/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma once #include "MaterialEditor.h" #include "MaterialModifier.h" #include "MaterialDef.h" /** * Dictionary representation of a Material Stage. */ typedef struct { idDict stageData; bool enabled; } MEStage_t; /** * Dictionary representation of a material. */ typedef struct { idDict materialData; idList stages; } MEMaterial_t; /** * Implemented by the edit window that is responsible for modifying the material source text. */ class SourceModifyOwner { public: SourceModifyOwner() {}; virtual ~SourceModifyOwner() {}; virtual idStr GetSourceText() { return ""; }; }; class MaterialDocManager; /** * Responsible for managing a single material that is being viewed and/or edited. */ class MaterialDoc { public: MaterialDocManager* manager; idStr name; idMaterial* renderMaterial; MEMaterial_t editMaterial; bool modified; bool applyWaiting; bool deleted; bool sourceModify; SourceModifyOwner* sourceModifyOwner; public: MaterialDoc(void); ~MaterialDoc(void); /** * Define the types of stages in a material. */ enum { STAGE_TYPE_NORMAL, STAGE_TYPE_SPECIALMAP }; //Initialization Methods void SetRenderMaterial(idMaterial* material, bool parseMaterial = true, bool parseRenderMatierial = false); //Stage Info Methods int GetStageCount(); int FindStage(int stageType, const char* name); MEStage_t GetStage(int stage); void EnableStage(int stage, bool enabled); void EnableAllStages(bool enabled); bool IsStageEnabled(int stage); //Get Attributes const char* GetAttribute(int stage, const char* attribName, const char* defaultString = ""); int GetAttributeInt(int stage, const char* attribName, const char* defaultString = "0"); float GetAttributeFloat(int stage, const char* attribName, const char* defaultString = "0"); bool GetAttributeBool(int stage, const char* attribName, const char* defaultString = "0"); //Set Attribute Methods void SetAttribute(int stage, const char* attribName, const char* value, bool addUndo = true); void SetAttributeInt(int stage, const char* attribName, int value, bool addUndo = true); void SetAttributeFloat(int stage, const char* attribName, float value, bool addUndo = true); void SetAttributeBool(int stage, const char* attribName, bool value, bool addUndo = true); void SetMaterialName(const char* materialName, bool addUndo = true); void SetData(int stage, idDict* data); //Source Editing Methods void SourceModify(SourceModifyOwner* owner); bool IsSourceModified(); void ApplySourceModify(idStr& text); const char* GetEditSourceText(); //Stage Modification Methods void AddStage(int stageType, const char* stageName, bool addUndo = true); void InsertStage(int stage, int stageType, const char* stageName, bool addUndo = true); void RemoveStage(int stage, bool addUndo = true); void ClearStages(); void MoveStage(int from, int to, bool addUndo = true); void ApplyMaterialChanges(bool force = false); void Save(); void Delete(); protected: //Internal Notifications void OnMaterialChanged(); //Load Material Methods void ParseMaterialText(const char* source); void ParseMaterial(idLexer* src); void ParseStage(idLexer* src); void AddSpecialMapStage(const char* stageName, const char* map); bool ParseMaterialDef(idToken* token, idLexer* src, int type, idDict* dict); void ClearEditMaterial(); //Save/Apply Material Methods const char* GenerateSourceText(); void ReplaceSourceText(); void WriteStage(int stage, idFile_Memory* file); void WriteSpecialMapStage(int stage, idFile_Memory* file); void WriteMaterialDef(int stage, idFile_Memory* file, int type, int indent); };