/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "sys/platform.h" #include "renderer/tr_local.h" #ifdef _MSC_VER #pragma warning(push) // for each gl function we get an inconsistent dll linkage warning, because SDL_OpenGL.h says they're dllimport // showing one warning is enough and it doesn't matter anyway (these stubs are for the dedicated server) #pragma warning( once : 4273 ) #endif void APIENTRY glAccum(GLenum op, GLfloat value){}; void APIENTRY glAlphaFunc(GLenum func, GLclampf ref){}; GLboolean APIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences){ return false; }; void APIENTRY glArrayElement(GLint i){}; void APIENTRY glBegin(GLenum mode){}; void APIENTRY glBindTexture(GLenum target, GLuint texture){}; void APIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap){}; void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor){}; void APIENTRY glCallList(GLuint list){}; void APIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists){}; void APIENTRY glClear(GLbitfield mask){}; void APIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha){}; void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha){}; void APIENTRY glClearDepth(GLclampd depth){}; void APIENTRY glClearIndex(GLfloat c){}; void APIENTRY glClearStencil(GLint s){}; void APIENTRY glClipPlane(GLenum plane, const GLdouble *equation){}; void APIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue){}; void APIENTRY glColor3bv(const GLbyte *v){}; void APIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue){}; void APIENTRY glColor3dv(const GLdouble *v){}; void APIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue){}; void APIENTRY glColor3fv(const GLfloat *v){}; void APIENTRY glColor3i(GLint red, GLint green, GLint blue){}; void APIENTRY glColor3iv(const GLint *v){}; void APIENTRY glColor3s(GLshort red, GLshort green, GLshort blue){}; void APIENTRY glColor3sv(const GLshort *v){}; void APIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue){}; void APIENTRY glColor3ubv(const GLubyte *v){}; void APIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue){}; void APIENTRY glColor3uiv(const GLuint *v){}; void APIENTRY glColor3us(GLushort red, GLushort green, GLushort blue){}; void APIENTRY glColor3usv(const GLushort *v){}; void APIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha){}; void APIENTRY glColor4bv(const GLbyte *v){}; void APIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha){}; void APIENTRY glColor4dv(const GLdouble *v){}; void APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha){}; void APIENTRY glColor4fv(const GLfloat *v){}; void APIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha){}; void APIENTRY glColor4iv(const GLint *v){}; void APIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha){}; void APIENTRY glColor4sv(const GLshort *v){}; void APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha){}; void APIENTRY glColor4ubv(const GLubyte *v){}; void APIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha){}; void APIENTRY glColor4uiv(const GLuint *v){}; void APIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha){}; void APIENTRY glColor4usv(const GLushort *v){}; void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha){}; void APIENTRY glColorMaterial(GLenum face, GLenum mode){}; void APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer){}; void APIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type){}; void APIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border){}; void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border){}; void APIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width){}; void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height){}; void APIENTRY glCullFace(GLenum mode){}; void APIENTRY glDeleteLists(GLuint list, GLsizei range){}; void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures){}; void APIENTRY glDepthFunc(GLenum func){}; void APIENTRY glDepthMask(GLboolean flag){}; void APIENTRY glDepthRange(GLclampd zNear, GLclampd zFar){}; void APIENTRY glDisable(GLenum cap){}; void APIENTRY glDisableClientState(GLenum array){}; void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count){}; void APIENTRY glDrawBuffer(GLenum mode){}; void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices){}; void APIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels){}; void APIENTRY glEdgeFlag(GLboolean flag){}; void APIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer){}; void APIENTRY glEdgeFlagv(const GLboolean *flag){}; void APIENTRY glEnable(GLenum cap){}; void APIENTRY glEnableClientState(GLenum array){}; void APIENTRY glEnd(void){}; void APIENTRY glEndList(void){}; void APIENTRY glEvalCoord1d(GLdouble u){}; void APIENTRY glEvalCoord1dv(const GLdouble *u){}; void APIENTRY glEvalCoord1f(GLfloat u){}; void APIENTRY glEvalCoord1fv(const GLfloat *u){}; void APIENTRY glEvalCoord2d(GLdouble u, GLdouble v){}; void APIENTRY glEvalCoord2dv(const GLdouble *u){}; void APIENTRY glEvalCoord2f(GLfloat u, GLfloat v){}; void APIENTRY glEvalCoord2fv(const GLfloat *u){}; void APIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2){}; void APIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2){}; void APIENTRY glEvalPoint1(GLint i){}; void APIENTRY glEvalPoint2(GLint i, GLint j){}; void APIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer){}; void APIENTRY glFinish(void){}; void APIENTRY glFlush(void){}; void APIENTRY glFogf(GLenum pname, GLfloat param){}; void APIENTRY glFogfv(GLenum pname, const GLfloat *params){}; void APIENTRY glFogi(GLenum pname, GLint param){}; void APIENTRY glFogiv(GLenum pname, const GLint *params){}; void APIENTRY glFrontFace(GLenum mode){}; void APIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){}; GLuint APIENTRY glGenLists(GLsizei range){return 0;}; void APIENTRY glGenTextures(GLsizei n, GLuint *textures){}; void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params){}; void APIENTRY glGetClipPlane(GLenum plane, GLdouble *equation){}; void APIENTRY glGetDoublev(GLenum pname, GLdouble *params){}; GLenum APIENTRY glGetError(void){return 0;}; void APIENTRY glGetFloatv(GLenum pname, GLfloat *params){}; void APIENTRY glGetIntegerv(GLenum pname, GLint *params){ switch( pname ) { case GL_MAX_TEXTURE_SIZE: *params = 1024; break; case GL_MAX_TEXTURE_UNITS_ARB: *params = 2; break; default: *params = 0; break; } }; void APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params){}; void APIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params){}; void APIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v){}; void APIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v){}; void APIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v){}; void APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params){}; void APIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params){}; void APIENTRY glGetPixelMapfv(GLenum map, GLfloat *values){}; void APIENTRY glGetPixelMapuiv(GLenum map, GLuint *values){}; void APIENTRY glGetPixelMapusv(GLenum map, GLushort *values){}; void APIENTRY glGetPointerv(GLenum pname, GLvoid* *params){}; void APIENTRY glGetPolygonStipple(GLubyte *mask){}; const GLubyte * APIENTRY glGetString(GLenum name){ switch( name ) { case GL_EXTENSIONS: return (GLubyte *)"GL_ARB_multitexture GL_ARB_texture_env_combine GL_ARB_texture_cube_map GL_ARB_texture_env_dot3"; } return (const GLubyte *)""; }; void APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params){}; void APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params){}; void APIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params){}; void APIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params){}; void APIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params){}; void APIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels){}; void APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params){}; void APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params){}; void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params){}; void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params){}; void APIENTRY glHint(GLenum target, GLenum mode){}; void APIENTRY glIndexMask(GLuint mask){}; void APIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer){}; void APIENTRY glIndexd(GLdouble c){}; void APIENTRY glIndexdv(const GLdouble *c){}; void APIENTRY glIndexf(GLfloat c){}; void APIENTRY glIndexfv(const GLfloat *c){}; void APIENTRY glIndexi(GLint c){}; void APIENTRY glIndexiv(const GLint *c){}; void APIENTRY glIndexs(GLshort c){}; void APIENTRY glIndexsv(const GLshort *c){}; void APIENTRY glIndexub(GLubyte c){}; void APIENTRY glIndexubv(const GLubyte *c){}; void APIENTRY glInitNames(void){}; void APIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer){}; GLboolean APIENTRY glIsEnabled(GLenum cap){ return false; }; GLboolean APIENTRY glIsList(GLuint list){ return false; }; GLboolean APIENTRY glIsTexture(GLuint texture){ return false; }; void APIENTRY glLightModelf(GLenum pname, GLfloat param){}; void APIENTRY glLightModelfv(GLenum pname, const GLfloat *params){}; void APIENTRY glLightModeli(GLenum pname, GLint param){}; void APIENTRY glLightModeliv(GLenum pname, const GLint *params){}; void APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param){}; void APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params){}; void APIENTRY glLighti(GLenum light, GLenum pname, GLint param){}; void APIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params){}; void APIENTRY glLineStipple(GLint factor, GLushort pattern){}; void APIENTRY glLineWidth(GLfloat width){}; void APIENTRY glListBase(GLuint base){}; void APIENTRY glLoadIdentity(void){}; void APIENTRY glLoadMatrixd(const GLdouble *m){}; void APIENTRY glLoadMatrixf(const GLfloat *m){}; void APIENTRY glLoadName(GLuint name){}; void APIENTRY glLogicOp(GLenum opcode){}; void APIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points){}; void APIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points){}; void APIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points){}; void APIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points){}; void APIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2){}; void APIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2){}; void APIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2){}; void APIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2){}; void APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param){}; void APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params){}; void APIENTRY glMateriali(GLenum face, GLenum pname, GLint param){}; void APIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params){}; void APIENTRY glMatrixMode(GLenum mode){}; void APIENTRY glMultMatrixd(const GLdouble *m){}; void APIENTRY glMultMatrixf(const GLfloat *m){}; void APIENTRY glNewList(GLuint list, GLenum mode){}; void APIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz){}; void APIENTRY glNormal3bv(const GLbyte *v){}; void APIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz){}; void APIENTRY glNormal3dv(const GLdouble *v){}; void APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz){}; void APIENTRY glNormal3fv(const GLfloat *v){}; void APIENTRY glNormal3i(GLint nx, GLint ny, GLint nz){}; void APIENTRY glNormal3iv(const GLint *v){}; void APIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz){}; void APIENTRY glNormal3sv(const GLshort *v){}; void APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer){}; void APIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){}; void APIENTRY glPassThrough(GLfloat token){}; void APIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values){}; void APIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values){}; void APIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values){}; void APIENTRY glPixelStoref(GLenum pname, GLfloat param){}; void APIENTRY glPixelStorei(GLenum pname, GLint param){}; void APIENTRY glPixelTransferf(GLenum pname, GLfloat param){}; void APIENTRY glPixelTransferi(GLenum pname, GLint param){}; void APIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor){}; void APIENTRY glPointSize(GLfloat size){}; void APIENTRY glPolygonMode(GLenum face, GLenum mode){}; void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units){}; void APIENTRY glPolygonStipple(const GLubyte *mask){}; void APIENTRY glPopAttrib(void){}; void APIENTRY glPopClientAttrib(void){}; void APIENTRY glPopMatrix(void){}; void APIENTRY glPopName(void){}; void APIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities){}; void APIENTRY glPushAttrib(GLbitfield mask){}; void APIENTRY glPushClientAttrib(GLbitfield mask){}; void APIENTRY glPushMatrix(void){}; void APIENTRY glPushName(GLuint name){}; void APIENTRY glRasterPos2d(GLdouble x, GLdouble y){}; void APIENTRY glRasterPos2dv(const GLdouble *v){}; void APIENTRY glRasterPos2f(GLfloat x, GLfloat y){}; void APIENTRY glRasterPos2fv(const GLfloat *v){}; void APIENTRY glRasterPos2i(GLint x, GLint y){}; void APIENTRY glRasterPos2iv(const GLint *v){}; void APIENTRY glRasterPos2s(GLshort x, GLshort y){}; void APIENTRY glRasterPos2sv(const GLshort *v){}; void APIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z){}; void APIENTRY glRasterPos3dv(const GLdouble *v){}; void APIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z){}; void APIENTRY glRasterPos3fv(const GLfloat *v){}; void APIENTRY glRasterPos3i(GLint x, GLint y, GLint z){}; void APIENTRY glRasterPos3iv(const GLint *v){}; void APIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z){}; void APIENTRY glRasterPos3sv(const GLshort *v){}; void APIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w){}; void APIENTRY glRasterPos4dv(const GLdouble *v){}; void APIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w){}; void APIENTRY glRasterPos4fv(const GLfloat *v){}; void APIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w){}; void APIENTRY glRasterPos4iv(const GLint *v){}; void APIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w){}; void APIENTRY glRasterPos4sv(const GLshort *v){}; void APIENTRY glReadBuffer(GLenum mode){}; void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels){}; void APIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2){}; void APIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2){}; void APIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2){}; void APIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2){}; void APIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2){}; void APIENTRY glRectiv(const GLint *v1, const GLint *v2){}; void APIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2){}; void APIENTRY glRectsv(const GLshort *v1, const GLshort *v2){}; GLint APIENTRY glRenderMode(GLenum mode){ return 0; }; void APIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z){}; void APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z){}; void APIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z){}; void APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z){}; void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height){}; void APIENTRY glSelectBuffer(GLsizei size, GLuint *buffer){}; void APIENTRY glShadeModel(GLenum mode){}; void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask){}; void APIENTRY glStencilMask(GLuint