/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "qe3.h" int mapModified; // for quit confirmation (0 = clean, 1 = unsaved, // 2 = autosaved, but not regular saved) char currentmap[1024]; brush_t active_brushes; // brushes currently being displayed brush_t selected_brushes; // highlighted face_t *selected_face; brush_t *selected_face_brush; brush_t filtered_brushes; // brushes that have been filtered or regioned entity_t entities; // head/tail of doubly linked list entity_t *world_entity = NULL; // "classname" "worldspawn" ! void AddRegionBrushes(void); void RemoveRegionBrushes(void); /* ======================================================================================================================= ======================================================================================================================= */ void DupLists() { DWORD dw = GetTickCount(); } /* * Cross map selection saving this could mess this up if you have only part of a * complex entity selected... */ brush_t between_brushes; entity_t between_entities; bool g_bRestoreBetween = false; /* ======================================================================================================================= ======================================================================================================================= */ void Map_SaveBetween(void) { if (g_pParentWnd->ActiveXY()) { g_bRestoreBetween = true; g_pParentWnd->ActiveXY()->Copy(); } return; } /* ======================================================================================================================= ======================================================================================================================= */ void Map_RestoreBetween(void) { if (g_pParentWnd->ActiveXY() && g_bRestoreBetween) { g_pParentWnd->ActiveXY()->Paste(); } return; } /* ======================================================================================================================= ======================================================================================================================= */ bool CheckForTinyBrush(brush_t *b, int n, float fSize) { bool bTiny = false; for (int i = 0; i < 3; i++) { if (b->maxs[i] - b->mins[i] < fSize) { bTiny = true; } } if (bTiny) { common->Printf("Possible problem brush (too small) #%i ", n); } return bTiny; } /* ======================================================================================================================= ======================================================================================================================= */ void Map_BuildBrushData(void) { brush_t *b, *next; if (active_brushes.next == NULL) { return; } Sys_BeginWait(); // this could take a while int n = 0; for (b = active_brushes.next; b != NULL && b != &active_brushes; b = next) { next = b->next; Brush_Build(b, true, false, false); if (!b->brush_faces || (g_PrefsDlg.m_bCleanTiny && CheckForTinyBrush(b, n++, g_PrefsDlg.m_fTinySize))) { Brush_Free(b); common->Printf("Removed degenerate brush\n"); } } Sys_EndWait(); } /* ======================================================================================================================= ======================================================================================================================= */ entity_t *Map_FindClass(char *cname) { entity_t *ent; for (ent = entities.next; ent != &entities; ent = ent->next) { if (!strcmp(cname, ValueForKey(ent, "classname"))) { return ent; } } return NULL; } /* ======================================================================================================================= ======================================================================================================================= */ int Map_GetUniqueEntityID(const char *prefix, const char *eclass) { entity_t *ent; int id = 0; for (ent = entities.next; ent != &entities; ent = ent->next) { if (!strcmp(eclass, ValueForKey(ent, "classname"))) { const char *name = ValueForKey(ent, "name"); if (name && name[0]) { const char *buf; if (prefix && *prefix) { buf = va("%s_%s_", prefix, eclass); } else { buf = va("%s_", eclass); } int len = strlen(buf); if ( idStr::Cmpn(name, buf, len) == 0 ) { int j = atoi(name + len); if (j > id) { id = j; } } } } } return id + 1; } /* ======================================================================================================================= ======================================================================================================================= */ bool Entity_NameIsUnique(const char *name) { entity_t *ent; if (name == NULL) { return false; } for (ent = entities.next; ent != &entities; ent = ent->next) { const char *testName = ValueForKey(ent, "name"); if (testName) { if ( idStr::Icmp(name, testName) == 0 ) { return false; } } } return true; } /* ======================================================================================================================= Map_Free ======================================================================================================================= */ void Map_Free(void) { g_bRestoreBetween = false; if (selected_brushes.next && (selected_brushes.next != &selected_brushes)) { if (g_pParentWnd->MessageBox("Copy selection?", "", MB_YESNO) == IDYES) { Map_SaveBetween(); } } // clear all the render and sound system data g_qeglobals.rw->InitFromMap( NULL ); g_qeglobals.sw->ClearAllSoundEmitters(); Texture_ClearInuse(); Pointfile_Clear(); strcpy(currentmap, "unnamed.map"); Sys_SetTitle(currentmap); g_qeglobals.d_num_entities = 0; if (!active_brushes.next) { // first map active_brushes.prev = active_brushes.next = &active_brushes; selected_brushes.prev = selected_brushes.next = &selected_brushes; filtered_brushes.prev = filtered_brushes.next = &filtered_brushes; entities.prev = entities.next = &entities; } else { while (active_brushes.next != &active_brushes) { Brush_Free(active_brushes.next, false); } while (selected_brushes.next != &selected_brushes) { Brush_Free(selected_brushes.next, false); } while (filtered_brushes.next != &filtered_brushes) { Brush_Free(filtered_brushes.next, false); } while (entities.next != &entities) { Entity_Free(entities.next); } } if (world_entity) { Entity_Free(world_entity); } world_entity = NULL; } /* ======================================================================================================================= ======================================================================================================================= */ entity_t *AngledEntity() { entity_t *ent = Map_FindClass("info_player_start"); if (!ent) { ent = Map_FindClass("info_player_deathmatch"); } if (!ent) { ent = Map_FindClass("info_player_deathmatch"); } if (!ent) { ent = Map_FindClass("team_CTF_redplayer"); } if (!ent) { ent = Map_FindClass("team_CTF_blueplayer"); } if (!ent) { ent = Map_FindClass("team_CTF_redspawn"); } if (!ent) { ent = Map_FindClass("team_CTF_bluespawn"); } return ent; } brush_t *BrushFromMapPatch(idMapPatch *mappatch, idVec3 origin) { patchMesh_t *pm = MakeNewPatch(mappatch->GetWidth(), mappatch->GetHeight()); pm->d_texture = Texture_ForName(mappatch->GetMaterial()); for (int i = 0; i < mappatch->GetWidth(); i++) { for (int j = 0; j < mappatch->GetHeight(); j++) { pm->ctrl(i, j).xyz = (*mappatch)[j * mappatch->GetWidth() + i].xyz + origin; pm->ctrl(i, j).st = (*mappatch)[j * mappatch->GetWidth() + i].st; } } pm->horzSubdivisions = mappatch->GetHorzSubdivisions(); pm->vertSubdivisions = mappatch->GetVertSubdivisions(); pm->explicitSubdivisions = mappatch->GetExplicitlySubdivided(); if (mappatch->epairs.GetNumKeyVals()) { pm->epairs = new idDict; *pm->epairs = mappatch->epairs; } brush_t *b = AddBrushForPatch(pm, false); return b; } brush_t *BrushFromMapBrush(idMapBrush *mapbrush, idVec3 origin) { brush_t *b = NULL; if (mapbrush) { b = Brush_Alloc(); int count = mapbrush->GetNumSides(); for (int i = 0; i < count; i++) { idMapBrushSide *side = mapbrush->GetSide(i); face_t *f = Face_Alloc(); f->next = NULL; if (!b->brush_faces) { b->brush_faces = f; } else { face_t *scan; for (scan = b->brush_faces; scan->next; scan = scan->next) { ; } scan->next = f; } f->plane = side->GetPlane(); f->originalPlane = f->plane; f->dirty = false; idWinding w; w.BaseForPlane(f->plane); for (int j = 0; j < 3; j++) { f->planepts[j].x = w[j].x + origin.x; f->planepts[j].y = w[j].y + origin.y; f->planepts[j].z = w[j].z + origin.z; } idVec3 mat[2]; side->GetTextureMatrix(mat[0], mat[1]); f->brushprimit_texdef.coords[0][0] = mat[0][0]; f->brushprimit_texdef.coords[0][1] = mat[0][1]; f->brushprimit_texdef.coords[0][2] = mat[0][2]; f->brushprimit_texdef.coords[1][0] = mat[1][0]; f->brushprimit_texdef.coords[1][1] = mat[1][1]; f->brushprimit_texdef.coords[1][2] = mat[1][2]; f->texdef.SetName(side->GetMaterial()); } } return b; } entity_t *EntityFromMapEntity(idMapEntity *mapent, CWaitDlg *dlg) { entity_t *ent = NULL; if (mapent) { ent = Entity_New(); ent->brushes.onext = ent->brushes.oprev = &ent->brushes; ent->origin.Zero(); ent->epairs = mapent->epairs; GetVectorForKey(ent, "origin", ent->origin); int count = mapent->GetNumPrimitives(); long lastUpdate = 0; idStr status; for (int i = 0; i < count; i++) { idMapPrimitive *prim = mapent->GetPrimitive(i); if (prim) { // update 20 times a second if ( (GetTickCount() - lastUpdate) > 50 ) { lastUpdate = GetTickCount(); if (prim->GetType() == idMapPrimitive::TYPE_BRUSH) { sprintf(status, "Reading primitive %i (brush)", i); } else if (prim->GetType() == idMapPrimitive::TYPE_PATCH) { sprintf(status, "Reading primitive %i (patch)", i); } dlg->SetText(status, true); } if ( dlg->CancelPressed() ) { return ent; } brush_t *b = NULL; if (prim->GetType() == idMapPrimitive::TYPE_BRUSH) { idMapBrush *mapbrush = reinterpret_cast(prim); b = BrushFromMapBrush(mapbrush, ent->origin); } else if (prim->GetType() == idMapPrimitive::TYPE_PATCH) { idMapPatch *mappatch = reinterpret_cast(prim); b = BrushFromMapPatch(mappatch, ent->origin); } if (b) { b->owner = ent; // add to the end of the entity chain b->onext = &ent->brushes; b->oprev = ent->brushes.oprev; ent->brushes.oprev->onext = b; ent->brushes.oprev = b; } } } } return ent; } extern entity_t *Entity_PostParse(entity_t *ent, brush_t *pList); /* ======================================================================================================================= Map_LoadFile ======================================================================================================================= */ void Map_LoadFile(const char *filename) { entity_t *ent; CWaitDlg dlg; idStr fileStr, status; idMapFile mapfile; Sys_BeginWait(); Select_Deselect(); dlg.AllowCancel( true ); idStr( filename ).ExtractFileName( fileStr ); sprintf( status, "Loading %s...", fileStr.c_str() ); dlg.SetWindowText( status ); sprintf( status, "Reading file %s...", fileStr.c_str() ); dlg.SetText( status ); // SetInspectorMode(W_CONSOLE); fileStr = filename; fileStr.BackSlashesToSlashes(); common->Printf( "Map_LoadFile: %s\n", fileStr.c_str() ); Map_Free(); g_qeglobals.d_parsed_brushes = 0; strcpy( currentmap, filename ); if(mapfile.Parse(filename, true, true)) { g_qeglobals.bNeedConvert = false; g_qeglobals.bOldBrushes = false; g_qeglobals.bPrimitBrushes = false; g_qeglobals.mapVersion = 1.0; long lastUpdate = 0; int count = mapfile.GetNumEntities(); for (int i = 0; i < count; i++) { idMapEntity *mapent = mapfile.GetEntity(i); if (mapent) { idStr classname = mapent->epairs.GetString("classname"); // Update 20 times a second if ( (GetTickCount() - lastUpdate) > 50 ) { lastUpdate = GetTickCount(); sprintf(status, "Loading entity %i (%s)...", i, classname.c_str()); dlg.SetText(status); } if ( dlg.CancelPressed() ) { Sys_Status("Map load cancelled.\n"); Map_New(); return; } if (classname == "worldspawn") { world_entity = EntityFromMapEntity(mapent, &dlg); Entity_PostParse(world_entity, &active_brushes); } else { ent = EntityFromMapEntity(mapent, &dlg); Entity_PostParse(ent, &active_brushes); Entity_Name(ent, true); // add the entity to the end of the entity list ent->next = &entities; ent->prev = entities.prev; entities.prev->next = ent; entities.prev = ent; g_qeglobals.d_num_entities++; } } } } if (!world_entity) { Sys_Status("No worldspawn in map.\n"); Map_New(); return; } common->Printf("--- LoadMapFile ---\n"); common->Printf("%s\n", fileStr.c_str()); common->Printf("%5i brushes\n", g_qeglobals.d_parsed_brushes); common->Printf("%5i entities\n", g_qeglobals.d_num_entities); dlg.SetText("Restoring Between"); Map_RestoreBetween(); dlg.SetText("Building Brush Data"); common->Printf("Map_BuildAllDisplayLists\n"); Map_BuildBrushData(); // // reset the "need conversion" flag conversion to the good format done in // Map_BuildBrushData // g_qeglobals.bNeedConvert = false; // move the view to a start position ent = AngledEntity(); g_pParentWnd->GetCamera()->Camera().angles[PITCH] = 0; if (ent) { GetVectorForKey(ent, "origin", g_pParentWnd->GetCamera()->Camera().origin); GetVectorForKey(ent, "origin", g_pParentWnd->GetXYWnd()->GetOrigin()); g_pParentWnd->GetCamera()->Camera().angles[YAW] = FloatForKey(ent, "angle"); } else { g_pParentWnd->GetCamera()->Camera().angles[YAW] = 0; VectorCopy(vec3_origin, g_pParentWnd->GetCamera()->Camera().origin); VectorCopy(vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin()); } Map_RegionOff(); mapModified = 0; if (GetFileAttributes(filename) & FILE_ATTRIBUTE_READONLY) { fileStr += " (read only) "; } Sys_SetTitle(fileStr); Texture_ShowInuse(); if (g_pParentWnd->GetCamera()->GetRenderMode()) { g_pParentWnd->GetCamera()->BuildRendererState(); } Sys_EndWait(); Sys_UpdateWindows(W_ALL); } void Map_VerifyCurrentMap(const char *map) { if ( idStr::Icmp( map, currentmap ) != 0 ) { Map_LoadFile( map ); } } idMapPrimitive *BrushToMapPrimitive( const brush_t *b, const idVec3 &origin ) { if ( b->pPatch ) { idMapPatch *patch = new idMapPatch( b->pPatch->width * 6, b->pPatch->height * 6 ); patch->SetSize( b->pPatch->width, b->pPatch->height ); for ( int i = 0; i < b->pPatch->width; i++ ) { for ( int j = 0; j < b->pPatch->height; j++ ) { (*patch)[j*patch->GetWidth()+i].xyz = b->pPatch->ctrl(i, j).xyz - origin; (*patch)[j*patch->GetWidth()+i].st = b->pPatch->ctrl(i, j).st; } } patch->SetExplicitlySubdivided( b->pPatch->explicitSubdivisions ); if ( b->pPatch->explicitSubdivisions ) { patch->SetHorzSubdivisions( b->pPatch->horzSubdivisions ); patch->SetVertSubdivisions( b->pPatch->vertSubdivisions ); } patch->SetMaterial( b->pPatch->d_texture->GetName() ); if ( b->pPatch->epairs ) { patch->epairs = *b->pPatch->epairs; } return patch; } else { idMapBrush *mapbrush = new idMapBrush; for ( face_t *f = b->brush_faces; f; f = f->next ) { idMapBrushSide *side = new idMapBrushSide; idPlane plane; if ( f->dirty ) { f->planepts[0] -= origin; f->planepts[1] -= origin; f->planepts[2] -= origin; plane.FromPoints( f->planepts[0], f->planepts[1], f->planepts[2], false ); f->planepts[0] += origin; f->planepts[1] += origin; f->planepts[2] += origin; } else { plane = f->originalPlane; } side->SetPlane( plane ); side->SetMaterial( f->d_texture->GetName() ); idVec3 