/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef DEBUGGERQUICKWATCHDLG_H_ #define DEBUGGERQUICKWATCHDLG_H_ class rvDebuggerWindow; class rvDebuggerQuickWatchDlg { public: rvDebuggerQuickWatchDlg ( ); bool DoModal ( rvDebuggerWindow* window, int callstackDepth, const char* variable = NULL ); protected: HWND mWnd; int mCallstackDepth; idStr mVariable; rvDebuggerWindow* mDebuggerWindow; void SetVariable ( const char* varname, bool force = false ); private: int mEditFromRight; int mButtonFromRight; int mEditFromBottom; static INT_PTR CALLBACK DlgProc ( HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam ); }; #endif // DEBUGGERQUICKWATCHDLG_H_