cmake_minimum_required(VERSION 2.6 FATAL_ERROR) project(dhewm3) # TODO # osx: place game .dylib's in the bundle (next to the binary) # osx: -weak_framework ? # maybe add these as options: # TARGET_MONO # SETUP # SDK -D_D3SDK # don't add these as options, but document them? # IDNET_HOST -DIDNET_HOST=\\"%s\\"' % IDNET_HOST # DEBUG_MEMORY -DID_DEBUG_MEMORY', '-DID_REDIRECT_NEWDELETE # LIBC_MALLOC -DUSE_LIBC_MALLOC=0 # ID_NOLANADDRESS -DID_NOLANADDRESS # fallback for cmake versions without add_compile_options if(NOT COMMAND add_compile_options) function(add_compile_options) foreach(arg ${ARGN}) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${arg}" PARENT_SCOPE) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}" PARENT_SCOPE) endforeach() endfunction() endif() option(LINUX_RELEASE_BINS "Set RPATH to \$ORIGIN/libs/ for Linux binary releases" OFF) set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/sys/cmake") if(LINUX_RELEASE_BINS) message(STATUS "Setting RPATH to \$ORIGIN/libs/ so you can put dependencies in there") set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE) set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE) set(CMAKE_INSTALL_RPATH "$ORIGIN/libs") set(ldflags "${ldflags} -Wl,-z,origin") # not sure this is even needed, but shouldn't hurt else() set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE) endif() set(DHEWM3BINARY "dhewm3") include(CheckCXXCompilerFlag) include(GNUInstallDirs OPTIONAL RESULT_VARIABLE GNUINSTALLDIRS) option(CORE "Build the core" ON) option(BASE "Build the base game code" ON) option(D3XP "Build the d3xp game code" ON) option(DEDICATED "Build the dedicated server" OFF) option(ONATIVE "Optimize for the host CPU" OFF) option(SDL2 "Use SDL2 instead of SDL1.2" ON) if(NOT CMAKE_SYSTEM_PROCESSOR) message(FATAL_ERROR "No target CPU architecture set") endif() if(NOT CMAKE_SYSTEM_NAME) message(FATAL_ERROR "No target OS set") endif() # target cpu set(cpu ${CMAKE_SYSTEM_PROCESSOR}) if(cpu STREQUAL "powerpc") set(cpu "ppc") elseif(cpu MATCHES "i.86") set(cpu "x86") endif() if(MSVC AND CMAKE_CL_64) set(cpu "amd64") endif() # target os if(APPLE) set(os "macosx") else() string(TOLOWER "${CMAKE_SYSTEM_NAME}" os) endif() # build type if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "RelWithDebInfo") endif() # precompiled libraries from the dhewm3-libs repo if(DHEWM3LIBS) if(CMAKE_CROSSCOMPILING) set(CMAKE_FIND_ROOT_PATH ${DHEWM3LIBS}) else() set(ENV{CMAKE_PREFIX_PATH} ${DHEWM3LIBS}) endif() # these are too stupid, give them a hint set(ENV{OPENALDIR} ${DHEWM3LIBS}) set(ENV{SDLDIR} ${DHEWM3LIBS}) set(ENV{SDL2DIR} ${DHEWM3LIBS}) endif() # libs find_package(ZLIB REQUIRED) include_directories(${ZLIB_INCLUDE_DIRS}) find_package(JPEG REQUIRED) include_directories(${JPEG_INCLUDE_DIR}) set(CMAKE_REQUIRED_INCLUDES ${JPEG_INCLUDE_DIR}) set(CMAKE_REQUIRED_LIBRARIES ${JPEG_LIBRARY}) find_package(OGG REQUIRED) include_directories(${OGG_INCLUDE_DIR}) find_package(Vorbis REQUIRED) include_directories(${VORBIS_INCLUDE_DIR}) find_package(VorbisFile REQUIRED) include_directories(${VORBISFILE_INCLUDE_DIR}) find_package(OpenAL REQUIRED) include_directories(${OPENAL_INCLUDE_DIR}) if(NOT AROS) find_package(X11 REQUIRED) include_directories(${X11_INCLUDE_DIR}) endif() if (SDL2) # skip SDL2main if(APPLE OR WIN32) set(SDL2_BUILDING_LIBRARY TRUE) endif() find_package(SDL2 REQUIRED) include_directories(${SDL2_INCLUDE_DIR}) set(SDLx_LIBRARY ${SDL2_LIBRARY}) else() # skip SDLmain if(APPLE OR WIN32) set(SDL_BUILDING_LIBRARY TRUE) endif() find_package(SDL REQUIRED) include_directories(${SDL_INCLUDE_DIR}) set(SDLx_LIBRARY ${SDL_LIBRARY}) endif() find_package(CURL QUIET) if(CURL_FOUND) set(ID_ENABLE_CURL ON) include_directories(${CURL_INCLUDE_DIR}) else() message(STATUS "libcurl not found, server downloads won't be available") set(ID_ENABLE_CURL OFF) set(CURL_LIBRARY "") endif() # compiler specific flags if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang") add_compile_options(-pipe) add_compile_options(-Wall) if(NOT CMAKE_CROSSCOMPILING AND ONATIVE) add_compile_options(-march=native) elseif(NOT APPLE AND cpu STREQUAL "x86") add_compile_options(-march=pentium3) endif() set(CMAKE_C_FLAGS_DEBUG "-g -ggdb -D_DEBUG -O0") set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG") set(CMAKE_C_FLAGS_PROFILE "-g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer") set(CMAKE_C_FLAGS_RELEASE "-O2 -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fomit-frame-pointer") set(CMAKE_C_FLAGS_RELWITHDEBINFO "-g -ggdb -O2 -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fno-omit-frame-pointer") set(CMAKE_C_FLAGS_MINSIZEREL "-Os -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fomit-frame-pointer") set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL}) set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE}) add_compile_options(-fno-strict-aliasing) if(NOT AROS) CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" cxx_has_fvisibility) if(NOT cxx_has_fvisibility) message(FATAL_ERROR "Compiler does not support -fvisibility") endif() add_compile_options(-fvisibility=hidden) endif() # TODO fix these warnings add_compile_options(-Wno-sign-compare) add_compile_options(-Wno-switch) add_compile_options(-Wno-format-security) CHECK_CXX_COMPILER_FLAG("-Woverloaded-virtual" cxx_has_Woverload_virtual) if(cxx_has_Woverload_virtual) add_compile_options(-Woverloaded-virtual) endif() if(AROS) set(CMAKE_SHARED_LIBRARY_SUFFIX ".aros-${cpu}") add_definitions(-DIOAPI_NO_64) elseif(APPLE) add_definitions(-DMACOS_X=1) if(cpu STREQUAL "x86_64") add_compile_options(-arch x86_64 -mmacosx-version-min=10.6) set(ldflags "${ldflags} -arch x86_64 -mmacosx-version-min=10.6") elseif(cpu STREQUAL "x86") CHECK_CXX_COMPILER_FLAG("-arch