/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* ** QGL.H */ #ifndef __QGL_H__ #define __QGL_H__ #if defined( _WIN32 ) #include #elif defined( MACOS_X ) // magic flag to keep tiger gl.h from loading glext.h #define GL_GLEXT_LEGACY #include #elif defined( __unix__ ) // using our local glext.h // http://oss.sgi.com/projects/ogl-sample/ABI/ #define GL_GLEXT_LEGACY #define GLX_GLXEXT_LEGACY #include #include #else #include #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef WINAPI #define WINAPI #endif // only use local glext.h if we are not using the system one already // http://oss.sgi.com/projects/ogl-sample/ABI/ #ifndef GL_GLEXT_VERSION #include "glext.h" #endif typedef void (*GLExtension_t)(void); #ifdef __cplusplus extern "C" { #endif GLExtension_t GLimp_ExtensionPointer( const char *name ); #ifdef __cplusplus } #endif // multitexture extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); extern void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum texture, GLfloat *st ); extern void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); extern void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); // ARB_vertex_buffer_object extern PFNGLBINDBUFFERARBPROC qglBindBufferARB; extern PFNGLDELETEBUFFERSARBPROC qglDeleteBuffersARB; extern PFNGLGENBUFFERSARBPROC qglGenBuffersARB; extern PFNGLISBUFFERARBPROC qglIsBufferARB; extern PFNGLBUFFERDATAARBPROC qglBufferDataARB; extern PFNGLBUFFERSUBDATAARBPROC qglBufferSubDataARB; extern PFNGLGETBUFFERSUBDATAARBPROC qglGetBufferSubDataARB; extern PFNGLMAPBUFFERARBPROC qglMapBufferARB; extern PFNGLUNMAPBUFFERARBPROC qglUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC qglGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC qglGetBufferPointervARB; // NV_register_combiners extern void ( APIENTRY *qglCombinerParameterfvNV )( GLenum pname, const GLfloat *params ); extern void ( APIENTRY *qglCombinerParameterivNV )( GLenum pname, const GLint *params ); extern void ( APIENTRY *qglCombinerParameterfNV )( GLenum pname, const GLfloat param ); extern void ( APIENTRY *qglCombinerParameteriNV )( GLenum pname, const GLint param ); extern void ( APIENTRY *qglCombinerInputNV )( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ); extern void ( APIENTRY *qglCombinerOutputNV )( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ); extern void ( APIENTRY *qglFinalCombinerInputNV )( GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ); // 3D textures extern void ( APIENTRY *qglTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); // shared texture palette extern void ( APIENTRY *qglColorTableEXT)( int, int, int, int, int, const void * ); // ATI_fragment_shader extern PFNGLGENFRAGMENTSHADERSATIPROC qglGenFragmentShadersATI; extern PFNGLBINDFRAGMENTSHADERATIPROC qglBindFragmentShaderATI; extern PFNGLDELETEFRAGMENTSHADERATIPROC qglDeleteFragmentShaderATI; extern PFNGLBEGINFRAGMENTSHADERATIPROC qglBeginFragmentShaderATI; extern PFNGLENDFRAGMENTSHADERATIPROC qglEndFragmentShaderATI; extern PFNGLPASSTEXCOORDATIPROC qglPassTexCoordATI; extern PFNGLSAMPLEMAPATIPROC qglSampleMapATI; extern PFNGLCOLORFRAGMENTOP1ATIPROC qglColorFragmentOp1ATI; extern PFNGLCOLORFRAGMENTOP2ATIPROC qglColorFragmentOp2ATI; extern PFNGLCOLORFRAGMENTOP3ATIPROC qglColorFragmentOp3ATI; extern PFNGLALPHAFRAGMENTOP1ATIPROC qglAlphaFragmentOp1ATI; extern PFNGLALPHAFRAGMENTOP2ATIPROC qglAlphaFragmentOp2ATI; extern PFNGLALPHAFRAGMENTOP3ATIPROC qglAlphaFragmentOp3ATI; extern PFNGLSETFRAGMENTSHADERCONSTANTATIPROC qglSetFragmentShaderConstantATI; // EXT_stencil_two_side extern PFNGLACTIVESTENCILFACEEXTPROC qglActiveStencilFaceEXT; // ATI_separate_stencil extern PFNGLSTENCILOPSEPARATEATIPROC qglStencilOpSeparateATI; extern PFNGLSTENCILFUNCSEPARATEATIPROC qglStencilFuncSeparateATI; // ARB_texture_compression extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC qglCompressedTexImage2DARB; extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC qglGetCompressedTexImageARB; // ARB_vertex_program / ARB_fragment_program extern PFNGLVERTEXATTRIBPOINTERARBPROC qglVertexAttribPointerARB; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC qglEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC qglDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB; extern PFNGLBINDPROGRAMARBPROC qglBindProgramARB; extern PFNGLGENPROGRAMSARBPROC qglGenProgramsARB; extern PFNGLPROGRAMENVPARAMETER4FVARBPROC qglProgramEnvParameter4fvARB; extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB; // GL_EXT_depth_bounds_test extern PFNGLDEPTHBOUNDSEXTPROC qglDepthBoundsEXT; //=========================================================================== // non-windows systems will just redefine qgl* to gl* #if defined( __APPLE__ ) || defined( ID_GL_HARDLINK ) #include "qgl_linked.h" #else // windows systems use a function pointer for each call so we can do our log file intercepts extern void ( APIENTRY * qglAccum )(GLenum op, GLfloat value); extern void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); extern GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); extern void ( APIENTRY * qglArrayElement )(GLint i); extern void ( APIENTRY * qglBegin )(GLenum mode); extern void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); extern void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); extern void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); extern void ( APIENTRY * qglCallList )(GLuint list); extern void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); extern void ( APIENTRY * qglClear )(GLbitfield mask); extern void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void ( APIENTRY * qglClearDepth )(GLclampd depth); extern void ( APIENTRY * qglClearIndex )(GLfloat c); extern void ( APIENTRY * qglClearStencil )(GLint s); extern void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation); extern void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); extern void ( APIENTRY * qglColor3bv )(const GLbyte *v); extern void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); extern void ( APIENTRY * qglColor3dv )(const GLdouble *v); extern void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); extern void ( APIENTRY * qglColor3fv )(const GLfloat *v); extern void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue); extern void ( APIENTRY * qglColor3iv )(const GLint *v); extern void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue); extern void ( APIENTRY * qglColor3sv )(const GLshort *v); extern void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); extern void ( APIENTRY * qglColor3ubv )(const GLubyte *v); extern void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue); extern void ( APIENTRY * qglColor3uiv )(const GLuint *v); extern void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue); extern