/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "tools/edit_gui_common.h" #include "qe3.h" #include #include #include "WaitDlg.h" QEGlobals_t g_qeglobals; /* ======================================================================================================================= ======================================================================================================================= */ void WINAPI QE_CheckOpenGLForErrors(void) { CString strMsg; int i = qglGetError(); if (i != GL_NO_ERROR) { if (i == GL_OUT_OF_MEMORY) { // // strMsg.Format("OpenGL out of memory error %s\nDo you wish to save before // exiting?", gluErrorString((GLenum)i)); // if (g_pParentWnd->MessageBox(strMsg, EDITOR_WINDOWTEXT " Error", MB_YESNO) == IDYES) { Map_SaveFile(NULL, false); } exit(1); } else { // strMsg.Format("Warning: OpenGL Error %s\n ", gluErrorString((GLenum)i)); common->Printf(strMsg.GetBuffer(0)); } } } /* ======================================================================================================================= ======================================================================================================================= */ bool DoesFileExist(const char *pBuff, long &lSize) { CFile file; if (file.Open(pBuff, CFile::modeRead | CFile::shareDenyNone)) { lSize += file.GetLength(); file.Close(); return true; } return false; } /* ======================================================================================================================= ======================================================================================================================= */ bool ExtractPath_and_Filename(const char *pPath, CString &strPath, CString &strFilename) { CString strPathName = pPath; int nSlash = strPathName.ReverseFind('\\'); if (nSlash >= 0) { strPath = strPathName.Left(nSlash + 1); strFilename = strPathName.Right(strPathName.GetLength() - nSlash - 1); } else { strFilename = pPath; } return true; } /* ======================================================================================================================= ======================================================================================================================= */ void Map_Snapshot() { CString strMsg; // // we need to do the following 1. make sure the snapshot directory exists (create // it if it doesn't) 2. find out what the lastest save is based on number 3. inc // that and save the map // CString strOrgPath, strOrgFile; ExtractPath_and_Filename(currentmap, strOrgPath, strOrgFile); AddSlash(strOrgPath); strOrgPath += "snapshots"; bool bGo = true; struct _stat Stat; if (_stat(strOrgPath, &Stat) == -1) { bGo = (_mkdir(strOrgPath) != -1); } AddSlash(strOrgPath); if (bGo) { int nCount = 0; long lSize = 0; CString strNewPath = strOrgPath; strNewPath += strOrgFile; CString strFile; while (bGo) { strFile.Format("%s.%i", strNewPath.GetString(), nCount); bGo = DoesFileExist(strFile, lSize); nCount++; } // strFile has the next available slot Map_SaveFile(strFile.GetBuffer(0), false); Sys_SetTitle(currentmap); if (lSize > 12 * 1024 * 1024) { // total size of saves > 4 mb common->Printf ( "The snapshot files in the [%s] directory total more than 4 megabytes. You might consider cleaning the directory up.", strOrgPath.GetString() ); } } else { strMsg.Format("Snapshot save failed.. unabled to create directory\n%s", strOrgPath.GetString()); g_pParentWnd->MessageBox(strMsg); } } /* ======================================================================================================================= QE_CheckAutoSave If five minutes have passed since making a change and the map hasn't been saved, save it out. ======================================================================================================================= */ void QE_CheckAutoSave(void) { static bool inAutoSave = false; static bool autoToggle = false; if (inAutoSave) { Sys_Status("Did not autosave due recursive entry into autosave routine\n"); return; } if ( !mapModified ) { return; } inAutoSave = true; if ( g_PrefsDlg.m_bAutoSave ) { CString strMsg = g_PrefsDlg.m_bSnapShots ? "Autosaving snapshot..." : "Autosaving..."; Sys_Status(strMsg.GetBuffer(0), 0); if (g_PrefsDlg.m_bSnapShots && stricmp(currentmap, "unnamed.map") != 0) { Map_Snapshot(); } else { Map_SaveFile(ValueForKey(g_qeglobals.d_project_entity, (autoToggle == 0) ? "autosave1" : "autosave2" ), false, true); autoToggle ^= 1; } Sys_Status("Autosaving...Saved.", 0); mapModified = 0; // DHM - _D3XP } else { common->Printf("Autosave skipped...\n"); Sys_Status("Autosave skipped...", 0); } inAutoSave = false; } /* ======================================================================================================================= ======================================================================================================================= */ const char *g_pPathFixups[] = { "basepath", // "remotebasepath", "entitypath", // "texturepath", "autosave", // "mapspath" }; const int g_nPathFixupCount = sizeof(g_pPathFixups) / sizeof (const char *); /* ======================================================================================================================= QE_LoadProject ======================================================================================================================= */ bool QE_LoadProject(char *projectfile) { char *data; ID_TIME_T time; common->Printf("QE_LoadProject (%s)\n", projectfile); if ( fileSystem->ReadFile( projectfile, reinterpret_cast < void ** > (&data), &time) <= 0 ) { return false; } g_strProject = projectfile; g_PrefsDlg.m_strLastProject = projectfile; g_PrefsDlg.SavePrefs(); CString strData = data; fileSystem->FreeFile( data ); StartTokenParsing(strData.GetBuffer(0)); g_qeglobals.d_project_entity = Entity_Parse(true); if (!g_qeglobals.d_project_entity) { Error("Couldn't parse %s", projectfile); } // set here some default project settings you need if (strlen(ValueForKey(g_qeglobals.d_project_entity, "brush_primit")) == 0) { SetKeyValue(g_qeglobals.d_project_entity, "brush_primit", "0"); } g_qeglobals.m_bBrushPrimitMode = IntForKey(g_qeglobals.d_project_entity, "brush_primit"); Eclass_InitForSourceDirectory(ValueForKey(g_qeglobals.d_project_entity, "entitypath")); g_Inspectors->FillClassList(); // list in entity window Map_New(); // FillTextureMenu(); FillBSPMenu(); return true; } /* ======================================================================================================================= QE_SaveProject £ ======================================================================================================================= */ bool QE_SaveProject(const char *pProjectFile) { idFile *file = fileSystem->OpenFileWrite(pProjectFile); if ( !file ) { return false; } file->Write("{\n", 2); int count = g_qeglobals.d_project_entity->epairs.GetNumKeyVals(); for (int i = 0; i < count; i++) { file->WriteFloatString( "\"%s\" \"%s\"\n", g_qeglobals.d_project_entity->epairs.GetKeyVal(i)->GetKey().c_str(), g_qeglobals.d_project_entity->epairs.GetKeyVal(i)->GetValue().c_str()); } file->Write("}\n", 2); fileSystem->CloseFile( file ); return true; } /* QE_KeyDown */ #define SPEED_MOVE 32 #define SPEED_TURN 22.5 /* ======================================================================================================================= ConnectEntities Sets target / name on the two entities selected from the first selected to the secon ======================================================================================================================= */ void ConnectEntities(void) { entity_t *e1; const char *target; idStr strTarget; int i, t; if (g_qeglobals.d_select_count < 2) { Sys_Status("Must have at least two brushes selected.", 0); Sys_Beep(); return; } e1 = g_qeglobals.d_select_order[0]->owner; for (i = 0; i < g_qeglobals.d_select_count; i++) { if (g_qeglobals.d_select_order[i]->owner == world_entity) { Sys_Status("Can't connect to the world.", 0); Sys_Beep(); return; } } for (i = 1; i < g_qeglobals.d_select_count; i++) { if (e1 == g_qeglobals.d_select_order[i]->owner) { Sys_Status("Brushes are from same entity.", 0); Sys_Beep(); return; } } target = ValueForKey(e1, "target"); if ( target && *target) { for (t = 1; t < 2048; t++) { target = ValueForKey(e1, va("target%i", t)); if (target && *target) { continue; } else { break; } } } else { t = 0; } for (i = 1; i < g_qeglobals.d_select_count; i++) { target = ValueForKey(g_qeglobals.d_select_order[i]->owner, "name"); if (target && *target) { strTarget = target; } else { UniqueTargetName(strTarget); } if (t == 0) { SetKeyValue(e1, "target", strTarget); } else { SetKeyValue(e1, va("target%i", t), strTarget); } t++; } Sys_UpdateWindows(W_XY | W_CAMERA); Select_Deselect(); Select_Brush(g_qeglobals.d_select_order[1]); } /* ======================================================================================================================= ======================================================================================================================= */ bool QE_SingleBrush(bool bQuiet, bool entityOK) { if ((selected_brushes.next == &selected_brushes) || (selected_brushes.next->next != &selected_brushes)) { if (!bQuiet) { Sys_Status("Error: you must have a single brush selected\n"); } return false; } if (!entityOK && selected_brushes.next->owner->eclass->fixedsize) { if (!bQuiet) { Sys_Status("Error: you cannot manipulate fixed size entities\n"); } return false; } return true; } /* ======================================================================================================================= ======================================================================================================================= */ void QE_Init(void) { /* initialize variables */ g_qeglobals.d_gridsize = 8; g_qeglobals.d_showgrid = true; /* * other stuff £ * FIXME: idMaterial Texture_Init (true); Cam_Init (); XY_Init (); */ Z_Init(); } int g_numbrushes, g_numentities; /* ======================================================================================================================= ======================================================================================================================= */ void QE_CountBrushesAndUpdateStatusBar(void) { static int s_lastbrushcount, s_lastentitycount; static bool s_didonce; // entity_t *e; brush_t *b, *next; g_numbrushes = 0; g_numentities = 0; if (active_brushes.next != NULL) { for (b = active_brushes.next; b != NULL && b != &active_brushes; b = next) { next = b->next; if (b->brush_faces) { if (!b->owner->eclass->fixedsize) { g_numbrushes++; } else { g_numentities++; } } } } /* * if ( entities.next != NULL ) { for ( e = entities.next ; e != &entities && * g_numentities != MAX_MAP_ENTITIES ; e = e->next) { g_numentities++; } } */ if (((g_numbrushes != s_lastbrushcount) || (g_numentities != s_lastentitycount)) || (!s_didonce)) { Sys_UpdateStatusBar(); s_lastbrushcount = g_numbrushes; s_lastentitycount = g_numentities; s_didonce = true; } }