mask){}; void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass){}; void APIENTRY glTexCoord1d(GLdouble s){}; void APIENTRY glTexCoord1dv(const GLdouble *v){}; void APIENTRY glTexCoord1f(GLfloat s){}; void APIENTRY glTexCoord1fv(const GLfloat *v){}; void APIENTRY glTexCoord1i(GLint s){}; void APIENTRY glTexCoord1iv(const GLint *v){}; void APIENTRY glTexCoord1s(GLshort s){}; void APIENTRY glTexCoord1sv(const GLshort *v){}; void APIENTRY glTexCoord2d(GLdouble s, GLdouble t){}; void APIENTRY glTexCoord2dv(const GLdouble *v){}; void APIENTRY glTexCoord2f(GLfloat s, GLfloat t){}; void APIENTRY glTexCoord2fv(const GLfloat *v){}; void APIENTRY glTexCoord2i(GLint s, GLint t){}; void APIENTRY glTexCoord2iv(const GLint *v){}; void APIENTRY glTexCoord2s(GLshort s, GLshort t){}; void APIENTRY glTexCoord2sv(const GLshort *v){}; void APIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r){}; void APIENTRY glTexCoord3dv(const GLdouble *v){}; void APIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r){}; void APIENTRY glTexCoord3fv(const GLfloat *v){}; void APIENTRY glTexCoord3i(GLint s, GLint t, GLint r){}; void APIENTRY glTexCoord3iv(const GLint *v){}; void APIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r){}; void APIENTRY glTexCoord3sv(const GLshort *v){}; void APIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q){}; void APIENTRY glTexCoord4dv(const GLdouble *v){}; void APIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q){}; void APIENTRY glTexCoord4fv(const GLfloat *v){}; void APIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q){}; void APIENTRY glTexCoord4iv(const GLint *v){}; void APIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q){}; void APIENTRY glTexCoord4sv(const GLshort *v){}; void APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer){}; void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param){}; void APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params){}; void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param){}; void APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params){}; void APIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param){}; void APIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params){}; void APIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param){}; void APIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params){}; void APIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param){}; void APIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params){}; void APIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels){}; void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {}; void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param){}; void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params){}; void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param){}; void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params){}; void APIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels){}; void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels){}; void APIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z){}; void APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z){}; void APIENTRY glVertex2d(GLdouble x, GLdouble y){}; void APIENTRY glVertex2dv(const GLdouble *v){}; void APIENTRY glVertex2f(GLfloat x, GLfloat y){}; void APIENTRY glVertex2fv(const GLfloat *v){}; void APIENTRY glVertex2i(GLint x, GLint y){}; void APIENTRY glVertex2iv(const GLint *v){}; void APIENTRY glVertex2s(GLshort x, GLshort y){}; void APIENTRY glVertex2sv(const GLshort *v){}; void APIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z){}; void APIENTRY glVertex3dv(const GLdouble *v){}; void APIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z){}; void APIENTRY glVertex3fv(const GLfloat *v){}; void APIENTRY glVertex3i(GLint x, GLint y, GLint z){}; void APIENTRY glVertex3iv(const GLint *v){}; void APIENTRY glVertex3s(GLshort x, GLshort y, GLshort z){}; void APIENTRY glVertex3sv(const GLshort *v){}; void APIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w){}; void APIENTRY glVertex4dv(const GLdouble *v){}; void APIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w){}; void APIENTRY glVertex4fv(const GLfloat *v){}; void APIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w){}; void APIENTRY glVertex4iv(const GLint *v){}; void APIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w){}; void APIENTRY glVertex4sv(const GLshort *v){}; void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer){}; void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height){}; static void StubFunction( void ) {}; GLExtension_t GLimp_ExtensionPointer( const char *a) { return StubFunction; }; bool GLimp_Init(glimpParms_t a) {return true;}; void GLimp_SetGamma(unsigned short*a, unsigned short*b, unsigned short*c) {}; bool GLimp_SetScreenParms(glimpParms_t parms) { return true; }; void GLimp_Shutdown() {}; void GLimp_SwapBuffers() {}; void GLimp_ActivateContext() {}; void GLimp_DeactivateContext() {}; void GLimp_GrabInput(int flags) {}; #ifdef _MSC_VER #pragma warning(pop) #endif