/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "qe3.h" #include "../../renderer/tr_local.h" #include "../../renderer/model_local.h" // for idRenderModelMD5 int g_entityId = 1; #define CURVE_TAG "curve_" extern void Brush_Resize(brush_t *b, idVec3 vMin, idVec3 vMax); int GetNumKeys(entity_t *ent) { // int iCount = 0; // for (epair_t* ep=ent->epairs ; ep ; ep=ep->next) // { // iCount++; // } int iCount = ent->epairs.GetNumKeyVals(); return iCount; } const char *GetKeyString(entity_t *ent, int iIndex) { // for (epair_t* ep=ent->epairs ; ep ; ep=ep->next) // { // if (!iIndex--) // return ep->key; // } // // assert(0); // return NULL; if ( iIndex < GetNumKeys(ent) ) { return ent->epairs.GetKeyVal(iIndex)->GetKey().c_str(); } assert(0); return NULL; } /* ======================================================================================================================= ======================================================================================================================= */ const char *ValueForKey(entity_t *ent, const char *key) { return ent->epairs.GetString(key); } /* ======================================================================================================================= ======================================================================================================================= */ void TrackMD3Angles(entity_t *e, const char *key, const char *value) { if ( idStr::Icmp(key, "angle") != 0 ) { return; } if ((e->eclass->fixedsize && e->eclass->nShowFlags & ECLASS_MISCMODEL) || EntityHasModel(e)) { float a = FloatForKey(e, "angle"); float b = atof(value); if (a != b) { idVec3 vAngle; vAngle[0] = vAngle[1] = 0; vAngle[2] = -a; Brush_Rotate(e->brushes.onext, vAngle, e->origin, true); vAngle[2] = b; Brush_Rotate(e->brushes.onext, vAngle, e->origin, true); } } } /* ======================================================================================================================= ======================================================================================================================= */ void SetKeyValue(entity_t *ent, const char *key, const char *value, bool trackAngles) { if (ent == NULL) { return; } if (!key || !key[0]) { return; } if (trackAngles) { TrackMD3Angles(ent, key, value); } ent->epairs.Set(key, value); GetVectorForKey(ent, "origin", ent->origin); // update sound in case this key was relevent Entity_UpdateSoundEmitter( ent ); } /* ======================================================================================================================= ======================================================================================================================= */ void SetKeyVec3(entity_t *ent, const char *key, idVec3 v) { if (ent == NULL) { return; } if (!key || !key[0]) { return; } idStr str; sprintf(str, "%g %g %g", v.x, v.y, v.z); ent->epairs.Set(key, str); GetVectorForKey(ent, "origin", ent->origin); } /* ======================================================================================================================= ======================================================================================================================= */ void SetKeyMat3(entity_t *ent, const char *key, idMat3 m) { if (ent == NULL) { return; } if (!key || !key[0]) { return; } idStr str; sprintf(str, "%g %g %g %g %g %g %g %g %g",m[0][0],m[0][1],m[0][2],m[1][0],m[1][1],m[1][2],m[2][0],m[2][1],m[2][2]); ent->epairs.Set(key, str); GetVectorForKey(ent, "origin", ent->origin); } /* ======================================================================================================================= ======================================================================================================================= */ void DeleteKey(entity_t *ent, const char *key) { ent->epairs.Delete(key); if (stricmp(key, "rotation") == 0) { ent->rotation.Identity(); } } /* ======================================================================================================================= ======================================================================================================================= */ float FloatForKey(entity_t *ent, const char *key) { const char *k; k = ValueForKey(ent, key); if (k && *k) { return atof(k); } return 