/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "sys/platform.h" #include "idlib/math/Math.h" #include "sound/snd_local.h" #define mB_to_gain(millibels, property) \ _mB_to_gain(millibels,AL_EAXREVERB_MIN_ ## property, AL_EAXREVERB_MAX_ ## property) static inline ALfloat _mB_to_gain(ALfloat millibels, ALfloat min, ALfloat max) { return idMath::ClampFloat(min, max, idMath::Pow(10.0f, millibels / 2000.0f)); } idSoundEffect::idSoundEffect() : effect(0) { } idSoundEffect::~idSoundEffect() { if (soundSystemLocal.alIsEffect(effect)) soundSystemLocal.alDeleteEffects(1, &effect); } bool idSoundEffect::alloc() { alGetError(); ALenum e; soundSystemLocal.alGenEffects(1, &effect); e = alGetError(); if (e != AL_NO_ERROR) { common->Warning("idSoundEffect::alloc: alGenEffects failed: 0x%x", e); return false; } soundSystemLocal.alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB); e = alGetError(); if (e != AL_NO_ERROR) { common->Warning("idSoundEffect::alloc: alEffecti failed: 0x%x", e); return false; } return true; } /* =============== idEFXFile::idEFXFile =============== */ idEFXFile::idEFXFile( void ) { } /* =============== idEFXFile::Clear =============== */ void idEFXFile::Clear( void ) { effects.DeleteContents( true ); } /* =============== idEFXFile::~idEFXFile =============== */ idEFXFile::~idEFXFile( void ) { Clear(); } /* =============== idEFXFile::FindEffect =============== */ bool idEFXFile::FindEffect( idStr &name, ALuint *effect ) { int i; for ( i = 0; i < effects.Num(); i++ ) { if ( effects[i]->name == name ) { *effect = effects[i]->effect; return true; } } return false; } /* =============== idEFXFile::ReadEffect =============== */ #define efxi(param, value) \ do { \ ALint _v = value; \ EFXprintf("alEffecti(" #param ", %d)\n", _v); \ soundSystemLocal.alEffecti(effect->effect, param, _v); \ err = alGetError(); \ if (err != AL_NO_ERROR) \ common->Warning("alEffecti(" # param ", %d) " \ "failed: 0x%x", _v, err); \ } while (false) #define efxf(param, value) \ do { \ ALfloat _v = value; \ EFXprintf("alEffectf(" #param ", %.3f)\n", _v); \ soundSystemLocal.alEffectf(effect->effect, param, _v); \ err = alGetError(); \ if (err != AL_NO_ERROR) \ common->Warning("alEffectf(" # param ", %.3f) " \ "failed: 0x%x", _v, err); \ } while (false) #define efxfv(param, value0, value1, value2) \ do { \ ALfloat _v[3]; \ _v[0] = value0; \ _v[1] = value1; \ _v[2] = value2; \ EFXprintf("alEffectfv(" #param ", %.3f, %.3f, %.3f)\n", \ _v[0], _v[1], _v[2]); \ soundSystemLocal.alEffectfv(effect->effect, param, _v); \ err = alGetError(); \ if (err != AL_NO_ERROR) \ common->Warning("alEffectfv(" # param ", %.3f, %.3f, %.3f) " \ "failed: 0x%x", _v[0], _v[1], _v[2], err); \ } while (false) bool idEFXFile::ReadEffect( idLexer &src, idSoundEffect *effect ) { idToken name, token; if ( !src.ReadToken( &token ) ) return false; // reverb effect if ( token != "reverb" ) { // other effect (not supported at the moment) src.Error( "idEFXFile::ReadEffect: Unknown effect definition" ); return false; } src.ReadTokenOnLine( &token ); name = token; if ( !src.ReadToken( &token ) ) return false; if ( token != "{" ) { src.Error( "idEFXFile::ReadEffect: { not found, found %s", token.c_str() ); return false; } ALenum err; alGetError(); EFXprintf("Loading EFX effect '%s' (#%u)\n", name.c_str(), effect->effect); do { if ( !src.ReadToken( &token ) ) { src.Error( "idEFXFile::ReadEffect: EOF without closing brace" ); return false; } if ( token == "}" ) { effect->name = name; break; } if ( token == "environment" ) { // <+KittyCat> the "environment" token should be ignored (efx has nothing equatable to it) src.ParseInt(); } else if ( token == "environment size" ) { float size = src.ParseFloat(); efxf(AL_EAXREVERB_DENSITY, (size < 2.0f) ? (size - 1.0f) : 1.0f); } else if ( token == "environment diffusion" ) { efxf(AL_EAXREVERB_DIFFUSION, src.ParseFloat()); } else if ( token == "room" ) { efxf(AL_EAXREVERB_GAIN, mB_to_gain(src.ParseInt(), GAIN)); } else if ( token == "room hf" ) { efxf(AL_EAXREVERB_GAINHF, mB_to_gain(src.ParseInt(), GAINHF)); } else if ( token == "room lf" ) { efxf(AL_EAXREVERB_GAINLF, mB_to_gain(src.ParseInt(), GAINLF)); } else if ( token == "decay time" ) { efxf(AL_EAXREVERB_DECAY_TIME, src.ParseFloat()); } else if ( token == "decay hf ratio" ) { efxf(AL_EAXREVERB_DECAY_HFRATIO, src.ParseFloat()); } else if ( token == "decay lf ratio" ) { efxf(AL_EAXREVERB_DECAY_LFRATIO, src.ParseFloat()); } else if ( token == "reflections" ) { efxf(AL_EAXREVERB_REFLECTIONS_GAIN, mB_to_gain(src.ParseInt(), REFLECTIONS_GAIN)); } else if ( token == "reflections delay" ) { efxf(AL_EAXREVERB_REFLECTIONS_DELAY, src.ParseFloat()); } else if ( token == "reflections pan" ) { efxfv(AL_EAXREVERB_REFLECTIONS_PAN, src.ParseFloat(), src.ParseFloat(), src.ParseFloat()); } else if ( token == "reverb" ) { efxf(AL_EAXREVERB_LATE_REVERB_GAIN, mB_to_gain(src.ParseInt(), LATE_REVERB_GAIN)); } else if ( token == "reverb delay" ) { efxf(AL_EAXREVERB_LATE_REVERB_DELAY, src.ParseFloat()); } else if ( token == "reverb pan" ) { efxfv(AL_EAXREVERB_LATE_REVERB_PAN, src.ParseFloat(), src.ParseFloat(), src.ParseFloat()); } else if ( token == "echo time" ) { efxf(AL_EAXREVERB_ECHO_TIME, src.ParseFloat()); } else if ( token == "echo depth" ) { efxf(AL_EAXREVERB_ECHO_DEPTH, src.ParseFloat()); } else if ( token == "modulation time" ) { efxf(AL_EAXREVERB_MODULATION_TIME, src.ParseFloat()); } else if ( token == "modulation depth" ) { efxf(AL_EAXREVERB_MODULATION_DEPTH, src.ParseFloat()); } else if ( token == "air absorption hf" ) { efxf(AL_EAXREVERB_AIR_ABSORPTION_GAINHF, mB_to_gain(src.ParseFloat(), AIR_ABSORPTION_GAINHF)); } else if ( token == "hf reference" ) { efxf(AL_EAXREVERB_HFREFERENCE, src.ParseFloat()); } else if ( token == "lf reference" ) { efxf(AL_EAXREVERB_LFREFERENCE, src.ParseFloat()); } else if ( token == "room rolloff factor" ) { efxf(AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, src.ParseFloat()); } else if ( token == "flags" ) { src.ReadTokenOnLine( &token ); unsigned int flags = token.GetUnsignedIntValue(); efxi(AL_EAXREVERB_DECAY_HFLIMIT, (flags & 0x20) ? AL_TRUE : AL_FALSE); // the other SCALE flags have no equivalent in efx } else { src.ReadTokenOnLine( &token ); src.Error( "idEFXFile::ReadEffect: Invalid parameter in reverb definition" ); } } while ( 1 ); return true; } /* =============== idEFXFile::LoadFile =============== */ bool idEFXFile::LoadFile( const char *filename, bool OSPath ) { idLexer src( LEXFL_NOSTRINGCONCAT ); idToken token; src.LoadFile( filename, OSPath ); if ( !src.IsLoaded() ) { return false; } if ( !src.ExpectTokenString( "Version" ) ) { return false; } if ( src.ParseInt() != 1 ) { src.Error( "idEFXFile::LoadFile: Unknown file version" ); return false; } while ( !src.EndOfFile() ) { idSoundEffect *effect = new idSoundEffect; if (!effect->alloc()) { delete effect; Clear(); return false; } if (ReadEffect(src, effect)) effects.Append(effect); else delete effect; }; return true; }