i386" cxx_has_arch_i386) if(cxx_has_arch_i386) add_compile_options(-arch i386) set(ldflags "${ldflags} -arch i386") endif() add_compile_options(-mmacosx-version-min=10.4) set(ldflags "${ldflags} -mmacosx-version-min=10.4") elseif(cpu STREQUAL "ppc") CHECK_CXX_COMPILER_FLAG("-arch ppc" cxx_has_arch_ppc) if(cxx_has_arch_ppc) add_compile_options(-arch ppc) set(ldflags "${ldflags} -arch ppc") endif() add_compile_options(-mmacosx-version-min=10.4) set(ldflags "${ldflags} -mmacosx-version-min=10.4") else() message(FATAL_ERROR "Unsupported CPU architecture for OSX") endif() set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework IOKit") elseif(WIN32) set(ldflags "${ldflags} -static-libgcc -static-libstdc++") elseif(os STREQUAL "linux") set(sys_libs ${sys_libs} dl) endif() elseif(MSVC) add_compile_options(/W4) add_compile_options(/wd4100) # unreferenced formal parameter add_compile_options(/wd4127) # conditional expression is constant add_compile_options(/wd4244) # possible loss of data add_compile_options(/wd4245) # signed/unsigned mismatch add_compile_options(/wd4267) # possible loss of data add_compile_options(/wd4714) # 'function' marked as __forceinline not inlined add_compile_options(/wd4996) # 'function': was declared deprecated add_compile_options(/wd4068) # unknown pragma add_compile_options(/wd4458) # declaration of 'variable' hides class member add_definitions(-D_ALLOW_KEYWORD_MACROS) # because of the "#define private public" and "#define protected public" in TypeInfo.cpp set(CMAKE_C_FLAGS_DEBUG "-D_DEBUG /Od /Zi /MDd") set(CMAKE_C_FLAGS_RELEASE "/Ox /Oy /MD") set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Ox /Oy /Zi /MD") set(CMAKE_C_FLAGS_MINSIZEREL "/Ox /Oy /Os /MD") else() message(FATAL_ERROR "Unsupported compiler") endif() set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO}) # disable assertions in release builds set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${CMAKE_C_FLAGS_RELEASE}") set(CMAKE_CXX_FLAGS_MINSIZEREL "-DNDEBUG ${CMAKE_C_FLAGS_MINSIZEREL}") # mingw and msvc if(WIN32) add_definitions(-DWINVER=0x0501) add_definitions(-D_WIN32_WINNT=0x0501) set(sys_libs ${sys_libs} winmm iphlpapi wsock32 ole32 ) endif() # fallback for cmake versions without GNUInstallDirs if(GNUINSTALLDIRS MATCHES "NOTFOUND") set(CMAKE_INSTALL_BINDIR "bin" CACHE PATH "user executables (bin)") set(CMAKE_INSTALL_LIBDIR "lib${LIB_SUFFIX}" CACHE PATH "object code libraries (lib${LIB_SUFFIX})") set(CMAKE_INSTALL_DATAROOTDIR "share" CACHE PATH "read-only architecture-independent data root (share)") set(CMAKE_INSTALL_DATADIR "${CMAKE_INSTALL_DATAROOTDIR}" CACHE PATH "read-only architecture-independent data (DATAROOTDIR)") mark_as_advanced(CMAKE_INSTALL_BINDIR CMAKE_INSTALL_LIBDIR CMAKE_INSTALL_DATAROOTDIR CMAKE_INSTALL_DATADIR) foreach(dir BINDIR LIBDIR DATAROOTDIR DATADIR) if(NOT IS_ABSOLUTE ${CMAKE_INSTALL_${dir}}) set(CMAKE_INSTALL_FULL_${dir} "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_${dir}}") else() set(CMAKE_INSTALL_FULL_${dir} "${CMAKE_INSTALL_${dir}}") endif() endforeach() endif() set(bindir "${CMAKE_INSTALL_FULL_BINDIR}") set(libdir "${CMAKE_INSTALL_FULL_LIBDIR}/dhewm3") set(datadir "${CMAKE_INSTALL_FULL_DATADIR}/dhewm3") configure_file( "${CMAKE_SOURCE_DIR}/config.h.in" "${CMAKE_BINARY_DIR}/config.h" ) message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}-${cpu}") if(NOT APPLE AND NOT WIN32) message(STATUS "The install target will use the following directories:") message(STATUS " Binary directory: ${bindir}") message(STATUS " Library directory: ${libdir}") message(STATUS " Data directory: ${datadir}") endif() set(src_renderer renderer/Cinematic.cpp renderer/GuiModel.cpp renderer/Image_files.cpp renderer/Image_init.cpp renderer/Image_load.cpp renderer/Image_process.cpp renderer/Image_program.cpp renderer/Interaction.cpp renderer/Material.cpp renderer/MegaTexture.cpp renderer/Model.cpp renderer/ModelDecal.cpp renderer/ModelManager.cpp renderer/ModelOverlay.cpp renderer/Model_beam.cpp renderer/Model_ase.cpp renderer/Model_liquid.cpp renderer/Model_lwo.cpp renderer/Model_ma.cpp renderer/Model_md3.cpp renderer/Model_md5.cpp renderer/Model_prt.cpp renderer/Model_sprite.cpp renderer/RenderEntity.cpp renderer/RenderSystem.cpp renderer/RenderSystem_init.cpp renderer/RenderWorld.cpp renderer/RenderWorld_demo.cpp renderer/RenderWorld_load.cpp renderer/RenderWorld_portals.cpp renderer/VertexCache.cpp renderer/draw_arb2.cpp renderer/draw_common.cpp renderer/tr_backend.cpp renderer/tr_deform.cpp renderer/tr_font.cpp renderer/tr_guisurf.cpp renderer/tr_light.cpp renderer/tr_lightrun.cpp renderer/tr_main.cpp renderer/tr_orderIndexes.cpp renderer/tr_polytope.cpp renderer/tr_render.cpp renderer/tr_rendertools.cpp renderer/tr_shadowbounds.cpp renderer/tr_stencilshadow.cpp renderer/tr_subview.cpp renderer/tr_trace.cpp renderer/tr_trisurf.cpp renderer/tr_turboshadow.cpp ) set(src_framework framework/CVarSystem.cpp framework/CmdSystem.cpp framework/Common.cpp framework/Compressor.cpp framework/Console.cpp framework/DemoFile.cpp framework/DeclAF.cpp framework/DeclEntityDef.cpp framework/DeclFX.cpp framework/DeclManager.cpp framework/DeclParticle.cpp framework/DeclPDA.cpp framework/DeclSkin.cpp framework/DeclTable.cpp framework/EditField.cpp framework/EventLoop.cpp framework/File.cpp framework/FileSystem.cpp framework/KeyInput.cpp framework/UsercmdGen.cpp framework/Session_menu.cpp framework/Session.cpp framework/async/AsyncClient.cpp framework/async/AsyncNetwork.cpp framework/async/AsyncServer.cpp framework/async/MsgChannel.cpp framework/async/NetworkSystem.cpp framework/async/ServerScan.cpp framework/minizip/ioapi.c framework/minizip/unzip.cpp ) set(src_cm cm/CollisionModel_contacts.cpp cm/CollisionModel_contents.cpp