/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma once #include "MaterialEditor.h" class MaterialDocManager; class MaterialTreeView; /** * Base class for modifications that can be made to a material that can be undone and redone. */ class MaterialModifier { public: MaterialModifier(MaterialDocManager* manager, const char* materialName); virtual ~MaterialModifier() {}; virtual void Undo() = 0; virtual void Redo() = 0; protected: MaterialDocManager* manager; idStr materialName; }; /** * Base class for Undo/Redo operations for attribute changes */ class AttributeMaterialModifier : public MaterialModifier { public: AttributeMaterialModifier(MaterialDocManager* manager, const char* materialName, int stage, const char* key); virtual ~AttributeMaterialModifier() {}; virtual void Undo() = 0; virtual void Redo() = 0; protected: int stage; idStr key; }; /** * Undo/Redo operation for string attribute changes */ class AttributeMaterialModifierString : public AttributeMaterialModifier { public: AttributeMaterialModifierString(MaterialDocManager* manager, const char* materialName, int stage, const char* key, const char* value, const char* oldValue); virtual ~AttributeMaterialModifierString() {}; virtual void Undo(); virtual void Redo(); protected: idStr value; idStr oldValue; }; /** * Undo/Redo operation for boolean attribute changes */ class AttributeMaterialModifierBool : public AttributeMaterialModifier { public: AttributeMaterialModifierBool(MaterialDocManager* manager, const char* materialName, int stage, const char* key, bool value, bool oldValue); virtual ~AttributeMaterialModifierBool() {}; virtual void Undo(); virtual void Redo(); protected: bool value; bool oldValue; }; /** * Undo/Redo operation for stage moves */ class StageMoveModifier : public MaterialModifier { public: StageMoveModifier(MaterialDocManager* manager, const char* materialName, int from, int to); virtual ~StageMoveModifier() {}; virtual void Undo(); virtual void Redo(); protected: int from; int to; }; /** * Undo/Redo operation for stage deletes */ class StageDeleteModifier : public MaterialModifier { public: StageDeleteModifier(MaterialDocManager* manager, const char* materialName, int stageNum, idDict stageData); virtual ~StageDeleteModifier() {}; virtual void Undo(); virtual void Redo(); protected: int stageNum; idDict stageData; }; /** * Undo/Redo operation for stage inserts */ class StageInsertModifier : public MaterialModifier { public: StageInsertModifier(MaterialDocManager* manager, const char* materialName, int stageNum, int stageType, const char* stageName); virtual ~StageInsertModifier() {}; virtual void Undo(); virtual void Redo(); protected: int stageNum; int stageType; idStr stageName; }; /** * Undo/Redo operation for adding materials */ class AddMaterialModifier : public MaterialModifier { public: AddMaterialModifier(MaterialDocManager* manager, const char* materialName, const char* materialFile); virtual ~AddMaterialModifier() {}; virtual void Undo(); virtual void Redo(); protected: idStr materialFile; }; /** * Undo/Redo operation for deleting materials */ class DeleteMaterialModifier : public MaterialModifier { public: DeleteMaterialModifier(MaterialDocManager* manager, const char* materialName); virtual ~DeleteMaterialModifier() {}; virtual void Undo(); virtual void Redo(); protected: }; /** * Undo/Redo operation for moving materials */ class MoveMaterialModifier : public MaterialModifier { public: MoveMaterialModifier(MaterialDocManager* manager, const char* materialName, const char* materialFile, const char* copyMaterial); virtual ~MoveMaterialModifier() {}; virtual void Undo(); virtual void Redo(); protected: idStr materialFile; idStr copyMaterial; }; /** * Undo/Redo operation for renaming materials */ class RenameMaterialModifier : public MaterialModifier { public: RenameMaterialModifier(MaterialDocManager* manager, const char* materialName, const char* oldName); virtual ~RenameMaterialModifier() {}; virtual void Undo(); virtual void Redo(); protected: idStr oldName; }; /** * Undo/Redo operation for adding material folders */ class AddMaterialFolderModifier : public MaterialModifier { public: AddMaterialFolderModifier(MaterialDocManager* manager, const char* materialName, MaterialTreeView* view, HTREEITEM item, HTREEITEM parent); virtual ~AddMaterialFolderModifier() {}; virtual void Undo(); virtual void Redo(); protected: MaterialTreeView* view; HTREEITEM item; HTREEITEM parent; }; /** * Undo/Redo operation for renaming a material folder */ class RenameMaterialFolderModifier : public MaterialModifier { public: RenameMaterialFolderModifier(MaterialDocManager* manager, const char* materialName, MaterialTreeView* view, HTREEITEM item, const char* oldName); virtual ~RenameMaterialFolderModifier() {}; virtual void Undo(); virtual void Redo(); protected: MaterialTreeView* view; HTREEITEM item; idStr oldName; }; /** * Undo/Redo operation for deleting a material folder */ class DeleteMaterialFolderModifier : public MaterialModifier { public: DeleteMaterialFolderModifier(MaterialDocManager* manager, const char* materialName, MaterialTreeView* view, HTREEITEM parent, idStrList* affectedMaterials); virtual ~DeleteMaterialFolderModifier() {}; virtual void Undo(); virtual void Redo(); protected: MaterialTreeView* view; idStrList affectedMaterials; HTREEITEM item; HTREEITEM parent; };