0.0; } /* ======================================================================================================================= ======================================================================================================================= */ int IntForKey(entity_t *ent, const char *key) { const char *k; k = ValueForKey(ent, key); return atoi(k); } /* ======================================================================================================================= ======================================================================================================================= */ bool GetVectorForKey(entity_t *ent, const char *key, idVec3 &vec) { const char *k; k = ValueForKey(ent, key); if (k && strlen(k) > 0) { sscanf(k, "%f %f %f", &vec[0], &vec[1], &vec[2]); return true; } else { vec[0] = vec[1] = vec[2] = 0; } return false; } /* ======================================================================================================================= ======================================================================================================================= */ bool GetVector4ForKey(entity_t *ent, const char *key, idVec4 &vec) { const char *k; k = ValueForKey(ent, key); if (k && strlen(k) > 0) { sscanf(k, "%f %f %f %f", &vec[0], &vec[1], &vec[2], &vec[3]); return true; } else { vec[0] = vec[1] = vec[2] = vec[3] = 0; } return false; } /* ======================================================================================================================= ======================================================================================================================= */ bool GetFloatForKey(entity_t *ent, const char *key, float *f) { const char *k; k = ValueForKey(ent, key); if (k && strlen(k) > 0) { *f = atof(k); return true; } *f = 0; return false; } /* ======================================================================================================================= ======================================================================================================================= */ bool GetMatrixForKey(entity_t *ent, const char *key, idMat3 &mat) { const char *k; k = ValueForKey(ent, key); if (k && strlen(k) > 0) { sscanf ( k, "%f %f %f %f %f %f %f %f %f ", &mat[0][0], &mat[0][1], &mat[0][2], &mat[1][0], &mat[1][1], &mat[1][2], &mat[2][0], &mat[2][1], &mat[2][2] ); return true; } else { mat.Identity(); } return false; } /* ======================================================================================================================= Entity_FreeEpairs Frees the entity epairs. ======================================================================================================================= */ void Entity_FreeEpairs(entity_t *e) { e->epairs.Clear(); } /* ======================================================================================================================= Entity_AddToList ======================================================================================================================= */ void Entity_AddToList(entity_t *e, entity_t *list) { if (e->next || e->prev) { Error("Entity_AddToList: allready linked"); } e->next = list->next; list->next->prev = e; list->next = e; e->prev = list; } /* ======================================================================================================================= Entity_RemoveFromList ======================================================================================================================= */ void Entity_RemoveFromList(entity_t *e) { if ( !e->next || !e->prev ) { Error("Entity_RemoveFromList: not linked"); } e->next->prev = e->prev; e->prev->next = e->next; e->next = e->prev = NULL; } /* ======================================================================================================================= Entity_Free Frees the entity and any brushes is has. The entity is removed from the global entities list. ======================================================================================================================= */ void Entity_Free( entity_t *e ) { while ( e->brushes.onext != &e->brushes ) { Brush_Free(e->brushes.onext); } if ( e->next ) { e->next->prev = e->prev; e->prev->next = e->next; } Entity_FreeEpairs( e ); delete e; } /* ======================================================================================================================= Entity_MemorySize ======================================================================================================================= */ int Entity_MemorySize( entity_t *e ) { brush_t *b; int size; size = sizeof( entity_t ) + e->epairs.Size(); for( b = e->brushes.onext; b != &e->brushes; b = b->onext ) { size += Brush_MemorySize( b ); } return( size ); } /* ======================================================================================================================= ParseEpair ======================================================================================================================= */ struct EpairFixup { const char *name; int type; }; const EpairFixup FloatFixups[] = { { "origin", 1 }, { "rotation", 2 }, { "_color", 1 }, { "falloff", 0 }, { "light", 0 }, { "light_target", 1 }, { "light_up", 1 }, { "light_right", 1 }, { "light_start", 1 }, { "light_center", 1 }, { "light_end", 1 }, { "light_radius", 1 }, { "light_origin", 1 } }; const int FixupCount = sizeof(FloatFixups) / sizeof(EpairFixup); void FixFloats(idDict *dict) { int count = dict->GetNumKeyVals(); for (int i = 0; i < count; i++) { const idKeyValue *kv = dict->GetKeyVal(i); for (int j = 0; j < FixupCount; j++) { if (kv->GetKey().Icmp(FloatFixups[j].name) == 0) { idStr val; if (FloatFixups[j].type == 1) { idVec3 v; sscanf(kv->GetValue().c_str(), "%f %f %f", &v.x, &v.y, &v.z); sprintf(val, "%g %g %g", v.x, v.y, v.z); } else if (FloatFixups[j].type == 2) { idMat3 mat; sscanf(kv->GetValue().c_str(), "%f %f %f %f %f %f %f %f %f ",&mat[0][0],&mat[0][1],&mat[0][2],&mat[1][0],&mat[1][1],&mat[1][2],&mat[2][0],&mat[2][1],&mat[2][2]); sprintf(val, "%g %g %g %g %g %g %g %g %g",mat[0][0],mat[0][1],mat[0][2],mat[1][0],mat[1][1],mat[1][2],mat[2][0],mat[2][1],mat[2][2]); } else { float f = atof(kv->GetValue().c_str()); sprintf(val, "%g", f); } dict->Set(kv->GetKey(), val); break; } } } } void ParseEpair(idDict *dict) { idStr key = token; GetToken(false); idStr val = token; if (key.Length() > 0) { dict->Set(key, val); } } /* ======================================================================================================================= ======================================================================================================================= */ bool EntityHasModel(entity_t *ent) { if (ent) { const char *model = ValueForKey(ent, "model"); const char *name = ValueForKey(ent, "name"); if (model && *model) { if ( idStr::Icmp(model, name) ) { return true; } } } return false; } /* ======================================================================================================================= ======================================================================================================================= */ entity_t *Entity_New() { entity_t *ent = new entity_t; ent->prev = ent->next = NULL; ent->brushes.prev = ent->brushes.next = NULL; ent->brushes.oprev = ent->brushes.onext = NULL; ent->brushes.owner = NULL; ent->undoId = 0; ent->redoId = 0; ent->entityId = g_entityId++; ent->origin.Zero(); ent->eclass = NULL; ent->md3Class = NULL; ent->lightOrigin.Zero(); ent->lightRotation.Identity(); ent->trackLightOrigin = false; ent->rotation.Identity(); ent->lightDef = -1; ent->modelDef = -1; ent->soundEmitter = NULL; ent->curve = NULL; return ent; } void Entity_UpdateCurveData( entity_t *ent ) { if ( ent == NULL || ent->curve == NULL ) { return; } const idKeyValue *kv = ent->epairs.MatchPrefix( CURVE_TAG ); if ( kv == NULL ) { if ( ent->curve ) { delete ent->curve; ent->curve = NULL; if ( g_qeglobals.d_select_mode == sel_editpoint ) { g_qeglobals.d_select_mode = sel_brush; } } return; } int c = ent->curve->GetNumValues(); idStr str = va( "%i ( ", c ); idVec3 v; for ( int i = 0; i < c; i++ ) { v = ent->curve->GetValue( i ); str += " "; str += v.ToString(); str += " "; } str += " )"; ent->epairs.Set( kv->GetKey(), str ); } idCurve *Entity_MakeCurve( entity_t *ent ) { const idKeyValue *kv = ent->epairs.MatchPrefix( CURVE_TAG ); if ( kv ) { idStr str = kv->GetKey().Right( kv->GetKey().Length() - strlen( CURVE_TAG ) ); if ( str.Icmp( "CatmullRomSpline" ) == 0 ) { return new idCurve_CatmullRomSpline(); } else if ( str.Icmp( "Nurbs" ) == 0 ) { return new idCurve_NURBS(); } } return NULL; } void Entity_SetCurveData( entity_t *ent ) { ent->curve = Entity_MakeCurve( ent ); const idKeyValue *kv = ent->epairs.MatchPrefix( CURVE_TAG ); if ( kv && ent->curve ) { idLexer lex; lex.LoadMemory( kv->GetValue(), kv->GetValue().Length(), "_curve" ); int