cm/CollisionModel_debug.cpp cm/CollisionModel_files.cpp cm/CollisionModel_load.cpp cm/CollisionModel_rotate.cpp cm/CollisionModel_trace.cpp cm/CollisionModel_translate.cpp ) set(src_dmap tools/compilers/dmap/dmap.cpp tools/compilers/dmap/facebsp.cpp tools/compilers/dmap/gldraw.cpp tools/compilers/dmap/glfile.cpp tools/compilers/dmap/leakfile.cpp tools/compilers/dmap/map.cpp tools/compilers/dmap/optimize.cpp tools/compilers/dmap/output.cpp tools/compilers/dmap/portals.cpp tools/compilers/dmap/shadowopt3.cpp tools/compilers/dmap/tritjunction.cpp tools/compilers/dmap/tritools.cpp tools/compilers/dmap/ubrush.cpp tools/compilers/dmap/usurface.cpp ) set(src_aas tools/compilers/aas/AASBuild.cpp tools/compilers/aas/AASBuild_file.cpp tools/compilers/aas/AASBuild_gravity.cpp tools/compilers/aas/AASBuild_ledge.cpp tools/compilers/aas/AASBuild_merge.cpp tools/compilers/aas/AASCluster.cpp tools/compilers/aas/AASFile.cpp tools/compilers/aas/AASFile_optimize.cpp tools/compilers/aas/AASFile_sample.cpp tools/compilers/aas/AASReach.cpp tools/compilers/aas/AASFileManager.cpp tools/compilers/aas/Brush.cpp tools/compilers/aas/BrushBSP.cpp ) set(src_roq tools/compilers/roqvq/NSBitmapImageRep.cpp tools/compilers/roqvq/codec.cpp tools/compilers/roqvq/roq.cpp tools/compilers/roqvq/roqParam.cpp ) set(src_renderbump tools/compilers/renderbump/renderbump.cpp ) set(src_snd sound/snd_cache.cpp sound/snd_decoder.cpp sound/snd_efxfile.cpp sound/snd_emitter.cpp sound/snd_shader.cpp sound/snd_system.cpp sound/snd_wavefile.cpp sound/snd_world.cpp ) set(src_ui ui/BindWindow.cpp ui/ChoiceWindow.cpp ui/DeviceContext.cpp ui/EditWindow.cpp ui/FieldWindow.cpp ui/GameBearShootWindow.cpp ui/GameBustOutWindow.cpp ui/GameSSDWindow.cpp ui/GuiScript.cpp ui/ListGUI.cpp ui/ListWindow.cpp ui/MarkerWindow.cpp ui/RegExp.cpp ui/RenderWindow.cpp ui/SimpleWindow.cpp ui/SliderWindow.cpp ui/UserInterface.cpp ui/Window.cpp ui/Winvar.cpp ) set(src_tools tools/guied/GEWindowWrapper_stub.cpp ) set(src_idlib idlib/bv/Bounds.cpp idlib/bv/Frustum.cpp idlib/bv/Sphere.cpp idlib/bv/Box.cpp idlib/geometry/DrawVert.cpp idlib/geometry/Winding2D.cpp idlib/geometry/Surface_SweptSpline.cpp idlib/geometry/Winding.cpp idlib/geometry/Surface.cpp idlib/geometry/Surface_Patch.cpp idlib/geometry/TraceModel.cpp idlib/geometry/JointTransform.cpp idlib/hashing/CRC32.cpp idlib/hashing/MD4.cpp idlib/hashing/MD5.cpp idlib/math/Angles.cpp idlib/math/Lcp.cpp idlib/math/Math.cpp idlib/math/Matrix.cpp idlib/math/Ode.cpp idlib/math/Plane.cpp idlib/math/Pluecker.cpp idlib/math/Polynomial.cpp idlib/math/Quat.cpp idlib/math/Rotation.cpp idlib/math/Simd.cpp idlib/math/Simd_Generic.cpp idlib/math/Simd_AltiVec.cpp idlib/math/Simd_MMX.cpp idlib/math/Simd_3DNow.cpp idlib/math/Simd_SSE.cpp idlib/math/Simd_SSE2.cpp idlib/math/Simd_SSE3.cpp idlib/math/Vector.cpp idlib/BitMsg.cpp idlib/LangDict.cpp idlib/Lexer.cpp