/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../idlib/precompiled.h" #pragma hdrstop /* ================= idDeclFX::Size ================= */ size_t idDeclFX::Size( void ) const { return sizeof( idDeclFX ); } /* =============== idDeclFX::Print =============== */ void idDeclFX::Print( void ) const { const idDeclFX *list = this; common->Printf("%d events\n", list->events.Num() ); for( int i = 0; i < list->events.Num(); i++ ) { switch( list->events[i].type ) { case FX_LIGHT: common->Printf("FX_LIGHT %s\n", list->events[i].data.c_str()); break; case FX_PARTICLE: common->Printf("FX_PARTICLE %s\n", list->events[i].data.c_str()); break; case FX_MODEL: common->Printf("FX_MODEL %s\n", list->events[i].data.c_str()); break; case FX_SOUND: common->Printf("FX_SOUND %s\n", list->events[i].data.c_str()); break; case FX_DECAL: common->Printf("FX_DECAL %s\n", list->events[i].data.c_str()); break; case FX_SHAKE: common->Printf("FX_SHAKE %s\n", list->events[i].data.c_str()); break; case FX_ATTACHLIGHT: common->Printf("FX_ATTACHLIGHT %s\n", list->events[i].data.c_str()); break; case FX_ATTACHENTITY: common->Printf("FX_ATTACHENTITY %s\n", list->events[i].data.c_str()); break; case FX_LAUNCH: common->Printf("FX_LAUNCH %s\n", list->events[i].data.c_str()); break; case FX_SHOCKWAVE: common->Printf("FX_SHOCKWAVE %s\n", list->events[i].data.c_str()); break; } } } /* =============== idDeclFX::List =============== */ void idDeclFX::List( void ) const { common->Printf("%s, %d stages\n", GetName(), events.Num() ); } /* ================ idDeclFX::ParseSingleFXAction ================ */ void idDeclFX::ParseSingleFXAction( idLexer &src, idFXSingleAction& FXAction ) { idToken token; FXAction.type = -1; FXAction.sibling = -1; FXAction.data = ""; FXAction.name = ""; FXAction.fire = ""; FXAction.delay = 0.0f; FXAction.duration = 0.0f; FXAction.restart = 0.0f; FXAction.size = 0.0f; FXAction.fadeInTime = 0.0f; FXAction.fadeOutTime = 0.0f; FXAction.shakeTime = 0.0f; FXAction.shakeAmplitude = 0.0f; FXAction.shakeDistance = 0.0f; FXAction.shakeFalloff = false; FXAction.shakeImpulse = 0.0f; FXAction.shakeIgnoreMaster = false; FXAction.lightRadius = 0.0f; FXAction.rotate = 0.0f; FXAction.random1 = 0.0f; FXAction.random2 = 0.0f; FXAction.lightColor = vec3_origin; FXAction.offset = vec3_origin; FXAction.axis = mat3_identity; FXAction.bindParticles = false; FXAction.explicitAxis = false; FXAction.noshadows = false; FXAction.particleTrackVelocity = false; FXAction.trackOrigin = false; FXAction.soundStarted = false; while (1) { if ( !src.ReadToken( &token ) ) { break; } if ( !token.Icmp( "}" ) ) { break; } if ( !token.Icmp( "shake" ) ) { FXAction.type = FX_SHAKE; FXAction.shakeTime = src.ParseFloat(); src.ExpectTokenString(","); FXAction.shakeAmplitude = src.ParseFloat(); src.ExpectTokenString(","); FXAction.shakeDistance = src.ParseFloat(); src.ExpectTokenString(","); FXAction.shakeFalloff = src.ParseBool(); src.ExpectTokenString(","); FXAction.shakeImpulse = src.ParseFloat(); continue; } if ( !token.Icmp( "noshadows" ) ) { FXAction.noshadows = true; continue; } if ( !token.Icmp( "name" ) ) { src.ReadToken( &token ); FXAction.name = token; continue; } if ( !token.Icmp( "fire") ) { src.ReadToken( &token ); FXAction.fire = token; continue; } if ( !token.Icmp( "random" ) ) { FXAction.random1 = src.ParseFloat(); src.ExpectTokenString( "," ); FXAction.random2 = src.ParseFloat(); FXAction.delay = 0.0f; // check random continue; } if ( !token.Icmp( "delay" ) ) { FXAction.delay = src.ParseFloat(); continue; } if ( !token.Icmp( "rotate" ) ) { FXAction.rotate = src.ParseFloat(); continue; } if ( !token.Icmp( "duration" ) ) { FXAction.duration = src.ParseFloat(); continue; } if ( !token.Icmp( "trackorigin" ) ) { FXAction.trackOrigin = src.ParseBool(); continue; } if (!token.Icmp("restart")) { FXAction.restart = src.ParseFloat(); continue; } if ( !token.Icmp( "fadeIn" ) ) { FXAction.fadeInTime = src.ParseFloat(); continue; } if ( !token.Icmp( "fadeOut" ) ) { FXAction.fadeOutTime = src.ParseFloat(); continue; } if ( !token.Icmp( "size" ) ) { FXAction.size = src.ParseFloat(); continue; } if ( !token.Icmp( "offset" ) ) { FXAction.offset.x = src.ParseFloat(); src.ExpectTokenString( "," ); FXAction.offset.y = src.ParseFloat(); src.ExpectTokenString( "," ); FXAction.offset.z = src.ParseFloat(); continue; } if ( !token.Icmp( "axis" ) ) { idVec3 v; v.x = src.ParseFloat(); src.ExpectTokenString( "," ); v.y = src.ParseFloat(); src.ExpectTokenString( "," ); v.z = src.ParseFloat(); v.Normalize(); FXAction.axis = v.ToMat3(); FXAction.explicitAxis = true; continue; } if ( !token.Icmp( "angle" ) ) { idAngles a; a[0] = src.ParseFloat(); src.ExpectTokenString( "," ); a[1] = src.ParseFloat(); src.ExpectTokenString( "," ); a[2] = src.ParseFloat(); FXAction.axis = a.ToMat3(); FXAction.explicitAxis = true; continue; } if ( !token.Icmp( "uselight" ) ) { src.ReadToken( &token ); FXAction.data = token; for( int i = 0; i < events.Num(); i++ ) { if ( events[i].name.Icmp( FXAction.data ) == 0 ) { FXAction.sibling = i; FXAction.lightColor = events[i].lightColor; FXAction.lightRadius = events[i].lightRadius; } } FXAction.type = FX_LIGHT; // precache the light material declManager->FindMaterial( FXAction.data ); continue; } if ( !token.Icmp( "attachlight" ) ) { src.ReadToken( &token ); FXAction.data = token; FXAction.type = FX_ATTACHLIGHT; // precache it declManager->FindMaterial( FXAction.data ); continue; } if ( !token.Icmp( "attachentity" ) ) { src.ReadToken( &token ); FXAction.data = token; FXAction.type = FX_ATTACHENTITY; // precache the model renderModelManager->FindModel( FXAction.data ); continue; } if ( !token.Icmp( "launch" ) ) { src.ReadToken( &token ); FXAction.data = token; FXAction.type = FX_LAUNCH; // precache the entity def declManager->FindType( DECL_ENTITYDEF, FXAction.data ); continue; } if ( !token.Icmp( "useModel" ) ) { src.ReadToken( &token ); FXAction.data = token; for( int i = 0; i < events.Num(); i++ ) { if ( events[i].name.Icmp( FXAction.data ) == 0 ) { FXAction.sibling = i; } } FXAction.type = FX_MODEL; // precache the model renderModelManager->FindModel( FXAction.data ); continue; } if ( !token.Icmp( "light" ) ) { src.ReadToken( &token ); FXAction.data = token; src.ExpectTokenString( "," ); FXAction.lightColor[0] = src.ParseFloat(); src.ExpectTokenString( "," ); FXAction.lightColor[1] = src.ParseFloat(); src.ExpectTokenString( "," ); FXAction.lightColor[2] = src.ParseFloat(); src.ExpectTokenString( "," ); FXAction.lightRadius = src.ParseFloat(); FXAction.type = FX_LIGHT; // precache the light material declManager->FindMaterial( FXAction.data ); continue; } if ( !token.Icmp( "model" ) ) { src.ReadToken( &token ); FXAction.data = token; FXAction.type = FX_MODEL; // precache it renderModelManager->FindModel( FXAction.data ); continue; } if ( !token.Icmp( "particle" ) ) { // FIXME: now the same as model src.ReadToken( &token ); FXAction.data = token; FXAction.type = FX_PARTICLE; // precache it renderModelManager->FindModel( FXAction.data ); continue; } if ( !token.Icmp( "decal" ) ) { src.ReadToken( &token ); FXAction.data = token; FXAction.type = FX_DECAL; // precache it declManager->FindMaterial( FXAction.data ); continue; } if ( !token.Icmp( "particleTrackVelocity" ) ) { FXAction.particleTrackVelocity = true; continue; } if ( !token.Icmp( "sound" ) ) { src.ReadToken( &token ); FXAction.data = token; FXAction.type = FX_SOUND; // precache it declManager->FindSound( FXAction.data ); continue; } if ( !token.Icmp( "ignoreMaster" ) ) { FXAction.shakeIgnoreMaster = true; continue; } if ( !token.Icmp( "shockwave" ) ) { src.ReadToken( &token ); FXAction.data = token; FXAction.type = FX_SHOCKWAVE; // precache the entity def declManager->FindType( DECL_ENTITYDEF, FXAction.data ); continue; } src.Warning( "FX File: bad token" ); continue; } } /* ================ idDeclFX::Parse ================ */ bool idDeclFX::Parse( const char *text, const int textLength ) { idLexer src; idToken token; src.LoadMemory( text, textLength, GetFileName(), GetLineNum() ); src.SetFlags( DECL_LEXER_FLAGS ); src.SkipUntilString( "{" ); // scan through, identifying each individual parameter while( 1 ) { if ( !src.ReadToken( &token ) ) { break; } if ( token == "}" ) { break; } if ( !token.Icmp( "bindto" ) ) { src.ReadToken( &token ); joint = token; continue; } if ( !token.Icmp( "{" ) ) { idFXSingleAction action; ParseSingleFXAction( src, action ); events.Append( action ); continue; } } if ( src.HadError() ) { src.Warning( "FX decl '%s' had a parse error", GetName() ); return false; } return true; } /* =================== idDeclFX::DefaultDefinition =================== */ const char *idDeclFX::DefaultDefinition( void ) const { return "{\n" "\t" "{\n" "\t\t" "duration\t5\n" "\t\t" "model\t\t_default\n" "\t" "}\n" "}"; } /* =================== idDeclFX::FreeData =================== */ void idDeclFX::FreeData( void ) { events.Clear(); }