/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef DEBUGGERSCRIPT_H_ #define DEBUGGERSCRIPT_H_ class idProgram; class idUserInterfaceLocal; class rvDebuggerScript { public: rvDebuggerScript ( void ); ~rvDebuggerScript ( void ); bool Load ( const char* filename ); bool Reload ( void ); const char* GetFilename ( void ); const char* GetContents ( void ); idProgram& GetProgram ( void ); bool IsLineCode ( int linenumber ); bool IsFileModified ( bool updateTime = false ); protected: void Unload ( void ); idProgram* mProgram; idUserInterfaceLocal* mInterface; char* mContents; idStr mFilename; ID_TIME_T mModifiedTime; }; ID_INLINE const char* rvDebuggerScript::GetFilename ( void ) { return mFilename; } ID_INLINE const char* rvDebuggerScript::GetContents ( void ) { return mContents?mContents:""; } ID_INLINE idProgram& rvDebuggerScript::GetProgram ( void ) { return *mProgram; } #endif // DEBUGGERSCRIPT_H_