/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma once #include "MaterialEditor.h" #include "MaterialModifier.h" #include "MaterialDoc.h" class MaterialView; #define MAX_UNDOREDO 32 /** * Responsible for managing the materials that are being viewed and/or edited. */ class MaterialDocManager { public: MaterialDocManager(void); ~MaterialDocManager(void); //Reg/UnReg Material Views void RegisterMaterialView(MaterialView* view); void UnRegisterMaterialView(MaterialView* view); void UnRegisterAllMaterialViews(); //Material Selection void SetSelectedMaterial(idMaterial* material); MaterialDoc* GetCurrentMaterialDoc() { return currentMaterial; }; //State Checking Methods bool DoesFileNeedApply(const char* filename); bool DoesAnyNeedApply(); bool IsFileModified(const char* filename); bool IsAnyModified(); //Adding or deleting a material void AddMaterial(const char* name, const char* filename, const char* sourceText = NULL, bool addUndo = true); void RedoAddMaterial(const char* name, bool clearData = true); void DeleteMaterial(MaterialDoc* material, bool addUndo = true); //Applying void ApplyMaterial(MaterialDoc* materialDoc); void ApplyFile(const char* filename); void ApplyAll(); //Saving void SaveMaterial(MaterialDoc* material); void SaveFile(const char* filename); void SaveAllMaterials(); //File Reloading void ReloadFile(const char *filename); //Used to get and/or create a MaterialDoc object for editing MaterialDoc* CreateMaterialDoc(const char* materialName); MaterialDoc* CreateMaterialDoc(idMaterial* material); MaterialDoc* GetInProgressDoc(idMaterial* material); //Copy Paste void CopyMaterial(MaterialDoc* materialDoc = NULL, bool cut = false); void ClearCopy(); bool IsCopyMaterial(); idStr GetCopyMaterialName(); void PasteMaterial(const char* name, const char* filename); void CopyStage(MaterialDoc* materialDoc, int stageNum); void ClearCopyStage(); bool IsCopyStage(); void PasteStage(MaterialDoc* materialDoc); void GetCopyStageInfo(int& type, idStr& name); //Undo/Redo void Undo(); bool IsUndoAvailable(); void ClearUndo(); void Redo(); bool IsRedoAvailable(); void ClearRedo(); void AddMaterialUndoModifier(MaterialModifier* mod, bool clearRedo = true); void AddMaterialRedoModifier(MaterialModifier* mod); //Searching bool FindMaterial(const char* name, MaterialSearchData_t* searchData, bool checkName); //Misc idStr GetUniqueMaterialName(idStr name); protected: /** * View notification types */ enum { SELECTION_CHANGE, MATERIAL_CHANGE, MATERIAL_APPLY, MATERIAL_SAVE, MATERIAL_SAVE_FILE, MATERIAL_ADD, MATERIAL_DELETE, MATERIAL_ADD_STAGE, MATERIAL_DELETE_STAGE, MATERIAL_MOVE_STAGE, MATERIAL_ATTRIBUTE_CHANGE, MATERIAL_NAME_CHANGE, FILE_RELOAD }; void NotifyViews(MaterialDoc* materialDoc, int notifyType, ... ); //Doc Notification members friend MaterialDoc; void MaterialChanged(MaterialDoc* materialDoc); void MaterialApplied(MaterialDoc* materialDoc); void MaterialSaved(MaterialDoc* materialDoc); void MaterialNameChanged(const char* oldName, MaterialDoc* materialDoc); void StageAdded(MaterialDoc* materialDoc, int stageNum); void StageDeleted(MaterialDoc* materialDoc, int stageNum); void StageMoved(MaterialDoc* materialDoc, int from, int to); void AttributeChanged(MaterialDoc* materialDoc, int stage, const char* attribName); protected: idList materialViews; MaterialDoc* currentMaterial; idHashTable inProgressMaterials; idList undoModifiers; idList redoModifiers; //Copy/Paste bool cutMaterial; idStr copyMaterial; //Copy/Paste Stage idStr copyStageMaterial; MEStage_t copyStage; };