/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see .
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../idlib/precompiled.h"
#pragma hdrstop
/*
=================
idDeclEntityDef::Size
=================
*/
size_t idDeclEntityDef::Size( void ) const {
return sizeof( idDeclEntityDef ) + dict.Allocated();
}
/*
================
idDeclEntityDef::FreeData
================
*/
void idDeclEntityDef::FreeData( void ) {
dict.Clear();
}
/*
================
idDeclEntityDef::Parse
================
*/
bool idDeclEntityDef::Parse( const char *text, const int textLength ) {
idLexer src;
idToken token, token2;
src.LoadMemory( text, textLength, GetFileName(), GetLineNum() );
src.SetFlags( DECL_LEXER_FLAGS );
src.SkipUntilString( "{" );
while (1) {
if ( !src.ReadToken( &token ) ) {
break;
}
if ( !token.Icmp( "}" ) ) {
break;
}
if ( token.type != TT_STRING ) {
src.Warning( "Expected quoted string, but found '%s'", token.c_str() );
MakeDefault();
return false;
}
if ( !src.ReadToken( &token2 ) ) {
src.Warning( "Unexpected end of file" );
MakeDefault();
return false;
}
if ( dict.FindKey( token ) ) {
src.Warning( "'%s' already defined", token.c_str() );
}
dict.Set( token, token2 );
}
// we always automatically set a "classname" key to our name
dict.Set( "classname", GetName() );
// "inherit" keys will cause all values from another entityDef to be copied into this one
// if they don't conflict. We can't have circular recursions, because each entityDef will
// never be parsed mroe than once
// find all of the dicts first, because copying inherited values will modify the dict
idList defList;
while ( 1 ) {
const idKeyValue *kv;
kv = dict.MatchPrefix( "inherit", NULL );
if ( !kv ) {
break;
}
const idDeclEntityDef *copy = static_cast( declManager->FindType( DECL_ENTITYDEF, kv->GetValue(), false ) );
if ( !copy ) {
src.Warning( "Unknown entityDef '%s' inherited by '%s'", kv->GetValue().c_str(), GetName() );
} else {
defList.Append( copy );
}
// delete this key/value pair
dict.Delete( kv->GetKey() );
}
// now copy over the inherited key / value pairs
for ( int i = 0 ; i < defList.Num() ; i++ ) {
dict.SetDefaults( &defList[ i ]->dict );
}
// precache all referenced media
// do this as long as we arent in modview
if ( !( com_editors & (EDITOR_RADIANT|EDITOR_AAS) ) ) {
game->CacheDictionaryMedia( &dict );
}
return true;
}
/*
================
idDeclEntityDef::DefaultDefinition
================
*/
const char *idDeclEntityDef::DefaultDefinition( void ) const {
return
"{\n"
"\t" "\"DEFAULTED\"\t\"1\"\n"
"}";
}
/*
================
idDeclEntityDef::Print
Dumps all key/value pairs, including inherited ones
================
*/
void idDeclEntityDef::Print( void ) const {
dict.Print();
}