mat[2]; mat[0][0] = f->brushprimit_texdef.coords[0][0]; mat[0][1] = f->brushprimit_texdef.coords[0][1]; mat[0][2] = f->brushprimit_texdef.coords[0][2]; mat[1][0] = f->brushprimit_texdef.coords[1][0]; mat[1][1] = f->brushprimit_texdef.coords[1][1]; mat[1][2] = f->brushprimit_texdef.coords[1][2]; side->SetTextureMatrix(mat); mapbrush->AddSide(side); mapbrush->epairs = b->epairs; } return mapbrush; } } idMapEntity *EntityToMapEntity(entity_t *e, bool use_region, CWaitDlg *dlg) { idMapEntity *mapent = new idMapEntity; mapent->epairs = e->epairs; idStr status; int count = 0; long lastUpdate = 0; if ( !EntityHasModel( e ) ) { for ( brush_t *b = e->brushes.onext; b != &e->brushes; b = b->onext ) { count++; if ( e->eclass->fixedsize && !b->entityModel ) { continue; } if ( !use_region || !Map_IsBrushFiltered( b ) ) { // Update 20 times a second if ( GetTickCount() - lastUpdate > 50 ) { lastUpdate = GetTickCount(); if ( b->pPatch ) { sprintf( status, "Adding primitive %i (patch)", count ); dlg->SetText( status, true ); } else { sprintf( status, "Adding primitive %i (brush)", count ); dlg->SetText( status, true ); } } idMapPrimitive *prim = BrushToMapPrimitive( b, e->origin ); if ( prim ) { mapent->AddPrimitive( prim ); } } } } return mapent; } /* ======================================================================================================================= Map_SaveFile ======================================================================================================================= */ bool Map_SaveFile(const char *filename, bool use_region, bool autosave) { entity_t *e, *next; idStr temp; int count; brush_t *b; idStr status; int len = strlen(filename); WIN32_FIND_DATA FileData; if (FindFirstFile(filename, &FileData) != INVALID_HANDLE_VALUE) { // the file exists; if (len > 0 && GetFileAttributes(filename) & FILE_ATTRIBUTE_READONLY) { g_pParentWnd->MessageBox("File is read only", "Read Only", MB_OK); return false; } } if (filename == NULL || len == 0 || (filename && stricmp(filename, "unnamed.map") == 0)) { CFileDialog dlgSave(FALSE,"map",NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,"Map Files (*.map)|*.map||",AfxGetMainWnd()); if (dlgSave.DoModal() == IDOK) { filename = dlgSave.m_ofn.lpstrFile; strcpy(currentmap, filename); } else { return false; } } MEMORYSTATUSEX statex; statex.dwLength = sizeof (statex); GlobalMemoryStatusEx (&statex); if ( statex.dwMemoryLoad > 95 ) { g_pParentWnd->MessageBox("Physical memory is over 95% utilized. Consider saving and restarting", "Memory"); } CWaitDlg dlg; Pointfile_Clear(); temp = filename; temp.BackSlashesToSlashes(); if ( !use_region ) { idStr backup; backup = temp; backup.StripFileExtension(); backup.SetFileExtension( ".bak" ); if ( _unlink(backup) != 0 && errno != 2 ) { // errno 2 means the file doesn't exist, which we don't care about g_pParentWnd->MessageBox( va("Unable to delete %s: %s", backup.c_str(), strerror(errno) ), "File Error" ); } // DG: from SteelStorm2: // Removed this check. On the first save, it is valid that the map file does not exist because // it has not been written to disk yet. // KJA // if ( rename(filename, backup) != 0 ) { // g_pParentWnd->MessageBox( va("Unable to rename %s to %s: %s", filename, backup.c_str(), strerror(errno) ), "File Error" ); // } } common->Printf("Map_SaveFile: %s\n", filename); idStr mapFile; bool localFile = (strstr(filename, ":") != NULL); if (autosave || localFile) { mapFile = filename; } else { mapFile = fileSystem->OSPathToRelativePath( filename ); } if (use_region) { AddRegionBrushes(); } idMapFile map; world_entity->origin.Zero(); idMapEntity *mapentity = EntityToMapEntity(world_entity, use_region, &dlg); dlg.SetText("Saving worldspawn..."); map.AddEntity(mapentity); if ( use_region ) { idStr buf; sprintf( buf, "{\n\"classname\" \"info_player_start\"\n\"origin\"\t \"%i %i %i\"\n\"angle\"\t \"%i\"\n}\n", (int)g_pParentWnd->GetCamera()->Camera().origin[0], (int)g_pParentWnd->GetCamera()->Camera().origin[1], (int)g_pParentWnd->GetCamera()->Camera().origin[2], (int)g_pParentWnd->GetCamera()->Camera().angles[YAW] ); idLexer src( LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS | LEXFL_ALLOWPATHNAMES ); src.LoadMemory( buf, buf.Length(), "regionbuf" ); idMapEntity *playerstart = idMapEntity::Parse( src ); map.AddEntity( playerstart ); } count = -1; for ( e = entities.next; e != &entities; e = next ) { count++; next = e->next; if (e->brushes.onext == &e->brushes) { Entity_Free(e); // no brushes left, so remove it } else { if (use_region) { for (b = e->brushes.onext; b != &e->brushes; b = b->onext) { if (!Map_IsBrushFiltered(b)) { break; // got one } } if (b == &e->brushes) { continue; // nothing visible } } idVec3 origin; if (!GetVectorForKey(e, "origin", origin)) { idStr text; VectorSubtract(e->brushes.onext->mins, e->eclass->mins, origin); sprintf(text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); SetKeyValue(e, "origin", text); } if (use_region && !idStr::Icmp(ValueForKey(e, "classname"), "info_player_start")) { continue; } idStr classname = e->epairs.GetString("classname"); sprintf(status, "Saving entity %i (%s)...", count, classname.c_str()); dlg.SetText(status); map.AddEntity(EntityToMapEntity(e, use_region, &dlg)); count++; } } mapFile.StripFileExtension(); idStr mapExt = (use_region) ? ".reg" : ".map"; sprintf(status, "Writing file %s.