/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* crazy gcc 3.3.5 optimization bug happens even at -O1 if you remove the 'return NULL;' after Error(), it only happens at -O3 / release see dmap.gcc.zip test map and .proc outputs */ #include "../../../idlib/precompiled.h" #pragma hdrstop #include "dmap.h" extern idBounds optBounds; #define MAX_OPT_VERTEXES 0x10000 extern int numOptVerts; extern optVertex_t optVerts[MAX_OPT_VERTEXES]; /* ================ FindOptVertex ================ */ optVertex_t *FindOptVertex( idDrawVert *v, optimizeGroup_t *opt ) { int i; float x, y; optVertex_t *vert; // deal with everything strictly as 2D x = v->xyz * opt->axis[0]; y = v->xyz * opt->axis[1]; // should we match based on the t-junction fixing hash verts? for ( i = 0 ; i < numOptVerts ; i++ ) { if ( optVerts[i].pv[0] == x && optVerts[i].pv[1] == y ) { return &optVerts[i]; } } if ( numOptVerts >= MAX_OPT_VERTEXES ) { common->Error( "MAX_OPT_VERTEXES" ); return NULL; } numOptVerts++; vert = &optVerts[i]; memset( vert, 0, sizeof( *vert ) ); vert->v = *v; vert->pv[0] = x; vert->pv[1] = y; vert->pv[2] = 0; optBounds.AddPoint( vert->pv ); return vert; }