/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "win_local.h" #include "../../renderer/tr_local.h" LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); static bool s_alttab_disabled; static void WIN_DisableAltTab( void ) { if ( s_alttab_disabled || win32.win_allowAltTab.GetBool() ) { return; } if ( !idStr::Icmp( cvarSystem->GetCVarString( "sys_arch" ), "winnt" ) ) { RegisterHotKey( 0, 0, MOD_ALT, VK_TAB ); } else { BOOL old; SystemParametersInfo( SPI_SCREENSAVERRUNNING, 1, &old, 0 ); } s_alttab_disabled = true; } static void WIN_EnableAltTab( void ) { if ( !s_alttab_disabled || win32.win_allowAltTab.GetBool() ) { return; } if ( !idStr::Icmp( cvarSystem->GetCVarString( "sys_arch" ), "winnt" ) ) { UnregisterHotKey( 0, 0 ); } else { BOOL old; SystemParametersInfo( SPI_SCREENSAVERRUNNING, 0, &old, 0 ); } s_alttab_disabled = false; } void WIN_Sizing(WORD side, RECT *rect) { if ( !glConfig.isInitialized || glConfig.vidHeight <= 0 || glConfig.vidWidth <= 0 ) { return; } if ( idKeyInput::IsDown( K_CTRL ) ) { return; } int width = rect->right - rect->left; int height = rect->bottom - rect->top; // Adjust width/height for window decoration RECT decoRect = { 0, 0, 0, 0 }; AdjustWindowRect( &decoRect, WINDOW_STYLE|WS_SYSMENU, FALSE ); int decoWidth = decoRect.right - decoRect.left; int decoHeight = decoRect.bottom - decoRect.top; width -= decoWidth; height -= decoHeight; // Clamp to a minimum size int minWidth = 160; int minHeight = minWidth * SCREEN_HEIGHT / SCREEN_WIDTH; if ( width < minWidth ) { width = minWidth; } if ( height < minHeight ) { height = minHeight; } // Set the new size switch ( side ) { case WMSZ_LEFT: rect->left = rect->right - width - decoWidth; rect->bottom = rect->top + ( width * SCREEN_HEIGHT / SCREEN_WIDTH ) + decoHeight; break; case WMSZ_RIGHT: rect->right = rect->left + width + decoWidth; rect->bottom = rect->top + ( width * SCREEN_HEIGHT / SCREEN_WIDTH ) + decoHeight; break; case WMSZ_BOTTOM: case WMSZ_BOTTOMRIGHT: rect->bottom = rect->top + height + decoHeight; rect->right = rect->left + ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) + decoWidth; break; case WMSZ_TOP: case WMSZ_TOPRIGHT: rect->top = rect->bottom - height - decoHeight; rect->right = rect->left + ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) + decoWidth; break; case WMSZ_BOTTOMLEFT: rect->bottom = rect->top + height + decoHeight; rect->left = rect->right - ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) - decoWidth; break; case WMSZ_TOPLEFT: rect->top = rect->bottom - height - decoHeight; rect->left = rect->right - ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) - decoWidth; break; } } //========================================================================== // Keep this in sync with the one in win_input.cpp // This one is used in the menu, the other one is used in game static byte s_scantokey[128] = { // 0 1 2 3 4 5 6 7 // 8 9 A B C D E F 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', K_ENTER,K_CTRL, 'a', 's', // 1 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', '`', K_SHIFT, '\\', 'z', 'x', 'c', 'v', // 2 'b', 'n', 'm', ',', '.', '/', K_SHIFT, K_KP_STAR, K_ALT, ' ', K_CAPSLOCK,K_F1, K_F2, K_F3, K_F4, K_F5, // 3 K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCROLL, K_HOME, K_UPARROW, K_PGUP, K_KP_MINUS,K_LEFTARROW,K_KP_5, K_RIGHTARROW,K_KP_PLUS,K_END, // 4 K_DOWNARROW,K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11, K_F12, 0, 0, K_LWIN, K_RWIN, K_MENU, 0, 0, // 5 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 6 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // 7 }; static byte s_scantoshift[128] = { // 0 1 2 3 4 5 6 7 // 8 9 A B C D E F 0, 27, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', K_BACKSPACE, 9, // 0 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', K_ENTER,K_CTRL, 'A', 'S', // 1 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '|' , '~', K_SHIFT, '\\', 'Z', 'X', 'C', 'V', // 2 'B', 'N', 'M', '<', '>', '?', K_SHIFT, K_KP_STAR, K_ALT, ' ', K_CAPSLOCK,K_F1, K_F2, K_F3, K_F4, K_F5, // 3 K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCROLL, K_HOME, K_UPARROW, K_PGUP, K_KP_MINUS,K_LEFTARROW,K_KP_5, K_RIGHTARROW,K_KP_PLUS,K_END, // 4 K_DOWNARROW,K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11, K_F12, 0, 0, K_LWIN, K_RWIN, K_MENU, 0, 0, // 5 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 6 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // 7 }; /* ======= MapKey Map from windows to Doom keynums ======= */ int MapKey (int key) { int result; int modified; bool is_extended; modified = ( key >> 16 ) & 255; if ( modified > 127 ) return 0; if ( key & ( 1 << 24 ) ) { is_extended = true; } else { is_extended = false; } //Check for certain extended character codes. //The specific case we are testing is the numpad / is not being translated //properly for localized builds. if(is_extended) { switch(modified) { case 