idlib/Lib.cpp idlib/containers/HashIndex.cpp idlib/Dict.cpp idlib/Str.cpp idlib/Parser.cpp idlib/MapFile.cpp idlib/CmdArgs.cpp idlib/Token.cpp idlib/Base64.cpp idlib/Timer.cpp idlib/Heap.cpp ) set(src_game game/AF.cpp game/AFEntity.cpp game/Actor.cpp game/Camera.cpp game/Entity.cpp game/BrittleFracture.cpp game/Fx.cpp game/GameEdit.cpp game/Game_local.cpp game/Game_network.cpp game/Item.cpp game/IK.cpp game/Light.cpp game/Misc.cpp game/Mover.cpp game/Moveable.cpp game/MultiplayerGame.cpp game/Player.cpp game/PlayerIcon.cpp game/PlayerView.cpp game/Projectile.cpp game/Pvs.cpp game/SecurityCamera.cpp game/SmokeParticles.cpp game/Sound.cpp game/Target.cpp game/Trigger.cpp game/Weapon.cpp game/WorldSpawn.cpp game/ai/AAS.cpp game/ai/AAS_debug.cpp game/ai/AAS_pathing.cpp game/ai/AAS_routing.cpp game/ai/AI.cpp game/ai/AI_events.cpp game/ai/AI_pathing.cpp game/ai/AI_Vagary.cpp game/gamesys/DebugGraph.cpp game/gamesys/Class.cpp game/gamesys/Event.cpp game/gamesys/SaveGame.cpp game/gamesys/SysCmds.cpp game/gamesys/SysCvar.cpp game/gamesys/TypeInfo.cpp game/anim/Anim.cpp game/anim/Anim_Blend.cpp game/anim/Anim_Import.cpp game/anim/Anim_Testmodel.cpp game/script/Script_Compiler.cpp game/script/Script_Interpreter.cpp game/script/Script_Program.cpp game/script/Script_Thread.cpp game/physics/Clip.cpp game/physics/Force.cpp game/physics/Force_Constant.cpp game/physics/Force_Drag.cpp game/physics/Force_Field.cpp game/physics/Force_Spring.cpp game/physics/Physics.cpp game/physics/Physics_AF.cpp game/physics/Physics_Actor.cpp game/physics/Physics_Base.cpp game/physics/Physics_Monster.cpp game/physics/Physics_Parametric.cpp game/physics/Physics_Player.cpp game/physics/Physics_RigidBody.cpp game/physics/Physics_Static.cpp game/physics/Physics_StaticMulti.cpp game/physics/Push.cpp ) set(src_d3xp d3xp/AF.cpp d3xp/AFEntity.cpp d3xp/Actor.cpp d3xp/Camera.cpp d3xp/Entity.cpp d3xp/BrittleFracture.cpp d3xp/Fx.cpp d3xp/GameEdit.cpp d3xp/Game_local.cpp d3xp/Game_network.cpp d3xp/Item.cpp d3xp/IK.cpp d3xp/Light.cpp d3xp/Misc.cpp d3xp/Mover.cpp d3xp/Moveable.cpp d3xp/MultiplayerGame.cpp d3xp/Player.cpp d3xp/PlayerIcon.cpp d3xp/PlayerView.cpp d3xp/Projectile.cpp d3xp/Pvs.cpp d3xp/SecurityCamera.cpp d3xp/SmokeParticles.cpp d3xp/Sound.cpp d3xp/Target.cpp d3xp/Trigger.cpp d3xp/Weapon.cpp d3xp/WorldSpawn.cpp d3xp/ai/AAS.cpp d3xp/ai/AAS_debug.cpp d3xp/ai/AAS_pathing.cpp d3xp/ai/AAS_routing.cpp d3xp/ai/AI.cpp d3xp/ai/AI_events.cpp d3xp/ai/AI_pathing.cpp d3xp/ai/AI_Vagary.cpp d3xp/gamesys/DebugGraph.cpp d3xp/gamesys/Class.cpp d3xp/gamesys/Event.cpp d3xp/gamesys/SaveGame.cpp d3xp/gamesys/SysCmds.cpp d3xp/gamesys/SysCvar.cpp d3xp/gamesys/TypeInfo.cpp d3xp/anim/Anim.cpp d3xp/anim/Anim_Blend.cpp d3xp/anim/Anim_Import.cpp d3xp/anim/Anim_Testmodel.cpp d3xp/script/Script_Compiler.cpp d3xp/script/Script_Interpreter.cpp d3xp/script/Script_Program.cpp