/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see .
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../../idlib/precompiled.h"
#pragma hdrstop
#include "AASBuild_local.h"
#define VERTEX_HASH_BOXSIZE (1<<6) // must be power of 2
#define VERTEX_HASH_SIZE (VERTEX_HASH_BOXSIZE*VERTEX_HASH_BOXSIZE)
#define EDGE_HASH_SIZE (1<<14)
#define INTEGRAL_EPSILON 0.01f
#define VERTEX_EPSILON 0.1f
#define AAS_PLANE_NORMAL_EPSILON 0.00001f
#define AAS_PLANE_DIST_EPSILON 0.01f
idHashIndex *aas_vertexHash;
idHashIndex *aas_edgeHash;
idBounds aas_vertexBounds;
int aas_vertexShift;
/*
================
idAASBuild::SetupHash
================
*/
void idAASBuild::SetupHash( void ) {
aas_vertexHash = new idHashIndex( VERTEX_HASH_SIZE, 1024 );
aas_edgeHash = new idHashIndex( EDGE_HASH_SIZE, 1024 );
}
/*
================
idAASBuild::ShutdownHash
================
*/
void idAASBuild::ShutdownHash( void ) {
delete aas_vertexHash;
delete aas_edgeHash;
}
/*
================
idAASBuild::ClearHash
================
*/
void idAASBuild::ClearHash( const idBounds &bounds ) {
int i;
float f, max;
aas_vertexHash->Clear();
aas_edgeHash->Clear();
aas_vertexBounds = bounds;
max = bounds[1].x - bounds[0].x;
f = bounds[1].y - bounds[0].y;
if ( f > max ) {
max = f;
}
aas_vertexShift = (float) max / VERTEX_HASH_BOXSIZE;
for ( i = 0; (1<> 2;
y = (((int) (vec[1] - aas_vertexBounds[0].y + 0.5)) + 2) >> 2;
return (x + y * VERTEX_HASH_BOXSIZE) & (VERTEX_HASH_SIZE-1);
}
/*
================
idAASBuild::GetVertex
================
*/
bool idAASBuild::GetVertex( const idVec3 &v, int *vertexNum ) {
int i, hashKey, vn;
aasVertex_t vert, *p;
for (i = 0; i < 3; i++) {
if ( idMath::Fabs(v[i] - idMath::Rint(v[i])) < INTEGRAL_EPSILON ) {
vert[i] = idMath::Rint(v[i]);
}
else {
vert[i] = v[i];
}
}
hashKey = idAASBuild::HashVec( vert );
for ( vn = aas_vertexHash->First( hashKey ); vn >= 0; vn = aas_vertexHash->Next( vn ) ) {
p = &file->vertices[vn];
// first compare z-axis because hash is based on x-y plane
if (idMath::Fabs( vert.z - p->z ) < VERTEX_EPSILON &&
idMath::Fabs( vert.x - p->x ) < VERTEX_EPSILON &&
idMath::Fabs( vert.y - p->y ) < VERTEX_EPSILON )
{
*vertexNum = vn;
return true;
}
}
*vertexNum = file->vertices.Num();
aas_vertexHash->Add( hashKey, file->vertices.Num() );
file->vertices.Append( vert );
return false;
}
/*
================
idAASBuild::GetEdge
================
*/
bool idAASBuild::GetEdge( const idVec3 &v1, const idVec3 &v2, int *edgeNum, int v1num ) {
int v2num, hashKey, e;
int *vertexNum;
aasEdge_t edge;
bool found;
if ( v1num != -1 ) {
found = true;
}
else {
found = GetVertex( v1, &v1num );
}
found &= GetVertex( v2, &v2num );
// if both vertexes are the same or snapped onto each other
if ( v1num == v2num ) {
*edgeNum = 0;
return true;
}
hashKey = aas_edgeHash->GenerateKey( v1num, v2num );
// if both vertexes where already stored
if ( found ) {
for ( e = aas_edgeHash->First( hashKey ); e >= 0; e = aas_edgeHash->Next( e ) ) {
vertexNum = file->edges[e].vertexNum;
if ( vertexNum[0] == v2num ) {
if ( vertexNum[1] == v1num ) {
// negative for a reversed edge
*edgeNum = -e;
break;
}
}
else if ( vertexNum[0] == v1num ) {
if ( vertexNum[1] == v2num ) {
*edgeNum = e;
break;
}
}
}
// if edge found in hash
if ( e >= 0 ) {
