/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* ** QGL.H */ #ifndef __QGL_H__ #define __QGL_H__ #include typedef void (*GLExtension_t)(void); #ifdef __cplusplus extern "C" { #endif GLExtension_t GLimp_ExtensionPointer( const char *name ); #ifdef __cplusplus } #endif // declare qgl functions #define QGLPROC(name, rettype, args) extern rettype (APIENTRYP q##name) args; #include "renderer/qgl_proc.h" // multitexture extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); extern void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum texture, GLfloat *st ); extern void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); extern void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); // ARB_vertex_buffer_object extern PFNGLBINDBUFFERARBPROC qglBindBufferARB; extern PFNGLDELETEBUFFERSARBPROC qglDeleteBuffersARB; extern PFNGLGENBUFFERSARBPROC qglGenBuffersARB; extern PFNGLISBUFFERARBPROC qglIsBufferARB; extern PFNGLBUFFERDATAARBPROC qglBufferDataARB; extern PFNGLBUFFERSUBDATAARBPROC qglBufferSubDataARB; extern PFNGLGETBUFFERSUBDATAARBPROC qglGetBufferSubDataARB; extern PFNGLMAPBUFFERARBPROC qglMapBufferARB; extern PFNGLUNMAPBUFFERARBPROC qglUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC qglGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC qglGetBufferPointervARB; // 3D textures extern void ( APIENTRY *qglTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); // shared texture palette extern void ( APIENTRY *qglColorTableEXT)( int, int, int, int, int, const void * ); // EXT_stencil_two_side extern PFNGLACTIVESTENCILFACEEXTPROC qglActiveStencilFaceEXT; // ARB_texture_compression extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC qglCompressedTexImage2DARB; extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC qglGetCompressedTexImageARB; // ARB_vertex_program / ARB_fragment_program extern PFNGLVERTEXATTRIBPOINTERARBPROC qglVertexAttribPointerARB; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC qglEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC qglDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB; extern PFNGLBINDPROGRAMARBPROC qglBindProgramARB; extern PFNGLGENPROGRAMSARBPROC qglGenProgramsARB; extern PFNGLPROGRAMENVPARAMETER4FVARBPROC qglProgramEnvParameter4fvARB; extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB; // GL_EXT_depth_bounds_test extern PFNGLDEPTHBOUNDSEXTPROC qglDepthBoundsEXT; #endif