/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #define glAccum use_qglAccum #define glAlphaFunc use_qglAlphaFunc #define glAreTexturesResident use_qglAreTexturesResident #define glArrayElement use_qglArrayElement #define glBegin use_qglBegin #define glBindTexture use_qglBindTexture #define glBitmap use_qglBitmap #define glBlendFunc use_qglBlendFunc #define glCallList use_qglCallList #define glCallLists use_qglCallLists #define glClear use_qglClear #define glClearAccum use_qglClearAccum #define glClearColor use_qglClearColor #define glClearDepth use_qglClearDepth #define glClearIndex use_qglClearIndex #define glClearStencil use_qglClearStencil #define glClipPlane use_qglClipPlane #define glColor3b use_qglColor3b #define glColor3bv use_qglColor3bv #define glColor3d use_qglColor3d #define glColor3dv use_qglColor3dv #define glColor3f use_qglColor3f #define glColor3fv use_qglColor3fv #define glColor3i use_qglColor3i #define glColor3iv use_qglColor3iv #define glColor3s use_qglColor3s #define glColor3sv use_qglColor3sv #define glColor3ub use_qglColor3ub #define glColor3ubv use_qglColor3ubv #define glColor3ui use_qglColor3ui #define glColor3uiv use_qglColor3uiv #define glColor3us use_qglColor3us #define glColor3usv use_qglColor3usv #define glColor4b use_qglColor4b #define glColor4bv use_qglColor4bv #define glColor4d use_qglColor4d #define glColor4dv use_qglColor4dv #define glColor4f use_qglColor4f #define glColor4fv use_qglColor4fv #define glColor4i use_qglColor4i #define glColor4iv use_qglColor4iv #define glColor4s use_qglColor4s #define glColor4sv use_qglColor4sv #define glColor4ub use_qglColor4ub #define glColor4ubv use_qglColor4ubv #define glColor4ui use_qglColor4ui #define glColor4uiv use_qglColor4uiv #define glColor4us use_qglColor4us #define glColor4usv use_qglColor4usv #define glColorMask use_qglColorMask #define glColorMaterial use_qglColorMaterial #define glColorPointer use_qglColorPointer #define glCopyPixels use_qglCopyPixels #define glCopyTexImage1D use_qglCopyTexImage1D #define glCopyTexImage2D use_qglCopyTexImage2D #define glCopyTexSubImage1D use_qglCopyTexSubImage1D #define glCopyTexSubImage2D use_qglCopyTexSubImage2D #define glCullFace use_qglCullFace #define glDeleteLists use_qglDeleteLists #define glDeleteTextures use_qglDeleteTextures #define glDepthFunc use_qglDepthFunc #define glDepthMask use_qglDepthMask #define glDepthRange use_qglDepthRange #define glDisable use_qglDisable #define glDisableClientState use_qglDisableClientState #define glDrawArrays use_qglDrawArrays #define glDrawBuffer use_qglDrawBuffer #define glDrawElements use_qglDrawElements #define glDrawPixels use_qglDrawPixels #define glEdgeFlag use_qglEdgeFlag #define glEdgeFlagPointer use_qglEdgeFlagPointer #define glEdgeFlagv use_qglEdgeFlagv #define glEnable use_qglEnable #define glEnableClientState use_qglEnableClientState #define glEnd use_qglEnd #define glEndList use_qglEndList #define glEvalCoord1d use_qglEvalCoord1d #define glEvalCoord1dv use_qglEvalCoord1dv #define glEvalCoord1f use_qglEvalCoord1f #define glEvalCoord1fv use_qglEvalCoord1fv #define glEvalCoord2d use_qglEvalCoord2d #define glEvalCoord2dv use_qglEvalCoord2dv #define glEvalCoord2f use_qglEvalCoord2f #define glEvalCoord2fv use_qglEvalCoord2fv #define glEvalMesh1 use_qglEvalMesh1 #define