%s...", mapFile.c_str(), mapExt.c_str()); dlg.SetText(status); map.Write(mapFile, mapExt, !(autosave || localFile)); mapModified = 0; if (use_region) { RemoveRegionBrushes(); } if (!strstr(temp, "autosave")) { Sys_SetTitle(temp); } Sys_Status("Saved.\n", 0); return true; } /* ======================================================================================================================= Map_New ======================================================================================================================= */ void Map_New(void) { common->Printf("Map_New\n"); Map_Free(); Patch_Cleanup(); g_Inspectors->entityDlg.SetEditEntity ( NULL ); world_entity = Entity_New(); world_entity->brushes.onext = world_entity->brushes.oprev = &world_entity->brushes; SetKeyValue(world_entity, "classname", "worldspawn"); world_entity->eclass = Eclass_ForName("worldspawn", true); g_pParentWnd->GetCamera()->Camera().angles[YAW] = 0; g_pParentWnd->GetCamera()->Camera().angles[PITCH] = 0; VectorCopy(vec3_origin, g_pParentWnd->GetCamera()->Camera().origin); g_pParentWnd->GetCamera()->Camera().origin[2] = 48; VectorCopy(vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin()); Map_RestoreBetween(); Sys_UpdateWindows(W_ALL); mapModified = 0; g_qeglobals.mapVersion = MAP_VERSION; } bool region_active; idVec3 region_mins(MIN_WORLD_COORD, MIN_WORLD_COORD, MIN_WORLD_COORD); idVec3 region_maxs(MAX_WORLD_COORD, MAX_WORLD_COORD, MAX_WORLD_COORD); brush_t *region_sides[6]; /* ======================================================================================================================= AddRegionBrushes a regioned map will have temp walls put up at the region boundary ======================================================================================================================= */ void AddRegionBrushes(void) { idVec3 mins, maxs; int i; texdef_t td; if (!region_active) { return; } memset(&td, 0, sizeof(td)); td = g_qeglobals.d_texturewin.texdef; // strcpy (td.name, "REGION"); td.SetName("textures/REGION"); const int REGION_WIDTH = 1024; mins[0] = region_mins[0] - REGION_WIDTH; maxs[0] = region_mins[0] + 1; mins[1] = region_mins[1] - REGION_WIDTH; maxs[1] = region_maxs[1] + REGION_WIDTH; mins[2] = MIN_WORLD_COORD; maxs[2] = MAX_WORLD_COORD; region_sides[0] = Brush_Create(mins, maxs, &td); mins[0] = region_maxs[0] - 1; maxs[0] = region_maxs[0] + REGION_WIDTH; region_sides[1] = Brush_Create(mins, maxs, &td); mins[0] = region_mins[0] - REGION_WIDTH; maxs[0] = region_maxs[0] + REGION_WIDTH; mins[1] = region_mins[1] - REGION_WIDTH; maxs[1] = region_mins[1] + 1; region_sides[2] = Brush_Create(mins, maxs, &td); mins[1] = region_maxs[1] - 1; maxs[1] = region_maxs[1] + REGION_WIDTH; region_sides[3] = Brush_Create(mins, maxs, &td); mins = region_mins; maxs = region_maxs; maxs[2] = mins[2] + REGION_WIDTH; region_sides[4] = Brush_Create(mins, maxs, &td); mins = region_mins; maxs = region_maxs; mins[2] = maxs[2] - REGION_WIDTH; region_sides[5] = Brush_Create(mins, maxs, &td); for (i = 0; i < 6; i++) { Brush_AddToList(region_sides[i], &selected_brushes); Entity_LinkBrush(world_entity, region_sides[i]); Brush_Build(region_sides[i]); } } /* ======================================================================================================================= ======================================================================================================================= */ void RemoveRegionBrushes(void) { int i; if (!region_active) { return; } for (i = 0; i < 6; i++) { Brush_Free(region_sides[i]); } } /* ======================================================================================================================= ======================================================================================================================= */ bool Map_IsBrushFiltered(brush_t *b) { int i; if (!region_active) { return false; } for (i = 0; i < 3; i++) { if (b->mins[i] > region_maxs[i]) { return true; } if (b->maxs[i] < region_mins[i]) { return true; } } return false; } /* ======================================================================================================================= Map_RegionOff Other filtering options may still be on ======================================================================================================================= */ void Map_RegionOff(void) { brush_t *b, *next; int i; region_active = false; for (i = 0; i < 3; i++) { region_maxs[i] = MAX_WORLD_COORD; // 4096; region_mins[i] = MIN_WORLD_COORD; // -4096; } for (b = filtered_brushes.next; b != &filtered_brushes; b = next) { next = b->next; if (Map_IsBrushFiltered(b)) { continue; // still filtered } Brush_RemoveFromList(b); if (active_brushes.next == NULL || active_brushes.prev == NULL) { active_brushes.next = &active_brushes; active_brushes.prev = &active_brushes; } Brush_AddToList(b, &active_brushes); } Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= ======================================================================================================================= */ void Map_ApplyRegion(void) { brush_t *b, *next; region_active = true; for (b = active_brushes.next; b != &active_brushes; b = next) { next = b->next; if (!Map_IsBrushFiltered(b)) { continue; // still filtered } Brush_RemoveFromList(b); Brush_AddToList(b, &filtered_brushes); } Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= Map_RegionSelectedBrushes ======================================================================================================================= */ void Map_RegionSelectedBrushes(void) { Map_RegionOff(); if (selected_brushes.next == &selected_brushes) { // nothing selected Sys_Status("Tried to region with no selection...\n"); return; } region_active = true; Select_GetBounds(region_mins, region_maxs); // move the entire active_brushes list to filtered_brushes filtered_brushes.next = active_brushes.next; filtered_brushes.prev = active_brushes.prev; filtered_brushes.next->prev = &filtered_brushes; filtered_brushes.prev->next = &filtered_brushes; Patch_Deselect(); // move the entire selected_brushes list to active_brushes active_brushes.next = selected_brushes.next; active_brushes.prev = selected_brushes.prev; active_brushes.next->prev = &active_brushes; active_brushes.prev->next = &active_brushes; // clear selected_brushes selected_brushes.next = selected_brushes.prev = &selected_brushes; Sys_UpdateWindows(W_ALL); } /* ======================================================================================================================= Map_RegionXY ======================================================================================================================= */ void Map_RegionXY(void) { Map_RegionOff(); region_mins[0] = g_pParentWnd->GetXYWnd()->GetOrigin()[0] - 0.5 * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(); region_maxs[0] = g_pParentWnd->GetXYWnd()->GetOrigin()[0] + 0.5 * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(); region_mins[1] = g_pParentWnd->GetXYWnd()->GetOrigin()[1] - 0.5 * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(); region_maxs[1] = g_pParentWnd->GetXYWnd()->GetOrigin()[1] + 0.5 * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(); region_mins[2] = MIN_WORLD_COORD; region_maxs[2] = MAX_WORLD_COORD; Map_ApplyRegion(); } /* ======================================================================================================================= Map_RegionTallBrush ======================================================================================================================= */ void Map_RegionTallBrush(void) { brush_t *b; if (!QE_SingleBrush()) { return; } b = selected_brushes.next; Map_RegionOff(); VectorCopy(b->mins, region_mins); VectorCopy(b->maxs, region_maxs); region_mins[2] = MIN_WORLD_COORD; region_maxs[2] = MAX_WORLD_COORD; Select_Delete(); Map_ApplyRegion(); } /* ======================================================================================================================= Map_RegionBrush ======================================================================================================================= */ void Map_RegionBrush(void) { brush_t *b; if (!QE_SingleBrush()) { return; } b = selected_brushes.next; Map_RegionOff(); VectorCopy(b->mins, region_mins); VectorCopy(b->maxs, region_maxs); Select_Delete(); Map_ApplyRegion(); } /* ======================================================================================================================= ======================================================================================================================= */ void UniqueTargetName(idStr &rStr) { // make a unique target value int maxtarg = 0; for (entity_t * e = entities.next; e != &entities; e = e->next) { const char *tn = ValueForKey(e, "name"); if (tn && tn[0]) { int targetnum = atoi(tn + 1); if (targetnum > maxtarg) { maxtarg = targetnum; } } else { tn = ValueForKey(e, "target"); if (tn && tn[0]) { int targetnum = atoi(tn + 1); if (targetnum > maxtarg) { maxtarg = targetnum; } } } } sprintf(rStr, "t%i", maxtarg + 1); } // // ======================================================================================================================= // Map_ImportFile Timo 09/01/99:: called by CXYWnd::Paste & Map_ImportFile if Map_ImportFile ( prefab ), the buffer // may contain brushes in old format ( conversion needed ) // ======================================================================================================================= // void Map_ImportBuffer(char *buf, bool renameEntities) { entity_t *ent; brush_t *b = NULL; CPtrArray ptrs; Select_Deselect(); Undo_Start("import buffer"); g_qeglobals.d_parsed_brushes = 0; if (buf) { CMapStringToString mapStr; StartTokenParsing(buf); g_qeglobals.d_num_entities = 0; // // Timo will be used in Entity_Parse to detect if a conversion between brush // formats is needed // g_qeglobals.bNeedConvert = false; g_qeglobals.bOldBrushes = false; g_qeglobals.bPrimitBrushes = false; g_qeglobals.mapVersion = 1.0; if (GetToken(true)) { if (stricmp(token, "Version") == 0) { GetToken(false); g_qeglobals.mapVersion = atof(token); common->Printf("Map version: %1.2f\n", g_qeglobals.mapVersion); } else { UngetToken(); } } idDict RemappedNames; // since I can't use "map "... sigh. So much for STL... while (1) { // // use the selected brushes list as it's handy ent = Entity_Parse (false, // &selected_brushes); // ent = Entity_Parse(false, &active_brushes); if (!ent) { break; } // end entity for undo Undo_EndEntity(ent); // end brushes for undo for (b = ent->brushes.onext; b && b != &ent->brushes; b = b->onext) { Undo_EndBrush(b); } if (!strcmp(ValueForKey(ent, "classname"), "worldspawn")) { // world brushes need to be added to the current world entity b = ent->brushes.onext; while (b && b != &ent->brushes) { brush_t *bNext = b->onext; Entity_UnlinkBrush(b); Entity_LinkBrush(world_entity, b); ptrs.Add(b); b = bNext; } } else { // the following bit remaps conflicting target/targetname key/value pairs CString str = ValueForKey(ent, "target"); CString strKey; CString strTarget(""); if (str.GetLength() > 0) { if (FindEntity("target", str.GetBuffer(0))) { if (!mapStr.Lookup(str, strKey)) { idStr key; UniqueTargetName(key); strKey = key; mapStr.SetAt(str, strKey); } strTarget = strKey; SetKeyValue(ent, "target", strTarget.GetBuffer(0)); } } /* * str = ValueForKey(ent, "name"); if (str.GetLength() > 0) { if * (FindEntity("name", str.GetBuffer(0))) { if (!mapStr.Lookup(str, strKey)) { * UniqueTargetName(strKey); mapStr.SetAt(str, strKey); } Entity_SetName(ent, * strKey.GetBuffer(0)); } } */ CString cstrNameOld = ValueForKey(ent, "name"); Entity_Name(ent, renameEntities); CString cstrNameNew = ValueForKey(ent, "name"); if (cstrNameOld != cstrNameNew) { RemappedNames.Set(cstrNameOld, cstrNameNew); } // // if (strTarget.GetLength() > 0) SetKeyValue(ent, "target", // strTarget.GetBuffer(0)); // add the entity to the end of the entity list // ent->next = &entities; ent->prev = entities.prev; entities.prev->next = ent; entities.prev = ent; g_qeglobals.d_num_entities++; for (b = ent->brushes.onext; b != &ent->brushes; b = b->onext) { ptrs.Add(b); } } } // now iterate through the remapped names, and see if there are any target-connections that need remaking... // // (I could probably write this in half the size with STL, but WTF, work with what we have...) // int iNumKeyVals = RemappedNames.GetNumKeyVals(); for (int iKeyVal=0; iKeyVal < iNumKeyVals; iKeyVal++) { const idKeyValue *pKeyVal = RemappedNames.GetKeyVal( iKeyVal ); LPCSTR psOldName = pKeyVal->GetKey().c_str(); LPCSTR psNewName = pKeyVal->GetValue().c_str(); entity_t *pEntOld = FindEntity("name", psOldName); // original ent we cloned from entity_t *pEntNew = FindEntity("name", psNewName); // cloned ent if (pEntOld && pEntNew) { CString cstrTargetNameOld = ValueForKey(pEntOld, "target"); if (!cstrTargetNameOld.IsEmpty()) { // ok, this ent was targeted at another ent, so it's clone needs updating to point to // the clone of that target, so... // entity_t *pEntOldTarget = FindEntity("name", cstrTargetNameOld); if ( pEntOldTarget ) { LPCSTR psNewTargetName = RemappedNames.GetString( cstrTargetNameOld ); if (psNewTargetName && psNewTargetName[0]) { SetKeyValue(pEntNew, "target", psNewTargetName); } } } } } } // // ::ShowWindow(g_qeglobals.d_hwndEntity, FALSE); // ::LockWindowUpdate(g_qeglobals.d_hwndEntity); // g_bScreenUpdates = false; for (int i = 0; i < ptrs.GetSize(); i++) { Brush_Build(reinterpret_cast < brush_t * > (ptrs[i]), true, false); Select_Brush(reinterpret_cast < brush_t * > (ptrs[i]), true, false); } // ::LockWindowUpdate(NULL); g_bScreenUpdates = true; ptrs.RemoveAll(); // // reset the "need conversion" flag conversion to the good format done in // Map_BuildBrushData // g_qeglobals.bNeedConvert = false; Sys_UpdateWindows(W_ALL); // Sys_MarkMapModified(); mapModified = 1; Undo_End(); } // // ======================================================================================================================= // Map_ImportFile // ======================================================================================================================= // void Map_ImportFile(char *fileName) { char *buf; idStr temp; Sys_BeginWait(); temp = fileName; temp.BackSlashesToSlashes(); if (LoadFile( temp, (void **) &buf) != -1) { Map_ImportBuffer(buf); Mem_Free( buf ); Map_BuildBrushData(); } Sys_UpdateWindows(W_ALL); mapModified = 1; Sys_EndWait(); } // // ======================================================================================================================= // Map_SaveSelected Saves selected world brushes and whole entities with partial/full selections // ======================================================================================================================= // void Map_SaveSelected(char *fileName) { entity_t *e, *next; FILE *f; idStr temp; int count; temp = fileName; temp.BackSlashesToSlashes(); f = fopen(temp, "w"); if ( !f ) { common->Printf( "ERROR!!!! Couldn't open %s\n", temp.c_str() ); return; } // write version g_qeglobals.mapVersion = MAP_VERSION; fprintf( f, "Version %1.2f\n", MAP_VERSION ); // write world entity second world_entity->origin.Zero(); Entity_WriteSelected( world_entity, f ); // then write all other ents count = 1; for ( e = entities.next; e != &entities; e = next ) { fprintf( f, "// entity %i\n", count ); count++; Entity_WriteSelected( e, f ); next = e->next; } fclose( f ); } // // ======================================================================================================================= // Map_SaveSelected Saves selected world brushes and whole entities with partial/full selections // ======================================================================================================================= // void Map_SaveSelected(CMemFile *pMemFile, CMemFile *pPatchFile) { entity_t *e, *next; int count; CString strTemp; // write version g_qeglobals.mapVersion = MAP_VERSION; MemFile_fprintf(pMemFile, "Version %1.2f\n", MAP_VERSION); // write world entity first world_entity->origin.Zero(); Entity_WriteSelected(world_entity, pMemFile); // then write all other ents count = 1; for (e = entities.next; e != &entities; e = next) { MemFile_fprintf(pMemFile, "// entity %i\n", count); count++; Entity_WriteSelected(e, pMemFile); next = e->next; } // if (pPatchFile) Patch_WriteFile(pPatchFile); } /* ======================================================================================================================= ======================================================================================================================= */ /* ================ WriteFileString ================ */ bool WriteFileString( FILE *fp, char *string, ... ) { long i; unsigned long u; double f; char *str; idStr buf; va_list argPtr; va_start( argPtr, string ); while( *string ) { switch( *string ) { case '%': string++; while ( (*string >= '0' && *string <= '9') || *string == '.' || *string == '-' || *string == '+' || *string == '#') { string++; } switch( *string ) { case 'f': case 'e': case 'E': case 'g': case 'G': f = va_arg( argPtr, double ); sprintf( buf, "%1.10f", f ); buf.StripTrailing( '0' ); buf.StripTrailing( '.' ); fprintf( fp, "%s", buf.c_str() ); break; case 'd': case 'i': i = va_arg( argPtr, long ); fprintf( fp, "%d", i ); break; case 'u': u = va_arg( argPtr, unsigned long ); fprintf( fp, "%u", u ); break; case 'o': u = va_arg( argPtr, unsigned long ); fprintf( fp, "%o", u ); break; case 'x': u = va_arg( argPtr, unsigned long ); fprintf( fp, "%x", u ); break; case 'X': u = va_arg( argPtr, unsigned long ); fprintf( fp, "%X", u ); break; case 'c': i = va_arg( argPtr, long ); fprintf( fp, "%c", (char) i ); break; case 's': str = va_arg( argPtr, char * ); fprintf( fp, "%s", str ); break; case '%': fprintf( fp, "%%" ); break; default: common->Error( "WriteFileString: invalid %%%c", *string ); break; } string++; break; case '\\': string++; switch( *string ) { case 't': fprintf( fp, "\t" ); break; case 'n': fprintf( fp, "\n" ); default: common->Error( "WriteFileString: unknown escape character \'%c\'", *string ); break; } string++; break; default: fprintf( fp, "%c", *string ); string++; break; } } va_end( argPtr ); return true; } /* ================ MemFile_fprintf ================ */ void MemFile_fprintf( CMemFile *pMemFile, const char *string, ... ) { char Buffer[4096]; long i; unsigned long u; double f; char *str; idStr buf, out; va_list argPtr; char *buff = Buffer; va_start( argPtr, string ); while( *string ) { switch( *string ) { case '%': string++; while ( (*string >= '0' && *string <= '9') || *string == '.' || *string == '-' || *string == '+' || *string == '#') { string++; } switch( *string ) { case 'f': case 'e': case 'E': case 'g': case 'G': f = va_arg( argPtr, double ); sprintf( buf, "%1.10f", f ); buf.StripTrailing( '0' ); buf.StripTrailing( '.' ); sprintf( buff, "%s", buf.c_str() ); break; case 'd': case 'i': i = va_arg( argPtr, long ); sprintf( buff, "%d", i ); break; case 'u': u = va_arg( argPtr, unsigned long ); sprintf( buff, "%u", u ); break; case 'o': u = va_arg( argPtr, unsigned long ); sprintf( buff, "%o", u ); break; case 'x': u = va_arg( argPtr, unsigned long ); sprintf( buff, "%x", u ); break; case 'X': u = va_arg( argPtr, unsigned long ); sprintf( buff, "%X", u ); break; case 'c': i = va_arg( argPtr, long ); sprintf( buff, "%c", (char) i ); break; case 's': str = va_arg( argPtr, char * ); sprintf( buff, "%s", str ); break; case '%': sprintf( buff, "%%" ); break; default: common->Error( "MemFile_fprintf: invalid %%%c", *string ); break; } string++; break; case '\\': string++; switch( *string ) { case 't': sprintf( buff, "\t" ); break; case 'n': sprintf( buff, "\n" ); default: common->Error( "MemFile_fprintf: unknown escape character \'%c\'", *string ); break; } string++; break; default: sprintf( buff, "%c", *string ); string++; break; } buff = Buffer + strlen(Buffer); } va_end( argPtr ); out = Buffer; pMemFile->Write( out.c_str(), out.Length() ); }