/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../../idlib/precompiled.h" #pragma hdrstop #include "dmap.h" int c_active_brushes; int c_nodes; // if a brush just barely pokes onto the other side, // let it slide by without chopping #define PLANESIDE_EPSILON 0.001 //0.1 /* ================ CountBrushList ================ */ int CountBrushList (uBrush_t *brushes) { int c; c = 0; for ( ; brushes ; brushes = brushes->next) c++; return c; } int BrushSizeForSides( int numsides ) { int c; // allocate a structure with a variable number of sides at the end // c = (int)&(((uBrush_t *)0)->sides[numsides]); // bounds checker complains about this c = sizeof( uBrush_t ) + sizeof( side_t ) * (numsides - 6); return c; } /* ================ AllocBrush ================ */ uBrush_t *AllocBrush (int numsides) { uBrush_t *bb; int c; c = BrushSizeForSides( numsides ); bb = (uBrush_t *)Mem_Alloc(c); memset (bb, 0, c); c_active_brushes++; return bb; } /* ================ FreeBrush ================ */ void FreeBrush (uBrush_t *brushes) { int i; for ( i = 0 ; i < brushes->numsides ; i++ ) { if ( brushes->sides[i].winding ) { delete brushes->sides[i].winding; } if ( brushes->sides[i].visibleHull ) { delete brushes->sides[i].visibleHull; } } Mem_Free (brushes); c_active_brushes--; } /* ================ FreeBrushList ================ */ void FreeBrushList (uBrush_t *brushes) { uBrush_t *next; for ( ; brushes ; brushes = next) { next = brushes->next; FreeBrush (brushes); } } /* ================== CopyBrush Duplicates the brush, the sides, and the windings ================== */ uBrush_t *CopyBrush (uBrush_t *brush) { uBrush_t *newbrush; int size; int i; size = BrushSizeForSides( brush->numsides ); newbrush = AllocBrush (brush->numsides); memcpy (newbrush, brush, size); for (i=0 ; inumsides ; i++) { if (brush->sides[i].winding) newbrush->sides[i].winding = brush->sides[i].winding->Copy(); } return newbrush; } /* ================ DrawBrushList ================ */ void DrawBrushList (uBrush_t *brush) { int i; side_t *s; GLS_BeginScene (); for ( ; brush ; brush=brush->next) { for (i=0 ; inumsides ; i++) { s = &brush->sides[i]; if (!s->winding) continue; GLS_Winding (s->winding, 0); } } GLS_EndScene (); } /* ============= PrintBrush ============= */ void PrintBrush (uBrush_t *brush) { int i; common->Printf( "brush: %p\n", brush ); for ( i=0;inumsides ; i++ ) { brush->sides[i].winding->Print(); common->Printf ("\n"); } } /* ================== BoundBrush Sets the mins/maxs based on the windings returns false if the brush doesn't enclose a valid volume ================== */ bool BoundBrush (uBrush_t *brush) { int i, j; idWinding *w; brush->bounds.Clear(); for ( i = 0; i < brush->numsides; i++ ) { w = brush->sides[i].winding; if (!w) continue; for ( j = 0; j < w->GetNumPoints(); j++ ) brush->bounds.AddPoint( (*w)[j].ToVec3() ); } for ( i = 0; i < 3; i++ ) { if (brush->bounds[0][i] < MIN_WORLD_COORD || brush->bounds[1][i] > MAX_WORLD_COORD || brush->bounds[0][i] >= brush->bounds[1][i] ) { return false; } } return true; } /* ================== CreateBrushWindings makes basewindigs for sides and mins / maxs for the brush returns false if the brush doesn't enclose a valid volume ================== */ bool CreateBrushWindings (uBrush_t *brush) { int i, j; idWinding *w; idPlane *plane; side_t *side; for ( i = 0; i < brush->numsides; i++ ) { side = &brush->sides[i]; plane = &dmapGlobals.mapPlanes[side->planenum]; w = new idWinding( *plane ); for ( j = 0; j < brush->numsides && w; j++ ) { if ( i == j ) { continue; } if ( brush->sides[j].planenum == ( brush->sides[i].planenum ^ 1 ) ) { continue; // back side clipaway } plane = &dmapGlobals.mapPlanes[brush->sides[j].planenum^1]; w = w->Clip( *plane, 0 );//CLIP_EPSILON); } if ( side->winding ) { delete side->winding; } side->winding = w; } return BoundBrush( brush ); } /* ================== BrushFromBounds Creates a new axial brush ================== */ uBrush_t *BrushFromBounds( const idBounds &bounds ) { uBrush_t *b; int i; idPlane plane; b = AllocBrush (6); b->numsides = 6; for (i=0 ; i<3 ; i++) { plane[0] = plane[1] = plane[2] = 0; plane[i] = 1; plane[3] = -bounds[1][i]; b->sides[i].planenum = FindFloatPlane( plane ); plane[i] = -1; plane[3] = bounds[0][i]; b->sides[3+i].planenum = FindFloatPlane( plane ); } CreateBrushWindings (b); return b; } /* ================== BrushVolume ================== */ float BrushVolume (uBrush_t *brush) { int i; idWinding *w; idVec3 corner; float d, area, volume; idPlane *plane; if (!brush) return 0; // grab the first valid point as the corner w = NULL; for ( i = 0; i < brush->numsides; i++ ) { w = brush->sides[i].winding; if (w) break; } if (!w) { return 0; } VectorCopy ( (*w)[0], corner); // make tetrahedrons to all other faces volume = 0; for ( ; i < brush->numsides; i++ ) { w = brush->sides[i].winding; if (!w) continue; plane = &dmapGlobals.mapPlanes[brush->sides[i].planenum]; d = -plane->Distance( corner ); area = w->GetArea(); volume += d * area; } volume /= 3; return volume; } /* ================== WriteBspBrushMap FIXME: use new brush format ================== */ void WriteBspBrushMap( const char *name, uBrush_t *list ) { idFile * f; side_t * s; int i; idWinding * w; common->Printf ("writing %s\n", name); f = fileSystem->OpenFileWrite( name ); if ( !f ) { common->Error( "Can't write %s\b", name); } f->Printf( "{\n\"classname\" \"worldspawn\"\n" ); for ( ; list ; list=list->next ) { f->Printf( "{\n" ); for (i=0,s=list->sides ; inumsides ; i++,s++) { w = new idWinding( dmapGlobals.mapPlanes[s->planenum] ); f->Printf ("( %i %i %i ) ", (int)(*w)[0][0], (int)(*w)[0][1], (int)(*w)[0][2]); f->Printf ("( %i %i %i ) ", (int)(*w)[1][0], (int)(*w)[1][1], (int)(*w)[1][2]); f->Printf ("( %i %i %i ) ", (int)(*w)[2][0], (int)(*w)[2][1], (int)(*w)[2][2]); f->Printf ("notexture 0 0 0 1 1\n" ); delete w; } f->Printf ("}\n"); } f->Printf ("}\n"); fileSystem->CloseFile(f); } //===================================================================================== /* ==================== FilterBrushIntoTree_r ==================== */ int FilterBrushIntoTree_r( uBrush_t *b, node_t *node ) { uBrush_t *front, *back; int c; if ( !b ) { return 0; } // add it to the leaf list if ( node->planenum == PLANENUM_LEAF ) { b->next = node->brushlist; node->brushlist = b; // classify the leaf by the structural brush if ( b->opaque ) { node->opaque = true; } return 1; } // split it by the node plane SplitBrush ( b, node->planenum, &front, &back ); FreeBrush( b ); c = 0; c += FilterBrushIntoTree_r( front, node->children[0] ); c += FilterBrushIntoTree_r( back, node->children[1] ); return c; } /* ===================== FilterBrushesIntoTree Mark the leafs as opaque and areaportals and put brush fragments in each leaf so portal surfaces can be matched to materials ===================== */ void FilterBrushesIntoTree( uEntity_t *e ) { primitive_t *prim; uBrush_t *b, *newb; int r; int c_unique, c_clusters; common->Printf( "----- FilterBrushesIntoTree -----\n"); c_unique = 0; c_clusters = 0; for ( prim = e->primitives ; prim ; prim = prim->next ) { b = prim->brush; if ( !b ) { continue; } c_unique++; newb = CopyBrush( b ); r = FilterBrushIntoTree_r( newb, e->tree->headnode ); c_clusters += r; } common->Printf( "%5i total brushes\n", c_unique ); common->Printf( "%5i cluster references\n", c_clusters ); } /* ================ AllocTree ================ */ tree_t *AllocTree (void) { tree_t *tree; tree = (tree_t *)Mem_Alloc(sizeof(*tree)); memset (tree, 0, sizeof(*tree)); tree->bounds.Clear(); return tree; } /* ================ AllocNode ================ */ node_t *AllocNode (void) { node_t *node; node = (node_t *)Mem_Alloc(sizeof(*node)); memset (node, 0, sizeof(*node)); return node; } //============================================================ /* ================== BrushMostlyOnSide ================== */ int BrushMostlyOnSide (uBrush_t *brush, idPlane &plane) { int i, j; idWinding *w; float d, max; int side; max = 0; side = PSIDE_FRONT; for ( i = 0; i < brush->numsides; i++ ) { w = brush->sides[i].winding; if (!w) continue; for ( j = 0; j < w->GetNumPoints(); j++ ) { d = plane.Distance( (*w)[j].ToVec3() ); if (d > max) { max = d; side = PSIDE_FRONT; } if (-d > max) { max = -d; side = PSIDE_BACK; } } } return side; } /* ================ SplitBrush Generates two new brushes, leaving the original unchanged ================ */ void SplitBrush (uBrush_t *brush, int planenum, uBrush_t **front, uBrush_t **back) { uBrush_t *b[2]; int i, j; idWinding *w, *cw[2], *midwinding; side_t *s, *cs; float d, d_front, d_back; *front = *back = NULL; idPlane &plane = dmapGlobals.mapPlanes[planenum]; // check all points d_front = d_back = 0; for ( i = 0; i < brush->numsides; i++ ) { w = brush->sides[i].winding; if (!w) { continue; } for ( j = 0; j < w->GetNumPoints(); j++ ) { d = plane.Distance( (*w)[j].ToVec3() ); if (d > 0 && d > d_front) d_front = d; if (d < 0 && d < d_back) d_back = d; } } if (d_front < 0.1) // PLANESIDE_EPSILON) { // only on back *back = CopyBrush( brush ); return; } if (d_back > -0.1) // PLANESIDE_EPSILON) { // only on front *front = CopyBrush( brush ); return; } // create a new winding from the split plane w = new idWinding( plane ); for ( i = 0; i < brush->numsides && w; i++ ) { idPlane &plane2 = dmapGlobals.mapPlanes[brush->sides[i].planenum ^ 1]; w = w->Clip( plane2, 0 ); // PLANESIDE_EPSILON); } if ( !w || w->IsTiny() ) { // the brush isn't really split int side; side = BrushMostlyOnSide( brush, plane ); if (side == PSIDE_FRONT) *front = CopyBrush (brush); if (side == PSIDE_BACK) *back = CopyBrush (brush); return; } if ( w->IsHuge() ) { common->Printf ("WARNING: huge winding\n"); } midwinding = w; // split it for real for ( i = 0; i < 2; i++ ) { b[i] = AllocBrush (brush->numsides+1); memcpy( b[i], brush, sizeof( uBrush_t ) - sizeof( brush->sides ) ); b[i]->numsides = 0; b[i]->next = NULL; b[i]->original = brush->original; } // split all the current windings for ( i = 0; i < brush->numsides; i++ ) { s = &brush->sides[i]; w = s->winding; if (!w) continue; w->Split( plane, 0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1] ); for ( j = 0; j < 2; j++ ) { if ( !cw[j] ) { continue; } /* if ( cw[j]->IsTiny() ) { delete cw[j]; continue; } */ cs = &b[j]->sides[b[j]->numsides]; b[j]->numsides++; *cs = *s; cs->winding = cw[j]; } } // see if we have valid polygons on both sides for (i=0 ; i<2 ; i++) { if ( !BoundBrush (b[i]) ) { break; } if ( b[i]->numsides < 3 ) { FreeBrush (b[i]); b[i] = NULL; } } if ( !(b[0] && b[1]) ) { if (!b[0] && !b[1]) common->Printf ("split removed brush\n"); else common->Printf ("split not on both sides\n"); if (b[0]) { FreeBrush (b[0]); *front = CopyBrush (brush); } if (b[1]) { FreeBrush (b[1]); *back = CopyBrush (brush); } return; } // add the midwinding to both sides for (i=0 ; i<2 ; i++) { cs = &b[i]->sides[b[i]->numsides]; b[i]->numsides++; cs->planenum = planenum^i^1; cs->material = NULL; if (i==0) cs->winding = midwinding->Copy(); else cs->winding = midwinding; } { float v1; int i; for (i=0 ; i<2 ; i++) { v1 = BrushVolume (b[i]); if (v1 < 1.0) { FreeBrush (b[i]); b[i] = NULL; // common->Printf ("tiny volume after clip\n"); } } } *front = b[0]; *back = b[1]; }