glEvalMesh2 use_qglEvalMesh2 #define glEvalPoint1 use_qglEvalPoint1 #define glEvalPoint2 use_qglEvalPoint2 #define glFeedbackBuffer use_qglFeedbackBuffer #define glFinish use_qglFinish #define glFlush use_qglFlush #define glFogf use_qglFogf #define glFogfv use_qglFogfv #define glFogi use_qglFogi #define glFogiv use_qglFogiv #define glFrontFace use_qglFrontFace #define glFrustum use_qglFrustum #define glGenLists use_qglGenLists #define glGenTextures use_qglGenTextures #define glGetBooleanv use_qglGetBooleanv #define glGetClipPlane use_qglGetClipPlane #define glGetDoublev use_qglGetDoublev #define glGetError use_qglGetError #define glGetFloatv use_qglGetFloatv #define glGetIntegerv use_qglGetIntegerv #define glGetLightfv use_qglGetLightfv #define glGetLightiv use_qglGetLightiv #define glGetMapdv use_qglGetMapdv #define glGetMapfv use_qglGetMapfv #define glGetMapiv use_qglGetMapiv #define glGetMaterialfv use_qglGetMaterialfv #define glGetMaterialiv use_qglGetMaterialiv #define glGetPixelMapfv use_qglGetPixelMapfv #define glGetPixelMapuiv use_qglGetPixelMapuiv #define glGetPixelMapusv use_qglGetPixelMapusv #define glGetPointerv use_qglGetPointerv #define glGetPolygonStipple use_qglGetPolygonStipple #define glGetString use_qglGetString #define glGetTexEnvfv use_qglGetTexEnvfv #define glGetTexEnviv use_qglGetTexEnviv #define glGetTexGendv use_qglGetTexGendv #define glGetTexGenfv use_qglGetTexGenfv #define glGetTexGeniv use_qglGetTexGeniv #define glGetTexImage use_qglGetTexImage #define glGetTexLevelParameterfv use_qglGetTexLevelParameterfv #define glGetTexLevelParameteriv use_qglGetTexLevelParameteriv #define glGetTexParameterfv use_qglGetTexParameterfv #define glGetTexParameteriv use_qglGetTexParameteriv #define glHint use_qglHint #define glIndexMask use_qglIndexMask #define glIndexPointer use_qglIndexPointer #define glIndexd use_qglIndexd #define glIndexdv use_qglIndexdv #define glIndexf use_qglIndexf #define glIndexfv use_qglIndexfv #define glIndexi use_qglIndexi #define glIndexiv use_qglIndexiv #define glIndexs use_qglIndexs #define glIndexsv use_qglIndexsv #define glIndexub use_qglIndexub #define glIndexubv use_qglIndexubv #define glInitNames use_qglInitNames #define glInterleavedArrays use_qglInterleavedArrays #define glIsEnabled use_qglIsEnabled #define glIsList use_qglIsList #define glIsTexture use_qglIsTexture #define glLightModelf use_qglLightModelf #define glLightModelfv use_qglLightModelfv #define glLightModeli use_qglLightModeli #define glLightModeliv use_qglLightModeliv #define glLightf use_qglLightf #define glLightfv use_qglLightfv #define glLighti use_qglLighti #define glLightiv use_qglLightiv #define glLineStipple use_qglLineStipple #define glLineWidth use_qglLineWidth #define glListBase use_qglListBase #define glLoadIdentity use_qglLoadIdentity #define glLoadMatrixd use_qglLoadMatrixd #define glLoadMatrixf use_qglLoadMatrixf #define glLoadName use_qglLoadName #define glLogicOp use_qglLogicOp #define glMap1d use_qglMap1d #define glMap1f use_qglMap1f #define glMap2d use_qglMap2d #define glMap2f use_qglMap2f #define glMapGrid1d use_qglMapGrid1d #define glMapGrid1f use_qglMapGrid1f #define glMapGrid2d use_qglMapGrid2d #define glMapGrid2f use_qglMapGrid2f #define glMaterialf use_qglMaterialf #define glMaterialfv use_qglMaterialfv #define