numPoints = lex.ParseInt(); if ( numPoints > 0 ) { float *fp = new float[numPoints * 3]; lex.Parse1DMatrix( numPoints * 3, fp ); int time = 0; for ( int i = 0; i < numPoints * 3; i += 3 ) { idVec3 v; v.x = fp[i]; v.y = fp[i+1]; v.z = fp[i+2]; ent->curve->AddValue( time, v ); time += 100; } delete []fp; } } } entity_t *Entity_PostParse(entity_t *ent, brush_t *pList) { bool has_brushes; eclass_t *e; brush_t *b; idVec3 mins, maxs, zero; idBounds bo; zero.Zero(); Entity_SetCurveData( ent ); if (ent->brushes.onext == &ent->brushes) { has_brushes = false; } else { has_brushes = true; } bool needsOrigin = !GetVectorForKey(ent, "origin", ent->origin); const char *pModel = ValueForKey(ent, "model"); const char *cp = ValueForKey(ent, "classname"); if (strlen(cp)) { e = Eclass_ForName(cp, has_brushes); } else { const char *cp2 = ValueForKey(ent, "name"); if (strlen(cp2)) { char buff[1024]; strcpy(buff, cp2); int len = strlen(buff); while ((isdigit(buff[len-1]) || buff[len-1] == '_') && len > 0) { buff[len-1] = '\0'; len--; } e = Eclass_ForName(buff, has_brushes); SetKeyValue(ent, "classname", buff, false); } else { e = Eclass_ForName("", has_brushes); } } idStr str; if (e->defArgs.GetString("model", "", str) && e->entityModel == NULL) { e->entityModel = gameEdit->ANIM_GetModelFromEntityDef( &e->defArgs ); } ent->eclass = e; bool hasModel = EntityHasModel(ent); if (hasModel) { ent->eclass->defArgs.GetString("model", "", str); if (str.Length()) { hasModel = false; ent->epairs.Delete("model"); } } if (e->nShowFlags & ECLASS_WORLDSPAWN) { ent->origin.Zero(); needsOrigin = false; ent->epairs.Delete( "model" ); } else if (e->nShowFlags & ECLASS_LIGHT) { if (GetVectorForKey(ent, "light_origin", ent->lightOrigin)) { GetMatrixForKey(ent, "light_rotation", ent->lightRotation); ent->trackLightOrigin = true; } else if (hasModel) { SetKeyValue(ent, "light_origin", ValueForKey(ent, "origin")); ent->lightOrigin = ent->origin; if (GetMatrixForKey(ent, "rotation", ent->lightRotation)) { SetKeyValue(ent, "light_rotation", ValueForKey(ent, "rotation")); } ent->trackLightOrigin = true; } } else if ( e->nShowFlags & ECLASS_ENV ) { // need to create an origin from the bones here idVec3 org; idAngles ang; bo.Clear(); bool hasBody = false; const idKeyValue *arg = ent->epairs.MatchPrefix( "body ", NULL ); while ( arg ) { sscanf( arg->GetValue(), "%f %f %f %f %f %f", &org.x, &org.y, &org.z, &ang.pitch, &ang.yaw, &ang.roll ); bo.AddPoint( org ); arg = ent->epairs.MatchPrefix( "body ", arg ); hasBody = true; } if (hasBody) { ent->origin = bo.GetCenter(); } } if (e->fixedsize || hasModel) { // fixed size entity if (ent->brushes.onext != &ent->brushes) { for (b = ent->brushes.onext; b != &ent->brushes; b = b->onext) { b->entityModel = true; } } if (hasModel) { // model entity idRenderModel *modelHandle = renderModelManager->FindModel( pModel ); if ( dynamic_cast( modelHandle ) || dynamic_cast( modelHandle ) ) { bo.Zero(); bo.ExpandSelf( 12.0f ); } else { bo = modelHandle->Bounds( NULL ); } VectorCopy(bo[0], mins); VectorCopy(bo[1], maxs); for (int i = 0; i < 3; i++) { if (mins[i] == maxs[i]) { mins[i]--; maxs[i]++; } } VectorAdd(mins, ent->origin, mins); VectorAdd(maxs, ent->origin, maxs); b = Brush_Create(mins, maxs, &e->texdef); b->modelHandle = modelHandle; float yaw = 0; bool convertAngles = GetFloatForKey(ent, "angle", &yaw); extern void Brush_Rotate(brush_t *b, idMat3 matrix, idVec3 origin, bool bBuild); extern void Brush_Rotate(brush_t *b, idVec3 rot, idVec3 origin, bool bBuild); if (convertAngles) { idVec3 rot(0, 0, yaw); Brush_Rotate(b, rot, ent->origin, false); } if (GetMatrixForKey(ent, "rotation", ent->rotation)) { idBounds bo2; bo2.FromTransformedBounds(bo, ent->origin, ent->rotation); b->owner = ent; Brush_Resize(b, bo2[0], bo2[1]); } Entity_LinkBrush(ent, b); } if (!hasModel || (ent->eclass->nShowFlags & ECLASS_LIGHT && hasModel)) { // create a custom brush if (ent->trackLightOrigin) { mins = e->mins + ent->lightOrigin; maxs = e->maxs + ent->lightOrigin; } else { mins = e->mins + ent->origin; maxs = e->maxs + ent->origin; } b = Brush_Create(mins, maxs, &e->texdef); GetMatrixForKey(ent, "rotation", ent->rotation); Entity_LinkBrush(ent, b); b->trackLightOrigin = ent->trackLightOrigin; if ( e->texdef.name == NULL ) { brushprimit_texdef_t bp; texdef_t td; td.SetName( ent->eclass->defMaterial ); Brush_SetTexture( b, &td, &bp, false ); } } } else { // brush entity if (ent->brushes.next == &ent->brushes) { printf("Warning: Brush entity with no brushes\n"); } if (!needsOrigin) { idStr cn = ValueForKey(ent, "classname"); idStr name = ValueForKey(ent, "name"); idStr model = ValueForKey(ent, "model"); if (cn.Icmp("func_static") == 0) { if (name.Icmp(model) == 0) { needsOrigin = true; } } } if (needsOrigin) { idVec3 mins, maxs, mid; int i; char text[32]; mins[0] = mins[1] = mins[2] = 999999; maxs[0] = maxs[1] = maxs[2] = -999999; // add in the origin for (b = ent->brushes.onext; b != &ent->brushes; b = b->onext) { Brush_Build(b, true, false, false); for (i = 0; i < 3; i++) { if (b->mins[i] < mins[i]) { mins[i] = b->mins[i]; } if (b->maxs[i] > maxs[i]) { maxs[i] = b->maxs[i]; } } } for (i = 0; i < 3; i++) { ent->origin[i] = (mins[i] + ((maxs[i] - mins[i]) / 2)); } sprintf(text, "%i %i %i", (int)ent->origin[0], (int)ent->origin[1], (int)ent->origin[2]); SetKeyValue(ent, "origin", text); } if (!(e->nShowFlags & ECLASS_WORLDSPAWN)) { if (e->defArgs.FindKey("model") == NULL && (pModel == NULL || (pModel && strlen(pModel) == 0))) { SetKeyValue(ent, "model", ValueForKey(ent, "name")); } } else { DeleteKey(ent, "origin"); } } // add all the brushes to the main list if (pList) { for (b = ent->brushes.onext; b != &ent->brushes; b = b->onext) { b->next = pList->next; pList->next->prev = b; b->prev = pList; pList->next = b; } } FixFloats(&ent->epairs); return ent; } /* ======================================================================================================================= Entity_Parse If onlypairs is set, the classname info will not be looked up, and the entity will not be added to the global list. Used for parsing the project. ======================================================================================================================= */ entity_t *Entity_Parse(bool onlypairs, brush_t *pList) { entity_t *ent; if (!GetToken(true)) { return NULL; } if (strcmp(token, "{")) { Error("ParseEntity: { not found"); } ent = Entity_New(); ent->brushes.onext = ent->brushes.oprev = &ent->brushes; ent->origin.Zero(); int n = 0; do { if (!GetToken(true)) { Warning("ParseEntity: EOF without closing brace"); return NULL; } if (!strcmp(token, "}")) { break; } if (!strcmp(token, "{")) { GetVectorForKey(ent, "origin", ent->origin); brush_t *b = Brush_Parse(ent->origin); if (b != NULL) { b->owner = ent; // add to the end of the entity chain b->onext = &ent->brushes; b->oprev = ent->brushes.oprev; ent->brushes.oprev->onext = b; ent->brushes.oprev = b; } else { break; } } else { ParseEpair(&ent->epairs); } } while (1); if (onlypairs) { return ent; } return Entity_PostParse(ent, pList); } /* ======================================================================================================================= ======================================================================================================================= */ void VectorMidpoint(idVec3 va, idVec3 vb, idVec3 &out) { for (int i = 0; i < 3; i++) { out[i] = va[i] + ((vb[i] - va[i]) / 2); } } /* ======================================================================================================================= Entity_Write ======================================================================================================================= */ void Entity_Write(entity_t *e, FILE *f, bool use_region) { brush_t *b; idVec3 origin; char text[128]; int count; // if none of the entities brushes are in the region, don't write the entity at all if (use_region) { // in region mode, save the camera position as playerstart if (!strcmp(ValueForKey(e, "classname"), "info_player_start")) { fprintf(f, "{\n"); fprintf(f, "\"classname\" \"info_player_start\"\n"); fprintf ( f, "\"origin\" \"%i %i %i\"\n", (int)g_pParentWnd->GetCamera()->Camera().origin[0], (int)g_pParentWnd->GetCamera()->Camera().origin[1], (int)g_pParentWnd->GetCamera()->Camera().origin[2] ); fprintf(f, "\"angle\" \"%i\"\n", (int)g_pParentWnd->GetCamera()->Camera().angles[YAW]); fprintf(f, "}\n"); return; } for (b = e->brushes.onext; b != &e->brushes; b = b->onext) { if (!Map_IsBrushFiltered(b)) { break; // got one } } if (b == &e->brushes) { return; // nothing visible } } if (e->eclass->nShowFlags & ECLASS_PLUGINENTITY) { // NOTE: the whole brush placement / origin stuff is a mess