/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../idlib/precompiled.h" #pragma hdrstop #include "snd_local.h" /* =============== idEFXFile::idEFXFile =============== */ idEFXFile::idEFXFile( void ) { } /* =============== idEFXFile::Clear =============== */ void idEFXFile::Clear( void ) { effects.DeleteContents( true ); } /* =============== idEFXFile::~idEFXFile =============== */ idEFXFile::~idEFXFile( void ) { Clear(); } /* =============== idEFXFile::FindEffect =============== */ bool idEFXFile::FindEffect( idStr &name, idSoundEffect **effect, int *index ) { int i; for ( i = 0; i < effects.Num(); i++ ) { if ( ( effects[i] ) && ( effects[i]->name == name ) ) { *effect = effects[i]; *index = i; return true; } } return false; } /* =============== idEFXFile::ReadEffect =============== */ bool idEFXFile::ReadEffect( idLexer &src, idSoundEffect *effect ) { idToken name, token; if ( !src.ReadToken( &token ) ) return false; // reverb effect if ( token == "reverb" ) { EAXREVERBPROPERTIES *reverb = ( EAXREVERBPROPERTIES * )Mem_Alloc( sizeof( EAXREVERBPROPERTIES ) ); if ( reverb ) { src.ReadTokenOnLine( &token ); name = token; if ( !src.ReadToken( &token ) ) { Mem_Free( reverb ); return false; } if ( token != "{" ) { src.Error( "idEFXFile::ReadEffect: { not found, found %s", token.c_str() ); Mem_Free( reverb ); return false; } do { if ( !src.ReadToken( &token ) ) { src.Error( "idEFXFile::ReadEffect: EOF without closing brace" ); Mem_Free( reverb ); return false; } if ( token == "}" ) { effect->name = name; effect->data = ( void * )reverb; effect->datasize = sizeof( EAXREVERBPROPERTIES ); break; } if ( token == "environment" ) { src.ReadTokenOnLine( &token ); reverb->ulEnvironment = token.GetUnsignedLongValue(); } else if ( token == "environment size" ) { reverb->flEnvironmentSize = src.ParseFloat(); } else if ( token == "environment diffusion" ) { reverb->flEnvironmentDiffusion = src.ParseFloat(); } else if ( token == "room" ) { reverb->lRoom = src.ParseInt(); } else if ( token == "room hf" ) { reverb->lRoomHF = src.ParseInt(); } else if ( token == "room lf" ) { reverb->lRoomLF = src.ParseInt(); } else if ( token == "decay time" ) { reverb->flDecayTime = src.ParseFloat(); } else if ( token == "decay hf ratio" ) { reverb->flDecayHFRatio = src.ParseFloat(); } else if ( token == "decay lf ratio" ) { reverb->flDecayLFRatio = src.ParseFloat(); } else if ( token == "reflections" ) { reverb->lReflections = src.ParseInt(); } else if ( token == "reflections delay" ) { reverb->flReflectionsDelay = src.ParseFloat(); } else if ( token == "reflections pan" ) { reverb->vReflectionsPan.x = src.ParseFloat(); reverb->vReflectionsPan.y = src.ParseFloat(); reverb->vReflectionsPan.z = src.ParseFloat(); } else if ( token == "reverb" ) { reverb->lReverb = src.ParseInt(); } else if ( token == "reverb delay" ) { reverb->flReverbDelay = src.ParseFloat(); } else if ( token == "reverb pan" ) { reverb->vReverbPan.x = src.ParseFloat(); reverb->vReverbPan.y = src.ParseFloat(); reverb->vReverbPan.z = src.ParseFloat(); } else if ( token == "echo time" ) { reverb->flEchoTime = src.ParseFloat(); } else if ( token == "echo depth" ) { reverb->flEchoDepth = src.ParseFloat(); } else if ( token == "modulation time" ) { reverb->flModulationTime = src.ParseFloat(); } else if ( token == "modulation depth" ) { reverb->flModulationDepth = src.ParseFloat(); } else if ( token == "air absorption hf" ) { reverb->flAirAbsorptionHF = src.ParseFloat(); } else if ( token == "hf reference" ) { reverb->flHFReference = src.ParseFloat(); } else if ( token == "lf reference" ) { reverb->flLFReference = src.ParseFloat(); } else if ( token == "room rolloff factor" ) { reverb->flRoomRolloffFactor = src.ParseFloat(); } else if ( token == "flags" ) { src.ReadTokenOnLine( &token ); reverb->ulFlags = token.GetUnsignedLongValue(); } else { src.ReadTokenOnLine( &token ); src.Error( "idEFXFile::ReadEffect: Invalid parameter in reverb definition" ); Mem_Free( reverb ); } } while ( 1 ); return true; } } else { // other effect (not supported at the moment) src.Error( "idEFXFile::ReadEffect: Unknown effect definition" ); } return false; } /* =============== idEFXFile::LoadFile =============== */ bool idEFXFile::LoadFile( const char *filename, bool OSPath ) { idLexer src( LEXFL_NOSTRINGCONCAT ); idToken token; src.LoadFile( filename, OSPath ); if ( !src.IsLoaded() ) { return false; } if ( !src.ExpectTokenString( "Version" ) ) { return NULL; } if ( src.ParseInt() != 1 ) { src.Error( "idEFXFile::LoadFile: Unknown file version" ); return false; } while ( !src.EndOfFile() ) { idSoundEffect *effect = new idSoundEffect; if ( ReadEffect( src, effect ) ) { effects.Append( effect ); } }; return true; } /* =============== idEFXFile::UnloadFile =============== */ void idEFXFile::UnloadFile( void ) { Clear(); }