glMateriali use_qglMateriali #define glMaterialiv use_qglMaterialiv #define glMatrixMode use_qglMatrixMode #define glMultMatrixd use_qglMultMatrixd #define glMultMatrixf use_qglMultMatrixf #define glNewList use_qglNewList #define glNormal3b use_qglNormal3b #define glNormal3bv use_qglNormal3bv #define glNormal3d use_qglNormal3d #define glNormal3dv use_qglNormal3dv #define glNormal3f use_qglNormal3f #define glNormal3fv use_qglNormal3fv #define glNormal3i use_qglNormal3i #define glNormal3iv use_qglNormal3iv #define glNormal3s use_qglNormal3s #define glNormal3sv use_qglNormal3sv #define glNormalPointer use_qglNormalPointer #define glOrtho use_qglOrtho #define glPassThrough use_qglPassThrough #define glPixelMapfv use_qglPixelMapfv #define glPixelMapuiv use_qglPixelMapuiv #define glPixelMapusv use_qglPixelMapusv #define glPixelStoref use_qglPixelStoref #define glPixelStorei use_qglPixelStorei #define glPixelTransferf use_qglPixelTransferf #define glPixelTransferi use_qglPixelTransferi #define glPixelZoom use_qglPixelZoom #define glPointSize use_qglPointSize #define glPolygonMode use_qglPolygonMode #define glPolygonOffset use_qglPolygonOffset #define glPolygonStipple use_qglPolygonStipple #define glPopAttrib use_qglPopAttrib #define glPopClientAttrib use_qglPopClientAttrib #define glPopMatrix use_qglPopMatrix #define glPopName use_qglPopName #define glPrioritizeTextures use_qglPrioritizeTextures #define glPushAttrib use_qglPushAttrib #define glPushClientAttrib use_qglPushClientAttrib #define glPushMatrix use_qglPushMatrix #define glPushName use_qglPushName #define glRasterPos2d use_qglRasterPos2d #define glRasterPos2dv use_qglRasterPos2dv #define glRasterPos2f use_qglRasterPos2f #define glRasterPos2fv use_qglRasterPos2fv #define glRasterPos2i use_qglRasterPos2i #define glRasterPos2iv use_qglRasterPos2iv #define glRasterPos2s use_qglRasterPos2s #define glRasterPos2sv use_qglRasterPos2sv #define glRasterPos3d use_qglRasterPos3d #define glRasterPos3dv use_qglRasterPos3dv #define glRasterPos3f use_qglRasterPos3f #define glRasterPos3fv use_qglRasterPos3fv #define glRasterPos3i use_qglRasterPos3i #define glRasterPos3iv use_qglRasterPos3iv #define glRasterPos3s use_qglRasterPos3s #define glRasterPos3sv use_qglRasterPos3sv #define glRasterPos4d use_qglRasterPos4d #define glRasterPos4dv use_qglRasterPos4dv #define glRasterPos4f use_qglRasterPos4f #define glRasterPos4fv use_qglRasterPos4fv #define glRasterPos4i use_qglRasterPos4i #define glRasterPos4iv use_qglRasterPos4iv #define glRasterPos4s use_qglRasterPos4s #define glRasterPos4sv use_qglRasterPos4sv #define glReadBuffer use_qglReadBuffer #define glReadPixels use_qglReadPixels #define glRectd use_qglRectd #define glRectdv use_qglRectdv #define glRectf use_qglRectf #define glRectfv use_qglRectfv #define glRecti use_qglRecti #define glRectiv use_qglRectiv #define glRects use_qglRects #define glRectsv use_qglRectsv #define glRenderMode use_qglRenderMode #define glRotated use_qglRotated #define glRotatef use_qglRotatef #define glScaled use_qglScaled #define glScalef use_qglScalef #define glScissor use_qglScissor #define glSelectBuffer use_qglSelectBuffer #define glShadeModel use_qglShadeModel #define glStencilFunc use_qglStencilFunc #define glStencilMask use_qglStencilMask #define glStencilOp use_qglStencilOp #define