return true;
}
}
*edgeNum = file->edges.Num();
aas_edgeHash->Add( hashKey, file->edges.Num() );
edge.vertexNum[0] = v1num;
edge.vertexNum[1] = v2num;
file->edges.Append( edge );
return false;
}
/*
================
idAASBuild::GetFaceForPortal
================
*/
bool idAASBuild::GetFaceForPortal( idBrushBSPPortal *portal, int side, int *faceNum ) {
int i, j, v1num;
int numFaceEdges, faceEdges[MAX_POINTS_ON_WINDING];
idWinding *w;
aasFace_t face;
if ( portal->GetFaceNum() > 0 ) {
if ( side ) {
*faceNum = -portal->GetFaceNum();
}
else {
*faceNum = portal->GetFaceNum();
}
return true;
}
w = portal->GetWinding();
// turn the winding into a sequence of edges
numFaceEdges = 0;
v1num = -1; // first vertex unknown
for ( i = 0; i < w->GetNumPoints(); i++ ) {
GetEdge( (*w)[i].ToVec3(), (*w)[(i+1)%w->GetNumPoints()].ToVec3(), &faceEdges[numFaceEdges], v1num );
if ( faceEdges[numFaceEdges] ) {
// last vertex of this edge is the first vertex of the next edge
v1num = file->edges[ abs(faceEdges[numFaceEdges]) ].vertexNum[ INTSIGNBITNOTSET(faceEdges[numFaceEdges]) ];
// this edge is valid so keep it
numFaceEdges++;
}
}
// should have at least 3 edges
if ( numFaceEdges < 3 ) {
return false;
}
// the polygon is invalid if some edge is found twice
for ( i = 0; i < numFaceEdges; i++ ) {
for ( j = i+1; j < numFaceEdges; j++ ) {
if ( faceEdges[i] == faceEdges[j] || faceEdges[i] == -faceEdges[j] ) {
return false;
}
}
}
portal->SetFaceNum( file->faces.Num() );
face.planeNum = file->planeList.FindPlane( portal->GetPlane(), AAS_PLANE_NORMAL_EPSILON, AAS_PLANE_DIST_EPSILON );
face.flags = portal->GetFlags();
face.areas[0] = face.areas[1] = 0;
face.firstEdge = file->edgeIndex.Num();
face.numEdges = numFaceEdges;
for ( i = 0; i < numFaceEdges; i++ ) {
file->edgeIndex.Append( faceEdges[i] );
}
if ( side ) {
*faceNum = -file->faces.Num();
}
else {
*faceNum = file->faces.Num();
}
file->faces.Append( face );
return true;
}
/*
================
idAASBuild::GetAreaForLeafNode
================
*/
bool idAASBuild::GetAreaForLeafNode( idBrushBSPNode *node, int *areaNum ) {
int s, faceNum;
idBrushBSPPortal *p;
aasArea_t area;
if ( node->GetAreaNum() ) {
*areaNum = -node->GetAreaNum();
return true;
}
area.flags = node->GetFlags();
area.cluster = area.clusterAreaNum = 0;
area.contents = node->GetContents();
area.firstFace = file->faceIndex.Num();
area.numFaces = 0;
area.reach = NULL;
area.rev_reach = NULL;
for ( p = node->GetPortals(); p; p = p->Next(s) ) {
s = (p->GetNode(1) == node);
if ( !GetFaceForPortal( p, s, &faceNum ) ) {
continue;
}
file->faceIndex.Append( faceNum );
area.numFaces++;
if ( faceNum > 0 ) {
file->faces[abs(faceNum)].areas[0] = file->areas.Num();
}
else {
file->faces[abs(faceNum)].areas[1] = file->areas.Num();
}
}
if ( !area.numFaces ) {
*areaNum = 0;
return false;
}
*areaNum = -file->areas.Num();
node->SetAreaNum( file->areas.Num() );
file->areas.Append( area );
DisplayRealTimeString( "\r%6d", file->areas.Num() );
return true;
}
/*
================
idAASBuild::StoreTree_r
================
*/
int idAASBuild::StoreTree_r( idBrushBSPNode *node ) {
int areaNum, nodeNum, child0, child1;
aasNode_t aasNode;
if ( !node ) {
return 0;
}
if ( node->GetContents() & AREACONTENTS_SOLID ) {
return 0;
}