d3xp/script/Script_Thread.cpp d3xp/physics/Clip.cpp d3xp/physics/Force.cpp d3xp/physics/Force_Constant.cpp d3xp/physics/Force_Drag.cpp d3xp/physics/Force_Field.cpp d3xp/physics/Force_Spring.cpp d3xp/physics/Physics.cpp d3xp/physics/Physics_AF.cpp d3xp/physics/Physics_Actor.cpp d3xp/physics/Physics_Base.cpp d3xp/physics/Physics_Monster.cpp d3xp/physics/Physics_Parametric.cpp d3xp/physics/Physics_Player.cpp d3xp/physics/Physics_RigidBody.cpp d3xp/physics/Physics_Static.cpp d3xp/physics/Physics_StaticMulti.cpp d3xp/physics/Push.cpp d3xp/Grabber.cpp d3xp/physics/Force_Grab.cpp ) set(src_core ${src_renderer} ${src_framework} ${src_cm} ${src_dmap} ${src_aas} ${src_roq} ${src_renderbump} ${src_snd} ${src_ui} ${src_tools} ) set(src_stub_openal sys/stub/openal_stub.cpp) set(src_stub_gl sys/stub/stub_gl.cpp) if(AROS) set(DHEWM3BINARY "ADoom3") set(sys_libs ${sys_libs} dll) set(src_arosdll sys/aros/dll/dllstartup.c sys/aros/dll/dll.c sys/aros/dll/dllimport.c ) set(src_sys_base sys/cpu.cpp sys/threads.cpp sys/events.cpp sys/sys_local.cpp sys/aros/aros_net.cpp sys/aros/aros_signal.cpp sys/aros/aros_main.cpp sys/aros/aros_dos.cpp ) set(src_sys_core sys/glimp.cpp ) elseif(APPLE) set(OSX_RESOURCE_FILES "${CMAKE_SOURCE_DIR}/sys/osx/Doom3.icns" "${CMAKE_SOURCE_DIR}/sys/osx/Doom 3.rsrc" ) set_source_files_properties(${OSX_RESOURCE_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) set(src_sys_base sys/cpu.cpp sys/threads.cpp sys/events.cpp sys/sys_local.cpp sys/posix/posix_net.cpp sys/posix/posix_main.cpp ) set(src_sys_core sys/glimp.cpp sys/osx/DOOMController.mm sys/osx/macosx_misc.mm sys/osx/SDLMain.m ${OSX_RESOURCE_FILES} ) elseif(WIN32) set(WIN32_RESOURCE_FILES "${CMAKE_SOURCE_DIR}/sys/win32/rc/dhewm3.rc" ) set(src_sys_base sys/cpu.cpp sys/threads.cpp sys/events.cpp sys/sys_local.cpp sys/win32/win_input.cpp sys/win32/win_main.cpp sys/win32/win_net.cpp sys/win32/win_shared.cpp sys/win32/win_syscon.cpp sys/win32/SDL_win32_main.c ) set(src_sys_core sys/glimp.cpp ${WIN32_RESOURCE_FILES} ) else() set(src_sys_base sys/cpu.cpp sys/threads.cpp sys/events.cpp sys/sys_local.cpp sys/posix/posix_net.cpp sys/posix/posix_main.cpp sys/linux/main.cpp ) set(src_sys_core sys/glimp.cpp ) endif() include_directories(${CMAKE_BINARY_DIR}) include_directories(${CMAKE_SOURCE_DIR}) add_library(idlib STATIC ${src_idlib}) if (AROS) add_library(dll STATIC ${src_arosdll}) if(CMAKE_SYSTEM_PROCESSOR STREQUAL "i386") set(AROS_ARCH "x86") else() set(AROS_ARCH ${CMAKE_SYSTEM_PROCESSOR}) endif() else() if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang" AND NOT MINGW) set_target_properties(idlib PROPERTIES COMPILE_FLAGS "-fPIC") endif() endif() if(CORE) add_executable(${DHEWM3BINARY} WIN32 MACOSX_BUNDLE ${src_core} ${src_sys_base} ${src_sys_core} ) set_target_properties(${DHEWM3BINARY} PROPERTIES COMPILE_DEFINITIONS "__DOOM_DLL__") set_target_properties(${DHEWM3BINARY} PROPERTIES