/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "../../sys/win32/rc/common_resource.h" #include "DialogName.h" ///////////////////////////////////////////////////////////////////////////// // DialogName dialog DialogName::DialogName(const char *pName, CWnd* pParent /*=NULL*/) : CDialog(DialogName::IDD, pParent) { //{{AFX_DATA_INIT(DialogName) m_strName = _T(""); //}}AFX_DATA_INIT m_strCaption = pName; } void DialogName::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(DialogName) DDX_Text(pDX, IDC_TOOLS_EDITNAME, m_strName); //}}AFX_DATA_MAP } BOOL DialogName::OnInitDialog() { CDialog::OnInitDialog(); SetWindowText(m_strCaption); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } BEGIN_MESSAGE_MAP(DialogName, CDialog) //{{AFX_MSG_MAP(DialogName) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // DialogName message handlers void DialogName::OnOK() { CDialog::OnOK(); }