if ( !node->GetChild(0) && !node->GetChild(1) ) {
if ( GetAreaForLeafNode( node, &areaNum ) ) {
return areaNum;
}
return 0;
}
aasNode.planeNum = file->planeList.FindPlane( node->GetPlane(), AAS_PLANE_NORMAL_EPSILON, AAS_PLANE_DIST_EPSILON );
aasNode.children[0] = aasNode.children[1] = 0;
nodeNum = file->nodes.Num();
file->nodes.Append( aasNode );
// !@#$%^ cause of some bug we cannot set the children directly with the StoreTree_r return value
child0 = StoreTree_r( node->GetChild(0) );
file->nodes[nodeNum].children[0] = child0;
child1 = StoreTree_r( node->GetChild(1) );
file->nodes[nodeNum].children[1] = child1;
if ( !child0 && !child1 ) {
file->nodes.SetNum( file->nodes.Num()-1 );
return 0;
}
return nodeNum;
}
/*
================
idAASBuild::GetSizeEstimate_r
================
*/
typedef struct sizeEstimate_s {
int numEdgeIndexes;
int numFaceIndexes;
int numAreas;
int numNodes;
} sizeEstimate_t;
void idAASBuild::GetSizeEstimate_r( idBrushBSPNode *parent, idBrushBSPNode *node, struct sizeEstimate_s &size ) {
idBrushBSPPortal *p;
int s;
if ( !node ) {
return;
}
if ( node->GetContents() & AREACONTENTS_SOLID ) {
return;
}
if ( !node->GetChild(0) && !node->GetChild(1) ) {
// multiple branches of the bsp tree might point to the same leaf node
if ( node->GetParent() == parent ) {
size.numAreas++;
for ( p = node->GetPortals(); p; p = p->Next(s) ) {
s = (p->GetNode(1) == node);
size.numFaceIndexes++;
size.numEdgeIndexes += p->GetWinding()->GetNumPoints();
}
}
}
else {
size.numNodes++;
}
GetSizeEstimate_r( node, node->GetChild(0), size );
GetSizeEstimate_r( node, node->GetChild(1), size );
}
/*
================
idAASBuild::SetSizeEstimate
================
*/
void idAASBuild::SetSizeEstimate( const idBrushBSP &bsp, idAASFileLocal *file ) {
sizeEstimate_t size;
size.numEdgeIndexes = 1;
size.numFaceIndexes = 1;
size.numAreas = 1;
size.numNodes = 1;
GetSizeEstimate_r( NULL, bsp.GetRootNode(), size );
file->planeList.Resize( size.numNodes / 2, 1024 );
file->vertices.Resize( size.numEdgeIndexes / 3, 1024 );
file->edges.Resize( size.numEdgeIndexes / 2, 1024 );
file->edgeIndex.Resize( size.numEdgeIndexes, 4096 );
file->faces.Resize( size.numFaceIndexes, 1024 );
file->faceIndex.Resize( size.numFaceIndexes, 4096 );
file->areas.Resize( size.numAreas, 1024 );
file->nodes.Resize( size.numNodes, 1024 );
}
/*
================
idAASBuild::StoreFile
================
*/
bool idAASBuild::StoreFile( const idBrushBSP &bsp ) {
aasEdge_t edge;
aasFace_t face;
aasArea_t area;
aasNode_t node;
common->Printf( "[Store AAS]\n" );
SetupHash();
ClearHash( bsp.GetTreeBounds() );
file = new idAASFileLocal();
file->Clear();
SetSizeEstimate( bsp, file );
// the first edge is a dummy
memset( &edge, 0, sizeof( edge ) );
file->edges.Append( edge );
// the first face is a dummy
memset( &face, 0, sizeof( face ) );
file->faces.Append( face );
// the first area is a dummy
memset( &area, 0, sizeof( area ) );
file->areas.Append( area );
// the first node is a dummy
memset( &node, 0, sizeof( node ) );
file->nodes.Append( node );
// store the tree
StoreTree_r( bsp.GetRootNode() );
// calculate area bounds and a reachable point in the area
file->FinishAreas();
ShutdownHash();
common->Printf( "\r%6d areas\n", file->areas.Num() );
return true;
}