/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "sys/platform.h" #include "idlib/Str.h" #include "idlib/LangDict.h" #include "framework/Common.h" #include "framework/File.h" #include "framework/UsercmdGen.h" #include "sys/sys_public.h" #include "framework/KeyInput.h" typedef struct { const char *name; int keynum; const char *strId; // localized string id } keyname_t; // keys that can be set without a special name static const char unnamedkeys[] = "*,-=./[\\]1234567890abcdefghijklmnopqrstuvwxyz"; #if MACOS_X const char* OSX_GetLocalizedString( const char* ); #endif // names not in this list can either be lowercase ascii, or '0xnn' hex sequences static const keyname_t keynames[] = { {"TAB", K_TAB, "#str_07018"}, {"ENTER", K_ENTER, "#str_07019"}, {"ESCAPE", K_ESCAPE, "#str_07020"}, {"SPACE", K_SPACE, "#str_07021"}, {"BACKSPACE", K_BACKSPACE, "#str_07022"}, {"UPARROW", K_UPARROW, "#str_07023"}, {"DOWNARROW", K_DOWNARROW, "#str_07024"}, {"LEFTARROW", K_LEFTARROW, "#str_07025"}, {"RIGHTARROW", K_RIGHTARROW, "#str_07026"}, {"ALT", K_ALT, "#str_07027"}, //{"RIGHTALT", K_RIGHT_ALT, "#str_07027"}, // DG: renamed this, see below {"CTRL", K_CTRL, "#str_07028"}, {"SHIFT", K_SHIFT, "#str_07029"}, {"LWIN", K_LWIN, "#str_07030"}, {"RWIN", K_RWIN, "#str_07031"}, {"MENU", K_MENU, "#str_07032"}, {"COMMAND", K_COMMAND, "#str_07033"}, {"CAPSLOCK", K_CAPSLOCK, "#str_07034"}, {"SCROLL", K_SCROLL, "#str_07035"}, {"PRINTSCREEN", K_PRINT_SCR, "#str_07179"}, {"F1", K_F1, "#str_07036"}, {"F2", K_F2, "#str_07037"}, {"F3", K_F3, "#str_07038"}, {"F4", K_F4, "#str_07039"}, {"F5", K_F5, "#str_07040"}, {"F6", K_F6, "#str_07041"}, {"F7", K_F7, "#str_07042"}, {"F8", K_F8, "#str_07043"}, {"F9", K_F9, "#str_07044"}, {"F10", K_F10, "#str_07045"}, {"F11", K_F11, "#str_07046"}, {"F12", K_F12, "#str_07047"}, {"INS", K_INS, "#str_07048"}, {"DEL", K_DEL, "#str_07049"}, {"PGDN", K_PGDN, "#str_07050"}, {"PGUP", K_PGUP, "#str_07051"}, {"HOME", K_HOME, "#str_07052"}, {"END", K_END, "#str_07053"}, {"MOUSE1", K_MOUSE1, "#str_07054"}, {"MOUSE2", K_MOUSE2, "#str_07055"}, {"MOUSE3", K_MOUSE3, "#str_07056"}, {"MOUSE4", K_MOUSE4, "#str_07057"}, {"MOUSE5", K_MOUSE5, "#str_07058"}, {"MOUSE6", K_MOUSE6, "#str_07059"}, {"MOUSE7", K_MOUSE7, "#str_07060"}, {"MOUSE8", K_MOUSE8, "#str_07061"}, {"MWHEELUP", K_MWHEELUP, "#str_07131"}, {"MWHEELDOWN", K_MWHEELDOWN, "#str_07132"}, // Note: for localized gamepad key names, we use Sys_GetLocalizedJoyKeyName() // so the last column is just NULL {"JOY_BTN_SOUTH", K_JOY_BTN_SOUTH, NULL}, {"JOY_BTN_EAST", K_JOY_BTN_EAST, NULL}, {"JOY_BTN_WEST", K_JOY_BTN_WEST, NULL}, {"JOY_BTN_NORTH", K_JOY_BTN_NORTH, NULL}, {"JOY_BTN_BACK", K_JOY_BTN_BACK, NULL}, // leaving out K_JOY_BTN_GUIDE, as I think it shouldn't be used (might open Steam or similar) {"JOY_BTN_START", K_JOY_BTN_START, NULL}, {"JOY_BTN_LSTICK", K_JOY_BTN_LSTICK, NULL}, {"JOY_BTN_RSTICK", K_JOY_BTN_RSTICK, NULL}, {"JOY_BTN_LSHOULDER", K_JOY_BTN_LSHOULDER, NULL}, {"JOY_BTN_RSHOULDER", K_JOY_BTN_RSHOULDER, NULL}, {"JOY_DPAD_UP", K_JOY_DPAD_UP, NULL}, {"JOY_DPAD_DOWN", K_JOY_DPAD_DOWN, NULL}, {"JOY_DPAD_LEFT", K_JOY_DPAD_LEFT, NULL}, {"JOY_DPAD_RIGHT", K_JOY_DPAD_RIGHT, NULL}, {"JOY_BTN_MISC1", K_JOY_BTN_MISC1, NULL}, {"JOY_BTN_RPADDLE1", K_JOY_BTN_RPADDLE1, NULL}, {"JOY_BTN_LPADDLE1", K_JOY_BTN_LPADDLE1, NULL}, {"JOY_BTN_RPADDLE2", K_JOY_BTN_RPADDLE2