/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../idlib/precompiled.h" #pragma hdrstop // included for image uploading for player stat graph #include "../renderer/Image.h" #include "DeviceContext.h" #include "Window.h" #include "UserInterfaceLocal.h" #include "MarkerWindow.h" class idImage; void idMarkerWindow::CommonInit() { numStats = 0; currentTime = -1; currentMarker = -1; stopTime = -1; imageBuff = NULL; markerMat = NULL; markerStop = NULL; } idMarkerWindow::idMarkerWindow(idDeviceContext *d, idUserInterfaceLocal *g) : idWindow(d, g) { dc = d; gui = g; CommonInit(); } idMarkerWindow::idMarkerWindow(idUserInterfaceLocal *g) : idWindow(g) { gui = g; CommonInit(); } idMarkerWindow::~idMarkerWindow() { } bool idMarkerWindow::ParseInternalVar(const char *_name, idParser *src) { if (idStr::Icmp(_name, "markerMat") == 0) { idStr str; ParseString(src, str); markerMat = declManager->FindMaterial(str); markerMat->SetSort( SS_GUI ); return true; } if (idStr::Icmp(_name, "markerStop") == 0) { idStr str; ParseString(src, str); markerStop = declManager->FindMaterial(str); markerStop->SetSort( SS_GUI ); return true; } if (idStr::Icmp(_name, "markerColor") == 0) { ParseVec4(src, markerColor); return true; } return idWindow::ParseInternalVar(_name, src); } idWinVar *idMarkerWindow::GetWinVarByName(const char *_name, bool fixup) { return idWindow::GetWinVarByName(_name, fixup); } const char *idMarkerWindow::HandleEvent(const sysEvent_t *event, bool *updateVisuals) { if (!(event->evType == SE_KEY && event->evValue2)) { return ""; } int key = event->evValue; if (event->evValue2 && key == K_MOUSE1) { gui->GetDesktop()->SetChildWinVarVal("markerText", "text", ""); idRectangle r; int c = markerTimes.Num(); int i; for (i = 0; i < c; i++) { markerData_t &md = markerTimes[i]; if (md.rect.Contains(gui->CursorX(), gui->CursorY())) { currentMarker = i; gui->SetStateInt( "currentMarker", md.time ); stopTime = md.time; gui->GetDesktop()->SetChildWinVarVal("markerText", "text", va("Marker set at %.2i:%.2i", md.time / 60 / 60, (md.time / 60) % 60)); gui->GetDesktop()->SetChildWinVarVal("markerText", "visible", "1"); gui->GetDesktop()->SetChildWinVarVal("markerBackground", "matcolor", "1 1 1 1"); gui->GetDesktop()->SetChildWinVarVal("markerBackground", "text", ""); gui->GetDesktop()->SetChildWinVarVal("markerBackground", "background", md.mat->GetName()); break; } } if ( i == c ) { // no marker selected; currentMarker = -1; gui->SetStateInt( "currentMarker", currentTime ); stopTime = currentTime; gui->GetDesktop()->SetChildWinVarVal("markerText", "text", va("Marker set at %.2i:%.2i", currentTime / 60 / 60, (currentTime / 60) % 60)); gui->GetDesktop()->SetChildWinVarVal("markerText", "visible", "1"); gui->GetDesktop()->SetChildWinVarVal("markerBackground", "matcolor", "0 0 0 0"); gui->GetDesktop()->SetChildWinVarVal("markerBackground", "text", "No Preview"); } float pct = gui->State().GetFloat( "loadPct" ); int len = gui->State().GetInt( "loadLength" ); if (stopTime > len * pct) { return "cmdDemoGotoMarker"; } } else if (key == K_MOUSE2) { stopTime = -1; gui->GetDesktop()->SetChildWinVarVal("markerText", "text", ""); gui->SetStateInt( "currentMarker", -1 ); return "cmdDemoGotoMarker"; } else if (key == K_SPACE) { return "cmdDemoPauseFrame"; } return ""; } void idMarkerWindow::PostParse() { idWindow::PostParse(); } static const int HEALTH_MAX = 100; static const int COMBAT_MAX = 100; static const int RATE_MAX = 125; static const int STAMINA_MAX = 12; void idMarkerWindow::Draw(int time, float x, float y) { float pct; idRectangle r = clientRect; int len = gui->State().GetInt( "loadLength" ); if (len == 0) { len = 1; } if (numStats > 1) { int c = markerTimes.Num(); if (c > 0) { for (int i = 0; i < c; i++) { markerData_t &md = markerTimes[i]; if (md.rect.w == 0) { md.rect.x = (r.x + r.w * ((float)md.time / len)) - 8; md.rect.y = r.y + r.h - 20; md.rect.w = 16; md.rect.h = 16; } dc->DrawMaterial(md.rect.x, md.rect.y, md.rect.w, md.rect.h, markerMat, markerColor); } } } r.y += 10; if (r.w > 0 && r.Contains(gui->CursorX(), gui->CursorY())) { pct = (gui->CursorX() - r.x) / r.w; currentTime = len * pct; r.x = (gui->CursorX() > r.x + r.w - 40) ? gui->CursorX() - 40 : gui->CursorX(); r.y = gui->CursorY() - 15; r.w = 40; r.h = 20; dc->DrawText(va("%.2i:%.2i", currentTime / 60 / 60, (currentTime / 60) % 60), 0.25, 0, idDeviceContext::colorWhite, r, false); } if (stopTime >= 0 && markerStop) { r = clientRect; r.y += (r.h - 32) / 2; pct = (float)stopTime / len; r.x += (r.w * pct) - 16; idVec4 color(1, 1, 1, 0.65f); dc->DrawMaterial(r.x, r.y, 