/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "sys/platform.h" #include "ui/Window.h" #include "ui/UserInterfaceLocal.h" #include "ui/Winvar.h" const char *VAR_GUIPREFIX = "gui::"; static const int VAR_GUIPREFIX_LEN = strlen(VAR_GUIPREFIX); idWinVar::idWinVar() { guiDict = NULL; name = NULL; eval = true; } idWinVar::~idWinVar() { delete[] name; name = NULL; } void idWinVar::SetGuiInfo(idDict *gd, const char *_name) { guiDict = gd; SetName(_name); } void idWinVar::Init(const char *_name, idWindow *win) { idStr key = _name; guiDict = NULL; int len = key.Length(); if (len > 5 && key[0] == 'g' && key[1] == 'u' && key[2] == 'i' && key[3] == ':') { key = key.Right(len - VAR_GUIPREFIX_LEN); SetGuiInfo( win->GetGui()->GetStateDict(), key ); win->AddUpdateVar(this); } else { Set(_name); } } void idMultiWinVar::Set( const char *val ) { for ( int i = 0; i < Num(); i++ ) { (*this)[i]->Set( val ); } } void idMultiWinVar::Update( void ) { for ( int i = 0; i < Num(); i++ ) { (*this)[i]->Update(); } } void idMultiWinVar::SetGuiInfo( idDict *dict ) { for ( int i = 0; i < Num(); i++ ) { (*this)[i]->SetGuiInfo( dict, (*this)[i]->c_str() ); } }