void ( APIENTRY * qglColor3usv )(const GLushort *v); extern void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); extern void ( APIENTRY * qglColor4bv )(const GLbyte *v); extern void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); extern void ( APIENTRY * qglColor4dv )(const GLdouble *v); extern void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void ( APIENTRY * qglColor4fv )(const GLfloat *v); extern void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); extern void ( APIENTRY * qglColor4iv )(const GLint *v); extern void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); extern void ( APIENTRY * qglColor4sv )(const GLshort *v); extern void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern void ( APIENTRY * qglColor4ubv )(const GLubyte *v); extern void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); extern void ( APIENTRY * qglColor4uiv )(const GLuint *v); extern void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); extern void ( APIENTRY * qglColor4usv )(const GLushort *v); extern void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode); extern void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); extern void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); extern void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void ( APIENTRY * qglCullFace )(GLenum mode); extern void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range); extern void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); extern void ( APIENTRY * qglDepthFunc )(GLenum func); extern void ( APIENTRY * qglDepthMask )(GLboolean flag); extern void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); extern void ( APIENTRY * qglDisable )(GLenum cap); extern void ( APIENTRY * qglDisableClientState )(GLenum array); extern void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); extern void ( APIENTRY * qglDrawBuffer )(GLenum mode); extern void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void ( APIENTRY * qglEdgeFlag )(GLboolean flag); extern void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); extern void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag); extern void ( APIENTRY * qglEnable )(GLenum cap); extern void ( APIENTRY * qglEnableClientState )(GLenum array); extern void ( APIENTRY * qglEnd )(void); extern void ( APIENTRY * qglEndList )(void); extern void ( APIENTRY * qglEvalCoord1d )(GLdouble u); extern void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u); extern void ( APIENTRY * qglEvalCoord1f )(GLfloat u); extern void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u); extern void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v); extern void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u); extern void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v); extern void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u); extern void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); extern void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); extern void ( APIENTRY * qglEvalPoint1 )(GLint i); extern void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j); extern void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); extern void ( APIENTRY * qglFinish )(void); extern void ( APIENTRY * qglFlush )(void); extern void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); extern void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); extern void ( APIENTRY * qglFogi )(GLenum pname, GLint param); extern void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params); extern void ( APIENTRY * qglFrontFace )(GLenum mode); extern void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern GLuint ( APIENTRY * qglGenLists )(GLsizei range); extern void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); extern void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); extern void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation); extern void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params); extern GLenum ( APIENTRY * qglGetError )(void); extern void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); extern void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); extern void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); extern void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); extern void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); extern void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); extern void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v); extern void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); extern void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); extern void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values); extern void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values); extern void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values); extern void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); extern void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask); extern const GLubyte * ( APIENTRY * qglGetString )(GLenum name); extern void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); extern void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); extern void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); extern void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); extern void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); extern void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); extern void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); extern void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); extern void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); extern void ( APIENTRY * qglHint )(GLenum target, GLenum mode); extern void ( APIENTRY * qglIndexMask )(GLuint mask); extern void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( APIENTRY * qglIndexd )(GLdouble c); extern void ( APIENTRY * qglIndexdv )(const GLdouble *c); extern void ( APIENTRY * qglIndexf )(GLfloat c); extern void ( APIENTRY * qglIndexfv )(const GLfloat *c); extern void ( APIENTRY * qglIndexi )(GLint c); extern void ( APIENTRY * qglIndexiv )(const GLint *c); extern void ( APIENTRY * qglIndexs )(GLshort c); extern void ( APIENTRY * qglIndexsv )(const GLshort *c); extern void ( APIENTRY * qglIndexub )(GLubyte c); extern void ( APIENTRY * qglIndexubv )(const GLubyte *c); extern void ( APIENTRY * qglInitNames )(void); extern void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); extern GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); extern GLboolean ( APIENTRY * qglIsList )(GLuint list); extern GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); extern void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); extern