/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef DEBUGGERSERVER_H_ #define DEBUGGERSERVER_H_ #ifndef DEBUGGERMESSAGES_H_ #include "DebuggerMessages.h" #endif #ifndef DEBUGGERBREAKPOINT_H_ #include "DebuggerBreakpoint.h" #endif #ifndef __GAME_LOCAL_H__ #include "../../game/Game.h" #endif class idInterpreter; class idProgram; class rvDebuggerServer { public: rvDebuggerServer ( ); ~rvDebuggerServer ( ); bool Initialize ( void ); void Shutdown ( void ); bool ProcessMessages ( void ); bool IsConnected ( void ); void CheckBreakpoints ( idInterpreter* interpreter, idProgram* program, int instructionPointer ); void Print ( const char* text ); void OSPathToRelativePath( const char *osPath, idStr &qpath ); protected: // protected member variables bool mConnected; netadr_t mClientAdr; idPort mPort; idList mBreakpoints; CRITICAL_SECTION mCriticalSection; HANDLE mGameThread; bool mBreak; bool mBreakNext; bool mBreakStepOver; bool mBreakStepInto; int mBreakStepOverDepth; const function_t* mBreakStepOverFunc1; const function_t* mBreakStepOverFunc2; idProgram* mBreakProgram; int mBreakInstructionPointer; idInterpreter* mBreakInterpreter; idStr mLastStatementFile; int mLastStatementLine; private: void ClearBreakpoints ( void ); void Break ( idInterpreter* interpreter, idProgram* program, int instructionPointer ); void Resume ( void ); void SendMessage ( EDebuggerMessage dbmsg ); void SendPacket ( void* data, int datasize ); // Message handlers void HandleAddBreakpoint ( msg_t* msg ); void HandleRemoveBreakpoint ( msg_t* msg ); void HandleResume ( msg_t* msg ); void HandleInspectVariable ( msg_t* msg ); void HandleInspectCallstack ( msg_t* msg ); void HandleInspectThreads ( msg_t* msg ); // MSG helper routines void MSG_WriteCallstackFunc ( msg_t* msg, const prstack_t* stack ); }; /* ================ rvDebuggerServer::IsConnected ================ */ ID_INLINE bool rvDebuggerServer::IsConnected ( void ) { return mConnected; } /* ================ rvDebuggerServer::SendPacket ================ */ ID_INLINE void rvDebuggerServer::SendPacket ( void* data, int size ) { mPort.SendPacket ( mClientAdr, data, size ); } #endif // DEBUGGERSERVER_H_