/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __WIN_LOCAL_H__ #define __WIN_LOCAL_H__ #if defined(_MFC_VER) && !defined(_D3SDK) && !defined(GAME_DLL) #define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // prevent auto literal to string conversion #include "tools/comafx/StdAfx.h" #endif #define WIN32_LEAN_AND_MEAN #include #include #include #define DIRECTINPUT_VERSION 0x0800 // was 0x0700 with the old mssdk #include #include #include "framework/CVarSystem.h" #include "renderer/wglext.h" // windows OpenGL extensions #include "sys/sys_public.h" // WGL_EXT_swap_interval extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; // WGL_ARB_pixel_format extern PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB; #define MAX_OSPATH 256 #define WINDOW_STYLE (WS_OVERLAPPED|WS_BORDER|WS_CAPTION|WS_VISIBLE | WS_THICKFRAME) void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ); void Sys_CreateConsole( void ); void Sys_DestroyConsole( void ); char *Sys_ConsoleInput (void); char *Sys_GetCurrentUser( void ); void Win_SetErrorText( const char *text ); int MapKey (int key); // Input subsystem void IN_Init (void); void IN_Shutdown (void); // add additional non keyboard / non mouse movement on top of the keyboard move cmd void IN_DeactivateMouseIfWindowed( void ); void IN_DeactivateMouse( void ); void IN_ActivateMouse( void ); void IN_Frame( void ); int IN_DIMapKey( int key ); void DisableTaskKeys( BOOL bDisable, BOOL bBeep, BOOL bTaskMgr ); // window procedure LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); void Conbuf_AppendText( const char *msg ); struct Win32Vars_t { HWND hWnd; HINSTANCE hInstance; bool activeApp; // changed with WM_ACTIVATE messages bool mouseReleased; // when the game has the console down or is doing a long operation bool movingWindow; // inhibit mouse grab when dragging the window bool mouseGrabbed; // current state of grab and hide OSVERSIONINFOEX osversion; // when we get a windows message, we store the time off so keyboard processing // can know the exact time of an event (not really needed now that we use async direct input) int sysMsgTime; bool windowClassRegistered; WNDPROC wndproc; HDC hDC; // handle to device context HGLRC hGLRC; // handle to GL rendering context PIXELFORMATDESCRIPTOR pfd; int pixelformat; int desktopBitsPixel; int desktopWidth, desktopHeight; bool cdsFullscreen; FILE *log_fp; unsigned short oldHardwareGamma[3][256]; // desktop gamma is saved here for restoration at exit static idCVar sys_arch; static idCVar in_mouse; static idCVar win_allowAltTab; static idCVar win_notaskkeys; static idCVar win_username; static idCVar win_xpos; // archived X coordinate of window position static idCVar win_ypos; // archived Y coordinate of window position static idCVar win_outputDebugString; static idCVar win_outputEditString; static idCVar win_viewlog; static idCVar win_timerUpdate; static idCVar win_allowMultipleInstances; HINSTANCE hInstDI; // direct input LPDIRECTINPUT8 g_pdi; LPDIRECTINPUTDEVICE8 g_pMouse; LPDIRECTINPUTDEVICE8 g_pKeyboard; int wglErrors; // SMP acceleration vars }; extern Win32Vars_t win32; #endif /* !__WIN_LOCAL_H__ */