/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __FIELDWINDOW_H #define __FIELDWINDOW_H #include "ui/Window.h" class idFieldWindow : public idWindow { public: idFieldWindow(idUserInterfaceLocal *gui); idFieldWindow(idDeviceContext *d, idUserInterfaceLocal *gui); virtual ~idFieldWindow(); virtual void Draw(int time, float x, float y); private: virtual bool ParseInternalVar(const char *name, idParser *src); void CommonInit(); void CalcPaintOffset(int len); int cursorPos; int lastTextLength; int lastCursorPos; int paintOffset; bool showCursor; idStr cursorVar; }; #endif // __FIELDWINDOW_H