/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "MEOptions.h" /** * Constructor for MEOptions. */ MEOptions::MEOptions ( ) { registry.Init("Software\\id Software\\DOOM3\\Tools\\MaterialEditor"); materialTreeWidth = 0; stageWidth = 0; previewPropertiesWidth = 0; materialEditHeight = 0; materialPropHeadingWidth = 0; previewPropHeadingWidth = 0; } /** * Destructor for MEOptions. */ MEOptions::~MEOptions() { } /** * Saves the material editor options to the registry. */ bool MEOptions::Save (void) { registry.SetFloat("materialTreeWidth", materialTreeWidth); registry.SetFloat("stageWidth", stageWidth); registry.SetFloat("previewPropertiesWidth", previewPropertiesWidth); registry.SetFloat("materialEditHeight", materialEditHeight); registry.SetFloat("materialPropHeadingWidth", materialPropHeadingWidth); registry.SetFloat("previewPropHeadingWidth", previewPropHeadingWidth); return registry.Save(); } /** * Loads the material editor options from the registry. */ bool MEOptions::Load (void) { if(!registry.Load()) { return false; } materialTreeWidth = (int)registry.GetFloat("materialTreeWidth"); stageWidth = (int)registry.GetFloat("stageWidth"); previewPropertiesWidth = (int)registry.GetFloat("previewPropertiesWidth"); materialEditHeight = (int)registry.GetFloat("materialEditHeight"); materialPropHeadingWidth = (int)registry.GetFloat("materialPropHeadingWidth"); previewPropHeadingWidth = (int)registry.GetFloat("previewPropHeadingWidth"); return true; }