, NULL}, {"JOY_BTN_LPADDLE2", K_JOY_BTN_LPADDLE2, NULL}, {"JOY_STICK1_UP", K_JOY_STICK1_UP, NULL}, {"JOY_STICK1_DOWN", K_JOY_STICK1_DOWN, NULL}, {"JOY_STICK1_LEFT", K_JOY_STICK1_LEFT, NULL}, {"JOY_STICK1_RIGHT", K_JOY_STICK1_RIGHT, NULL}, {"JOY_STICK2_UP", K_JOY_STICK2_UP, NULL}, {"JOY_STICK2_DOWN", K_JOY_STICK2_DOWN, NULL}, {"JOY_STICK2_LEFT", K_JOY_STICK2_LEFT, NULL}, {"JOY_STICK2_RIGHT", K_JOY_STICK2_RIGHT, NULL}, {"JOY_TRIGGER1", K_JOY_TRIGGER1, NULL}, {"JOY_TRIGGER2", K_JOY_TRIGGER2, NULL}, {"AUX1", K_AUX1, "#str_07094"}, {"AUX2", K_AUX2, "#str_07095"}, {"AUX3", K_AUX3, "#str_07096"}, {"AUX4", K_AUX4, "#str_07097"}, {"AUX5", K_AUX5, "#str_07098"}, {"AUX6", K_AUX6, "#str_07099"}, {"AUX7", K_AUX7, "#str_07100"}, {"AUX8", K_AUX8, "#str_07101"}, {"AUX9", K_AUX9, "#str_07102"}, {"AUX10", K_AUX10, "#str_07103"}, {"AUX11", K_AUX11, "#str_07104"}, {"AUX12", K_AUX12, "#str_07105"}, {"AUX13", K_AUX13, "#str_07106"}, {"AUX14", K_AUX14, "#str_07107"}, {"AUX15", K_AUX15, "#str_07108"}, {"AUX16", K_AUX16, "#str_07109"}, {"KP_HOME", K_KP_HOME, "#str_07110"}, {"KP_UPARROW", K_KP_UPARROW, "#str_07111"}, {"KP_PGUP", K_KP_PGUP, "#str_07112"}, {"KP_LEFTARROW", K_KP_LEFTARROW, "#str_07113"}, {"KP_5", K_KP_5, "#str_07114"}, {"KP_RIGHTARROW", K_KP_RIGHTARROW, "#str_07115"}, {"KP_END", K_KP_END, "#str_07116"}, {"KP_DOWNARROW", K_KP_DOWNARROW, "#str_07117"}, {"KP_PGDN", K_KP_PGDN, "#str_07118"}, {"KP_ENTER", K_KP_ENTER, "#str_07119"}, {"KP_INS", K_KP_INS, "#str_07120"}, {"KP_DEL", K_KP_DEL, "#str_07121"}, {"KP_SLASH", K_KP_SLASH, "#str_07122"}, {"KP_MINUS", K_KP_MINUS, "#str_07123"}, {"KP_PLUS", K_KP_PLUS, "#str_07124"}, {"KP_NUMLOCK", K_KP_NUMLOCK, "#str_07125"}, {"KP_STAR", K_KP_STAR, "#str_07126"}, {"KP_EQUALS", K_KP_EQUALS, "#str_07127"}, {"PAUSE", K_PAUSE, "#str_07128"}, {"SEMICOLON", ';', "#str_07129"}, // because a raw semicolon separates commands {"APOSTROPHE", '\'', "#str_07130"}, // because a raw apostrophe messes with parsing {"QUOTE", '"', ""}, // DG: raw quote can't be good either {"R_ALT", K_RIGHT_ALT, ""}, // DG: renamed this from RIGHTALT so it's shorter (but discernible) in the menu {"R_CTRL", K_RIGHT_CTRL, ""}, // DG: added this one {"R_SHIFT", K_RIGHT_SHIFT, ""}, // DG: added this one // TODO: controller stuff {NULL, 0, NULL} }; idCVar in_namePressed( "in_namePressed", "0", CVAR_BOOL|CVAR_SYSTEM, "print the name of the key/button pressed" ); static const int MAX_KEYS = K_LAST_KEY+1; // DG: was 256, made it more flexible class idKey { public: idKey( void ) { down = false; repeats = 0; usercmdAction = 0; } bool down; int repeats; // if > 1, it is autorepeating idStr binding; int usercmdAction; // for testing by the asyncronous usercmd generation }; bool key_overstrikeMode = false; idKey * keys = NULL; #define ID_DOOM_LEGACY #ifdef ID_DOOM_LEGACY static const char * cheatCodes[] = { "iddqd", // Invincibility "idkfa", // All weapons, keys, ammo, and 200% armor "idfa", // Reset ammunition "idspispopd", // Walk through walls "idclip", // Walk through walls "idchoppers", // Chainsaw /* "idbeholds", // Berserker strength "idbeholdv", // Temporary invincibility "idbeholdi", // Temporary invisibility "idbeholda", // Full automap "idbeholdr", // Anti-radiation suit "idbeholdl", // Light amplification visor "idclev", // Level select "iddt", // Toggle full map; full map and objects; normal map "idmypos", // Display coordinates and heading "idmus", // Change music to indicated level "fhhall", // Kill all enemies in level "fhshh", // Invisible to enemies until attack */ NULL }; char lastKeys[32]; int lastKeyIndex; #endif /* =================== idKeyInput::ArgCompletion_KeyName =================== */ void idKeyInput::ArgCompletion_KeyName( const idCmdArgs &args, void(*callback)( const char *s ) ) { const keyname_t *kn; int i; for( i = 0; i < sizeof( unnamedkeys ) - 1; i++ ) { callback( va( "%s %c", args.Argv( 0 ), unnamedkeys[ i ] ) ); } for ( kn = keynames; kn->name; kn++ ) { callback( va( "%s %s", args.Argv( 0 ), kn->name ) ); } for( int scKey = K_FIRST_SCANCODE; scKey <= K_LAST_SCANCODE; ++scKey ) { const char* scName = Sys_GetScancodeName( scKey ); if ( scName != NULL ) { callback( va( "%s %s", args.Argv( 0 ), scName ) ); } } } /* =================== idKeyInput::GetOverstrikeMode =================== */ bool idKeyInput::GetOverstrikeMode( void ) { return key_overstrikeMode; } /* =================== idKeyInput::SetOverstrikeMode =================== */ void idKeyInput::SetOverstrikeMode( bool state ) { key_overstrikeMode = state; } /* =================== idKeyInput::IsDown =================== */ bool idKeyInput::IsDown( int keynum ) { if ( keynum == -1 ) { return false; } // DG: K_RIGHT_CTRL/SHIFT should be handled as different keys for bindings // but the same for keyboard shortcuts in the console and such // (this function is used for the latter) if ( keynum == K_CTRL ) { return keys[K_CTRL].down || keys[K_RIGHT_CTRL].down; } else if ( keynum == K_SHIFT ) { return keys[K_SHIFT].down || keys[K_RIGHT_SHIFT].down; } return keys[keynum].down; } /* =================== idKeyInput::StringToKeyNum Returns a key number to be used to index keys[] by looking at the given string. Single ascii characters return themselves, while the K_* names are matched up. 0x11 will be interpreted as raw hex, which will allow new controlers to be configured even if they don't have defined names. =================== */ int idKeyInput::StringToKeyNum( const char *str ) { const keyname_t *kn; if ( !str || !str[0] ) { return -1; } if ( !str[1] ) { return (unsigned char)(str[0]); } // check for hex code if ( str[0] == '0' && str[1] == 'x' && strlen( str ) == 4 ) { int n1, n2; n1 = str[2]; if ( n1 >= '0' && n1 <= '9' ) { n1 -= '0'; } else if ( n1 >= 'a' && n1 <= 'f' ) { n1 = n1 - 'a' + 10; } else { n1 = 0; } n2 = str[3]; if ( n2 >= '0' && n2 <= '9' ) { n2 -= '0'; } else if ( n2 >= 'a' && n2 <= 'f' ) { n2 = n2 - 'a' + 10; } else { n2 = 0; } return n1 * 16 + n2; } // DG: scancode names start with "SC_" if ( idStr::Icmpn( str, "SC_", 3 ) == 0 ) { return Sys_GetKeynumForScancodeName( str ); } // scan for a text match for ( kn = keynames; kn->name; kn++ ) { if ( !idStr::Icmp( str, kn->name ) ) { return kn->keynum; } } return -1; } /* =================== idKeyInput::KeyNumToString Returns a string (either a single ascii char, a K_* name, or a 0x11 hex string) for the given keynum. NOTE: with localized = true, the returned string is only valid until the next call (at least for K_SC_*)! (currently this is no problem) =================== */ const char *idKeyInput::KeyNumToString( int keynum, bool localized ) { const keyname_t *kn; static char tinystr[5]; int i, j; if ( keynum == -1 ) { return ""; } if ( keynum < 0 || keynum >= MAX_KEYS ) { return ""; } // check for printable ascii (don't use quote) if ( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' && keynum != '\'' ) { tinystr[0] = Sys_MapCharForKey( keynum ); tinystr[1] = 0; return tinystr; } if ( keynum >= K_FIRST_SCANCODE && keynum <= K_LAST_SCANCODE ) { const char* scName = NULL; if ( localized ) { scName = Sys_GetLocalizedScancodeName( keynum ); } else { scName = Sys_GetScancodeName( keynum ); } if ( scName != NULL ) { return scName; } } if ( localized && keynum >= K_FIRST_JOY && keynum <= K_LAST_JOY ) { const char* jname = Sys_GetLocalizedJoyKeyName(keynum); if(jname != NULL) return jname; } // check for a key string for ( kn = keynames; kn->name; kn++ ) { if ( keynum == kn->keynum ) { if ( !localized || (kn->strId && kn->strId[0] != '#') ) { return kn->name; } else { #if MACOS_X switch ( kn->keynum ) { case K_ENTER: case K_BACKSPACE: case K_ALT: case K_INS: case K_PRINT_SCR: return OSX_GetLocalizedString( kn->name ); break; default : return common->GetLanguageDict()->GetString( kn->strId ); break; } #else return common->GetLanguageDict()->GetString( kn->strId ); #endif } } } // check for European high-ASCII characters if ( localized && keynum >= 161 && keynum <= 255 ) { tinystr[0] = keynum; tinystr[1] = 0; return tinystr; } // make a hex string i = keynum >> 4; j = keynum & 15; tinystr[0] = '0'; tinystr[1] = 'x'; tinystr[2] = i > 9 ? i - 10 + 'a' : i + '0'; tinystr[3] = j > 9 ? j - 10 + 'a' : j + '0'; tinystr[4] = 0; return tinystr; } /* =================== idKeyInput::SetBinding =================== */ void idKeyInput::SetBinding( int keynum, const char *binding ) { if ( keynum == -1 ) { return; } // Clear out all button states so we aren't stuck forever thinking this key is held down usercmdGen->Clear(); // allocate memory for new binding keys[keynum].binding = binding; // find the action for the async command generation keys[keynum].usercmdAction = usercmdGen->CommandStringUsercmdData( binding ); // consider this like modifying an archived cvar, so the // file write will be triggered at the next oportunity cvarSystem->SetModifiedFlags( CVAR_ARCHIVE ); } /* =================== idKeyInput::GetBinding =================== */ const char *idKeyInput::GetBinding( int keynum ) { if ( keynum == -1 ) { return ""; } return keys[ keynum ].binding; } /* =================== idKeyInput::GetUsercmdAction =================== */ int idKeyInput::GetUsercmdAction( int keynum ) { return keys[ keynum ].usercmdAction; } /* =================== Key_Unbind_f =================== */ void Key_Unbind_f( const idCmdArgs &args ) { int b; if ( args.Argc() != 2 ) { common->Printf( "unbind : remove commands from a key\n" ); return; } b = idKeyInput::StringToKeyNum( args.Argv(1) ); if ( b == -1 ) { // If it wasn't a key, it could be a command if ( !idKeyInput::UnbindBinding( args.Argv(1) ) ) { common->Printf( "\"%s\" isn't a valid key\n", args.Argv(1) ); } } else { idKeyInput::SetBinding( b, "" ); } } /* =================== Key_Unbindall_f =================== */ void Key_Unbindall_f( const idCmdArgs &args ) { int i; for ( i = 0; i < MAX_KEYS; i++ ) { idKeyInput::SetBinding( i, "" ); } } /* =================== Key_Bind_f =================== */ void Key_Bind_f( const idCmdArgs &args ) { int i, c, b; char cmd[MAX_STRING_CHARS]; c = args.Argc(); if ( c < 2 ) { common->Printf( "bind [command] : attach a command to a key\n" ); return; } b = idKeyInput::StringToKeyNum( args.Argv(1) ); if ( b == -1 ) { common->Printf( "\"%s\" isn't a valid key\n", args.Argv(1) ); return; } if ( c == 2 ) { if ( keys[b].binding.Length() ) { common->Printf( "\"%s\" = \"%s\"\n", args.Argv(1), keys[b].binding.c_str() ); } else { common->Printf( "\"%s\" is not bound\n", args.Argv(1) ); } return; } // copy the rest of the command line cmd[0] = 0; // start out with a null string for ( i = 2; i < c; i++ ) { strcat( cmd, args.Argv( i ) ); if ( i != (c-1) ) { strcat( cmd, " " ); } } idKeyInput::SetBinding( b, cmd ); } /* ============ Key_BindUnBindTwo_f binds keynum to bindcommand and unbinds if there are already two binds on the key ============ */ void Key_BindUnBindTwo_f( const idCmdArgs &args ) { int c = args.Argc(); if ( c < 3 ) { common->Printf( "bindunbindtwo [command]\n" ); return; } int key = atoi( args.Argv( 1 ) ); idStr bind = args.Argv( 2 ); if ( idKeyInput::NumBinds( bind ) >= 2 && !idKeyInput::KeyIsBoundTo( key, bind ) ) { idKeyInput::UnbindBinding( bind ); } idKeyInput::SetBinding( key, bind ); } /* ============ idKeyInput::WriteBindings Writes lines containing "bind key value" ============ */ void idKeyInput::WriteBindings( idFile *f ) { int i; f->Printf( "unbindall\n" ); for ( i = 0; i < MAX_KEYS; i++ ) { if ( keys[i].binding.Length() ) { const char *name = KeyNumToString( i, false ); // handle the escape character nicely if ( !strcmp( name, "\\" ) ) { f->Printf( "bind \"\\\" \"%s\"\n", keys[i].binding.c_str() ); } else { f->Printf( "bind \"%s\" \"%s\"\n", KeyNumToString( i, false ), keys[i].binding.c_str() ); } } } } /* ============ Key_ListBinds_f ============ */ void Key_ListBinds_f( const idCmdArgs &args ) { int i; for ( i = 0; i < MAX_KEYS; i++ ) { if ( keys[i].binding.Length() ) { common->Printf( "%s \"%s\"\n", idKeyInput::KeyNumToString( i, false ), keys[i].binding.c_str() ); } } } /* ============ idKeyInput::KeysFromBinding returns the localized name of the key for the binding ============ */ const char *idKeyInput::KeysFromBinding( const char *bind ) { int i; static char keyName[MAX_STRING_CHARS]; const char* orstr = common->GetLanguageDict()->GetString( "#str_07183" ); if ( orstr == NULL || orstr[0] == '\0' || orstr[0] == '#' ) { // fallback for windows demo where this string is missing orstr = " or "; } keyName[0] = '\0'; if ( bind && *bind ) { for ( i = 0; i < MAX_KEYS; i++ ) { if ( keys[i].binding.Icmp( bind ) == 0 ) { if ( keyName[0] != '\0' ) { idStr::Append( keyName, sizeof( keyName ), orstr ); } idStr::Append( keyName, sizeof( keyName ), KeyNumToString( i, true ) ); } } } if ( keyName[0] == '\0' ) { // "" idStr::Copynz( keyName, common->GetLanguageDict()->GetString( "#str_07133" ), sizeof( keyName ) ); } idStr::ToLower( keyName ); return keyName; } /* ============ idKeyInput::BindingFromKey returns the binding for the localized name of the key ============ */ const char *idKeyInput::BindingFromKey( const char *key ) { const int keyNum = idKeyInput::StringToKeyNum( key ); if ( keyNum<0 || keyNum >= MAX_KEYS ) { return NULL; } return keys[keyNum].binding.c_str(); } /* ============ idKeyInput::UnbindBinding ============ */ bool idKeyInput::UnbindBinding( const char *binding ) { bool unbound = false; int i; if ( binding && *binding ) { for ( i = 0; i < MAX_KEYS; i++ ) { if ( keys[i].binding.Icmp( binding ) == 0 ) { SetBinding( i, "" ); unbound = true; } } } return unbound; } /* ============ idKeyInput::NumBinds ============ */ int idKeyInput::NumBinds( const char *binding ) { int i, count = 0; if ( binding && *binding ) { for ( i = 0; i < MAX_KEYS; i++ ) { if ( keys[i].binding.Icmp( binding ) == 0 ) { count++; } } } return count; } /* ============ idKeyInput::KeyIsBountTo ============ */ bool idKeyInput::KeyIsBoundTo( int keynum, const char *binding ) { if ( keynum >= 0 && keynum < MAX_KEYS ) { return ( keys[keynum].binding.Icmp( binding ) == 0 ); } return false; } /* =================== idKeyInput::PreliminaryKeyEvent Tracks global key up/down state Called by the system for both key up and key down events =================== */ void idKeyInput::PreliminaryKeyEvent( int keynum, bool down ) { keys[keynum].down = down; if( down && in_namePressed.GetBool() ) { KeyReveal( keynum ); } #ifdef ID_DOOM_LEGACY if ( down && keynum < 127 ) { // DG: only ASCII keys are of interest here lastKeys[ 0 + ( lastKeyIndex & 15 )] = keynum; lastKeys[16 + ( lastKeyIndex & 15 )] = keynum; lastKeyIndex = ( lastKeyIndex + 1 ) & 15; for ( int i = 0; cheatCodes[i] != NULL; i++ ) { int l = strlen( cheatCodes[i] ); assert( l <= 16 ); if ( idStr::Icmpn( lastKeys + 16 + ( lastKeyIndex & 15 ) - l, cheatCodes[i], l ) == 0 ) { common->Printf( "your memory serves you well!\n" ); break; } } } #endif } /* =================== idKeyInput::KeyReveal simple print in the console the name of the key pressed =================== */ void idKeyInput::KeyReveal( int keyNum ) { const char* keyName = KeyNumToString( keyNum, false ); common->Printf( "pressed the \"%s\" key.\n", keyName ); } /* ================= idKeyInput::ExecKeyBinding ================= */ bool idKeyInput::ExecKeyBinding( int keynum ) { // commands that are used by the async thread // don't add text if ( keys[keynum].usercmdAction ) { return false; } // send the bound action if ( keys[keynum].binding.Length() ) { cmdSystem->BufferCommandText( CMD_EXEC_APPEND, keys[keynum].binding.c_str() ); cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "\n" ); } return true; } /* =================== idKeyInput::ClearStates =================== */ void idKeyInput::ClearStates( void ) { int i; for ( i = 0; i < MAX_KEYS; i++ ) { if ( keys[i].down ) { PreliminaryKeyEvent( i, false ); } keys[i].down = false; } // clear the usercommand states usercmdGen->Clear(); } /* =================== idKeyInput::Init =================== */ void idKeyInput::Init( void ) { keys = new idKey[MAX_KEYS]; // register our functions cmdSystem->AddCommand( "bind", Key_Bind_f, CMD_FL_SYSTEM, "binds a command to a key", idKeyInput::ArgCompletion_KeyName ); cmdSystem->AddCommand( "bindunbindtwo", Key_BindUnBindTwo_f, CMD_FL_SYSTEM, "binds a key but unbinds it first if there are more than two binds" ); cmdSystem->AddCommand( "unbind", Key_Unbind_f, CMD_FL_SYSTEM, "unbinds any command from a key", idKeyInput::ArgCompletion_KeyName ); cmdSystem->AddCommand( "unbindall", Key_Unbindall_f, CMD_FL_SYSTEM, "unbinds any commands from all keys" ); cmdSystem->AddCommand( "listBinds", Key_ListBinds_f, CMD_FL_SYSTEM, "lists key bindings" ); } /* =================== idKeyInput::Shutdown =================== */ void idKeyInput::Shutdown( void ) { delete [] keys; keys = NULL; }