void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); extern void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param); extern void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params); extern void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); extern void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); extern void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param); extern void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params); extern void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern); extern void ( APIENTRY * qglLineWidth )(GLfloat width); extern void ( APIENTRY * qglListBase )(GLuint base); extern void ( APIENTRY * qglLoadIdentity )(void); extern void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m); extern void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); extern void ( APIENTRY * qglLoadName )(GLuint name); extern void ( APIENTRY * qglLogicOp )(GLenum opcode); extern void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); extern void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); extern void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); extern void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); extern void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); extern void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); extern void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); extern void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); extern void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); extern void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); extern void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param); extern void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); extern void ( APIENTRY * qglMatrixMode )(GLenum mode); extern void ( APIENTRY * qglMultMatrixd )(const GLdouble *m); extern void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); extern void ( APIENTRY * qglNewList )(GLuint list, GLenum mode); extern void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); extern void ( APIENTRY * qglNormal3bv )(const GLbyte *v); extern void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); extern void ( APIENTRY * qglNormal3dv )(const GLdouble *v); extern void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); extern void ( APIENTRY * qglNormal3fv )(const GLfloat *v); extern void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz); extern void ( APIENTRY * qglNormal3iv )(const GLint *v); extern void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); extern void ( APIENTRY * qglNormal3sv )(const GLshort *v); extern void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern void ( APIENTRY * qglPassThrough )(GLfloat token); extern void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); extern void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); extern void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); extern void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param); extern void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); extern void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param); extern void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param); extern void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); extern void ( APIENTRY * qglPointSize )(GLfloat size); extern void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); extern void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); extern void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask); extern void ( APIENTRY * qglPopAttrib )(void); extern void ( APIENTRY * qglPopClientAttrib )(void); extern void ( APIENTRY * qglPopMatrix )(void); extern void ( APIENTRY * qglPopName )(void); extern void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); extern void ( APIENTRY * qglPushAttrib )(GLbitfield mask); extern void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask); extern void ( APIENTRY * qglPushMatrix )(void); extern void ( APIENTRY * qglPushName )(GLuint name); extern void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y); extern void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v); extern void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y); extern void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v); extern void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y); extern void ( APIENTRY * qglRasterPos2iv )(const GLint *v); extern void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y); extern void ( APIENTRY * qglRasterPos2sv )(const GLshort *v); extern void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); extern void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v); extern void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); extern void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v); extern void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z); extern void ( APIENTRY * qglRasterPos3iv )(const GLint *v); extern void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); extern void ( APIENTRY * qglRasterPos3sv )(const GLshort *v); extern void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v); extern void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v); extern void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); extern void ( APIENTRY * qglRasterPos4iv )(const GLint *v); extern void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); extern void ( APIENTRY * qglRasterPos4sv )(const GLshort *v); extern void ( APIENTRY * qglReadBuffer )(GLenum mode); extern void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); extern void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); extern void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2); extern void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); extern void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2); extern void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); extern void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2); extern void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); extern void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2); extern GLint ( APIENTRY * qglRenderMode )(GLenum mode); extern void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); extern void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); extern void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z); extern void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); extern void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); extern void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer); extern void ( APIENTRY * qglShadeModel )(GLenum mode); extern void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); extern