glTexCoord1d use_qglTexCoord1d #define glTexCoord1dv use_qglTexCoord1dv #define glTexCoord1f use_qglTexCoord1f #define glTexCoord1fv use_qglTexCoord1fv #define glTexCoord1i use_qglTexCoord1i #define glTexCoord1iv use_qglTexCoord1iv #define glTexCoord1s use_qglTexCoord1s #define glTexCoord1sv use_qglTexCoord1sv #define glTexCoord2d use_qglTexCoord2d #define glTexCoord2dv use_qglTexCoord2dv #define glTexCoord2f use_qglTexCoord2f #define glTexCoord2fv use_qglTexCoord2fv #define glTexCoord2i use_qglTexCoord2i #define glTexCoord2iv use_qglTexCoord2iv #define glTexCoord2s use_qglTexCoord2s #define glTexCoord2sv use_qglTexCoord2sv #define glTexCoord3d use_qglTexCoord3d #define glTexCoord3dv use_qglTexCoord3dv #define glTexCoord3f use_qglTexCoord3f #define glTexCoord3fv use_qglTexCoord3fv #define glTexCoord3i use_qglTexCoord3i #define glTexCoord3iv use_qglTexCoord3iv #define glTexCoord3s use_qglTexCoord3s #define glTexCoord3sv use_qglTexCoord3sv #define glTexCoord4d use_qglTexCoord4d #define glTexCoord4dv use_qglTexCoord4dv #define glTexCoord4f use_qglTexCoord4f #define glTexCoord4fv use_qglTexCoord4fv #define glTexCoord4i use_qglTexCoord4i #define glTexCoord4iv use_qglTexCoord4iv #define glTexCoord4s use_qglTexCoord4s #define glTexCoord4sv use_qglTexCoord4sv #define glTexCoordPointer use_qglTexCoordPointer #define glTexEnvf use_qglTexEnvf #define glTexEnvfv use_qglTexEnvfv #define glTexEnvi use_qglTexEnvi #define glTexEnviv use_qglTexEnviv #define glTexGend use_qglTexGend #define glTexGendv use_qglTexGendv #define glTexGenf use_qglTexGenf #define glTexGenfv use_qglTexGenfv #define glTexGeni use_qglTexGeni #define glTexGeniv use_qglTexGeniv #define glTexImage1D use_qglTexImage1D #define glTexImage2D use_qglTexImage2D #define glTexParameterf use_qglTexParameterf #define glTexParameterfv use_qglTexParameterfv #define glTexParameteri use_qglTexParameteri #define glTexParameteriv use_qglTexParameteriv #define glTexSubImage1D use_qglTexSubImage1D #define glTexSubImage2D use_qglTexSubImage2D #define glTranslated use_qglTranslated #define glTranslatef use_qglTranslatef #define glVertex2d use_qglVertex2d #define glVertex2dv use_qglVertex2dv #define glVertex2f use_qglVertex2f #define glVertex2fv use_qglVertex2fv #define glVertex2i use_qglVertex2i #define glVertex2iv use_qglVertex2iv #define glVertex2s use_qglVertex2s #define glVertex2sv use_qglVertex2sv #define glVertex3d use_qglVertex3d #define glVertex3dv use_qglVertex3dv #define glVertex3f use_qglVertex3f #define glVertex3fv use_qglVertex3fv #define glVertex3i use_qglVertex3i #define glVertex3iv use_qglVertex3iv #define glVertex3s use_qglVertex3s #define glVertex3sv use_qglVertex3sv #define glVertex4d use_qglVertex4d #define glVertex4dv use_qglVertex4dv #define glVertex4f use_qglVertex4f #define glVertex4fv use_qglVertex4fv #define glVertex4i use_qglVertex4i #define glVertex4iv use_qglVertex4iv #define glVertex4s use_qglVertex4s #define glVertex4sv use_qglVertex4sv #define glVertexPointer use_qglVertexPointer #define glViewport use_qglViewport #define glChooseVisual use_qglChooseVisual #define glCreateContext use_qglCreateContext #define glDestroyContext use_qglDestroyContext #define glMakeCurrent use_qglMakeCurrent #define glSwapBuffers use_qglSwapBuffers #define glGetProcAddressARB use_qglGetProcAddressARB