VectorCopy(e->origin, origin); sprintf(text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); SetKeyValue(e, "origin", text); } // if fixedsize, calculate a new origin based on the current brush position else if (e->eclass->fixedsize || EntityHasModel(e)) { if (!GetVectorForKey(e, "origin", origin)) { VectorSubtract(e->brushes.onext->mins, e->eclass->mins, origin); sprintf(text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); SetKeyValue(e, "origin", text); } } fprintf(f, "{\n"); count = e->epairs.GetNumKeyVals(); for (int j = 0; j < count; j++) { fprintf(f, "\"%s\" \"%s\"\n", e->epairs.GetKeyVal(j)->GetKey().c_str(), e->epairs.GetKeyVal(j)->GetValue().c_str()); } if (!EntityHasModel(e)) { count = 0; for (b = e->brushes.onext; b != &e->brushes; b = b->onext) { if (e->eclass->fixedsize && !b->entityModel) { continue; } if (!use_region || !Map_IsBrushFiltered(b)) { fprintf(f, "// brush %i\n", count); count++; Brush_Write( b, f, e->origin, ( g_PrefsDlg.m_bNewMapFormat != FALSE ) ); } } } fprintf(f, "}\n"); } /* ======================================================================================================================= ======================================================================================================================= */ bool IsBrushSelected(brush_t *bSel) { for (brush_t * b = selected_brushes.next; b != NULL && b != &selected_brushes; b = b->next) { if (b == bSel) { return true; } } return false; } // // ======================================================================================================================= // Entity_WriteSelected // ======================================================================================================================= // void Entity_WriteSelected(entity_t *e, FILE *f) { brush_t *b; idVec3 origin; char text[128]; int count; for (b = e->brushes.onext; b != &e->brushes; b = b->onext) { if (IsBrushSelected(b)) { break; // got one } } if (b == &e->brushes) { return; // nothing selected } // if fixedsize, calculate a new origin based on the current brush position if (e->eclass->fixedsize || EntityHasModel(e)) { if (!GetVectorForKey(e, "origin", origin)) { VectorSubtract(e->brushes.onext->mins, e->eclass->mins, origin); sprintf(text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); SetKeyValue(e, "origin", text); } } fprintf(f, "{\n"); count = e->epairs.GetNumKeyVals(); for (int j = 0; j < count; j++) { fprintf(f, "\"%s\" \"%s\"\n", e->epairs.GetKeyVal(j)->GetKey().c_str(), e->epairs.GetKeyVal(j)->GetValue().c_str()); } if (!EntityHasModel(e)) { count = 0; for (b = e->brushes.onext; b != &e->brushes; b = b->onext) { if (e->eclass->fixedsize && !b->entityModel) { continue; } if (IsBrushSelected(b)) { fprintf(f, "// brush %i\n", count); count++; Brush_Write( b, f, e->origin, ( g_PrefsDlg.m_bNewMapFormat != FALSE ) ); } } } fprintf(f, "}\n"); } // // ======================================================================================================================= // Entity_WriteSelected to a CMemFile // ======================================================================================================================= // void Entity_WriteSelected(entity_t *e, CMemFile *pMemFile) { brush_t *b; idVec3 origin; char text[128]; int count; for (b = e->brushes.onext; b != &e->brushes; b = b->onext) { if (IsBrushSelected(b)) { break; // got one } } if (b == &e->brushes) { return; // nothing selected } // if fixedsize, calculate a new origin based on the current brush position if (e->eclass->fixedsize || EntityHasModel(e)) { if (!GetVectorForKey(e, "origin", origin)) { VectorSubtract(e->brushes.onext->mins, e->eclass->mins, origin); sprintf(text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); SetKeyValue(e, "origin", text); } } MemFile_fprintf(pMemFile, "{\n"); count = e->epairs.GetNumKeyVals(); for (int j = 0; j < count; j++) { MemFile_fprintf(pMemFile, "\"%s\" \"%s\"\n", e->epairs.GetKeyVal(j)->GetKey().c_str(), e->epairs.GetKeyVal(j)->GetValue().c_str()); } if (!EntityHasModel(e)) { count = 0; for (b = e->brushes.onext; b != &e->brushes; b = b->onext) { if (e->eclass->fixedsize && !b->entityModel) { continue; } if (IsBrushSelected(b)) { MemFile_fprintf(pMemFile, "// brush %i\n", count); count++; Brush_Write( b, pMemFile, e->origin, ( g_PrefsDlg.m_bNewMapFormat != FALSE ) ); } } } MemFile_fprintf(pMemFile, "}\n"); } /* ======================================================================================================================= ======================================================================================================================= */ void Entity_SetName(entity_t *e, const char *name) { CString oldName = ValueForKey(e, "name"); CString oldModel = ValueForKey(e, "model"); SetKeyValue(e, "name", name); if (oldName == oldModel) { SetKeyValue(e, "model", name); } } extern bool Entity_NameIsUnique(const char *name); /* ======================================================================================================================= ======================================================================================================================= */ void Entity_Name(entity_t *e, bool force) { const char *name = ValueForKey(e, "name"); if (!force && name && name[0]) { return; } if (name && name[0] && Entity_NameIsUnique(name)) { return; } bool setModel = false; if (name[0]) { const char *model = ValueForKey(e, "model"); if (model[0]) { if ( idStr::Icmp(model, name) == 0 ) { setModel = true; } } } const char *eclass = ValueForKey(e, "classname"); if (eclass && eclass[0]) { idStr str = cvarSystem->GetCVarString( "radiant_nameprefix" ); int id = Map_GetUniqueEntityID(str, eclass); if (str.Length()) { SetKeyValue(e, "name", va("%s_%s_%i", str.c_str(), eclass, id)); } else { SetKeyValue(e, "name", va("%s_%i", eclass, id)); } if (setModel) { if (str.Length()) { SetKeyValue(e, "model", va("%s_%s_%i", str.c_str(), eclass, id)); } else { SetKeyValue(e, "model", va("%s_%i", eclass, id)); } } } } /* ======================================================================================================================= Entity_Create Creates a new entity out of the selected_brushes list. If the entity class is fixed size, the brushes are only used to find a midpoint. Otherwise, the brushes have their ownership transfered to the new entity. ======================================================================================================================= */ entity_t *Entity_Create(eclass_t *c, bool forceFixed) { entity_t *e; brush_t *b; idVec3 mins, maxs, origin; char text[32]; texdef_t td; brushprimit_texdef_t bp; // check to make sure the brushes are ok for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { if (b->owner != world_entity) { Sys_Status("Entity NOT created, brushes not all from world\n"); Sys_Beep(); return NULL; } } idStr str; if (c->defArgs.GetString("model", "", str) && c->entityModel == NULL) { c->entityModel = gameEdit->ANIM_GetModelFromEntityDef( &c->defArgs ); } // create it e = Entity_New(); e->brushes.onext = e->brushes.oprev = &e->brushes; e->eclass = c; e->epairs.Copy(c->args); SetKeyValue(e, "classname", c->name); Entity_Name(e, false); // add the entity to the entity list Entity_AddToList(e, &entities); if (c->fixedsize) { // // just use the selection for positioning b = selected_brushes.next; for (i=0 ; // i<3 ; i++) { e->origin[i] = b->mins[i] - c->mins[i]; } // Select_GetMid(e->origin); VectorCopy(e->origin, origin); // create a custom brush VectorAdd(c->mins, e->origin, mins); VectorAdd(c->maxs, e->origin, maxs); b = Brush_Create(mins, maxs, &c->texdef); Entity_LinkBrush(e, b); if (c->defMaterial.Length()) { td.SetName(c->defMaterial); Brush_SetTexture(b, &td, &bp, false); } // delete the current selection Select_Delete(); // select the new brush b->next = b->prev = &selected_brushes; selected_brushes.next = selected_brushes.prev = b; Brush_Build(b); } else { Select_GetMid(origin); // change the selected brushes over to the new entity for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { Entity_UnlinkBrush(b); Entity_LinkBrush(e, b); Brush_Build(b); // so the key brush gets a name if (c->defMaterial.Length()) { td.SetName(c->defMaterial); Brush_SetTexture(b, &td, &bp, false); } } //for (int i = 0; i < 3; i++) { // origin[i] = vMin[i] + vMax[i] * 0.5; //} if (!forceFixed) { SetKeyValue(e, "model", ValueForKey(e, "name")); } } sprintf(text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); SetKeyValue(e, "origin", text); VectorCopy(origin, e->origin); Sys_UpdateWindows(W_ALL); return e; } void Brush_MakeDirty(brush_t *b) { for (face_t *f = b->brush_faces; f; f = f->next) { f->dirty = true; } } /* ======================================================================================================================= Entity_LinkBrush ======================================================================================================================= */ void Entity_LinkBrush(entity_t *e, brush_t *b) { if (b->oprev || b->onext) { Error("Entity_LinkBrush: Allready linked"); } Brush_MakeDirty(b); b->owner = e; b->onext = e->brushes.onext; b->oprev = &e->brushes; e->brushes.onext->oprev = b; e->brushes.onext = b; } /* ======================================================================================================================= Entity_UnlinkBrush ======================================================================================================================= */ void Entity_UnlinkBrush(brush_t *b) { // if (!b->owner || !b->onext || !b->oprev) if (!b->onext || !b->oprev) { Error("Entity_UnlinkBrush: Not currently linked"); } b->onext->oprev = b->oprev; b->oprev->onext = b->onext; b->onext = b->oprev = NULL; b->owner = NULL; } /* ======================================================================================================================= Entity_Clone ======================================================================================================================= */ entity_t *Entity_Clone(entity_t *e) { entity_t *n; n = Entity_New(); n->brushes.onext = n->brushes.oprev = &n->brushes; n->eclass = e->eclass; n->rotation = e->rotation; n->origin = e->origin; // add the entity to the entity list Entity_AddToList(n, &entities); n->epairs = e->epairs; return n; } /* ======================================================================================================================= ======================================================================================================================= */ int GetUniqueTargetId(int iHint) { int iMin, iMax, i; BOOL fFound; entity_t *pe; fFound = FALSE; pe = entities.next; iMin = 0; iMax = 0; for (; pe != NULL && pe != &entities; pe = pe->next) { i = IntForKey(pe, "target"); if (i) { iMin = Min(i, iMin); iMax = Max(i, iMax); if (i == iHint) { fFound = TRUE; } } } if (fFound) { return iMax + 1; } else { return iHint; } } /* ======================================================================================================================= ======================================================================================================================= */ entity_t *FindEntity(const char *pszKey, const char *pszValue) { entity_t *pe; pe = entities.next; for (; pe != NULL && pe != &entities; pe = pe->next) { if (!strcmp(ValueForKey(pe, pszKey), pszValue)) { return pe; } } return NULL; } /* ======================================================================================================================= ======================================================================================================================= */ entity_t *FindEntityInt(const char *pszKey, int iValue) { entity_t *pe; pe = entities.next; for (; pe != NULL && pe != &entities; pe = pe->next) { if (IntForKey(pe, pszKey) == iValue) { return pe; } } return NULL; } /* ==================== Entity_UpdateSoundEmitter Deletes the soundEmitter if the entity should not emit a sound due to it not having one, being filtered away, or the sound mode being turned off. Creates or updates the soundEmitter if needed ==================== */ void Entity_UpdateSoundEmitter( entity_t *ent ) { bool playing = false; // if an entity doesn't have any brushes at all, don't do anything // if the brush isn't displayed (filtered or culled), don't do anything if ( g_pParentWnd->GetCamera()->GetSoundMode() && ent->brushes.onext != &ent->brushes && !FilterBrush(ent->brushes.onext) ) { // check for sounds const char *v = ValueForKey( ent, "s_shader" ); if ( v[0] ) { refSound_t sound; gameEdit->ParseSpawnArgsToRefSound( &ent->epairs, &sound ); if ( !sound.waitfortrigger ) { // waitfortrigger will not start playing immediately if ( !ent->soundEmitter ) { ent->soundEmitter = g_qeglobals.sw->AllocSoundEmitter(); } playing = true; ent->soundEmitter->UpdateEmitter( ent->origin, 0, &sound.parms ); // always play on a single channel, so updates always override ent->soundEmitter->StartSound( sound.shader, SCHANNEL_ONE ); } } } // delete the soundEmitter if not used if ( !playing && ent->soundEmitter ) { ent->soundEmitter->Free( true ); ent->soundEmitter = NULL; } }