32, 32, markerStop, color); } } const char *idMarkerWindow::RouteMouseCoords(float xd, float yd) { const char * ret = idWindow::RouteMouseCoords(xd, yd); idRectangle r; int i, c = markerTimes.Num(); int len = gui->State().GetInt( "loadLength" ); if (len == 0) { len = 1; } for (i = 0; i < c; i++) { markerData_t &md = markerTimes[i]; if (md.rect.Contains(gui->CursorY(), gui->CursorX())) { gui->GetDesktop()->SetChildWinVarVal("markerBackground", "background", md.mat->GetName()); gui->GetDesktop()->SetChildWinVarVal("markerBackground", "matcolor", "1 1 1 1"); gui->GetDesktop()->SetChildWinVarVal("markerBackground", "text", ""); break; } } if (i >= c) { if (currentMarker == -1) { gui->GetDesktop()->SetChildWinVarVal("markerBackground", "matcolor", "0 0 0 0"); gui->GetDesktop()->SetChildWinVarVal("markerBackground", "text", "No Preview"); } else { markerData_t &md = markerTimes[currentMarker]; gui->GetDesktop()->SetChildWinVarVal("markerBackground", "background", md.mat->GetName()); gui->GetDesktop()->SetChildWinVarVal("markerBackground", "matcolor", "1 1 1 1"); gui->GetDesktop()->SetChildWinVarVal("markerBackground", "text", ""); } } return ret; } void idMarkerWindow::Point(int x, int y, dword *out, dword color) { int index = (63-y) * 512 + x; if (index >= 0 && index < 512 * 64) { out[index] = color; } else { common->Warning("Out of bounds on point %i : %i", x, y); } } void idMarkerWindow::Line(int x1, int y1, int x2, int y2, dword* out, dword color) { int deltax = abs(x2 - x1); int deltay = abs(y2 - y1); int incx = (x1 > x2) ? -1 : 1; int incy = (y1 > y2) ? -1 : 1; int right, up, dir; if (deltax > deltay) { right = deltay * 2; up = right - deltax * 2; dir = right - deltax; while (deltax-- >= 0) { Point(x1, y1, out, color); x1 += incx; y1 += (dir > 0) ? incy : 0; dir += (dir > 0) ? up : right; } } else { right = deltax * 2; up = right - deltay * 2; dir = right - deltay; while ( deltay-- >= 0) { Point(x1, y1, out, color); x1 += (dir > 0) ? incx : 0; y1 += incy; dir += (dir > 0) ? up : right; } } } void idMarkerWindow::Activate(bool activate, idStr &act) { idWindow::Activate(activate, act); if (activate) { int i; gui->GetDesktop()->SetChildWinVarVal("markerText", "text", ""); imageBuff = (dword*)Mem_Alloc(512*64*4); markerTimes.Clear(); currentMarker = -1; currentTime = -1; stopTime = -1; statData = gui->State().GetString( "statData" ); numStats = 0; if (statData.Length()) { idFile *file = fileSystem->OpenFileRead(statData); if (file) { file->Read(&numStats, sizeof(numStats)); file->Read(loggedStats, numStats * sizeof(loggedStats[0])); for (i = 0; i < numStats; i++) { if (loggedStats[i].health < 0) { loggedStats[i].health = 0; } if (loggedStats[i].stamina < 0) { loggedStats[i].stamina = 0; } if (loggedStats[i].heartRate < 0) { loggedStats[i].heartRate = 0; } if (loggedStats[i].combat < 0) { loggedStats[i].combat = 0; } } fileSystem->CloseFile(file); } } if (numStats > 1 && background) { idStr markerPath = statData; markerPath.StripFilename(); idFileList *markers; markers = fileSystem->ListFiles( markerPath, ".tga", false, true ); idStr name; for ( i = 0; i < markers->GetNumFiles(); i++ ) { name = markers->GetFile( i ); markerData_t md; md.mat = declManager->FindMaterial( name ); md.mat->SetSort( SS_GUI ); name.StripPath(); name.StripFileExtension(); md.time = atoi(name); markerTimes.Append(md); } fileSystem->FreeFileList( markers ); memset(imageBuff, 0, 512*64*4); float step = 511.0f / (numStats - 1); float startX = 0; float x1, y1, x2, y2; x1 = 0 - step; for (i = 0; i < numStats-1; i++) { x1 += step; x2 = x1 + step; y1 = 63 * ((float)loggedStats[i].health / HEALTH_MAX); y2 = 63 * ((float)loggedStats[i+1].health / HEALTH_MAX); Line(x1, y1, x2, y2, imageBuff, 0xff0000ff); y1 = 63 * ((float)loggedStats[i].heartRate / RATE_MAX); y2 = 63 * ((float)loggedStats[i+1].heartRate / RATE_MAX); Line(x1, y1, x2, y2, imageBuff, 0xff00ff00); // stamina not quite as high on graph so health does not get obscured with both at 100% y1 = 62 * ((float)loggedStats[i].stamina / STAMINA_MAX); y2 = 62 * ((float)loggedStats[i+1].stamina / STAMINA_MAX); Line(x1, y1, x2, y2, imageBuff, 0xffff0000); y1 = 63 * ((float)loggedStats[i].combat / COMBAT_MAX); y2 = 63 * ((float)loggedStats[i+1].combat / COMBAT_MAX); Line(x1, y1, x2, y2, imageBuff, 0xff00ffff); } const shaderStage_t *stage = background->GetStage(0); if (stage) { stage->texture.image->UploadScratch((byte*)imageBuff, 512, 64); } Mem_Free(imageBuff); } } } void idMarkerWindow::MouseExit() { idWindow::MouseExit(); } void idMarkerWindow::MouseEnter() { idWindow::MouseEnter(); }