/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma once #include "afxcmn.h" #include "entitydlg.h" #include "ConsoleDlg.h" #include "TabsDlg.h" // CInspectorDialog dialog class CInspectorDialog : public CTabsDlg { //DECLARE_DYNAMIC(CInspectorDialog)w public: CInspectorDialog(CWnd* pParent = NULL); // standard constructor virtual ~CInspectorDialog(); // Dialog Data enum { IDD = IDD_DIALOG_INSPECTORS }; protected: bool initialized; unsigned int dockedTabs; DECLARE_MESSAGE_MAP() public: virtual BOOL OnInitDialog(); void AssignModel (); CTabCtrl tabInspector; //idGLConsoleWidget consoleWnd; CConsoleDlg consoleWnd; CNewTexWnd texWnd; CDialogTextures mediaDlg; CEntityDlg entityDlg; void SetMode(int mode, bool updateTabs = true); void UpdateEntitySel(eclass_t *ent); void UpdateSelectedEntity(); void FillClassList(); bool GetSelectAllCriteria(idStr &key, idStr &val); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnDestroy(); afx_msg void OnClose(); virtual BOOL PreTranslateMessage(MSG* pMsg); void SetDockedTabs ( bool docked , int ID ); }; extern CInspectorDialog *g_Inspectors;