# ABOUT _dhewm 3_ is a _Doom 3_ GPL source modification. The goal of _dhewm 3_ is bring _DOOM 3_ with the help of SDL to all suitable plaforms. Bugs present in the original _DOOM 3_ will be fixed (when identified) without altering the original gameplay. **The project is hosted at:** https://github.com/dhewm **Consult the FAQ at:** https://github.com/dhewm/dhewm3/wiki/FAQ **Report bugs here:** https://github.com/dhewm/dhewm3/issues # CHANGES Compared to the original _DOOM 3_, the changes of _dhewm 3_ worth mentioning are: - 64bit port - SDL for low level OS support, OpenGL and input handling - OpenAL for audio output, all OS specific audio backends are gone - OpenAL EFX for EAX reverb effects (read: EAX on all platforms) - A portable build system based on CMake - (Cross-)compilation with mingw-w64 # GENERAL NOTES ## Game data and patching This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual. You must patch the game to the latest version. Note that _Doom 3_ and _Doom 3: Resurrection of Evil_ are available from the Steam store at http://store.steampowered.com/app/9050/ http://store.steampowered.com/app/9070/ ## Compiling The build system is based on CMake: http://cmake.org/ Required libraries are not part of the tree. These are: - zlib - libjpeg (minimum v6, v8 recommended) - libogg - libvorbis - libvorbisfile (may be part of libvorbis) - OpenAL (OpenAL Soft required, Creative's and Apple's versions are made of fail) - SDL v1.2 - libcurl (optional, required for server downloads) For UNIX like system these libraries need to be installed (including the developer files). It is recommended to use the software management tools of your OS (apt-get, portage, rpm, BSD ports, MacPorts, ...). For Windows there are two options: - Use the provided binaries (recommended, see below) - Compile these libraries yourself Create a distinct build folder outside of this source repository and issue the cmake command there, pointing it at the neo/ folder from this repository: `cmake /path/to/repository/neo` OSX users need to point cmake at OpenAL Soft (better solutions welcome): `cmake -DOPENAL_LIBRARY=/usr/local/lib/libopenal.dylib -DOPENAL_INCLUDE_DIR=/usr/local/include /path/to/repository/neo` ## Using the provided Windows binaries Get a clone of the latest binaries here: https://github.com/dhewm/dhewm3-libs There are two subfolder: - 32bit binaries are located in "i686-w64-mingw32" - 64bit binaries are located in "x86_64-w64-mingw32" Issue the appropriate command from the build folder, for example: `cmake -G "Visual Studio 10" -DDHEWM3LIBS=/path/to/dhewm3-libs/i686-w64-mingw32 /path/to/repository/neo` `cmake -G "MinGW Makefiles" -DDHEWM3LIBS=/path/to/dhewm3-libs/x86_64-w64-mingw32 /path/to/repository/neo` The binaries are compatible with mingw-w64 and all MSVC versions. ## Cross compiling For cross compiling a CMake Toolchain file is required. For the mingw-w64 toolchain "i686-w64-mingw32" on Ubuntu precise it looks like:
set(CMAKE_SYSTEM_NAME Windows) set(CMAKE_SYSTEM_PROCESSOR i686) set(CMAKE_C_COMPILER i686-w64-mingw32-gcc) set(CMAKE_CXX_COMPILER i686-w64-mingw32-g++) set(CMAKE_RC_COMPILER i686-w64-mingw32-windres) set(CMAKE_FIND_ROOT_PATH /usr/i686-w64-mingw32) set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)Then point CMake at your Toolchain file: `cmake -DCMAKE_TOOLCHAIN_FILE=/path/to/Toolchain.cmake -DDHEWM3LIBS=/path/to/dhewm3-libs/i686-w64-mingw32 /path/to/repository/neo` ## Back End Rendering of Stencil Shadows The Doom 3 GPL source code release does not include functionality enabling rendering of stencil shadows via the depth fail method, a functionality commonly known as "Carmack's Reverse". ## MayaImport The code for our Maya export plugin is included, if you are a Maya licensee you can obtain the SDK from Autodesk. # LICENSE See COPYING.txt for the GNU GENERAL PUBLIC LICENSE ADDITIONAL TERMS: The Doom 3 GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU GPL which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. EXCLUDED CODE: The code described below and contained in the Doom 3 GPL Source Code release is not part of the Program covered by the GPL and is expressly excluded from its terms. You are solely responsible for obtaining from the copyright holder a license for such code and complying with the applicable license terms. ## JPEG library neo/renderer/jpeg_memory_src.* This software is copyright (C) 1991-2011, Thomas G. Lane, Guido Vollbeding. All Rights Reserved except as specified below. Permission is hereby granted to use, copy, modify, and distribute this software (or portions thereof) for any purpose, without fee, subject to these conditions: (1) If any part of the source code for this software is distributed, then this README file must be included, with this copyright and no-warranty notice unaltered; and any additions, deletions, or changes to the original files must be clearly indicated in accompanying documentation. (2) If only executable code is distributed, then the accompanying documentation must state that "this software is based in part on the work of the Independent JPEG Group". (3) Permission for use of this software is granted only if the user accepts full responsibility for any undesirable consequences; the authors accept NO LIABILITY for damages of any kind. These conditions apply to any software derived from or based on the IJG code, not just to the unmodified library. If you use our work, you ought to acknowledge us. Permission is NOT granted for the use of any IJG author's name or company name in advertising or publicity relating to this software or products derived from it. This software may be referred to only as "the Independent JPEG Group's software". We specifically permit and encourage the use of this software as the basis of commercial products, provided that all warranty or liability claims are assumed by the product vendor. ## PropTree neo/tools/common/PropTree/* Copyright (C) 1998-2001 Scott Ramsay sramsay@gonavi.com http://www.gonavi.com This material is provided "as is", with absolutely no warranty expressed or implied. Any use is at your own risk. Permission to use or copy this software for any purpose is hereby granted without fee, provided the above notices are retained on all copies. Permission to modify the code and to distribute modified code is granted, provided the above notices are retained, and a notice that the code was modified is included with the above copyright notice. If you use this code, drop me an email. I'd like to know if you find the code useful. ## Base64 implementation neo/idlib/Base64.cpp Copyright (c) 1996 Lars Wirzenius. All rights reserved. June 14 2003: TTimo