void ( APIENTRY * qglStencilMask )(GLuint mask); extern void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); extern void ( APIENTRY * qglTexCoord1d )(GLdouble s); extern void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v); extern void ( APIENTRY * qglTexCoord1f )(GLfloat s); extern void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v); extern void ( APIENTRY * qglTexCoord1i )(GLint s); extern void ( APIENTRY * qglTexCoord1iv )(const GLint *v); extern void ( APIENTRY * qglTexCoord1s )(GLshort s); extern void ( APIENTRY * qglTexCoord1sv )(const GLshort *v); extern void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t); extern void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v); extern void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t); extern void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v); extern void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t); extern void ( APIENTRY * qglTexCoord2iv )(const GLint *v); extern void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t); extern void ( APIENTRY * qglTexCoord2sv )(const GLshort *v); extern void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); extern void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v); extern void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); extern void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v); extern void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r); extern void ( APIENTRY * qglTexCoord3iv )(const GLint *v); extern void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); extern void ( APIENTRY * qglTexCoord3sv )(const GLshort *v); extern void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v); extern void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v); extern void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); extern void ( APIENTRY * qglTexCoord4iv )(const GLint *v); extern void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); extern void ( APIENTRY * qglTexCoord4sv )(const GLshort *v); extern void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); extern void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); extern void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); extern void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); extern void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); extern void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); extern void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); extern void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); extern void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param); extern void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); extern void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); extern void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); extern void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); extern void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); extern void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); extern void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); extern void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y); extern void ( APIENTRY * qglVertex2dv )(const GLdouble *v); extern void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y); extern void ( APIENTRY * qglVertex2fv )(const GLfloat *v); extern void ( APIENTRY * qglVertex2i )(GLint x, GLint y); extern void ( APIENTRY * qglVertex2iv )(const GLint *v); extern void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y); extern void ( APIENTRY * qglVertex2sv )(const GLshort *v); extern void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); extern void ( APIENTRY * qglVertex3dv )(const GLdouble *v); extern void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); extern void ( APIENTRY * qglVertex3fv )(const GLfloat *v); extern void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z); extern void ( APIENTRY * qglVertex3iv )(const GLint *v); extern void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z); extern void ( APIENTRY * qglVertex3sv )(const GLshort *v); extern void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void ( APIENTRY * qglVertex4dv )(const GLdouble *v); extern void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void ( APIENTRY * qglVertex4fv )(const GLfloat *v); extern void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); extern void ( APIENTRY * qglVertex4iv )(const GLint *v); extern void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); extern void ( APIENTRY * qglVertex4sv )(const GLshort *v); extern void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); #if defined( _WIN32 ) extern int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *); extern int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); extern int ( WINAPI * qwglGetPixelFormat)(HDC); extern BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); extern BOOL ( WINAPI * qwglSwapBuffers)(HDC); extern BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT); extern HGLRC ( WINAPI * qwglCreateContext)(HDC); extern HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int); extern BOOL ( WINAPI * qwglDeleteContext)(HGLRC); extern HGLRC ( WINAPI * qwglGetCurrentContext)(VOID); extern HDC ( WINAPI * qwglGetCurrentDC)(VOID); extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); extern BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC); extern BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC); extern BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD); extern BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT); extern BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR); extern int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, CONST COLORREF *); extern int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, COLORREF *); extern BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL); extern BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT); #endif // _WIN32 #if defined( __unix__ ) //GLX Functions extern XVisualInfo * (*qglXChooseVisual)( Display *dpy, int screen, int *attribList ); extern GLXContext (*qglXCreateContext)( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct ); extern void (*qglXDestroyContext)( Display *dpy, GLXContext ctx ); extern Bool (*qglXMakeCurrent)( Display *dpy, GLXDrawable drawable, GLXContext ctx); extern void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable ); extern GLExtension_t (*qglXGetProcAddressARB)( const GLubyte *procname ); // make sure the code is correctly using qgl everywhere // don't enable that when building glimp itself obviously.. #if !defined( GLIMP ) #include "../sys/linux/qgl_enforce.h" #endif #endif // __linux__ #endif // hardlinlk vs dlopen #endif