0x35: //Numpad / return K_KP_SLASH; } } const unsigned char *scanToKey = Sys_GetScanTable(); result = scanToKey[modified]; // common->Printf( "Key: 0x%08x Modified: 0x%02x Extended: %s Result: 0x%02x\n", key, modified, (is_extended?"Y":"N"), result); if ( is_extended ) { switch ( result ) { case K_PAUSE: return K_KP_NUMLOCK; case 0x0D: return K_KP_ENTER; case 0x2F: return K_KP_SLASH; case 0xAF: return K_KP_PLUS; case K_KP_STAR: return K_PRINT_SCR; case K_ALT: return K_RIGHT_ALT; } } else { switch ( result ) { case K_HOME: return K_KP_HOME; case K_UPARROW: return K_KP_UPARROW; case K_PGUP: return K_KP_PGUP; case K_LEFTARROW: return K_KP_LEFTARROW; case K_RIGHTARROW: return K_KP_RIGHTARROW; case K_END: return K_KP_END; case K_DOWNARROW: return K_KP_DOWNARROW; case K_PGDN: return K_KP_PGDN; case K_INS: return K_KP_INS; case K_DEL: return K_KP_DEL; } } return result; } /* ==================== MainWndProc main window procedure ==================== */ LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { int key; switch( uMsg ) { case WM_WINDOWPOSCHANGED: if (glConfig.isInitialized) { RECT rect; if (::GetClientRect(win32.hWnd, &rect)) { glConfig.vidWidth = rect.right - rect.left; glConfig.vidHeight = rect.bottom - rect.top; } } break; case WM_CREATE: win32.hWnd = hWnd; if ( win32.cdsFullscreen ) { WIN_DisableAltTab(); } else { WIN_EnableAltTab(); } // do the OpenGL setup void GLW_WM_CREATE( HWND hWnd ); GLW_WM_CREATE( hWnd ); break; case WM_DESTROY: // let sound and input know about this? win32.hWnd = NULL; if ( win32.cdsFullscreen ) { WIN_EnableAltTab(); } break; case WM_CLOSE: cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "quit" ); break; case WM_ACTIVATE: // if we got here because of an alt-tab or maximize, // we should activate immediately. If we are here because // the mouse was clicked on a title bar or drag control, // don't activate until the mouse button is released { int fActive, fMinimized; fActive = LOWORD(wParam); fMinimized = (BOOL) HIWORD(wParam); win32.activeApp = (fActive != WA_INACTIVE); if ( win32.activeApp ) { idKeyInput::ClearStates(); com_editorActive = false; Sys_GrabMouseCursor( true ); } if ( fActive == WA_INACTIVE ) { win32.movingWindow = false; } // start playing the game sound world session->SetPlayingSoundWorld(); // we do not actually grab or release the mouse here, // that will be done next time through the main loop } break; case WM_MOVE: { int xPos, yPos; RECT r; int style; if (!win32.cdsFullscreen ) { xPos = (short) LOWORD(lParam); // horizontal position yPos = (short) HIWORD(lParam); // vertical position r.left = 0; r.top = 0; r.right = 1; r.bottom = 1; style = GetWindowLong( hWnd, GWL_STYLE ); AdjustWindowRect( &r, style, FALSE ); win32.win_xpos.SetInteger( xPos + r.left ); win32.win_ypos.SetInteger( yPos + r.top ); win32.win_xpos.ClearModified(); win32.win_ypos.ClearModified(); } break; } case WM_TIMER: { if ( win32.win_timerUpdate.GetBool() ) { common->Frame(); } break; } case WM_SYSCOMMAND: if ( wParam == SC_SCREENSAVE || wParam == SC_KEYMENU ) { return 0; } break; case WM_SYSKEYDOWN: if ( wParam == 13 ) { // alt-enter toggles full-screen cvarSystem->SetCVarBool( "r_fullscreen", !renderSystem->IsFullScreen() ); cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "vid_restart\n" ); return 0; } // fall through for other keys case WM_KEYDOWN: key = MapKey( lParam ); if ( key == K_CTRL || key == K_ALT || key == K_RIGHT_ALT ) { // let direct-input handle this because windows sends Alt-Gr // as two events (ctrl then alt) break; } Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, true, 0, NULL ); break; case WM_SYSKEYUP: case WM_KEYUP: key = MapKey( lParam ); if ( key == K_PRINT_SCR ) { // don't queue printscreen keys. Since windows doesn't send us key // down events for this, we handle queueing them with DirectInput break; } else if ( key == K_CTRL || key == K_ALT || key == K_RIGHT_ALT ) { // let direct-input handle this because windows sends Alt-Gr // as two events (ctrl then alt) break; } Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, false, 0, NULL ); break; case WM_CHAR: Sys_QueEvent( win32.sysMsgTime, SE_CHAR, wParam, 0, 0, NULL ); break; case WM_NCLBUTTONDOWN: // win32.movingWindow = true; break; case WM_ENTERSIZEMOVE: win32.movingWindow = true; break; case WM_EXITSIZEMOVE: win32.movingWindow = false; break; case WM_SIZING: WIN_Sizing(wParam, (RECT *)lParam); break; case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_MOUSEMOVE: { break; } case WM_MOUSEWHEEL: { int delta = GET_WHEEL_DELTA_WPARAM( wParam ) / WHEEL_DELTA; int key = delta < 0 ? K_MWHEELDOWN : K_MWHEELUP; delta = abs( delta ); while( delta-- > 0 ) { Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, true, 0, NULL ); Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, false, 0, NULL ); } break; } } return DefWindowProc( hWnd, uMsg, wParam, lParam ); }