LINK_FLAGS "${ldflags}") set_target_properties(${DHEWM3BINARY} PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/sys/osx/Info.plist) target_link_libraries(${DHEWM3BINARY} idlib ${OPENAL_LIBRARY} ${VORBISFILE_LIBRARIES} ${VORBIS_LIBRARIES} ${OGG_LIBRARIES} ${CURL_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARY} ${SDLx_LIBRARY} ${sys_libs} ) if(NOT APPLE AND NOT WIN32) install(TARGETS ${DHEWM3BINARY} RUNTIME DESTINATION "${bindir}" LIBRARY DESTINATION "${libdir}" ARCHIVE DESTINATION "${libdir}" ) endif() endif() if(DEDICATED) add_executable(${DHEWM3BINARY}ded WIN32 MACOSX_BUNDLE ${src_core} ${src_stub_openal} ${src_stub_gl} ${src_sys_base} ) set_target_properties(${DHEWM3BINARY}ded PROPERTIES COMPILE_DEFINITIONS "ID_DEDICATED;__DOOM_DLL__") set_target_properties(${DHEWM3BINARY}ded PROPERTIES LINK_FLAGS "${ldflags}") target_link_libraries(${DHEWM3BINARY}ded idlib ${VORBISFILE_LIBRARIES} ${VORBIS_LIBRARIES} ${OGG_LIBRARIES} ${CURL_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARY} ${SDLx_LIBRARY} ${sys_libs} ) if(NOT APPLE AND NOT WIN32) install(TARGETS ${DHEWM3BINARY}ded RUNTIME DESTINATION "${bindir}" LIBRARY DESTINATION "${libdir}" ARCHIVE DESTINATION "${libdir}" ) endif() endif() if(BASE) if (AROS) add_executable(base sys/aros/dll/dllglue.c ${src_game}) set_target_properties(base PROPERTIES OUTPUT_NAME "base.aros-${AROS_ARCH}") else() add_library(base SHARED ${src_game}) endif() set_target_properties(base PROPERTIES PREFIX "") set_target_properties(base PROPERTIES COMPILE_DEFINITIONS "GAME_DLL") set_target_properties(base PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/game") set_target_properties(base PROPERTIES LINK_FLAGS "${ldflags}") set_target_properties(base PROPERTIES INSTALL_NAME_DIR "@executable_path") if (AROS) target_link_libraries(base idlib dll) else() target_link_libraries(base idlib) endif() if(NOT APPLE AND NOT WIN32) install(TARGETS base RUNTIME DESTINATION "${bindir}" LIBRARY DESTINATION "${libdir}" ARCHIVE DESTINATION "${libdir}" ) endif() endif() if(D3XP) if (AROS) add_executable(d3xp sys/aros/dll/dllglue.c ${src_d3xp}) set_target_properties(d3xp PROPERTIES OUTPUT_NAME "d3xp.aros-${AROS_ARCH}") else() add_library(d3xp SHARED ${src_d3xp}) endif() set_target_properties(d3xp PROPERTIES PREFIX "") set_target_properties(d3xp PROPERTIES COMPILE_DEFINITIONS "GAME_DLL;_D3XP;CTF") set_target_properties(d3xp PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/d3xp") set_target_properties(d3xp PROPERTIES LINK_FLAGS "${ldflags}") set_target_properties(d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path") if (AROS) target_link_libraries(d3xp idlib dll) else() target_link_libraries(d3xp idlib) endif() if(NOT APPLE AND NOT WIN32) install(TARGETS d3xp RUNTIME DESTINATION "${bindir}" LIBRARY DESTINATION "${libdir}" ARCHIVE DESTINATION "${libdir}" ) endif() endif()