/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "tools/edit_gui_common.h" #include "GEApp.h" #include "GEStateModifier.h" rvGEStateModifier::rvGEStateModifier ( const char* name, idWindow* window, idDict& dict ) : rvGEModifier ( name, window ), mDict ( dict ) { //Ross T 1/6/2015 - commented out this mDict copy because it seems completely //redundant (copy constructor happens two lines above) and was causing a bug with adding keys //mDict.Copy ( dict ); // Make a copy of the current dictionary mUndoDict.Copy ( mWrapper->GetStateDict() ); } /* ================ rvGEStateModifier::Apply Applys the new state dictionary to the window ================ */ bool rvGEStateModifier::Apply ( void ) { return SetState ( mDict ); } /* ================ rvGEStateModifier::Undo Applies the undo dictionary to the window ================ */ bool rvGEStateModifier::Undo ( void ) { return SetState ( mUndoDict ); } /* ================ rvGEStateModifier::Apply Applys the given dictionary to the window ================ */ bool rvGEStateModifier::SetState ( idDict& dict ) { const idKeyValue* key; int i; // Delete any key thats gone in the new dict for ( i = 0; i < mWrapper->GetStateDict().GetNumKeyVals(); i ++ ) { key = mWrapper->GetStateDict().GetKeyVal ( i ); if ( !key ) { continue; } } mWrapper->SetState ( dict ); return true; }