( mParent )->SetHidden ( mHide ); } return true; } /* ================ rvGEHideModifier::Undo Undo the hide modifier by setting the undo visible state of the wrapper window ================ */ bool rvGEHideModifier::Undo ( void ) { mWrapper->SetHidden ( mUndoHide ); if ( mParent ) { rvGEWindowWrapper::GetWrapper ( mParent )->SetHidden ( mUndoHide ); } return true; }